Once an application has been shared, the invite will be active for the next 2 weeks or until the share is completed if less than 2 weeks. An invite can be canceled at anytime by the sender through the App Share Tool or a Valve employee if requested by [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?…
[table] [tr] [td][docimg=override_example_1.jpg]override_example_1.jpg[/docimg][/td] [td][docimg=override_example_2.jpg]override_example_2.jpg[/docimg][/td] [td][docimg=override_example_3.jpg]override_example_3.jpg[/docimg][/td] [/tr] [tr] [td][docimg=override_example_4.jpg]override_example_4.jpg[/docimg][/td] [td][docimg=override_example_5.jpg]override_example_5.jpg[/docimg][/td] [td][docimg=override_example_6.jpg]override_example_6.jpg[/docimg][/td] [/tr] [tr] [td][docimg=override_example_7.jpg]override_example_7.jpg[/docimg][/td] [td][docimg=override_example_8.jpg]override_example_8.jpg[/docimg][/td] [td][docimg=override_example_9.jpg]override_example_9.jpg[/docimg][/td] [/tr] [/table] …
. [*]Once a game is registered, you can then enter discounts on the Sale Approvals page: https://partner.steamgames.com/promotion/discounts/dashboard/ [/olist] [b]Q. Can I participate with my free to play (F2P) game?[/b] A. While discounted released games will be featured most prominently—and unless otherwise noted in the event-specific documentation—F2P games are welcome to participate and will be included in a section for F2P games. F2P games are generally not eligible to appear in the official event trailer for Steam themed sale events. [b]Q. Can I participate with my unreleased game?…
[section]Special inputs[/section] In addition to emulating mouse, keyboard, and gamepad input, there are also a row of special bindings at the top: [docimg=legacy_mode_2.png]legacy_mode_2.png[/docimg] [subsection]Change Action Set/Layer[/subsection] [docimg=legacy_action_set.png]legacy_action_set.png[/docimg] This lets you activate Action Sets or [doclink=features/steam_controller/action_set_layers][/doclink] that you have defined yourself. …
[section]Foveated Rendering[/section] Steam Frame supports the Foveated Rendering functionality in Godot via the [url=https://godotvr.github.io/godot_openxr_vendors/]OpenXR Vendors Plugin[/url] (or releases [url=https://github.com/GodotVR/godot_openxr_vendors/releases]here[/url]). [callout]Version 4.2.x is needed for vendor extension support including foveated rendering. 4.2.3 is the minimum version with Linux Arm64 support. 5.x or newer recommended.…
. [*] [b]Check your tags/categories[/b] - Steam Next Fest is organized based on the categories you selected when you registered (up to 2 categories per game) and then based on the store tags applied to your game. If you don't select any categories, your game cannot appear in the 'By Genre' or 'By Feature' sections. …
Please access all previous session recordings [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]via this YouTube playlist[/url]. [subsection=contact]Need Help?[/subsection] [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?…
If you configure your dynamic properties on the Steam Inventory Service page under the "Item Dynamic Properties" section and set the "type" field, then integers and floats will be replaced with 0 instead, and bool properties will be replaced by "false". …
From your app's main landing page, you can find this package by navigating to: All Associated Packages > Promotional or special-use packages > Type: Free-to-keep promotion. [*] Steam will automatically handle activation and deactivation of this Free to Keep package. You do not need to take any action. …
During processing we will attempt to check your prices for input errors, but we can't guarantee we will catch every one so please check your prices carefully before submitting. [section]Pricing Types[/section] Steam supports multiple business models that games use to price content, whether it be the single purchase of a full game, DLC, in-game microtransactions or recurring subscriptions. …
More information can be found here regarding implementation of these pricing types: [list][*]Best Practices for [url=https://partner.steamgames.com/doc/features/microtransactions]Microtransactions[/url][*][url=https://partner.steamgames.com/doc/features/microtransactions/implementation]Microtransactions Implementation Guide[/url] [*][url=https://partner.steamgames.com/doc/store/pricing/subscriptions]Recurring Subscriptions[/url][/list] [section]Required Permissions For Editing Pricing[/section] Only certain publisher accounts have the necessary permissions to enter or adjust pricing or configure discounts for your products on Steam. …
[callout][b]NOTE:[/b] The overlay is automatically disabled for 'Software' app types. If you need the overlay enabled, you can do so by: [list] [*]Making sure your Steam account has the Edit App Metadata permission [*]Navigate from the App's landing page to > Edit Steamworks Settings > Installation tab > General Installation [*]Check box for Enable Steam Overlay for Application [*]Publish [/list] [/callout] [section=activating]Activating the overlay from your app[/section] There are a set of functions in the Steamworks API that give you direct access to triggering the game overlay. …
When editing the sections on your developer or publisher homepage, select “Link your Homepages” from the type picker. Then you can choose the title for the section depending on whether you are going to show a list of associated studios or a list of your franchises (This just determines the title for the section to explain the contents to customers). …
Common permissive and acceptable licenses includes MIT License, BSD 3-clause and 4-clause, Apache 2.0 and WTFPL. [subsection]Which Open Source Licenses are problematic for shipping on Steam?[/subsection] Generally, any license that has a so-called “copyleft” element will be problematic when combining code with the Steamworks SDK. …
[/olist] [subsection=create]Create a Bundle[/subsection] In general, for collaborative bundles, we strongly suggest that they are created with the 'Complete the set' bundle type. This makes it easier to add games to bundle overtime while presenting the easiest to consume version of the bundle. [url=https://partner.steamgames.com/doc/store/application/bundles]Read more here[/url] to learn about the bundle creation and process. …
[callout] [h3]Frequently Asked Questions[/h3] [/callout] [list][*][i]Are there any special requirements for the type of hardware I use for the Steam PC Café Server?[/i] To run a Steam PC Café Server, you just need a secure Windows 10 or later PC connected to the location's network. …
The Steamworks Developer site provides tools to configure pricing and discounts in all the currencies supported by Steam.[/td][/tr] [tr][td][doclink=store/types][/doclink][/td][td]Depending on your product and the timing of your release, there are 3 different store visibility options you can choose from when clicking "Release App".…
(You can localize the quote in other languages) [b]Some guidelines:[/b] [list][*]Reviews should be accurate and you should have permission to post them [*]Quotes should be relatively short (Ideally 1 or 2 short sentences) [*]Quotes should be localized where possible [docimg=reviewexamples.png]reviewexamples.png[/docimg] [/list] [b]Visibility on Steam[/b] Reviews appear directly below the "Recent Events and Announcements" section and above the "About this game" section. …
We've added that here: [subsection]The most recent day is excluded[/subsection] Wishlist data is updated daily for the previous date (ie. as of March 2nd, you can see all of the data up to March 1st) [subsection]Regional Wishlisting Data[/subsection] You can see a breakdown of wishlist numbers by region or country in the "Regional sales report" page for each app. …
It supports eye-tracking and allows a greater range of Unity and OpenXR versions than are supported by the official plugin. [url=https://docs.unity3d.com/6000.2/Documentation/Manual/xr-foveated-rendering.html]Unity documentation[/url] [i]Requirements: Unity 2022.3+, Unity OpenXR Plugin v1.9.1+, URP, Vulkan[/i] [*][b]Valve Utils: Settings for Unity's Multiview Render Regions[/b] - This provides access to the Unity feature for Multiview Render Regions. …
[/i] [*][b]Minimum API Level[/b] - Android 10 (API Level 29) or Android 11 (API level 30) [*][b]Target API Level[/b] - Automatic [i](or after your minimum)[/i] [*][b]Scripting Backend[/b] - IL2CPP [*][b]Target Architecture[/b] - ARM64 [*][b]Graphics[/b] - Vulkan [i](recommended)[/i] or OpenGL [*][b]Add Input Profile[/b] - Add Steam Frame Controller to your list of Enabled Interaction Profiles on the Android tab. …
[docimg=xbox360_controller_face.png]xbox360_controller_face.png[/docimg] [subsection=Joysticks]Joysticks[/subsection] [b]Analog, 2 axes[/b] (+ digital "click") Like most other gamepads, the Xbox 360 controller features two analog joysticks, on the left and right side, vertically offset. …
[section]Troubleshooting[/section] If you get an error, ensure: [list] [*] A Lepton development session is currently running [*] The Steam Frame is connected to the same network as your PC [*] Your router doesn't have "client isolation" enabled [*] You don't have multiple devices on the same network with the same hostname (2 different Steam Frames with the default hostname [b]frame[/b]) [/list] If you see: [code]cannot resolve host 'frame' and port 5555: No such host is known. (11001)[/code] You may need to use the headset's IP address instead. …