Steamworks Documentation
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steam_api.h

[/td][/tr] [tr=k_EAppOwnershipFlags_LicenseExpired][td][b]k_EAppOwnershipFlags_LicenseExpired[/b][/td][td]0x0400[/td][td]Doesn't own app anymore since license expired.[/td][/tr] [tr=k_EAppOwnershipFlags_LicensePermanent][td][b]k_EAppOwnershipFlags_LicensePermanent[/b][/td][td]0x0800[/td][td]Permanent license, not shared, or guest or freeweekend etc.…

ISteamInput Interface

[/td][/tr] [/table] Enumerates currently connected Steam Input enabled devices by filling handlesOut with controller handles. Developers can opt in controllers by type (ex: Xbox/PlayStation/etc) via the Steam Input settings on the Steamworks site, or users can opt in in their controller settings in Steam. …

[/td][/tr] [/table] Get the origin(s) for a digital action within an action set by filling [code-inline]originsOut[/code-inline] with [apitype]ISteamInput::EInputActionOrigin[/apitype] handles. Use this to display the appropriate on-screen prompt for the action. …

ISteamUserStats Interface

. [*] [code-inline]index[/code-inline] must be between 0 and [code-inline]LeaderboardScoresDownloaded_t.m_cEntryCount[/code-inline] [/list] If the call is successful then the entry is returned via the parameter [code-inline]pLeaderboardEntry[/code-inline] and if [code-inline]cDetailsMax[/code-inline] is not 0 then [code-inline]pDetails[/code-inline] is filled with the unlock details. [b]See Also:[/b] [api]ISteamUserStats::DownloadLeaderboardEntries[/api], [api]ISteamUserStats::UploadLeaderboardScore[/api] [b]Example:[/b] [code=cpp]void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pCallback ) { for ( int i = 0; i < pCallback->m_cEntryCount; i++ ) { LeaderboardEntry_t leaderboardEntry; int32 details[3]; // We know that we store this many initially. …

[/td][/tr] [/table] Gets the daily history for an aggregated stat. pData will be filled with daily values, starting with today. So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago, etc. …

ISteamUser Interface

[b]Returns:[/b] [apitype]steam_api::uint32[/apitype] [subsection=InitiateGameConnection]InitiateGameConnection[/subsection] [code=cpp]int InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pAuthBlob[/b][/td][td]void *[/td][td]A pointer to empty memory that will be filled in with the authentication token.[/td][/tr] [tr][td][b]cbMaxAuthBlob[/b][/td][td]int[/td][td]The number of bytes of allocated memory in pBlob. …

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