[docimg=AddPackage.JPG]AddPackage.JPG[/docimg] Next, add the DLC to your Season Pass package by clicking + Add Applications. [docimg=AddPackage2.JPG]AddPackage2.JPG[/docimg] Search for the DLC application in the field provided*. *In some cases you may be prevented from adding DLC to a Season Pass package. …
[/olist] Valve assistance is required to retire a Season Pass as described in options 2 & 3 above—so please read [doclink=/store/retire_app]Removing a Product from Steam[/doclink] and reach out via a ticket when you know your plans for each individual DLC contained in your Season Pass. …
. [*]Licensees will be able to use regional payment methods available on Steam, up to US$2,000 per day. [/list] [h4]Dynamic License Management[/h4] You can now offer your customers games on Steam using a dynamic pool of licenses. …
[introblock=ComingSoon2.gif] [h5]In Brief[/h5]Set up a page with information about your game to start building an audience and giving players a place to learn more and add to their wishlist. …
[docimg=steamworks_settings.png]steamworks_settings.png[/docimg] [section]Step 2 - Set Supported Operating Systems[/section] Navigate to the [b]Application > General[/b] tab for your app, and check [b]Android [/b] under [b]Supported Operating Systems[/b]. …
PowerFormId=1b290fb6-bf33-4529-b6b4-0c05174271f7&env=na1&acct=8eb740d5-3d42-42a7-b032-df44d160f47f&v=2]commercial/government use license[/url]. A PDF copy for your prior review can be downloaded [docfile=2023STEAMVRCOMMERCIALINSTALLATIONLICENSE.pdf]here[/docfile]. …
[/b] Yes, we're sending devkits around the world, including regions that are not part of the initial Steam Deck launch. [b]I've heard there are issues with the EV2 devkit hardware - are those fixed in the final version?[/b] Yes, that's the whole reason behind these engineering builds, is to test manufacturing and see if there are any issues that need to be fixed. …
In addition, anything installed outside of flatpak (via pacman for instance) may be wiped with the next SteamOS update. [url=https://help.steampowered.com/en/faqs/view/671A-4453-E8D2-323C]More on that here.[/url] [b]Will the fact that the system is Wayland-based cause any known performance hit to existing games or any missing functionality to be aware of?…
[section]Overview[/section] In order to help developers understand the usage of the Steamworks API we have included source code for a fully functional version of the classic [b]Spacewar![/b] multi-player shooter game. It is a simple 2D game with support for up to 4 players and provides a perfect opportunity to showcase many of the APIs available in the Steamworks SDK. …
If you browse the files within the Visual Studio solution explorer you'll see that the code has been broken up into Game and Engine code. You can ignore the code in the Engine folder - it supports basic 2D rendering via D3D and basic keyboard input. All of the important code documenting Steamworks API usage is files in the Game folder. …
This gives your title the biggest opportunity to create buzz and visibility at a point where all players can actually share their excitement with all of their friends. In addition, some types of games are just not a good fit for advance access. (Short games, single player narrative heavy games, and games where there is a competitive advantage to playing early might all negatively impact player sentiment by having an advance access period) For these reasons, we will not support running advance access except in a few rare cases with partners with which we have a well-established relationship and that have a proven track record on Steam. …
There are also a lot of storefront features and tools on Steam that a game can benefit from as it builds awareness prior to launch: [list] [*]Visibility on lists and pages such as [url=https://store.steampowered.com/explore/upcoming/?snr=2_groups_partnerevents_]Popular Upcoming[/url] depend on release date. [*]Players that are interested in your game will add it to their [doclink=marketing/wishlist]Steam Wishlist[/doclink] to be notified upon release. [*]Some Steam events such as [doclink=marketing/upcoming_events/nextfest]Steam Next Fest[/doclink] are only available for unreleased games. …
[section]Steam Deck™ Branding Requirements and Logos[/section] Last Updated: May 2,2022 [docimg=300.jpg]300.jpg[/docimg] [docfile=steamDeck_guidelines_042922.pdf]Click here[/docfile] to view the Steam Deck Brand Guidelines [docfile=Steam_Deck_Logo_TM.eps]Click here[/docfile] to download Steam Deck logo files [section]Steam Early Access Branding Requirements[/section] We work hard to make sure that customers understand what they are buying when they get an Early Access title on Steam. …
[/list] [subsection]Integrations[/subsection] Steam Audio includes the following integrations with game engines and audio middleware: [list] [*] Unity 2017.3 or later [url=https://valvesoftware.github.io/steam-audio/doc/unity/index.html](documentation)[/url] [*] Unreal Engine 4.27 or later [url=https://valvesoftware.github.io/steam-audio/doc/unreal/index.html](documentation)[/url] [*] FMOD Studio 2.00 or later [url=https://valvesoftware.github.io/steam-audio/doc/fmod/getting-started.html](documentation)[/url] [*] C/C++ SDK to allow integrating Steam Audio with any other game engine or audio middleware [url=https://valvesoftware.github.io/steam-audio/doc/capi/index.html](documentation)[/url] [/list] [subsection]Supported Platforms[/subsection] Steam Audio supports the following platforms: [list] [*] Windows 7 or later (32-bit and 64-bit) [*] Linux (32-bit and 64-bit, tested with Ubuntu 18.04 LTS) [*] macOS 10.7 or later (64-bit Intel) [*] Android 5.0 or later (32-bit ARM, 64-bit ARM, 32-bit Intel, and 64-bit Intel) [*] iOS 11.0 or later (64-bit ARM) [/list] The C/C++ SDK and various plugins are built using the cross-platform [url=https://cmake.org/]CMake build system[/url], allowing it to be ported to other platforms as needed. …
Please check the [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&st=zo3c4bco&dl=0] CURRENT TEMPLATES[/url] and review the dimensions below. Old dimensions are no longer accepted. …
. [*] [code-inline]FontName[/code-inline] - Font used for menu text [*] [code-inline]FontHeight[/code-inline] - Height of menu text [*] [code-inline]MenuPos[/code-inline] - X and Y coordinates (in pixels) for the top left corner of the menu (ex: "200 324") [*] [code-inline]MenuStyle[/code-inline] - Alignment of menu text (0 = left, 1 = center, 2 = right) [*] [code-inline]ColorDefault[/code-inline] - RGB color for menu text (ex: "255 255 255") [*] [code-inline]ColorHover[/code-inline] - RGB color for menu text when the mouse is hovering over the text (ex: "250 180 60") [*] [code-inline]ColorDown[/code-inline] - RGB color for menu text when a mouse button is depressed over the text (ex: "0 0 0") [/olist] Setup can also display a EULA before installing your game. …
[list] [*][b]Revenue[/b] - The threshold shifts over time based on how many games are demonstrating strong revenue, but typically the games that qualify sustainably reach tens of thousands of dollars in revenue per month. If your game has released within the last 2-3 months, it's too soon to evaluate it for a daily deal. [list] [*]First discounts tend not to be eligible for Daily Deals due to lack of performance data. …
If you already have ratings issued for your game directly by official rating board authorities, you may enter those under your game's Ratings section. [subsection]2) Mature Content[/subsection] The second part of the survey requires disclosure of any mature content that players may encounter. …
. - [url=https://steamcommunity.com/groups/steamworks/announcements/detail/7126472323852954169?snr=2___ ]More Info[/url] [*]Changes to Store Page Written Descriptions- [url=https://steamcommunity.com/groups/steamworks/announcements/detail/4201376568915048836]More Info[/url] [list][*]No links to other websites - This means that you cannot use your store page to link to any other website, including social media pages. …
You can check out our past live Q&A sessions on YouTube [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]here[/url]. These sessions cover a wide variety of topics to help you prepare for getting the most out of Steam Next Fest. …
[section]Testing your demo[/section] To work properly for customers, your application type must be set as 'Demo' and the App ID of your base game must be entered in the General Application Settings section of the Steamworks website for your demo. …
[subsection]Best Practices[/subsection] You're going to encounter reviews of all types. Some will be tremendously helpful and constructive, while others may represent frustrating or incomplete assessments of a product. …
You can check out our past live Q&A sessions on YouTube [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]here[/url]. These sessions cover a wide variety of topics to help you prepare for getting the most out of Steam Next Fest. …