[section=GetAppBetas]GetAppBetas[/section] [code=http]GET https://partner.steam-api.com/ISteamApps/GetAppBetas/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
[section=GetAppBuilds]GetAppBuilds[/section] [code=http]GET https://partner.steam-api.com/ISteamApps/GetAppBuilds/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
This page displays the first trailer available on the game's store page, based on any language or country restrictions set for the trailers. [docimg=Example_1.png]Example_1.png[/docimg] [subsection]See your game's page[/subsection] By adding the appID to the end of a URL, you can easily view and share this page for any of your games that are Steam Deck Verified. …
[section=GetAssetID]GetAssetID[/section] [code=http]GET https://partner.steam-api.com/IEconMarketService/GetAssetID/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
[section=GetPopular]GetPopular[/section] [code=http]GET https://partner.steam-api.com/IEconMarketService/GetPopular/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
[table] [tr] [td]OpenVR (Depth-assisted reprojection)[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRCompositor::Submit]IVRCompositor::Submit[/url] with [url=https://github.com/ValveSoftware/openvr/blob/v2.15.6/headers/openvr.h#L191]VRTextureWithPoseAndDepth_t[/url][/td] [/tr] [tr] [td]OpenVR (Depth+Motion-assisted reprojection)[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRCompositor::Submit]IVRCompositor::Submit[/url] with [url=https://github.com/ValveSoftware/openvr/blob/v2.15.6/headers/openvr.h#L202]VRTextureWithMotion_t[/url][/td] [/tr] [tr] [td]OpenXR (Depth-assisted reprojection)[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XR_KHR_composition_layer_depth.html]XR_KHR_composition_layer_depth[/url][/td] [/tr] [tr] [td]OpenXR (Depth+Motion-assisted reprojection) Vendor-agnostic[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.1/man/html/XR_EXT_frame_synthesis.html]XR_EXT_frame_synthesis[/url][/td] [/tr] [tr] [td]OpenXR (Depth+Motion-assisted reprojection) Oculus[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XR_FB_space_warp.html]XR_FB_space_warp[/url][/td] [/tr] [/table] You can visualize the depth or motion vectors submitted by using the [doclink=steamframe/debugging#GameTextures]Draw Performance Assessment Game Textures in Headset[/doclink] option. …
[table] [tr] [td]OpenVR[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRSystem%3A%3AGetRecommendedRenderTargetSize]IVRSystem::GetRecommendedRenderTargetSize[/url][/td] [/tr] [tr] [td]OpenXR[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/xrEnumerateViewConfigurationViews.html]xrEnumerateViewConfigurationViews[/url][/td] [/tr] [/table] [section]Clearing transient conditions[/section] If a transient condition (eg: a loading screen that slows the rendering) or a well-understood issue is causing the overlay to mark the game as [b]UNSUPPORTED[/b], it is useful to clear this status on the overlay and resume evaluation. …
[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "Move" { "title" "#Action_Move" "input_mode" "joystick_move" } "Look" { "title" "#Action_Look" "input_mode" "absolute_mouse" } } "Button" { "Attack" "#Action_Attack" "AltAttack" "#Action_AltAttack" "Jump" "#Action_Jump" "Crouch" "#Action_Crouch" "Sprint" "#Action_Sprint" "StrafeLeft" "#Action_StrafeLeft" "StrafeRight" "#Action_StrafeRight" "Interact" "#Action_Interact" "Menu" "#Action_Menu" "Item1" "#Action_Item1" "Item2" "#Action_Item2" "Item3" "#Action_Item3" "Item4" "#Action_Item4" "Item5" "#Action_Item5" "PrevItem" "#Action_PrevItem" "NextItem" "#Action_NextItem" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Action_Move" "Move" "Action_Look" "Look" "Action_Attack" "Attack" "Action_AltAttack" "Alternate Attack" "Action_Jump" "Jump" "Action_Crouch" "Crouch" "Action_Sprint" "Sprint" "Action_StrafeLeft" "Strafe Left" "Action_StrafeRight" "Strafe Right" "Action_Interact" "Interact" "Action_Menu" "Menu" "Action_Item1" "Item 1" "Action_Item2" "Item 2" "Action_Item3" "Item 3" "Action_Item4" "Item 4" "Action_Item5" "Item 5" "Action_PrevItem" "Previous Item" "Action_NextItem" "Next Item" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" } } } [/code] [section=action] Third Person Action / Adventure[/section] This is for a third-person action / adventure game where you move a character around an environment, and can do basic things like jump, sneak, interact with things/people, and engage in simple combat. …
[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "MoveCursor" { "title" "#Action_MoveCursor" "input_mode" "absolute_mouse" } "CameraPan" { "title" "#Action_CameraPan" "input_mode" "absolute_mouse" } "CameraZoom" { "title" "#Action_CameraZoom" "input_mode" "absolute_mouse" } } "Button" { "click" "#Action_Click" "cancel" "#Action_Cancel" "select" "#Action_Select" "select_add_remove" "#Action_AddRemove" "select_type" "#Action_SelectType" "select_idle" "#Action_SelectIdle" "move_attack" "#Action_MoveAttack" "move_no_attack" "#Action_Move" "attack_target" "#Action_Attack" "assign_group" "#Action_AssignGroup" "add_remove_group" "#Action_AddRemoveGroup" "select_group" "#Action_SelectGroup" "group_0" "#Action_Group0" "group_1" "#Action_Group1" "group_2" "#Action_Group2" "group_3" "#Action_Group3" "group_4" "#Action_Group4" "group_5" "#Action_Group5" "group_6" "#Action_Group6" "group_7" "#Action_Group7" "group_8" "#Action_Group8" "group_9" "#Action_Group9" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "action_layers" { "title" "#Layer_UnitMenu" "Button" { "stop" "#Unit_Stop" "hold" "#Unit_Hold" "patrol" "#Unit_Patrol" "follow" "#Unit_Follow" "queue" "#Unit_Queue" "unit_ability_1" "#Unit_Ability1" "unit_ability_2" "#Unit_Ability2" } "title" "#Layer_BuildMenu" "Button" { "build_0" "#Build_0" "build_1" "#Build_1" "build_2" "#Build_2" "build_3" "#Build_3" "build_4" "#Build_4" "build_5" "#Build_5" "build_6" "#Build_6" "build_7" "#Build_7" "build_8" "#Build_8" "build_9" "#Build_9" } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Layer_UnitMenu" "Unit Menu" "Layer_BuildMenu" "Build Menu" "Action_MoveCursor" "Move Cursor" "Action_CameraPan" "Pan camera" "Action_CameraZoom" "Zoom camera" "Action_Click" "Click mouse" "Action_Cancel" "Cancel" "Action_Select" "Select" "Action_AddRemove" "Add/remove from selection" "Action_SelectType" "Select all units of type" "Action_SelectIdle" "Select idle worker" "Action_MoveAttack" "Attack-Move" "Action_Move" "Move (no attack)" "Action_Attack" "Attack target" "Action_AssignGroup" "Assign group" "Action_AddRemoveGroup" "Add/remove from group" "Action_SelectGroup" "Select group" "Action_Group0" "Group 0" "Action_Group1" "Group 1" "Action_Group2" "Group 2" "Action_Group3" "Group 3" "Action_Group4" "Group 4" "Action_Group5" "Group 5" "Action_Group6" "Group 6" "Action_Group7" "Group 7" "Action_Group8" "Group 8" "Action_Group9" "Group 9" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" "Unit_Stop" "Stop" "Unit_Hold" "Hold ground" "Unit_Patrol" "Patrol" "Unit_Follow" "Follow" "Unit_Queue" "Queue action/waypoint" "Unit_Ability1" "Ability 1" "Unit_Ability2" "Ability 2" "Build_0" "Build option 0" "Build_1" "Build option 1" "Build_2" "Build option 2" "Build_3" "Build option 3" "Build_4" "Build option 4" "Build_5" "Build option 5" "Build_6" "Build option 6" "Build_7" "Build option 7" "Build_8" "Build option 8" "Build_9" "Build option 9" } } } [/code] [section=4x] 4X Strategy[/section] This is a simple 4X strategy game, where you move units on a main map, colonize territory (whether that's planets or islands or cities), and engage in combat with other empires. …
[section=GetServerInfo]GetServerInfo[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetServerInfo/v1/[/code] This call has no additional parameters. [section=GetSupportedAPIList]GetSupportedAPIList[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetSupportedAPIList/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td][/td][td]The Steamworks Web API authentication key which is required to receive restricted methods.…
How these dates appear can be customized within a set of options built into Steam. [docimg=release_dates_example1]release_dates_example1[/docimg] [section]Setting Your Game's Release Date[/section] The release date can be set from your game's landing page in Steamworks. …
[/b] A: The full documentation can be found here. https://partner.steamgames.com/doc/store/coming_soon [b]Q: Can I set a release date for when my Early Access Game will transition to V1.0 Full Release?[/b] A: Yes, for Early Access games there is now a a date picker to select a planned 1.0 release date on the Early Access tab of the Edit Store Page tools. …
[section=SetItemPaymentRules]SetItemPaymentRules[/section] [code=http]POST https://partner.steam-api.com/IWorkshopService/SetItemPaymentRules/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
[section=GetItemDailyRevenue]GetItemDailyRevenue[/section] [code=http]GET https://partner.steam-api.com/IWorkshopService/GetItemDailyRevenue/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
You will find this at [b]Steam Settings > System > Enable Developer Mode[/b]. [docimg=steamframe-devmode_1.png]steamframe-devmode_1.png[/docimg] Then on the left, scroll down to the [b]Developer[/b] section, scroll toward the bottom of that page and click [b]Set User Password[/b]. …
Then anywhere in these documents you see [b]frame[/b] as a hostname, just know to change it to whatever you have set here. [docimg=steamframe-hostname_1.png]steamframe-hostname_1.png[/docimg] …
int nXinputSlot = 0; // Replace with the button you are querying for EXboxOrigin eXboxButtonToGetGlyphFor = k_EXboxOrigin_A; EInputActionOrigin buttonOrigin = k_EInputActionOrigin_XBoxOne_A; // If the controller is configured through Steam Input - translate the button InputHandle_t controller1Handle = SteamInput()->GetControllerForGamepadIndex( nXinputSlot ); if ( controller1Handle > 0 ) { // Valid handles are non-zero, this is a controller configured through Steam Input // Note: controllers that are using Steam Input API will not return a handle through GetControllerForGamepadIndex() buttonOrigin = SteamInput()->GetActionOriginFromXboxOrigin( controller1Handle, k_EXboxOrigin_A ); //i.e, k_EInputActionOrigin_PS4_X } else { // Valid handles are non-zero, this is a normal Xbox controller // Continue using the original button } // Steam will continue to add action origins and future controllers will exceed the current range // If you want to test you could fake that Switch/PS5 controllers don't exist and change this to: // if ( buttonOrigin >= k_EInputActionOrigin_XBox360_Reserved10 ) if ( buttonOrigin >= k_EInputActionOrigin_Count ) { // We didn't ship any art in our game for this origin! …
The button diamond binding also have localized names." "abutton" "Your name here 1" "bbutton" "Your name here 2" "xbutton" "Your name here 3" "ybutton" "Your name here 4" } ... …
[/callout] [callout]Please use the current Photoshop [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=9iurtcwm&dl=0] TEMPLATES[/url][/callout] Once enabled, the Sale Tab will let you create and customize your landing page. …
[b]Please use the current Photoshop [url=https://www.dropbox.com/scl/fo/mhf604o6bdbcfr1scq7bx/h?rlkey=9bk0ggiwuvs4o1jdnej4xsy0c&st=9iurtcwm&dl=0] TEMPLATES[/url].[/b] Critical content should be placed within the template safe area indicated by the 940-pixel-wide lime green box. …
[section=RankedByTrend]RankedByTrend[/section] [code=http]POST https://partner.steam-api.com/ISteamPublishedItemSearch/RankedByTrend/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
[section=RankedByVote]RankedByVote[/section] [code=http]POST https://partner.steam-api.com/ISteamPublishedItemSearch/RankedByVote/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
Currently can only be 1 item and it must be set to [b]1[/b]![/td][/tr] [tr][td][b]unArrayGenerateLength[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The number of items in [code-inline]pArrayGenerate[/code-inline] and [code-inline]punArrayGenerateQuantity[/code-inline]. …
The API currently takes an array of items to generate but at this time the size of that array must be 1 and the quantity of the new item must be 1. Any items that can be granted MUST have an exchange attribute in their itemdef. The exchange attribute specifies a set of recipes that are valid exchanges for this item. …
[b]Returns:[/b] float The volume is returned as a percentage between [b]0.0[/b] and [b]1.0[/b]. [subsection=Pause]Pause[/subsection] [code=cpp]void Pause();[/code] Pause the Steam Music player. [subsection=Play]Play[/subsection] [code=cpp]void Play();[/code] Have the Steam Music player resume playing. …
[/td][/tr] [tr=AudioPlayback_Playing][td][b]AudioPlayback_Playing[/b][/td][td]1[/td][td]Steam Music is currently playing.[/td][/tr] [tr=AudioPlayback_Paused][td][b]AudioPlayback_Paused[/b][/td][td]2[/td][td]Steam Music is currently paused.…
[section=DeleteLeaderboard]DeleteLeaderboard[/section] [code=http]POST https://partner.steam-api.com/ISteamLeaderboards/DeleteLeaderboard/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
[section=ResetLeaderboard]ResetLeaderboard[/section] [code=http]POST https://partner.steam-api.com/ISteamLeaderboards/ResetLeaderboard/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
Max size - 64 characters[/td][/tr] [tr][td]✔[/td][td][b]country_code[/b][/td][td]string[/td][td]✔[/td][td]✔[/td][td]✔[/td][td]The ISO 3166-1 alpha-2 country code where the item was purchased. Max size - 8 characters[/td][/tr] [tr][td]✔[/td][td][b]base_price[/b][/td][td]uint64[/td][td]✔[/td][td][/td][td][/td][td]The base price, in local currency cents.…
Wishlisting data does not have the same "wait for settlement" behavior as financial data (credit card payments etc.), therefore it is unnecessary to query prior dates more than once after dates have closed. For example: - On June 1st, it would be good practice to query May 31st and June 1st data. - On June 2nd, it would be good practice to query June 1st and June 2nd, but re-querying May 31st should not provide any new or changed data. …
[section=GetPlayerAchievements]GetPlayerAchievements[/section] [code=http]GET https://partner.steam-api.com/ISteamUserStats/GetPlayerAchievements/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…
[/list] [section=SetUserStatsForGame]SetUserStatsForGame[/section] [code=http]POST https://partner.steam-api.com/ISteamUserStats/SetUserStatsForGame/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
" Our remote // will identify us by the network address we use. void SetLocalHost(); // Set to localhost. (We always use IPv6 ::1 for this, not 127.0.0.1) bool IsLocalHost() const; // Return true if this identity is localhost. bool SetGenericString( const char *pszString ); // Returns false if invalid length const char *GetGenericString() const; // Returns nullptr if not generic string type bool SetGenericBytes( const void *data, size_t cbLen ); // Returns false if invalid size. …
void SetIPv6LocalHost( uint16 nPort = 0); // Set to the IPv6 localhost address ::1, and the specified port. bool IsLocalHost() const; // Return true if this identity is localhost. (Either IPv6 ::1, or IPv4 127.0.0.1) // Max length of the buffer needed to hold IP formatted using ToString, including '\0' // ([0123:4567:89ab:cdef:0123:4567:89ab:cdef]:12345) enum { k_cchMaxString = 48 }; /// Print to a string, with or without the port. …
"[code-inline]steam_0[/code-inline]", "[code-inline]steam_1[/code-inline]", etc. You can also upload custom icons for your product on the Steamworks site. Default set of icons: [no_glow] [table] [tr] [th]Icon[/th][th]Name[/th][th]Description[/th] [/tr] [tr] [td][docimg=marker_2.png][/docimg][/td][td]steam_marker[/td][td]Marker[/td] [/tr] [tr] [td][docimg=achievment_1.png][/docimg][/td][td]steam_achievement[/td][td]Achievement[/td] [/tr] [tr] [td][docimg=attack_1.png][/docimg][/td][td]steam_attack[/td][td]Attack[/td] [/tr] [tr] [td][docimg=bolt_1.png][/docimg][/td][td]steam_bolt[/td][td]Bolt[/td] [/tr] [tr] [td][docimg=bookmark_1.png][/docimg][/td][td]steam_bookmark[/td][td]Bookmark[/td] [/tr] [tr] [td][docimg=bug.png][/docimg][/td][td]steam_bug[/td][td]Bug[/td] [/tr] [tr] [td][docimg=cart.png][/docimg][/td][td]steam_cart[/td][td]Cart[/td] [/tr] [tr] [td][docimg=caution.png][/docimg][/td][td]steam_caution[/td][td]Caution[/td] [/tr] [tr] [td][docimg=chat.png][/docimg][/td][td]steam_chat[/td][td]Chat[/td] [/tr] [tr] [td][docimg=checkmark.png][/docimg][/td][td]steam_checkmark[/td][td]Checkmark[/td] [/tr] [tr] [td][docimg=chest.png][/docimg][/td][td]steam_chest[/td][td]Chest[/td] [/tr] [tr] [td][docimg=circle.png][/docimg][/td][td]steam_circle[/td][td]Circle[/td] [/tr] [tr] [td][docimg=combat.png][/docimg][/td][td]steam_combat[/td][td]Combat[/td] [/tr] [tr] [td][docimg=completed.png][/docimg][/td][td]steam_completed[/td][td]Completed[/td] [/tr] [tr] [td][docimg=crown.png][/docimg][/td][td]steam_crown[/td][td]Crown[/td] [/tr] [tr] [td][docimg=death.png][/docimg][/td][td]steam_death[/td][td]Death[/td] [/tr] [tr] [td][docimg=defend.png][/docimg][/td][td]steam_defend[/td][td]Defend[/td] [/tr] [tr] [td][docimg=diamond.png][/docimg][/td][td]steam_diamond[/td][td]Diamond[/td] [/tr] [tr] [td][docimg=edit.png][/docimg][/td][td]steam_edit[/td][td]Edit[/td] [/tr] [tr] [td][docimg=effect.png][/docimg][/td][td]steam_effect[/td][td]Effect[/td] [/tr] [tr] [td][docimg=explosion.png][/docimg][/td][td]steam_explosion[/td][td]Explosion[/td] [/tr] [tr] [td][docimg=fix.png][/docimg][/td][td]steam_fix[/td][td]Fix[/td] [/tr] [tr] [td][docimg=flag.png][/docimg][/td][td]steam_flag[/td][td]Flag[/td] [/tr] [tr] [td][docimg=gem.png][/docimg][/td][td]steam_gem[/td][td]Gem[/td] [/tr] [tr] [td][docimg=group.png][/docimg][/td][td]steam_group[/td][td]Group[/td] [/tr] [tr] [td][docimg=heart.png][/docimg][/td][td]steam_heart[/td][td]Heart[/td] [/tr] [tr] [td][docimg=info.png][/docimg][/td][td]steam_info[/td][td]Info[/td] [/tr] [tr] [td][docimg=invalid.png][/docimg][/td][td]steam_invalid[/td][td]Invalid[/td] [/tr] [tr] [td][docimg=minus.png][/docimg][/td][td]steam_minus[/td][td]Minus[/td] [/tr] [tr] [td][docimg=pair.png][/docimg][/td][td]steam_pair[/td][td]Pair[/td] [/tr] [tr] [td][docimg=person.png][/docimg][/td][td]steam_person[/td][td]Person[/td] [/tr] [tr] [td][docimg=plus.png][/docimg][/td][td]steam_plus[/td][td]Plus[/td] [/tr] [tr] [td][docimg=purchase.png][/docimg][/td][td]steam_purchase[/td][td]Purchase[/td] [/tr] [tr] [td][docimg=question.png][/docimg][/td][td]steam_question[/td][td]Question[/td] [/tr] [tr] [td][docimg=ribbon.png][/docimg][/td][td]steam_ribbon[/td][td]Ribbon[/td] [/tr] [tr] [td][docimg=screenshot.png][/docimg][/td][td]steam_screenshot[/td][td]Screenshot[/td] [/tr] [tr] [td][docimg=scroll.png][/docimg][/td][td]steam_scroll[/td][td]Scroll[/td] [/tr] [tr] [td][docimg=square.png][/docimg][/td][td]steam_square[/td][td]Square[/td] [/tr] [tr] [td][docimg=star.png][/docimg][/td][td]steam_star[/td][td]Star[/td] [/tr] [tr] [td][docimg=starburst.png][/docimg][/td][td]steam_starburst[/td][td]Starburst[/td] [/tr] [tr] [td][docimg=timer.png][/docimg][/td][td]steam_timer[/td][td]Timer[/td] [/tr] [tr] [td][docimg=transfer.png][/docimg][/td][td]steam_transfer[/td][td]Transfer[/td] [/tr] [tr] [td][docimg=triangle.png][/docimg][/td][td]steam_triangle[/td][td]Triangle[/td] [/tr] [tr] [td][docimg=trophy.png][/docimg][/td][td]steam_trophy[/td][td]Trophy[/td] [/tr] [tr] [td][docimg=view.png][/docimg][/td][td]steam_view[/td][td]View[/td] [/tr] [tr] [td][docimg=x.png][/docimg][/td][td]steam_x[/td][td]X[/td] [/tr] [/table] [/no_glow] [section=example]Example Code[/section] Below is a code sample for integrating Steam Timeline with Left 4 Dead. …
[section=CreateLobby]CreateLobby[/section] [code=http]POST https://partner.steam-api.com/ILobbyMatchmakingService/CreateLobby/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…
[section=GetLobbyData]GetLobbyData[/section] [code=http]GET https://partner.steam-api.com/ILobbyMatchmakingService/GetLobbyData/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…