Steamworks Documentation
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Top Sellers Lists

We think this is the best of both worlds- DLC still contributes to the top sellers rank of your game, but if a DLC in particular is selling really well, it shows up to your player base. [b]Q: Is the top sellers chart designed to favor one business model over another?[/b] A: Nope. In fact, we’re deliberately trying to make sure that you can pick the best business model for your game without having to worry that a store design choice will penalize you. …

Steam Frame

By maintaining full compatibility with SteamVR and OpenXR, Steam Frame provides a consistent development target across streamed PC VR content and on-device applications. Supported execution models include Windows and Linux PC titles as well as native ARM64 and Android-based APKs. [section]Quick links:[/section] [list] [*][doclink=steamhardware/steamframe/setup][/doclink] [*][doclink=steamhardware/steamframe/input][/doclink] [*][doclink=steamhardware/steamframe/loadgames][/doclink] [*][doclink=steamhardware/steamframe/compat]Steam Frame Standalone Verified[/doclink] [*][doclink=steamhardware/steamframe/apk_upload][/doclink] [*][doclink=steamhardware/steamframe/compatibility][/doclink] [*][doclink=steamhardware/steamframe/engines][/doclink] [*][doclink=steamhardware/steamframe/adb_lepton][/doclink] [*][doclink=steamhardware/steamframe/debugging][/doclink] [*][doclink=steamhardware/steamframe/vrpreferences][/doclink] [/list] To learn more about the features and technical specifications of Steam Frame, please visit the [url=https://store.steampowered.com/sale/steamframe]Steam Frame product page[/url].…

Steam Input Devices

[list] [*] [doclink=features/steam_controller/device/steam_controller]Steam Controller[/doclink] [*] [doclink=features/steam_controller/device/ps4_controller]Playstation 4 Controller[/doclink] [*] [doclink=features/steam_controller/device/x360_controller]Xbox 360 Controller[/doclink] [*] [doclink=features/steam_controller/device/xb1_controller]Xbox One Controller[/doclink] [*] [doclink=features/steam_controller/device/nsp_controller]Nintendo Switch Pro Controller[/doclink] [*] Steam Link App Mobile Touch Controller [*] Playstation 3 Controller [*] Any DirectInput gamepad [/list] [docimg=controllers.jpg]controllers.jpg[/docimg] Note that the terms "Playstation 4 controller", "Xbox 360 controller", and "Xbox One controller" also refer to any variant devices (such as fighting game joysticks) that use the same input protocol as the base model.…

Steam Personal Calendar

[/b] To determine which players have tastes similar to a given player, the model considers signals such as the games they play, how much they play them, how their playtime compares to other players, and how many achievements they have earned. [*][b]Surface wishlisted games.[/b] The model then surfaces games that those similar players have wishlisted but the given player has not. [*][b]Place games by release date.[/b] Finally, those games are placed on the calendar according to their visible release date. …

Error Codes & Responses

. [*] Documentation is available on the [url=https://developer.valvesoftware.com/wiki/KeyValues]Valve Developer Community wiki[/url] and on the [url=https://wiki.teamfortress.com/wiki/WebAPI/VDF]Official Team Fortress 2 wiki[/url]. [*] Arrays in the data are represented as a VDF array with the name of the type of the objects in the array, with a VDF array being an object with each item being prefixed with its numeric key as a quoted string. [*] Null is represented as an empty string. [*] [b]Example[/b]: [code=nohighlight] "appnews" { "appid" "440" "newsitems" { "0" { "gid" "1904306376092568991" "title" "Prince of Prolander Event " "url" "http://store.steampowered.com/news/externalpost/tf2_blog/1904306376092568991" "is_external_url" "1" "author" "" "contents" "<a href=\"http://rgl.gg/default.aspx\"><img src=\"https://steamcdn-a.akamaihd.net/steam/news/29555/prince.png?…

Onboarding

. [*]Non-interactive 360 VR Videos [*]Applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs. [*]Applications with advertising-based business models. [*]Content that may violate the rules and standards set forth by Steam’s payment processors and related card networks and banks, or internet network providers. …

Non-game software may be accepted for distribution if it fits into one of the following categories: [list] [*] Animation & Modeling [*] Audio/Video Production [*] Design & Illustration [*] Photo Editing [*] Educational & Tutorials [*] Finance & Accounting [*] Player Tools [*] SteamVR Tools (Drivers, Overlays, Utilities) [/list] [section]Next Steps[/section] After you have completed onboarding, check out the rest of the documentation for information on managing your partner account, exploring the SDK, and setting up your first product on Steam.…

Microtransactions (In-Game Purchases)

Paying money to eliminate frustration is not a sustainable business model, and the marketplace is competitive enough that customers have lots of better alternatives for their time and money. [*] [h4]Build systems wherein customer purchases make your game better for other customers.…

[/h4] The Steam Workshop consists of tools that allow your customers to create content and value for one another. Customers can create models, maps, mods, or other valuable components for your game. Depending on your product and your goals, you can choose between an open or curated Workshop. …

Mode Shifting

A complete list: [list] [*] Left Trigger Full Pull [*] Right Trigger Full Pull [*] Left Trigger Soft Pull* [*] Right Trigger Soft Pull* [*] Left Bumper [*] Right Bumper [*] Left Grip [*] Right Grip [*] Left Pad Click [*] Right Pad Click [*] Left Pad Touch [*] Right Pad Touch [*] Left Joystick Click [*] Right Joystick Click [*] D Pad Up [*] D Pad Down [*] D Pad Left [*] D Pad Right [*] A Button** [*] B Button** [*] X Button** [*] Y Button** [*] Start Button** [*] Select Button** [/list] [i]*Where available - note that Nintendo Switch controllers do not have Analog Triggers[/i] [i]**Actual label will vary between controller models[/i]…

Matchmaking based on skill

To solve this, Steamworks provides a rich set of search options for finding games, built on the Steam lobby system, and the Stats API. [section]Matchmaking process flow[/section] The usual model for getting groups together to play is as follows: [olist] [*] User selects in the game that they want to play multiplayer, and what kind of multiplayer they want (rules, scenario, etc.). …

Getting Started for Developers

Be consistent with auto-aim on joysticks [/b] If you have any auto-aim or aim-assist applied to XInput analog sticks, consider applying that to Steam Input devices as well, at least for traditional controller models configured through Steam Input. You can call [apitype]ISteamInput::GetInputTypeForHandle[/apitype] to determine an individual controller's model type or implement separate mouse-style and joystick-style camera actions. …

This means you won't need to make a customization UI. [*] Use [api]ISteamInput::GetInputTypeForHandle[/api] if you want to identify each controller's device model so you can use matching art in game. This is useful for e.g. player seat selection screens as seen in couch co-op games, sports games, etc. …

Steam Overlay

[/b] The Steam Overlay requires a game consistently render frames, not pausing rendering or rendering only part of the screen based on dirty rects. Unfortunately, web browsers do not support this model. A workaround for web based games is to host an embedded Chromium inside a native application, with a D3D window and input forwarding to the embedded Chromium. …

Content Survey

Ultimately how you think about that in your monetization plan is up to you, but here are ways of collecting payment. [list][*]You could consider modeling that cost into the main price of your game and not charge anything additional. [*]A granular cost of live interactions with the AI service can be handled by having the game manage the incurred costs as [url=https://partner.steamgames.com/doc/features/microtransactions]microtransactions[/url]. [*]You could offer a [url=https://partner.steamgames.com/doc/store/pricing/subscriptions]subscription [/url]to grant on-going unlimited access to the service. [*] A single purchase [url=https://partner.steamgames.com/doc/store/application/dlc]DLC [/url]could be used to unlock unlimited interactions with the Live-Generated AI service. …

Publishers

The first 10 PCs to use the content are provided access, the rest are denied until the licensee adds additional game licenses or usage of the original 10 free up. The program will support the concurrent licensing model across all locations identified under the same business entity. If one of these organizations operates from multiple locations (sites), they can identify each site during the registration process and share all licensed Steam content across all the sites. …

Steam Datagram Relay

Indeed, the Steamworks [api]ISteamMatchmaking[/api] and [api]ISteamMatchmakingServers[/api] APIs have this property, as do some of our own games, such as Team Fortress 2. In this case, you can use the Steamworks "Fake IP" system. A FakeIP is an IP that "looks" like a valid IPv4 address for most purposes, but comes from a reserved address space that is not used on the Internet. …

ISteamController Interface (Deprecated)

[b]Notes:[/b] Currently only the VSC supports haptic pulses. This API call will be ignored for incompatible controller models. This is a more user-friendly function to call than TriggerHapticPulse as it can generate pulse patterns long enough to be actually noticed by the user. …

[b]Notes:[/b] This API call will be ignored for incompatible controller models. This generates the traditional "rumble" vibration effect. The VSC will emulate traditional rumble using its haptics. …

Steam Matchmaking & Lobbies

The Steamworks Example has a full working implementation of lobbies. [section]Matchmaking process flow[/section] The usual model for getting groups together to play is as follows: [olist] [*] User selects in the game that they want to play multiplayer, and what kind of multiplayer they want (rules, scenario, etc.) [*] The game searches for lobbies that have a similar same set of rules, using the lobby search API. [*] If a lobby is found, then the game joins that lobby; if no lobby is found, then it creates a new lobby [*] Users stay in a lobby until there are enough players ready to launch the game. …

Free To Play Games

We ask that you give your customers at least one week notice before changing so that they can make an informed decision whether or not to buy a game that's intending to change its business model in the near future.…

Getting Started for Players

If you happen to have more than one, you should start by picking which one you want to use -- various models are supported, and some have unique features: [doclink=features/steam_controller/device]Steam Input Devices[/doclink] [docimg=controllers.png]controllers.png[/docimg] Once you decide what controller you want to use, make sure to connect it to your computer, and if it uses batteries, make sure that it is charged. …

Season Passes

In a Season Pass set up, you - the game maker - select when the content is released to customers (as described above), and that release is not based on gameplay milestones. There are even some hybrid models that combine aspects of both Season Passes and Battle Passes. All that said, it's okay if you want to name your Season Pass a "Battle Pass" or vice versa (or any other creative name); just be aware of the different definitions and implementations used by Steamworks documentation. …

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