Steamworks Documentation
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Steam Tags

The Tag Wizard helps you identify a breadth of relevant tags across Genres, Visuals & View Points, Themes & Moods, Features, Player support, and more. As the wizard learns about your game, it highlights tags which may be relevant, based on commonalities found among similar titles on Steam. …

Transferring Applications

If you cannot find it, you can cancel and repeat the process. If that doesn't work please create a support ticket. [h4]Q. Can I run a discount on a game right away once transfer has been completed?[/h4] A. Transferred games are subject to the same discount cool-down timing as normal. …

ISteamNetworkingMessages Interface

The difference is mainly in your responsibility to explicitly establish a connection and the type of feedback you get about the state of the connection. Both interfaces can do "P2P" communications, both support both unreliable and reliable messages, fragmentation and reassembly, and both can be used to take advantage of [doclink=features/multiplayer/steamdatagramrelay]Steam Datagram Relay[/doclink] to talk to dedicated servers. …

ISteamHTTP Interface

Requires the method such as GET or POST and the absolute URL for the request. Both http and https are supported, so this string must start with "http://" or "https://" and should look like "http://store.steampowered.com/app/10/" or similar. …

[/td][/tr] [tr=k_EHTTPStatusCode429TooManyRequests][td][b]k_EHTTPStatusCode429TooManyRequests[/b][/td][td]429[/td][td][/td][/tr] [tr=k_EHTTPStatusCode500InternalServerError][td][b]k_EHTTPStatusCode500InternalServerError[/b][/td][td]500[/td][td][/td][/tr] [tr=k_EHTTPStatusCode501NotImplemented][td][b]k_EHTTPStatusCode501NotImplemented[/b][/td][td]501[/td][td][/td][/tr] [tr=k_EHTTPStatusCode502BadGateway][td][b]k_EHTTPStatusCode502BadGateway[/b][/td][td]502[/td][td][/td][/tr] [tr=k_EHTTPStatusCode503ServiceUnavailable][td][b]k_EHTTPStatusCode503ServiceUnavailable[/b][/td][td]503[/td][td][/td][/tr] [tr=k_EHTTPStatusCode504GatewayTimeout][td][b]k_EHTTPStatusCode504GatewayTimeout[/b][/td][td]504[/td][td][/td][/tr] [tr=k_EHTTPStatusCode505HTTPVersionNotSupported][td][b]k_EHTTPStatusCode505HTTPVersionNotSupported[/b][/td][td]505[/td][td][/td][/tr] [tr=k_EHTTPStatusCode5xxUnknown][td][b]k_EHTTPStatusCode5xxUnknown[/b][/td][td]599[/td][td][/td][/tr] [/table] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamHTTP. …

ISteamNetworkingSockets Interface

(The boundaries between the messages are maintained by the API.) [*] Both reliable and unreliable messages are supported. [*] Large messages are split into multiple packets, small messages are combined into fewer packets. [*] A robust ACK / reassembly / retransmission strategy. [*] Strong encryption and authentication. …

Eavesdropping / tampering requires hacking into the VAC-secured process. Impersonation requires access to the target's computer. [*] Supports relayed connections through the Valve network. This prevents IP addresses from being revealed, protecting your players and gameservers from attack. [*] Also supports standard connectivity over plain UDP using IPv4 or IPv6. …

Radial Menus

Radial menus are available in both native and legacy mode, but can only be driven by certain [doclink=features/steam_controller/input_source][/doclink]: [table] [tr][th]Input Source[/th] [th]Supports Radial Menu[/th] [/tr] [tr][td]Trackpad[/td] [td]✓[/td][/tr] [tr][td]DPad[/td] [td]✓[/td][/tr] [tr][td]Button Pad[/td] [td]✓[/td][/tr] [tr][td]Joystick[/td] [td]✓[/td][/tr] [tr][td]Gyro[/td] [td][/td][/tr] [tr][td]Switches[/td] [td][/td][/tr] [tr][td]Triggers[/td] [td][/td][/tr] [/table] To create a radial menu, simply select a compatible input source in your game's configuration (such as a joystick or trackpad), and select "Radial Menu" as the input style. …

Visibility on Steam

For this reason, Steam will be more likely to show your game to players that speak a language supported by your game. Translating your game into more languages will make your game accessible and enjoyable to more players. For more information on localization and languages, please see [doclink=store/localization]Localization and Languages documentation[/doclink] [subsection]Tags Matter[/subsection] Steam categorizes games by using a tagging system. …

ISteamRemoteStorage Interface

Because Steam Cloud is cross platform the files need to have valid names on all supported OSes and file systems. See Microsoft's documentation on [url=https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx]Naming Files, Paths, and Namespaces[/url]. [*] The current user's Steam Cloud storage quota has been exceeded. …

Because Steam Cloud is cross platform the files need to have valid names on all supported OSes and file systems. See Microsoft's documentation on [url=https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx]Naming Files, Paths, and Namespaces[/url]. [*] The current user's Steam Cloud storage quota has been exceeded. …

ISteamUtils Interface

For a full list of languages see [doclink=store/localization/languages]Supported Languages[/doclink]. [b]Returns:[/b] const char * [b]See Also:[/b] [api]ISteamApps::GetCurrentGameLanguage[/api], [api]ISteamApps::GetAvailableGameLanguages[/api] [subsection=InitFilterText]InitFilterText[/subsection] [code=cpp]bool InitFilterText();[/code] Initializes text filtering, loading dictionaries for the language the game is running in. …

[b]See Also:[/b] [api]ISteamUtils::SetVRHeadsetStreamingEnabled[/api] [subsection=SetGameLauncherMode]SetGameLauncherMode[/subsection] [code=cpp]void SetGameLauncherMode( bool bLauncherMode);[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]bLauncherMode[/b][/td][td]bool[/td][td]Whether a launcher is active or not[/td][/tr] [/table] In game launchers that don't have controller support you can call this to have Steam Input translate the controller input into mouse/kb to navigate the launcher [subsection=SetOverlayNotificationInset]SetOverlayNotificationInset[/subsection] [code=cpp]void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nHorizontalInset[/b][/td][td]int[/td][td]The horizontal (left-right) distance in pixels from the corner.…

ISteamScreenshots Interface

[/td][/tr] [/table] Adds a VR screenshot to the user's Steam screenshot library from disk in the supported type. [b]Returns:[/b] [apitype]ISteamScreenshots::ScreenshotHandle[/apitype] Triggers a [apitype]ISteamScreenshots::ScreenshotReady_t[/apitype] callback. …

User Authentication and Ownership

[/list] [subsection]Linking From a Web Browser[/subsection] Steam supports the OpenID 2.0 specification so that you can allow users to securly log into their Steam accounts from your website and retrieve their SteamID. …

Uploading to Steam

Resolution: [list] [*] Check the email associated with the account you are trying to log on with and look for an email from Steam Support. Copy the code from that email. [*] Run the following steamcmd: [code-inline]set_steam_guard_code <code>[/code-inline] [*] Re-Attempt login from steamcmd: [code-inline]Steam>login <buildaccount> <password>[/code-inline] [/list] [h4]General Troubleshooting for Download Issues[/h4] [list] [*] Restart computer, modem, router, etc. [*] Verify firewall settings. The new system requires port 80 (HTTP) and all other Steam ports, listed [url=https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711]here[/url]. [*] Temporarily disable local Anti-Virus or Spam-Blocker programs. [*] Check the Steam download region under [b]Settings[/b]->[b]Downloads[/b]. …

ISteamParties Interface

For instance the Name, or the URL for an icon if the location type supports icons (for example, the icon for a Steam Chat Room Group). [b]Returns:[/b] bool [section=callbacks]Callbacks[/section] These are callbacks which can be fired by calling [api]steam_api::SteamAPI_RunCallbacks[/api]. …

Early Access

How would they feel about this decision. You should aim to reward your early supporters and make them feel like their time and effort was worth it. That doesn't necessarily mean your Early Access price is lower than your final release, but try to provide some kind of value to your Early Access community. …

ISteamHTMLSurface Interface

You must call [api]ISteamHTMLSurface::Init[/api] prior to using this interface, and [api]ISteamHTMLSurface::Shutdown[/api] when you're done using it. It is built upon the Chromium Embedded Framework and supports HTML5 markup. See [doclink=features/html_surface][/doclink] for more information. [section=functions]Member Functions[/section] Member functions for [code-inline]ISteamHTMLSurface[/code-inline] are called through the global accessor function [code-inline]SteamHTMLSurface()[/code-inline]. …

If you send POST data with [code-inline]pchPostData[/code-inline] then the data should be formatted as: [code-inline]name1=value1&name2=value2[/code-inline]. You can load any URI scheme supported by Chromium Embedded Framework including but not limited to: [code-inline]http://[/code-inline], [code-inline]https://[/code-inline], [code-inline]ftp://[/code-inline], and [code-inline]file:///[/code-inline]. …

Steam Workshop Implementation Guide

However, ISteamUGC provides two methods for programmatically subscribing and unsubscribing to workshop items to support in-game item subscription management. [list] [*] [api]ISteamUGC::SubscribeItem[/api] - Subscribe to a workshop item. It will be downloaded and installed as soon as possible. [*] [api]ISteamUGC::UnsubscribeItem[/api] - Unsubscribe from a workshop item. …

ISteamInventory Interface

[b]false[/b] under the following conditions: [list] [*] The function was not called by a regular user. This call is not supported on GameServers. [*] [code-inline]resultHandle[/code-inline] is invalid or the inventory result handle is not ready. [*] The value passed into [code-inline]punOutBufferSize[/code-inline] was smaller then expected and [code-inline]pOutBuffer[/code-inline] was not [b]NULL[/b]. …

Input Source Modes

Note that Legacy mode bindings are also available in games with native API support and can be mixed and matched with native action bindings -- you'll just have to click the "advanced" button in certain sections to enable it. …

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