Steamworks Documentation
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ISteamMicroTxn Interface

[/list] [/list] [/list] [section=FinalizeTxn]FinalizeTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/FinalizeTxn/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

[/list] [/list] [/list] [section=GetUserInfo]GetUserInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserInfo/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Sale Page Tools - Section Types

These can be organized into grids or carousels or just a single banner image. [docimg=sectionType_Links.jpg]sectionType_Links.jpg[/docimg] [section]News And Events[/section] These are events posted via the Steam Events & Announcements tool [b]Carousel of three items[/b] [docimg=sectionType_Events.jpg]sectionType_Events.jpg[/docimg] [b]Section of two items[/b] [docimg=sectionType_Events_2.jpg]sectionType_Events_2.jpg[/docimg] [section]Dev/Publisher Home Page or Community Group Widget[/section] This will display a section with the selected Steam Curator or developer/publisher homepage, along with a 'follow' button and any linked social media accounts. [docimg=sectionType_Publisher.jpg]sectionType_Publisher.jpg[/docimg] [section]Broadcast Player[/section] This will play the broadcasts from any of the games listed within your sale page. …

Livestreaming a Game Demo to the Steam Store

You can close the properties window at this point as game is ready to capture. [docimg=2020-03-10_22-20-21.png]2020-03-10_22-20-21.png[/docimg] [*] Open "Settings" in the Control Panel. [docimg=2020-03-10_22-25-10.png]2020-03-10_22-25-10.png[/docimg] [*] Go to the 'Stream' configuration tab. Choose 'Custom Streaming Server' from the Stream type drop-down. This is where you enter the [b]upload server[/b] and [b]upload token[/b] that is found on the [url=https://steamcommunity.com/broadcast/upload]broadcast upload settings page[/url]. …

Event Type: Major Update

For details on Patch Notes, please see [doclink=marketing/event_tools/type_patchnotes][/doclink] [section]What is a Major Update?[/section] Major Updates are designed for use in communicating your biggest game updates and signaling to players that this is one of the biggest moments in the year for your game. [section]Major Update Visibility[/section] Major update type events can appear in all the regular places, including store page, community hub and Steam Library. These posts will show up to players that follow your game and will qualify to show up in the "What's New" section for your fans at the top of the Steam Library homepage. …

IPartnerFinancialsService Interface

Max size - 128 characters[/td][/tr] [/table] [b]CPartnerFinancials_CountryInfo[/b] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]country_code[/b][/td][td]string[/td][td]The ISO 3166-1 alpha-2 country code where the item was purchased. …

[/td] [/tr] [/table] [b]CPartnerFinancials_CountryWishlistSummary[/b] [table] [tr] [th]Name[/th] [th]Type[/th] [th]Description[/th] [/tr] [tr] [td][b]country_code[/b][/td] [td]string[/td] [td]The ISO 3166-1 alpha-2 country code where the item was whishlisted. …

Steam Next Fest: June 2027

All demos that have opted in to be available for press preview will be included. [*][b]June 14[/b] - [b]Steam Next Fest: June 2027 begins at 10am PDT[/b]; set your demo live (or opt out if your plans have changed) before 10am PDT. [*][b]June 21[/b] - Steam Next Fest: June 2027 concludes. [*][b]June 21[/b] - Steam Next Fest: June 2027 Wrap-Up (featuring games with the most played demos of the Fest) launches. …

You can check out our past live Q&A sessions on YouTube [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]here[/url]. These sessions cover a wide variety of topics to help you prepare for getting the most out of Steam Next Fest. …

Event Type: Small Update / Patch Notes

For details on Major Updates, please see [doclink=marketing/event_tools/type_majorupdate][/doclink] [section]What Are Patch Notes?[/section] Patch Notes are important for letting your most engaged players know what has changed in your game, even if those changes are not something most players would care about. …

[docimg=doc_store_last_updated.jpg]doc_store_last_updated.jpg[/docimg] [/olist] [section]Posting Patch Notes[/section] To post your patch notes, visit your app's landing page in Steamworks and scroll down to "Post/Manage Events & Announcements". Clicking that option will take you to a screen to select the type of event you wish to post. Click "Create new Event or Announcement" and then you can select "A Game Update" to expand the options and then select "Small Update / Patch Notes". …

Steam Controller (2015)

[docimg=steam_controller_face.png]steam_controller_face.png[/docimg] [subsection=Joystick]Joystick[/subsection] [b]Analog, 2 axes[/b] (+ digital "click") The analog joystick is essentially identical to a traditional controller's, including digital "click the stick" functionality. …

[docimg=steam_controller_gyro.png]steam_controller_gyro.png[/docimg] [subsection=BLE]BLE FW Update[/subsection] The Windows FW update tool installing the BLE FW image or rolling back to production FW can be found here: [docfile=Steam_Controller_FW_Update_Tool_5b0f21bd.zip]Steam Controller FW Update Tool[/docfile]…

IPublishedFileService Interface

[section=enums]Enums[/section] These are enums which are defined for use with ISteamRemoteStorage. [subsection=EPublishedFileQueryType]EPublishedFileQueryType[/subsection] Ways you can query for UGC items. [table] [tr][th]Name[/th][th]Value[/th][/tr] [tr=k_PublishedFileQueryType_RankedByVote][td][b]k_PublishedFileQueryType_RankedByVote[/b][/td][td]0[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPublicationDate][td][b]k_PublishedFileQueryType_RankedByPublicationDate[/b][/td][td]1[/td][/tr] [tr=k_PublishedFileQueryType_AcceptedForGameRankedByAcceptanceDate][td][b]k_PublishedFileQueryType_AcceptedForGameRankedByAcceptanceDate[/b][/td][td]2[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTrend][td][b]k_PublishedFileQueryType_RankedByTrend[/b][/td][td]3[/td][/tr] [tr=k_PublishedFileQueryType_FavoritedByFriendsRankedByPublicationDate][td][b]k_PublishedFileQueryType_FavoritedByFriendsRankedByPublicationDate[/b][/td][td]4[/td][/tr] [tr=k_PublishedFileQueryType_CreatedByFriendsRankedByPublicationDate][td][b]k_PublishedFileQueryType_CreatedByFriendsRankedByPublicationDate[/b][/td][td]5[/td][/tr] [tr=k_PublishedFileQueryType_RankedByNumTimesReported][td][b]k_PublishedFileQueryType_RankedByNumTimesReported[/b][/td][td]6[/td][/tr] [tr=k_PublishedFileQueryType_CreatedByFollowedUsersRankedByPublicationDate][td][b]k_PublishedFileQueryType_CreatedByFollowedUsersRankedByPublicationDate[/b][/td][td]7[/td][/tr] [tr=k_PublishedFileQueryType_NotYetRated][td][b]k_PublishedFileQueryType_NotYetRated[/b][/td][td]8[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalUniqueSubscriptions][td][b]k_PublishedFileQueryType_RankedByTotalUniqueSubscriptions[/b][/td][td]9[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalVotesAsc][td][b]k_PublishedFileQueryType_RankedByTotalVotesAsc[/b][/td][td]10[/td][/tr] [tr=k_PublishedFileQueryType_RankedByVotesUp][td][b]k_PublishedFileQueryType_RankedByVotesUp[/b][/td][td]11[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTextSearch][td][b]k_PublishedFileQueryType_RankedByTextSearch[/b][/td][td]12[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPlaytimeTrend][td][b]k_PublishedFileQueryType_RankedByPlaytimeTrend[/b][/td][td]13[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalPlaytime][td][b]k_PublishedFileQueryType_RankedByTotalPlaytime[/b][/td][td]14[/td][/tr] [tr=k_PublishedFileQueryType_RankedByAveragePlaytimeTrend][td][b]k_PublishedFileQueryType_RankedByAveragePlaytimeTrend[/b][/td][td]15[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLifetimeAveragePlaytime][td][b]k_PublishedFileQueryType_RankedByLifetimeAveragePlaytime[/b][/td][td]16[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPlaytimeSessionsTrend][td][b]k_PublishedFileQueryType_RankedByPlaytimeSessionsTrend[/b][/td][td]17[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLifetimePlaytimeSessions][td][b]k_PublishedFileQueryType_RankedByLifetimePlaytimeSessions[/b][/td][td]18[/td][/tr] [tr=k_PublishedFileQueryType_RankedByInappropriateContentRating][td][b]k_PublishedFileQueryType_RankedByInappropriateContentRating[/b][/td][td]19[/td][/tr] [tr=k_PublishedFileQueryType_RankedByBanContentCheck][td][b]k_PublishedFileQueryType_RankedByBanContentCheck[/b][/td][td]20[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLastUpdatedDate][td][b]k_PublishedFileQueryType_RankedByLastUpdatedDate[/b][/td][td]21[/td][/tr] [/table] [subsection=EPublishedFileInfoMatchingFileType]EPublishedFileInfoMatchingFileType[/subsection] The way that a shared file can be queried by QueryFile. …

[/td][/tr] [tr=k_PFI_MatchingFileType_Art][td][b]k_PFI_MatchingFileType_Art[/b][/td][td]2[/td][td]Artwork.[/td][/tr] [tr=k_PFI_MatchingFileType_Videos][td][b]k_PFI_MatchingFileType_Videos[/b][/td][td]3[/td][td]Videos.…

Participating in Third-Party Sales Events

Once they've done so, you should see their event name and the organizer's contact info appear in your Steamworks dashboard. [subsection]2. Set Your Discount (Optional)[/subsection] Consider whether you'd like your game to be on discount during the event. This can be a good idea since events can often bring extra visibility to your game. …

Keep in mind that third party sales events are not exempt from Steam's typical [doclink=marketing/discounts#21]30-day discount cooldown[/doclink], so be sure to plan out your discount participation accordingly. Also keep in mind that a discount is not required to join an event, but it may affect featuring decisions, so be sure to ask your event organizer for details. …

ISteamNetworking Interface

[b]Returns:[/b] bool [b]true[/b] if [code-inline]pConnectionState[/code-inline] was filled out; otherwise, [b]false[/b] if there was no open session with the specified user. [b]Example:[/b] [code=cpp]P2PSessionState_t p2pSessionState; SteamNetworking()->GetP2PSessionState( steamIDremote, &p2pSessionState );[/code] [subsection=GetSocketConnectionType]GetSocketConnectionType[/subsection] [code=cpp]ESNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]hSocket[/b][/td][td][apitype]ISteamNetworking::SNetSocket_t[/apitype][/td][td][/td][/tr] [/table] Returns true to describe how the socket ended up connecting. …

[/td][/tr] [tr][td][b]eP2PSendType[/b][/td][td][apitype]ISteamNetworking::EP2PSend[/apitype][/td][td]Specifies how you want the data to be transmitted, such as reliably, unreliable, buffered, etc.…

steam_api.h

[/td][/tr] [tr=k_EChatEntryTypeTyping][td][b]k_EChatEntryTypeTyping[/b][/td][td]2[/td][td]The other user is typing, not used in multi-user chat.[/td][/tr] [tr=k_EChatEntryTypeInviteGame][td][b]k_EChatEntryTypeInviteGame[/b][/td][td]3[/td][td]Invite from other user into that users current game.…

[/td][/tr] [tr=k_ELaunchOptionType_Option2][td][b]k_ELaunchOptionType_Option2[/b][/td][td]11[/td][td]Generic run option, uses description field for game name.[/td][/tr] [tr=k_ELaunchOptionType_Option3][td][b]k_ELaunchOptionType_Option3[/b][/td][td]12[/td][td]Generic run option, uses description field for game name.…

Onboarding

. [*]There are a couple of additional timing requirements before you can release your first few titles on Steam: [list] [*]A 21-day waiting period between when you paid the app fee and when you can release that game. This gives us time to review your information and confirm that we know who we're doing business with. [*]You’ll need to prepare your store page and put up a publicly-visible ‘coming soon’ page for at least two weeks. …

In particular, certain kinds of adult only content. [/olist] [b]Accepted types of content[/b] We are primarily accepting games for distribution on Steam. Non-game software may be accepted for distribution if it fits into one of the following categories: [list] [*] Animation & Modeling [*] Audio/Video Production [*] Design & Illustration [*] Photo Editing [*] Educational & Tutorials [*] Finance & Accounting [*] Player Tools [*] SteamVR Tools (Drivers, Overlays, Utilities) [/list] [section]Next Steps[/section] After you have completed onboarding, check out the rest of the documentation for information on managing your partner account, exploring the SDK, and setting up your first product on Steam.…

Steam Input Gamepad Emulation - Best Practices

int nXinputSlotIndex = 0; InputHandle_t inputHandle = SteamInput()->GetControllerForGamepadIndex( nXinputSlotIndex ); if ( inputHandle == 0 ) { // Valid Input handles are non-zero, this is a normal Xbox controller. } else { // Steam will always return an enum value that was valid for your SDK version. ESteamInputType inputType = SteamInput()->GetInputTypeForHandle( inputHandle ); switch( inputType ) { case k_ESteamInputType_Unknown: printf( "unknown!…

\n" ); break; case k_ESteamInputType_PS3Controller: case k_ESteamInputType_PS4Controller: case k_ESteamInputType_PS5Controller: printf( "PlayStation controller!…

steamnetworkingtypes.h

[subsection=ESteamNetworkingIdentityType]enum ESteamNetworkingIdentityType[/subsection] Different types of identities that a remote host can have. Most of the time on Steam, this will be a CSteamID. …

The Nagle algorithm is used. See notes on k_ESteamNetworkingSendType_Unreliable for more details. See k_ESteamNetworkingSendType_ReliableNoNagle, [api]ISteamNetworkingSockets::FlushMessagesOnConnection[/api], [api]ISteamNetworkingMessages::FlushMessagesToUser[/api] Migration note: This is NOT the same as k_EP2PSendReliable, it's more like k_EP2PSendReliableWithBuffering [code]const int k_nSteamNetworkingSend_ReliableNoNagle = k_nSteamNetworkingSend_Reliable|k_nSteamNetworkingSend_NoNagle;[/code] Send a message reliably, but bypass Nagle's algorithm. …

SteamEncryptedAppTicket

const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen] = { 0xed, 0x93, 0x86, 0x07, 0x36, 0x47, 0xce, 0xa5, 0x8b, 0x77, 0x21, 0x49, 0x0d, 0x59, 0xed, 0x44, 0x57, 0x23, 0xf0, 0xf6, 0x6e, 0x74, 0x14, 0xe1, 0x53, 0x3b, 0xa3, 0x3c, 0xd8, 0x03, 0xbd, 0xbd }; uint8 rgubDecrypted[1024]; uint32 cubDecrypted = sizeof( rgubDecrypted ); if ( !…

[section=constants]Constants[/section] These are constants which are defined for use with SteamEncryptedAppTicket. [table] [tr][th]Name[/th][th]Type[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_nSteamEncryptedAppTicketSymmetricKeyLen][td][b]k_nSteamEncryptedAppTicketSymmetricKeyLen[/b][/td][td]int[/td][td]32[/td][td]The length of a key used with [api]SteamEncryptedAppTicket::BDecryptTicket[/api].…

Getting Started for Developers

You can call [apitype]ISteamInput::GetInputTypeForHandle[/apitype] to determine an individual controller's model type or implement separate mouse-style and joystick-style camera actions. [b] 3. Use SDL version 2.0.8 or above, if possible[/b] If you're using [url=https://www.libsdl.org/]SDL[/url] (Simple DirectMedia Layer), one of the most popular cross-platform game libraries for handling things like input, make sure you're using the latest version, or at least version 2.0.8 or above. …

Seasonal Sales

See Price Introduction Cooldowns in the [doclink=marketing/discounts#21]Discount Rules[/doclink] for details. However, if your 30-day Price Introduction Cooldown ends during a seasonal sale, you could choose to join the sale already in progress by manually entering a custom discount once your cooldown ends (i.e., 30 days or more from your release date or price increase). …

How to debug Windows games on Steam Deck and Steam Machine

By launching the game a msvsmon server for remote debugging will automatically start too. [docimg=Screenshot_from_2021-07-14_10-05-21.png]Screenshot_from_2021-07-14_10-05-21.png[/docimg] Finally you are now able to attach a debugger to the running game. In Visual Studio press [code-inline]Ctrl+Alt+P[/code-inline] to open the [i]Debug > Attach to Process[/i]. …

ISteamRemotePlay Interface

[/td][/tr] [tr][td][b]m_eType[/b][/td][td][apitype]ISteamRemotePlay::ERemotePlayInputType[/apitype][/td][td]The type of input in this event.[/td][/tr] [tr][td][b]m_MouseMotion[/b][/td][td][apitype]ISteamRemotePlay::RemotePlayInputMouseMotion_t[/apitype][/td][td]Mouse motion event data, valid when m_eType is k_ERemotePlayInputMouseMotion.…

[/td][/tr] [tr=k_ESteamDeviceFormFactorTV][td][b]k_ESteamDeviceFormFactorTV[/b][/td][td]4[/td][td]The device is a TV.[/td][/tr] [/table] [subsection=ERemotePlayInputType]ERemotePlayInputType[/subsection] The type of input in [apitype]ISteamRemotePlay::RemotePlayInput_t[/apitype] [table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_ERemotePlayInputUnknown][td][b]k_ERemotePlayInputUnknown[/b][/td][td]0[/td][td]Unknown input.…

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