Steamworks Documentation
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steam_api.h

[/td][/tr] [tr=k_EAppOwnershipFlags_InvalidPlatform][td][b]k_EAppOwnershipFlags_InvalidPlatform[/b][/td][td]0x0010[/td][td]App not supported on current platform.[/td][/tr] [tr=k_EAppOwnershipFlags_SharedLicense][td][b]k_EAppOwnershipFlags_SharedLicense[/b][/td][td]0x0020[/td][td]License was shared by an authorized device via Steam Family Sharing.…

[/td][/tr] [tr=k_EAppOwnershipFlags_LicenseExpired][td][b]k_EAppOwnershipFlags_LicenseExpired[/b][/td][td]0x0400[/td][td]Doesn't own app anymore since license expired.[/td][/tr] [tr=k_EAppOwnershipFlags_LicensePermanent][td][b]k_EAppOwnershipFlags_LicensePermanent[/b][/td][td]0x0800[/td][td]Permanent license, not shared, or guest or freeweekend etc.…

Platforms

[subsection]Microsoft Windows[/subsection] Steam officially supports Windows 7 and above. As of January 2019, [url=https://support.steampowered.com/kb_article.php?ref=1558-AFCM-4577]Steam no longer supports Windows XP and Windows Vista[/url]. …

If your Mac application already supports 64-bit, please login to Steamworks and select the "macOS -> 64 Bit Binaries Included" checkbox in the "Supported Operating Systems" section for your application. …

Steam Hardware and Proton

Access to the tools is still a work-in-progress and this page will be updated with more information in the coming days. [section]Proton Anti-Cheat Support[/section] Proton supports some common anti-cheat middleware, including Easy Anti-Cheat and BattlEye. [list] [*][subsection]Easy Anti-Cheat[/subsection] Proton supports Easy Anti-Cheat without requiring any recompilation, but it does require you to manually enable support for your build. …

We are constantly working on and improving Proton support, and your reports are incredibly helpful.…

Steam Workshop Item Versioning

There are two ways that Workshop items can get version information set: Mod authors can set this information, or your uploader tool can set this information. [olist] [*][b]Mod authors can set supported versions[/b] - Mod authors in the Steam Workshop can set version support by visiting the item history page and using the UI to configure which versions of the game work for each version of their Workshop item. [*][b]Your Workshop uploader can set supported versions[/b] - If your Workshop item uploader tool can validate support for an item, you can automatically mark it as supporting the appropriate versions, or you can build UI to make it easy for the mod author to choose supported versions and ranges at time of upload. …

You can even get the list of subscribed Workshop items for the user and check the supported game versions for each so you can warn the user if the newest version of the game doesn't work with one or more of their mods. …

Steam Input Devices

[section=SupportedDevices]Overview[/section] This section documents all of the devices officially supported by the steam input configurator, with detailed descriptions of their physical differences and capabilities. …

If you're interested in finding out more info about the distribution of controllers used with Steam you can find more info in this [url=https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377]blog post[/url] [section=ListDevices]Supported Devices[/section] Steam Input supports all the major controllers that players use with Steam. We constantly update Steam with support for new devices so you don't have to! …

SteamVR Input

[section]Overview[/section] SteamVR Input is an API that makes it easy to support a variety of controllers and input devices in your VR application, without needing to think about supporting each controller separately. For device makers, SteamVR Input enables you to support many SteamVR applications without needing developers to build support for your device. You can read more about SteamVR Input [url=https://steamcommunity.com/games/250820/announcements/detail/3809361199426010680]here.…

Application Settings for Virtual Reality

The following controller profiles should have customized bindings, due to the difficulty in automatically rebinding them: [list] [*] HTC Vive wands [*] Valve Index controllers [*] Windows Mixed Reality controllers [/list] If you build with OpenVR, your application will automatically support any current and future OpenVR-supported head-mounted displays (HMDs), such as the HTC Vive, Oculus Rift, or Windows Mixed Reality family of devices. …

To get started, select "Edit Store Page" on the App Landing Page, then select the "Basic Info" tab and scroll down to "Supported Platforms". [docimg=SystemRequirementsVRFields.png]SystemRequirementsVRFields.png[/docimg] In the fields under "VR Devices and Support" you should describe both the SDKs and the specific devices that your game supports. …

ISteamWebAPIUtil Interface

[section=GetServerInfo]GetServerInfo[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetServerInfo/v1/[/code] This call has no additional parameters. [section=GetSupportedAPIList]GetSupportedAPIList[/section] [code=http]GET https://api.steampowered.com/ISteamWebAPIUtil/GetSupportedAPIList/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td][/td][td]The Steamworks Web API authentication key which is required to receive restricted methods.[/td][/tr] [/table] Gets the list of supported API calls. This is used to build this documentation.…

Unreal Engine

VRS will always take priority if enabled, so please disable it if you wish to run with Dynamic Resolution. [section]Adding Steamworks Support for Android[/section] Support for running applications with Steamworks support enabled is available. To enable it, ensure that the plugin is enabled by going to [b]Window > Plugins[/b] in the Editor and making sure [b]Online Subsystem Steam[/b] is enabled. …

[subsection]Code Requirements[/subsection] In order to use LinuxArm64 on the device, there is an additional commit that needs to be pulled from GitHub. This code adds support for detecting the device on startup and setting scalability, adds support for additional texture formats on LinuxArm64, as well as provide a few feature fixes to Unreal Engine that should be rolled into future Engine updates. …

OpenVR

More information on OpenVR and SteamVR can be found at http://steamvr.com. [subsection]Engine Support[/subsection] SteamVR implements OpenVR and is natively supported by Unreal Engine 4, and is also natively supported in Unity version 5.4+. …

[section]OpenVR Drivers[/section] Hardware device makers can develop OpenVR drivers to easily enable support for VR content on [url=https://store.steampowered.com]Steam[/url]. Steam is one of the largest digital distribution platforms worldwide, with thousands of games available. …

Pricing

[b]Q: Does Steam pricing support games with paid ads?[/b] A: No. Steam does not support paid ads or referral/affiliate revenue from showing ads for other games and/or products or services. …

Please see [doclink=/marketing/advertising]Advertising on Steam[/doclink] for details. [b]Q: Does Steam pricing support "paywall" games?[/b] A: No. Steam does not support models where a customer is blocked and needs to pay to continue playing. …

Recurring Subscriptions

While you can lower recurring pricing over time as necessary, we do not support increasing the price of a recurring subscription. [section=FAQ]Frequently Asked Questions[/section] [b]Q: What payment methods does recurring billing support?…

[b]Q: What do customers need to know about recurring subscriptions?[/b] [b]A:[/b] There is a customer support FAQ [url=https://support.steampowered.com/kb_article.php?ref=8018-TAJK-6238]here[/url] with some additional information. …

Getting your game ready for Steam Deck and Steam Machine

(Note: Proton includes a DirectX-to-Vulkan translation layer. If your game or engine has high-quality DirectX support but no Vulkan support, it's likely that this automated translation layer will exceed the performance of doing a custom Vulkan implementation.) [*][b]Video/Audio Codecs[/b]: We recommend using standalone codecs (eg., VP9 or AV1) rather than codecs that are tied to a specific vendor (eg., WMF). …

In addition, while providing default graphics options for specific hardware (like Steam Deck) is fine, we do not recommend making some settings unavailable dependent on hardware. [*][b]Support different aspect ratios[/b]: Players have displays with many different aspect ratios - not just 16:9 or 16:10. Some are much wider or taller - so make sure your title can support gameplay at these different aspect ratios. [*][b]Offline Mode[/b]: We strongly recommend all singleplayer content is accessible without an Internet connection. …

Advertising on Steam

Steam does not contain any paid advertising, nor are advertising models supported in games distributed on Steam. There are varying interpretations for what constitutes ‘advertising’ in a game, so the examples below are meant to help guide developers as to what is and is not supported on Steam. [section]Supported[/section] [list] [*][subsection]Product Placement[/subsection] Games may contain real brands, products, personalities, etc as part of gameplay, provided such portrayals are not disruptive and are appropriate within the context of the game. …

Steam Overlay

[/list] [section=FAQ]Frequently Asked Questions[/section] [b]NOTE:[/b] You may find additional answers on the customer facing support site such as this topic: [url=https://support.steampowered.com/kb_article.php?ref=9394-yofv-0014]Steam Community Overlay does not Activate[/url]. …

[/b] Please refer to this [url=https://microsoft.github.io/DirectX-Specs/d3d/D3D12onWin7.html#add-support-to-d3d11on12]Microsoft document[/url] on how to add Steam overlay support. [h4]Q. My game runs in a browser. Can the Overlay work in that?…

Steam Cloud

[subsection]Cross-Platform Saves[/subsection] If your game is supported on multiple platforms - or even if you plan to support this in the future - you should consider this when setting up Steam Cloud for your game. …

If your game already supports cross-platform saves, or at the time when you begin adding support for this, you will then need to define [code-inline]Root Overrides[/code-inline] for the other supported platforms. …

How to upload Android APKs to Steam

[docimg=steamworks_settings.png]steamworks_settings.png[/docimg] [section]Step 2 - Set Supported Operating Systems[/section] Navigate to the [b]Application > General[/b] tab for your app, and check [b]Android [/b] under [b]Supported Operating Systems[/b]. …

[docimg=steam_app_general.png]steam_app_general.png[/docimg] [docimg=android_supported_platforms.png]android_supported_platforms.png[/docimg] [section]Step 3 - Configure Depot[/section] Navigate to the [b]SteamPipe > Depots[/b] tab for your app. …

Steamworks API Overview

Then look under "Installation / Redistributables" and check "Dedicated Server Redistributables" [section=thirdparty]Commercial engine and non-C++ language support[/section] If you're using a commercial game engine or a language other than C or C++ you will want to see what level of support for the Steamworks API is provided for it. In some engines they provide native built-in support, for others you may need a third-party solution. If your engine does not have native support you can use the [doclink=webapi]Steam Web API[/doclink] to access many features that Steam supports. …

Contacting Valve / Steam

Many topics and issues are well documented here in [url=https://partner.steamgames.com/doc]Steamworks Documentation[/url] or can be found by searching the [url=https://steamcommunity.com/groups/steamworks/discussions]Steamworks Developer Discussion Boards[/url]. [section]Steamworks Support Tickets[/section] If you can't find what you are looking for in the documentation, please use this link below to contact Steamworks developer support for personal assistance from one of our representatives. [b]Open a Support Ticket: [/b]https://help.steampowered.com/en/wizard/HelpWithPublishing [section]Steamworks Developer Discussions[/section] If you are looking for advice or have a question about how things are typically handled for particular situations, the best place to start is with the [url=https://steamcommunity.com/groups/steamworks/discussions]Steamworks Developer Discussions[/url]. …

Features

[/td][/tr] [tr][td][doclink=features/leaderboards][/doclink][/td][td]Steam supports persistent leaderboards with automatically ordered entries. These leaderboards can be used to display global and friend leaderboards in your game and on your community webpage. …

[/td][/tr] [tr][td][doclink=features/screenshots][/doclink][/td][td]Screenshot support is provided automatically through the [doclink=features/overlay][/doclink] to every game through Steam and Steamworks provides a set of APIs designed to interact with this system. …

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