Steamworks Documentation
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Anti-cheat and Game Bans

[/olist] [section=Permissions]Required Permissions For Editing Anti-Cheat Policies[/section] [b]Who can set or edit Anti-Cheat policies for my product?[/b] Only certain publisher accounts have the necessary permissions to enable or adjust anti-cheat policies for your products on Steam. …

The following permissions are required for a specific account in order to set or adjust anti-cheat policies for a product: [list] [*] Your account must have the specific permission: "Manage Signing" for the product in question. …

Artwork Overrides

Artwork Overrides allow you to upload bespoke capsule images to market something specific in your game, and then have those special images automatically expire after a set timespan. Artwork Overrides are the only way to include text about major game updates, tournaments, or other time-sensitive events on your capsules. …

No marketing copy asking a user to take an action (eg. no "Prepurchase Now" or "Wishlisting now available" text) Please see [doclink=store/assets/rules]Graphical Asset Rules[/doclink] for more details and important rules on what can and cannot be included in your graphical asset capsules. [/callout] [section]Setting up[/section] Artwork Overrides are configured from your store page Graphical Assets tab. [olist] [*]Begin by uploading your normal default capsule images—check the [doclink=store/assets]Store Assets documentation[/doclink] for detailed instructions. [*]Once you have default images uploaded, you can create an Artwork Override. …

Events and Announcements Review Step

[/subsection] This quick review process checks to help properly categorize your event and to confirm that any necessary mature content settings are appropriately applied. While awaiting moderation, you'll see this note on your event detail page where the visibility stats appear: [docimg=ModerationNote.jpg]ModerationNote.jpg[/docimg] Please note that if you make edits to your post, it will re-enter the moderation queue. …

Steam Deck Verified Landing Pages

This page displays the first trailer available on the game's store page, based on any language or country restrictions set for the trailers. [docimg=Example_1.png]Example_1.png[/docimg] [subsection]See your game's page[/subsection] By adding the appID to the end of a URL, you can easily view and share this page for any of your games that are Steam Deck Verified. …

ISteamClient Interface

NOT THREADSAFE - Ensure that no other threads are accessing Steamworks API when calling! [subsection=SetLocalIPBinding]SetLocalIPBinding[/subsection] [code=cpp]void SetLocalIPBinding( uint32 unIP, uint16 usPort );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The local IP to bind to.[/td][/tr] [tr][td][b]usPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port to bind to.[/td][/tr] [/table] Set the local IP and Port to bind to. This must be set before calling [api]ISteamClient::CreateLocalUser[/api]! [subsection=SetWarningMessageHook]SetWarningMessageHook[/subsection] [code=cpp]void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pFunction[/b][/td][td]SteamAPIWarningMessageHook_t[/td][td]Function pointer to the callback function.…

Game Notifications

[subsection]What Steam will manage[/subsection] Steam will manage notifying users in a game session based on the states provided by the game and the specific settings that the user has selected for the game. An alert will be displayed in the Steam client and the web browser for the user when action is required for a game. …

[section=Localization]Localization[/section] Localization is provided by the game developer through a localization tool that is part of the application configuration. You are responsible for setting each language translation for every string entered into the localization tool. Any strings that are not translated to a player’s language will be rendered in English. …

Steam Hardware and Proton

You can install Linux and Steam on a machine to test, or request a developer kit once they are available (limited quantities). Once you are set up in your Linux environment / developer kit, you will be able to use the provided debugging tools to run game builds through a remote debugger and profile performance. …

For the Kamu version of EAC, follow these steps in order: [olist] [*]Go into the SDK Configuration settings menu on the EAC partner site and enable Linux as a client platform. [*]Go into the Client Module Releases menu on the EAC partner site, choose the Unix platform, and activate a module. …

Onboarding - Identification Documents Best Practices

Getting documents correct the first time will help speed up the process of verifying your identity for setting up your Steamworks partner account. Here are some best practices to help guide you. [section]Taking a good selfie[/section] Many of our identity validation steps involve sending us a photo of yourself holding your legal identity document. …

Steam Users

For some locations, such as VR Arcades, they typically use their own set of accounts to provide access to games. In those situations, there is no exchange or connection made between the organization's system and your Steam account.…

Promo Event Tools, Rules, and Guidelines

Steam has a set of tools for creating and configuring a custom sale landing page that you can use to highlight games for a special sale, game festival, or digital companion for a physical convention. …

Events and Announcements Visibility

However, when the user goes to your library page, we also look for any event with the "Featured Event" flag set. We will show the newest of those above all of the chronologically displayed events. It will appear there until the user has seen it, at which point it will stay there for 48 hours before moving to the correct spot in the chronological list. [b]Enabling "Featured Event" flag[/b] To force your event to be pinned to the top of your game's library page, select the "Options" tab for your event and toggle on the setting labeled "Display as a Featured Event on the Library Game Detail page?" [section]Exceptions[/section] For the most part, all events appear in all places, but there are some exceptions for certain kinds of events that don't make sense to show to players in certain contexts. …

ISteamRemotePlay Interface

[b]Returns:[/b] [apitype]steam_api::uint32[/apitype] The number of events copied to pInput, or the number of events available if pInput is nullptr. [subsection=SetMouseVisibility]SetMouseVisibility[/subsection] [code=cpp]void SetMouseVisibility( RemotePlaySessionID_t unSessionID, bool bVisible );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unSessionID[/b][/td][td][apitype]ISteamRemotePlay::RemotePlaySessionID_t[/apitype][/td][td]The session to affect.…

[subsection=SetMousePosition]SetMousePosition[/subsection] [code=cpp]void SetMousePosition( RemotePlaySessionID_t unSessionID, float flNormalizedX, float flNormalizedY );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unSessionID [/b][/td][td][apitype]ISteamRemotePlay::RemotePlaySessionID_t[/apitype][/td][td]The session to affect.…

Managing Your Steamworks Account

[/td] [/tr] [tr] [td][b]Edit Store Localization Data[/b][/td] [td]Grants permission to edit any data on store setting tabs that include one or more localizable fields, such as product description and graphical assets. Does not grant permission to publish, or marketing tools like visibility rounds. …

This will enable management of [doclink=features/anticheat]Anti-Cheat[/doclink] and [doclink=features/auth#encryptedapptickets] SDK Auth[/doclink] settings for an Application.[/td] [/tr] [tr] [td][b]Economy/Workshop Support[/b][/td] [td]Allows the user to view/grant economy items in the partner site economy support tool.…

ISteamRemoteStorage Interface

[subsection=SetCloudEnabledForApp]SetCloudEnabledForApp[/subsection] [code=cpp]void SetCloudEnabledForApp( bool bEnabled );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]bEnabled[/b][/td][td]bool[/td][td]Enable ([b]true[/b]) or disable ([b]false[/b]) the Steam Cloud for this application?…

This is typically accomplished with a checkbox within your in-game options. [subsection=SetSyncPlatforms]SetSyncPlatforms[/subsection] [code=cpp]bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pchFile[/b][/td][td]const char *[/td][td]The name of the file.…

Store Page Written Description

[docimg=short_description_example2.jpg]short_description_example2.jpg[/docimg] [subsection]Short Description Best Practices[/subsection] [list] [*][b]Focus on Your Product's Unique Value Proposition[/b] - There are a million things to say about any game, but the short description will need to quickly convey why a customer would want to learn more about [i]this[/i] game in particular. What sets it apart from other games? It's often a good idea to mention the game genre. [*] [b]Save the Details for Later[/b] - The short description is generally not the best place to describe your game's full feature list or its narrative story arc. …

To help maintain this focus, and to minimize clutter across the Store, we maintain the following set of rules for Store Page descriptions: [list] [*][b]No links [/b] - You cannot use your store page descriptions or graphical assets to promote or link to other websites. …

Graphical Assets - Overview

[doclink=store/assets/standard#screenshots]See details[/doclink][/td] [/tr] [tr] [td][b]Page Background[/b][/td] [td]Optional[/td] [td]1438px x 810px Subtle artwork, not too bright [doclink=store/assets/standard#page_background]See details[/doclink][/td] [/tr] [tr] [td][b]Bundle Images[/b][/td] [td]Optional[/td] [td][color=#ca5029]Bundle assets required if you set up a bundle[/color] [doclink=store/assets/standard#bundles]See details[/doclink][/td] [/tr] [/table] [subsection]Community and Client Icons[/subsection] [doclink=store/assets/community]Community and Client Icons Details & Templates[/doclink] - These are the capsules and icons needed for the Steam Community and Client presentation of your game. …

[doclink=store/assets/eventassets#header]See details[/doclink][/td] [/tr] [/table] [section=override]Artwork Overrides[/section] Artwork Overrides allow you to upload bespoke capsule images to market something specific in your game, and then have those special images automatically expire after a set timespan. We recommend you use this tool for major game updates, tournaments, or other time-sensitive events. See [doclink=store/assets/overrides]Artwork Overrides[/doclink] documentation for more details …

Steamworks SDK

See: [doclink=store/application/platforms/linux][/doclink] [*] [b]ContentPrep.zip[/b] - Deprecated. This was used to set the correct permissions for macOS applications before SteamPipe became available. [*] [b]SteamPipeGUI.zip[/b] - A [doclink=sdk/uploading#steampipe_gui_tool]SteamPipe GUI Tool[/doclink] for Windows to make uploading simple products even easier. …

Pricing

[/introblock] [section]Overview[/section] Partners on Steam are responsible for setting and managing pricing for their products. The Steamworks Developer site provides tools to configure pricing and discounts in all the currencies supported by Steam. …

The following permissions are required for a specific account in order to set or adjust pricing for a product: [list][*]The Steamworks partner that you are a member of must be the partner getting paid for sales of the product. …

Developer Refund Reporting

You can use this information to help figure out if there is particular work you can do on your game to address bugs, balance gameplay, or better set player expectations ahead of time. For the Steam refund policy details, please see https://store.steampowered.com/steam_refunds/ [section]Accessing Your Game's Refund Stats[/section] [olist] [*]Visit the Sales & Activations Reports website here: https://partner.steampowered.com/ [*]Select a specific package that you wish to view refund data for [*]Under the "Links" section to the right of the package page, click "Refund Data" [/olist] [section]Stats Explained[/section] You can select between recent week/month/lifetime to see various views of your refund activity. …

Creating Bundles Across Multiple Developers/Publishers

[/olist] [subsection=create]Create a Bundle[/subsection] In general, for collaborative bundles, we strongly suggest that they are created with the 'Complete the set' bundle type. This makes it easier to add games to bundle overtime while presenting the easiest to consume version of the bundle. …

Any previous URL will be invalidated. [*][b]Q. I have a bundle with multiple partners' game in it that Valve set up for me, how do I edit it?[/b] A. The owner of the bundle, which is the partner that originally created the bundle, will be able to enable collaboration mode on that bundle and that will allow for future edits to the bundle. …

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