Steamworks Documentation
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Steam Hardware and Proton

. [*]Media Foundation: To save additional bandwidth and disk use, we recommend using standalone codecs like VP9 or AV1. [*]Anti-cheat: We recommend using user-space anti-cheat components for best results, as they can typically run in the Wine environment and provide the same level of functionality. …

Steam DRM

. [*] [b]flags[/b] - Bitmask of the following numeric flags specifying tool behavior. [list=1] [*] [b]0[/b] - Normal wrap (most protection) [*] [b]6[/b] - Compatibility mode (disables obfuscation) [*] [b]32[/b] - Skip debugger check [*] [b]38[/b] - compatibility mode and also skip debugger check (least protection) [/list] [/list] Example run_build.bat script to login, apply DRM, build and upload the build to Steam (where App ID is 480): [code] builder\steamcmd.exe +login mysteamaccount +drm_wrap 480 "D:\src\steamworkssdk\steamworksexample\release\steamworksexample.exe" "D:\src\steamworkssdk\tools\ContentBuilder\content\windows_content\SteamworksExample.exe" drmtoolp 0 +run_app_build ..…

SteamEncryptedAppTicket

const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen] = { 0xed, 0x93, 0x86, 0x07, 0x36, 0x47, 0xce, 0xa5, 0x8b, 0x77, 0x21, 0x49, 0x0d, 0x59, 0xed, 0x44, 0x57, 0x23, 0xf0, 0xf6, 0x6e, 0x74, 0x14, 0xe1, 0x53, 0x3b, 0xa3, 0x3c, 0xd8, 0x03, 0xbd, 0xbd }; uint8 rgubDecrypted[1024]; uint32 cubDecrypted = sizeof( rgubDecrypted ); if ( !…

[b]Returns:[/b] [apitype]steam_api::RTime32[/apitype] Returns the time as Unix epoch time (time since Jan 1st, 1970). Returns 0 if the ticket is not valid. [subsection=GetTicketSteamID]SteamEncryptedAppTicket_GetTicketSteamID[/subsection] [code=cpp]S_API void SteamEncryptedAppTicket_GetTicketSteamID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, CSteamID *psteamID );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]rgubTicketDecrypted[/b][/td][td]uint8 *[/td][td]The decrypted ticket to check.…

Steam Themed Sale Events

Event visibility will depend on the current schedule of Steam promotions, but some examples of possible marketing visibility include: [table] [tr][td]Steam Home Page Takeover[/td][td]Updates and Offers[/td][/tr] [tr][td][docimg=Steam_Event_Takeover.JPG]Steam_Event_Takeover.JPG[/docimg][/td][td][docimg=Steam_Event_updates_offers_1.jpg]Steam_Event_updates_offers_1.jpg[/docimg][/td][td][/td][/tr] [tr][td] [/td][td] [/td][td] [/td][/tr] [tr][td]Sale Page[/td][td]Takeunder Banner[/td][td] [/td][/tr] [tr][td][docimg=Steam_theme_sale_page.jpg]Steam_theme_sale_page.jpg[/docimg][/td][td][docimg=Steam_Event_Takeunder.jpg]Steam_Event_Takeunder.jpg[/docimg][/td][td][/td][/tr] [tr][td]Marketing Message[/td][td]Steam Social[/td][td] [/td][/tr] [tr][td][docimg=Steam_Event_IM.jpg]Steam_Event_IM.jpg[/docimg][/td][td][docimg=Steam_Theme_Social]Steam_Theme_Social.jpg[/docimg][/td][td][/td][/tr] [tr][td] [/td][td] [/td][td] [/td][/tr] [/table] [section=game_visibility]Game Visibility Within Each Event[/section] Each Steam themed sale event will be organized into top-level categories including Discounted, VR, Free to Play, Demos, and Upcoming games, as well as sub-sections relevant for the theme. …

Legacy Mode Bindings

[list] [*] [b]Default User Setting[/b] No change to how the light functions [*] [b]Default XInput Slot Number Setting[/b] Slots 1-4 are colored red, blue, green, and purple, respectively. [*] [b]Custom Setting[/b] [list] [*][b]Controller Light Color[/b] Change the color of the light [*][b]Controller Light Saturation[/b] Change the intensity of the light [/list] [/list] [subsection]Music[/subsection] [docimg=legacy_music.png]legacy_music.png[/docimg] This lets you control music playback from your Steam music player. …

Godot

[callout]If you’d like to use the [b]Steam Frame Controller Interaction Profile[/b] you’ll need to be on at least [b]Godot 4.6 beta 1.[/b][/callout] [section]Project Setup[/section] [list] [*][b]Enable OpenXR[/b] - (Project / Project settings / XR / OpenXR) and enable stereo shaders (Project / Project settings / XR / Shaders) [*][b]OpenXR Vendors Plugin[/b] - Optionally install the [url=https://godotengine.org/asset-library/asset/3768]Godot OpenXR vendors plugin[/url] from the AssetLib tab. …

ISteamGameCoordinator Interface

[/td][/tr] [tr=k_EGCResultNoMessage][td][b]k_EGCResultNoMessage[/b][/td][td]1[/td][td]There is no message in the queue.[/td][/tr] [tr=k_EGCResultBufferTooSmall][td][b]k_EGCResultBufferTooSmall[/b][/td][td]2[/td][td]The buffer is too small for the requested message.…

ISteamParties Interface

[b]unIndex[/b] is a zero-based index, so iterate over the range [0, GetNumActiveBeacons() - 1]. The return is a [b]PartyBeaconID_t[/b] that can be used with [api]ISteamParties::GetBeaconDetails[/api] to get information about the beacons suitable for display to the user. …

[/td][/tr] [tr=k_ESteamPartyBeaconLocationType_ChatGroup][td][b]k_ESteamPartyBeaconLocationType_ChatGroup[/b][/td][td]1[/td][td]A Steam Chat Room Group.[/td][/tr] [tr=k_ESteamPartyBeaconLocationType_Max][td][b]k_ESteamPartyBeaconLocationType_Max[/b][/td][td][/td][td]Value is always one greater than the largest valid location type value.…

Steam Inventory Item Dynamic Properties

Example form-data for the POST call: [code] appid: 480 key: "0123456789abcdeffedcba9876543210" input_json:{ "steamid" : "1234", "timestamp" : 1513274037, "updates" : [ { "itemid" : "1", "property_name" : "num_times_fired", "property_value_int" : 100 } ] } [/code] [h4]Steamworks API[/h4] If you want to use the Steamworks API to modify item properties (again, inherently insecure), you will first need to add them to a white-list for your app. …

Steam Cloud Play (Beta)

[subsection]How to Sign Up as a Developer[/subsection] [list] [*]1. The Actual Authority user of your Steamworks account must sign the new Steam Cloud Gaming Addendum by logging into Steamworks and clicking the following link to sign the Addendum: https://partner.steamgames.com/newpartner/signlatestsda/?…

Events and Announcements Tools

[docimg=Events_FeaturedEventExample.png]Events_FeaturedEventExample.png[/docimg] [section]Creating New Events[/section] To create a new event or announcement, you can follow the same paths you're accustomed to: [list] [*]From your app landing page in Steamworks, click your Hub Admin panel: [docimg=post_announcement_1.JPG]post_announcement_1.JPG[/docimg] [/list] [subsection=categorization]Categorization[/subsection] To create a new event, you'll first be asked to select a category and sub-category. …

Creating a retail and "Gold Master" disk

. [*] [code-inline]FontName[/code-inline] - Font used for menu text [*] [code-inline]FontHeight[/code-inline] - Height of menu text [*] [code-inline]MenuPos[/code-inline] - X and Y coordinates (in pixels) for the top left corner of the menu (ex: "200 324") [*] [code-inline]MenuStyle[/code-inline] - Alignment of menu text (0 = left, 1 = center, 2 = right) [*] [code-inline]ColorDefault[/code-inline] - RGB color for menu text (ex: "255 255 255") [*] [code-inline]ColorHover[/code-inline] - RGB color for menu text when the mouse is hovering over the text (ex: "250 180 60") [*] [code-inline]ColorDown[/code-inline] - RGB color for menu text when a mouse button is depressed over the text (ex: "0 0 0") [/olist] Setup can also display a EULA before installing your game. …

Steam Inventory Item Accessories

So our sticker ItemDef will look like this: [code=json]{ "appid": 480, "itemdefid": 1001, "name": "Blue Star", "description": "A blue star sticker with mysterious powers", "price_category": "1;VLV25", "icon_url"..., "type": "tag_tool", "tags": "sticker:1001", }[/code] Note that the "tags" value will apply the ItemDef ID of this sticker to the target item. …

How to load and run games on Steam Deck and Steam Machine

For more details on the filtering patterns, see [url=https://linux.die.net/man/1/rsync]exclude patterns[/url]. [*][b]Clean upload[/b] - Enable this to delete any files on the devkit that are not present in the [b]Local Folder[/b] once the exclude patterns are applied. [*][b]Start Command[/b] - Set this to game's binary executable (and any arguments you want to add). [*][b]Steam Play[/b] - Check this if you are uploading Windows binaries that need to be executed over Steam Play using Proton. [*][b]Steam Play debug[/b] - The debugger service checkbox allows you to step through your C++ build in Visual Studio. …

Daily Deals

[/list] [*][b]Discount[/b] - This eligibility also assumes that the game is ready to run a compelling discount, and may be adjusted if there are other factors in play such as a planned major update, a new discount depth, a launch of a DLC, or the release of the game into 1.0. [*][b]Once a year maximum[/b] - All forms of curated promotions are limited to roughly once a year so that other games have an opportunity. …

Features

[/td][/tr] [tr][td][doclink=features/multiplayer][/doclink][/td][td]Steam started as a multiplayer gaming platform with the release of Counter-Strike 1.6 and multiplayer has always been a huge focus. Steam provides many different features and APIs to improve the multiplayer experience for developers and customers alike. …

Store Page, Building and Editing

[subsection]Store Page Video Tutorial[/subsection] This Steamworks Tutorial details the process of creating and viewing your store page in Steam. https://www.youtube.com/watch?v=lU1SFAa3QqM [section]Updated Features for your store page[/section] [callout]Note: These are new features that have been added since the above video was released.…

Steam Next Fest: June 2027

[/list] [section=eligibility]Eligibility[/section] Steam Next Fest: June 2027 is open to upcoming games that meet all of the following criteria: [list] [*]Associated with a Steamworks developer account in good standing [*]Store page must be published and public [*]Is not a prologue, chapter 1, or otherwise 'demo' version of existing content available to customers [*]Includes a publicly playable demo by the time the festival begins [*]Released any time after the conclusion of the fest on June 21, 2027 [/list] [b]Please Note:[/b] [list] [*]All upcoming games may participate with a playable demo in Steam Next Fest, regardless of release date. [*]A game may only appear once in Steam Next Fest. …

Free Weekends

[section]Setup[/section] To run a Free Weekend, you'll first need approval from the Steam Team as described in the [doclink=marketing/discounts/freeweekends#1]Overview[/doclink] above. If approved, here are few set up steps and best practices: [subsection]Steam Team Setup:[/subsection] [list] [*] The Steam Team will create a special Free Weekend package that grants players access to your game during the event. …

Participating in Third-Party Sales Events

In either case, once you're game's been invited, here are the next steps involved:[list] [subsection]1. Decide if You Want to Participate[/subsection] Events come in many shapes and sizes. Some only exist on Steam but others have a much larger presence, for example via an award show, a convention hall, or a global broadcast. …

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