Steamworks Documentation
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Steam Frame

Steam Frame is a standalone virtual reality headset designed primarily for low-latency streaming of player's Steam Library from a PC, while also supporting standalone experiences for both VR and Non-VR. The headset integrates high-resolution displays, inside-out tracking, integrated audio, and full gamepad input into a self-contained system running SteamOS. By maintaining full compatibility with SteamVR and OpenXR, Steam Frame provides a consistent development target across streamed PC VR content and on-device applications. Supported execution models include Windows and Linux PC titles as well as native ARM64 and Android-based APKs. [section]Quick links:[/section] [list] [*][doclink=steamhardware/steamframe/setup][/doclink] [*][doclink=steamhardware/steamframe/input][/doclink] [*][doclink=steamhardware/steamframe/loadgames][/doclink] [*][doclink=steamhardware/steamframe/compat]Steam Frame Standalone Verified[/doclink] [*][doclink=steamhardware/steamframe/apk_upload][/doclink] [*][doclink=steamhardware/steamframe/compatibility][/doclink] [*][doclink=steamhardware/steamframe/engines][/doclink] [*][doclink=steamhardware/steamframe/adb_lepton][/doclink] [*][doclink=steamhardware/steamframe/debugging][/doclink] [*][doclink=steamhardware/steamframe/vrpreferences][/doclink] [/list] To learn more about the features and technical specifications of Steam Frame, please visit the [url=https://store.steampowered.com/sale/steamframe]Steam Frame product page[/url].…

Steam Frame Standalone Compatibility Review Process

([i]Recommendations: We recommend using OpenXR's [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_EXT_render_model]XR_EXT_render_model[/url] or [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_EXT_interaction_render_model]XR_EXT_interaction_render_model[/url], or OpenVR's [url=https://github.com/ValveSoftware/openvr/blob/0924064316de3effbcd1acf1e309182a2deb1c05/headers/openvr.h#L4782]IVRRenderModel[/url] interface, for obtaining the controller model mesh at runtime in order to automatically support current and future devices.[/i]) [*][b]controller support[/b]: your game must support Steam Frame's physical controls. The default controller configuration must provide users with the ability to access all content. Players must not need to adjust any in-game settings in order to enable controller support or this configuration. [*][b]controller glyphs[/b]: when using Steam Frame's physical controls, on-screen glyphs must either match Frame button names, or match Xbox 360/One button names. …

Virtual Reality

[section]Overview[/section] Steam and Steamworks provide robust support for Virtual Reality experiences via SteamVR. This section provides information about how to develop SteamVR applications and additional requirements for distributing them on Steam. …

[/td] [/tr] [tr][td][doclink=features/steamvr/openvr][/doclink][/td] [td]Overview of OpenVR, engine support and driver creation.[/td] [/tr] [/table] [section]Additional Help[/section] Need development help? Want to learn more about how to get a VR devkit? …

Licensees

Just add games to your license pool and they will be available to anyone running Steam on your network. [h4]Support for Personal Steam Accounts[/h4] Using dynamic license management, your customers will be able to play your games using their own Steam accounts. …

Each location must be registered under the same PC Café Agreement and must be the same business entity. [h4]Support for Wireless Networks and Personal Laptops[/h4] If you offer wireless access for users to bring in their personal laptops, you can share your content from your license pool with those users as well. …

Unity

[i]Requirements: OpenXR[/i] [*][b]Valve Utils: Settings for Unity's Foveated Rendering[/b] - This provides access to the Unity feature for Foveated Rendering. It supports eye-tracking and allows a greater range of Unity and OpenXR versions than are supported by the official plugin. [url=https://docs.unity3d.com/6000.2/Documentation/Manual/xr-foveated-rendering.html]Unity documentation[/url] [i]Requirements: Unity 2022.3+, Unity OpenXR Plugin v1.9.1+, URP, Vulkan[/i] [*][b]Valve Utils: Settings for Unity's Multiview Render Regions[/b] - This provides access to the Unity feature for Multiview Render Regions. …

Example file path: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\adb.exe[/callout] [section=Steamworks]Steamworks .NET[/section] The main branch of https://github.com/rlabrecque/Steamworks.NET includes Android support, but is not in a release yet. For now you can you can add the package to Unity via the git url: https://github.com/rlabrecque/Steamworks.NET.git?…

Google Analytics

Steam no longer supports Google Analytics. On July 1 2023, Google replaced their third-party traffic reporting system (Universal Analytics) with their own, called Google Analytics 4 (GA4). Over time, we've come to realize that Google's tracking solutions don't align well with our approach to customer privacy, and the migration to GA4 felt like the right time to end our support and focus instead on building the most useful parts of aggregated reporting into Steam itself. We've introduced new Steamworks tools to help you understand your store traffic while continuing to protect player privacy. …

OAuth

The required permissions are listed below with each API call. Note that if you are not planning on supporting cross-platform Cloud sync or Workshop support, we will not provide you with a Client ID. [*]The token lifetime. [*]The redirect URI to send the user back to after completing authentication/authorization. …

If you include the state parameter, it will be passed back to the redirect URI after the user has confirmed or denied access. Note that the authorization code grant type is also supported, by using the response_type=code during login. If the user grants access, they will be redirected back to you at [code]http://redirect/uri/here#access_token=token_here&token_type=steam&state=whatever_you_want[/code] The token should be treated as an opaque string. …

Input Sources

Variations: [list] [*] Left Trigger [*] Right Trigger [/list] Sub-inputs: [list] [*] Analog pull [*] Digital click* [/list] [i]*Of the four major supported controller models, only the Steam Controller supports a discrete digital "click" at the end of a full pull. However, the player can set a threshold in the Steam Input Configurator to emulate this behavior for all other controller models.[/i] [section]Gyro[/section] [docimg=input_gyro.png]input_gyro.png[/docimg] The Steam Controller, PlayStation 4 controller and the recently added PS5 (DualSense) feature internal gyroscopes which allow for motion controls, aim assist, etc. The Xbox controllers have no gyro support. [section]Switch[/section] The "Switch" input source is a catch-all for all the physical inputs that don't belong to another group. …

SteamVR for Enterprise / Government Use

. [*]In order to run SteamVR you should start the file "vrstartup.exe" [*]SteamVR should now be running on the new PC and support any application that is built using the OpenVR SDK, the SteamVR Unity Plugin or the VR tools within Unreal Engine. [/list] [section]Troubleshooting[/section]If you install SteamVR on a system that does not include Steam as per the above workflow, depending on what software was previously installed on that system you may be missing some software dependencies. …

id=35 Visual C ++ Redistributable for Visual Studio 2010, 2013, 2015 and 2017: https://support.microsoft.com/en-hk/help/2977003/the-latest-supported-visual-c-downloads [section]Other questions[/section]For any questions related to enterprise/government use not addressed here please contact vrlicensing@valvesoftware.com. …

Accessibility Features

Steam now supports the display of accessibility features for games making it easier for players to find games they want to play that meet their needs and interests. Developers can now indicate which accessibility features they support, and these will be displayed on the Steam store page for those games. Additionally, players can specifically search for games that support these features. …

Store Presence

Supporting as many languages, currencies and payment methods as possible enables Steam to provide the best experience possible to customers around the world. This guide explains how languages are supported across Steam.[/td][/tr] [tr][td][doclink=store/page/accolades][/doclink][/td][td]Accolades include reviews and awards that your game has received. …

Distributing Source Engine Games / Mods

We may do this again in the future under exceptional circumstances, but because of the associated support burden and risk of leaks, our default answer is to develop based on the SDK. [*] [h4]Q: Can I sell my mod on Steam / outside of Steam? …

[/b] The best way to contact us with questions about shipping your mod is by filing a support ticket on https://help.steampowered.com. [/list] [section=TF2FAQ]Team Fortress 2 Mods FAQ[/section] [list] [*] [h4]Q. Where do I get the TF2 SDK?…

Store Page, Building and Editing

[/callout] [subsection]Under "Basic Info" Tab[/subsection] [list][*]Accessibility support on Steam - Helping players find games that feature accessibility support - [url=https://store.steampowered.com/news/group/4145017/view/536595840131663918]More Info[/url] [*] Controller Support for your game - Describe the devices supported by your game - [url=https://store.steampowered.com/news/group/4145017/view/3684558162504860650]More Info[/url] [*] Expanded Social Media Links - More ways for players to find their way to your social media platforms - [url=https://steamcommunity.com/groups/steamworks/announcements/detail/4592070813172257798 ]More Info[/url] [*] Anti-Cheat Declaration - Share anti-cheat information about your game - [url=https://store.steampowered.com/news/group/4145017/view/4547038620960934856]More Info[/url] [/list] [subsection]Under "Description" Tab[/subsection] [list][*]New Visual Editor - See exactly how your game description will look as you work, with a real-time preview of your text, images, and other formatting. - [url=https://steamcommunity.com/groups/steamworks/announcements/detail/7126472323852954169?…

Uploading Steam Input Configs to Steam Workshop

Select the "Custom Configuration" option in the dropdown. (If you were not planning on adding native support and just want to select from common legacy mode presets, here is where you would do so). [docimg=steamworks_steam_input_custom_config.png]steamworks_steam_input_custom_config.png[/docimg] And from the selection below, select "Add Custom Configuration.…

[subsection]Opting Controllers into Steam Input[/subsection] Next, you should set up what kind of controllers use Steam Input - if you are using Steam Input API you'll want to make sure to check the "Any Future Devices" option to make sure new controllers work by default without you having to adjust settings after support ships in Steam. [docimg=steamworks_steam_input_optin_settings.png]steamworks_steam_input_optin_settings.png[/docimg] Checking these boxes will cause those controller types to make use of Steam Input rather than their standard gamepad input protocols. …

Adding A New Currency

From time to time, Steam will add new currency support to the Steam wallet. This will affect both Pay for Purchase titles on the Steam store and In-Game sales made through the [doclink=features/microtransactions]In-Game Purchasing/Microtransaction[/doclink] APIs. …

The currency you specify for the sale must be one of the currencies supported by Steam and should match the price that you display to the user within your in-game store. Steam will present the converted price to the user, in their local currency for approval. …

General Concepts

The player can remap any physical input to any other physical input -- such as making the "A" button simulate the keyboard "Enter" key, make a full pull of the left analog trigger simulate a mouse click, etc. This mode works with [i]any[/i] supported input device, not just the Steam Controller. Legacy mode is great for working with games that never supported the API, but there are limitations to it. …

This feature is supported on the PlayStation 4 controller and the Xbox controllers (as well as many Xinput compatible generic devices). The Steam Controller does not have true rumble, but it does emulate an approximation using its haptics (and will therefore respond to the API calls for rumble). …

Community Moderation

You also have the ability to write a custom warning reason, but these of course will not support translations. We feel that in most cases, giving players the benefit of the doubt and issuing a warning is the correct first response to players breaking the [url=https://support.steampowered.com/kb_article.php?…

[/section] If you couldn't find specific information in this article, or just have general questions about moderation, please submit a ticket to our Steamworks Support team: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=929]Contact Steamworks Support[/url] [subsection]Requesting Additional Support[/subsection] There may also be times when a large number of players use your community hub to voice concerns and negative feedback. …

Sale Page Tools - Minimum Requirements

[b]Permissions[/b] [list] [*]Your Steam account needs to have 'Officer' level rights within your [url=https://support.steampowered.com/kb_article.php?ref=2092-QLZX-8453]Steam Community group[/url]. [*]Your Steam account cannot be a [url=https://support.steampowered.com/kb_article.php?…

Legacy Mode Bindings

"Legacy mode" bindings are always available for any game. Even games that support native Steam Input actions still allow the player to mix in legacy mode bindings in the configurator. Through legacy mode, you can rebind any input on your controller to any emulated system input -- mouse, keyboard, or gamepad (ie, XInput events). …

[/callout] [subsection]Toggle Magnifier[/subsection] [docimg=legacy_magnification.png]legacy_magnification.png[/docimg] This toggles the operating system's magnification tool, zooming in on the current mouse position. Currently the only operating systems that support the magnifier are Windows and Steam OS. [subsection]Power/System Options[/subsection] [docimg=legacy_power.png]legacy_power.png[/docimg] This lets you issue various system commands. …

IGameInventory Interface

[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]appid of game[/td][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td]✔[/td][td]The asset ID to operate on[/td][/tr] [tr][td][b]contextid[/b][/td][td]uint64[/td][td]✔[/td][td]The context to fetch history for[/td][/tr] [tr][td][b]actorid[/b][/td][td]uint32[/td][td]✔[/td][td]A unique 32 bit ID for the support person executing the command[/td][/tr] [/table] [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! [section=SupportGetAssetHistory]SupportGetAssetHistory[/section] [code=http]GET https://partner.steam-api.com/IGameInventory/SupportGetAssetHistory/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

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