Steamworks Documentation
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Steam Audio

This is useful for creating spatialized ambiences that are fixed in place relative to the virtual world. [*] [b]Use custom HRTFs using SOFA files.[/b] In addition to its built-in HRTF, Steam Audio can spatialize point sources and Ambisonics sources using any HRTF specified by the user. …

Error Codes & Responses

[b]Example:[/b] [code=nohighlight]http://api.steampowered.com/ISteamNews/GetNewsForApp/v0002/?appid=440&count=1&format=xml[/code] The following values can be passed for this parameter: [list] [*] [h4]JSON[/h4] [list] [*] The API always returns an object containing the named object with the result data. [*] Arrays are represented as an array with the name of the type of the objects in the array. [*] Null is represented as JSON's null. [*] 64 bit numbers are returned as a string. [*] [b]Example:[/b] [code=json] { "appnews": { "appid": 440, "newsitems": [ { "gid": "1904306376092568991", "title": "Prince of Prolander Event ", "url": "http://store.steampowered.com/news/externalpost/tf2_blog/1904306376092568991", "is_external_url": true, "author": "", "contents": "<a href=\"http://rgl.gg/default.aspx\"><img src=\"https://steamcdn-a.akamaihd.net/steam/news/29555/prince.png?…

</p><br>", "feedlabel": "TF2 Blog", "date": 1495218420, "feedname": "tf2_blog", "feed_type": 0, "appid": 440 } ], "count": 2385 } } [/code] [/list] [*] [h4]XML[/h4] [list] [*] XML Attributes are not used. [*] Arrays are represented as a series of sub-elements in the containing element of the type of the array. [*] Null is represented by the word "null" between the element's tags. [*] [b]Example[/b]: [code=xml] <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE appnews> <appnews> <appid>440</appid> <newsitems> <newsitem> <gid>1904306376092568991</gid> <title>Prince of Prolander Event </title> <url>http://store.steampowered.com/news/externalpost/tf2_blog/1904306376092568991</url> <is_external_url>true</is_external_url> <author/> <contents><a href="http://rgl.gg/default.aspx"><img src="https://steamcdn-a.akamaihd.net/steam/news/29555/prince.png?…

Importing HTML

[section]HTML Supported[/section] This is the list of support HTML that we convert to their equivalent bbcode [list] [*]<a href="[i]url[/i]">[i]text[/i]</a> turns into URLs [*]<img src="[i]url[/i]"> turns into an image [*]<b></b>, <strong></strong> turns into bold [*]<i></i>, <em></em> turns into italics [*]<u></u>, <span></span> turns into underline [*]<p>, <br> turns into new lines [*]<h1> ... <h6> turns into headline [*]<ul>, <ol> turns into an unordered list [*]<li> turns into list items [*]<table> turns into table start [*]<th> turns into table header row [*]<tr> turns into table row [*]<td> turns into table column [/list] [subsection]HTML Ignored[/subsection] <html>, <head>, <doctype>, <thead>, <tbody>, <title>, <div>, <hr> and any tag not in the previous list. …

IBroadcastService Interface

[section=PostGameDataFrame]PostGameDataFrame[/section] [code=http]POST https://partner.steam-api.com/IBroadcastService/PostGameDataFrame/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

Steam Input Devices

[list] [*] [doclink=features/steam_controller/device/steam_controller]Steam Controller[/doclink] [*] [doclink=features/steam_controller/device/ps4_controller]Playstation 4 Controller[/doclink] [*] [doclink=features/steam_controller/device/x360_controller]Xbox 360 Controller[/doclink] [*] [doclink=features/steam_controller/device/xb1_controller]Xbox One Controller[/doclink] [*] [doclink=features/steam_controller/device/nsp_controller]Nintendo Switch Pro Controller[/doclink] [*] Steam Link App Mobile Touch Controller [*] Playstation 3 Controller [*] Any DirectInput gamepad [/list] [docimg=controllers.jpg]controllers.jpg[/docimg] Note that the terms "Playstation 4 controller", "Xbox 360 controller", and "Xbox One controller" also refer to any variant devices (such as fighting game joysticks) that use the same input protocol as the base model.…

ISteamGameServerStats Interface

[section=GetGameServerPlayerStatsForGame]GetGameServerPlayerStatsForGame[/section] [code=http]GET https://partner.steam-api.com/ISteamGameServerStats/GetGameServerPlayerStatsForGame/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

ISteamCommunity Interface

[section=ReportAbuse]ReportAbuse[/section] [code=http]POST https://partner.steam-api.com/ISteamCommunity/ReportAbuse/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

ISiteLicenseService Interface

[section=GetCurrentClientConnections]GetCurrentClientConnections[/section] [code=http]GET https://api.steampowered.com/ISiteLicenseService/GetCurrentClientConnections/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key[/td][/tr] [tr][td][b]siteid[/b][/td][td]uint64[/td][td][/td][td]Site ID to see; zero for all sites[/td][/tr] [/table] See current activity at one or more sites. …

[/td][/tr] [/table] [code-inline]game_names[/code-inline] has the following structure: [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]id[/b][/td][td]uint32[/td][td]ID number of entry; referenced in site info below[/td][/tr] [tr][td][b]name[/b][/td][td]string[/td][td]Game name[/td][/tr] [/table] [code-inline]sites[/code-inline] has the following structure: [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]siteid[/b][/td][td]uint64[/td][td]64-bit SiteID of the site[/td][/tr] [tr][td][b]site_name[/b][/td][td]string[/td][td]Site name you have assigned to the site[/td][/tr] [tr][td][b]clients[/b][/td][td]see below[/td][td]list of active clients at the site[/td][/tr] [/table] [code-inline]clients[/code-inline] has the following structure: [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]ip_address[/b][/td][td]string[/td][td]IP address of client computer[/td][/tr] [tr][td][b]hostname[/b][/td][td]string[/td][td]machine name of client computer[/td][/tr] [tr][td][b]games[/b][/td][td]see below[/td][td]list of active game sessions on the client computer[/td][/tr] [/table] [code-inline]games[/code-inline] has the following structure: [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]id[/b][/td][td]uint32[/td][td]ID of game in the [code-inline]game_names[/code-inline] section of the response[/td][/tr] [tr][td][b]start_time[/b][/td][td]string[/td][td]time this game session started (RFC 3339 UTC format)[/td][/tr] [tr][td][b]license_type[/b][/td][td]string[/td][td]see below[/td][/tr] [/table] [code-inline]license_type[/code-inline] may have one of the following values: [table] [tr][th]Value[/th][th]Description[/th][/tr] [tr][td][b]user[/b][/td][td]The user owns a license for the game[/td][/tr] [tr][td][b]commercial[/b][/td][td]The user is playing via a paid commercial license applied to the site[/td][/tr] [tr][td][b]free[/b][/td][td]The user is playing via a free commercial license applied to the site[/td][/tr] [/table] [section=GetTotalPlaytime]GetTotalPlaytime[/section] [code=http]GET https://api.steampowered.com/ISiteLicenseService/GetTotalPlaytime/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key[/td][/tr] [tr][td][b]start_time[/b][/td][td]string[/td][td]✔[/td][td]Report activity starting on or after this time. …

Upcoming Steam Events

[doclink=marketing/upcoming_events/themed_sales/desktop_companion_2027]More info[/doclink]. [/td][/tr] [tr][td]Jan 25 Feb 1[/td][td]Shop Keeper Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/shop_keep_2027]Registration details[/url][/td] [td]Games about managing a store. …

[subsection][u]2027[/u][/subsection] [subsection]Next Fest | February 22 - March 1, 2027[/subsection] [b]Registration[/b]: [url=https://partner.steamgames.com/optin/sale/nextfest_feb_2027]View registration details[/url] [b]More Info[/b]: [doclink=marketing/upcoming_events/nextfest/feb_2027]View documentation[/doclink] [subsection]Next Fest | June 14 - 21, 2027[/subsection] [b]Registration[/b]: [url=https://partner.steamgames.com/optin/sale/nextfest_june_2027]View registration details[/url] [b]More Info[/b]: [doclink=marketing/upcoming_events/nextfest/june_2027]View documentation[/doclink]…

Community and Client Icons

[section]Icon Asset Templates[/section] [table] [tr][td][b]Templates[/b][/td] [td] [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing with examples. [/td][/tr] [tr][td][b]Contents[/b][/td] [td][list] [*]Shortcut Icon [*]App Icon [/list][/td][/tr] [/table] [section=client_icon]Shortcut Icon [color=#ca5029]Required[/color][/section] [docimg=shortcut.png]shortcut.png[/docimg] [b]Usage:[/b] This icon is used when creating desktop shortcuts to launch your application. …

IStoreService Interface

[section=GetAppList]GetAppList[/section] [code=http]GET https://partner.steam-api.com/IStoreService/GetAppList/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Any web API key.…

Matchmaking based on skill

They also set what skill level they'd like to match with. [*] The game searches for lobbies that have a similar same set of rules, using the lobby search API. …

[/olist] [section]Creating and updating a skill value for a player[/section] To set up a skill for a player, you create new stats as detailed on the Stats API page. If desired, you can set up multiple stats to track multiple skill axis. …

Stats and Achievements

. [*] [b]API Name[/b] - The string used to access this stat using the API. [*] [b]Set By[/b] - Sets who can modify the stat. The default is Client. For more see [doclink=#game_server_stats][/doclink]. [*] [b]Increment Only[/b] - If set, this stat is only allowed to increase in value over time. [*] [b]Max Change[/b] - If set, sets a limit on the amount that the stat's value can change from one SetStat call to the next. [*] [b]Min Value[/b] - If set, the minimum numerical value this stat may take. …

This is to help ensure consistency and to avoid making it possible for a malicious game server to set anyone's stats at any time. Given the restriction, it is important not to wait until the end of a round to set stats. Set them continuously so you can store them as a user quits. …

ISteamGameServerStats Interface

[b]NOTE:[/b] This will work only on achievements that game servers are allowed to set. If the "Set By" field for this achievement is "Official GS" then only game servers that have been declared as officially controlled by you will be able to set it. …

[b]NOTE:[/b] This will work only on achievements that game servers are allowed to set. If the "Set By" field for this achievement is "Official GS" then only game servers that have been declared as officially controlled by you will be able to set it. …

Steam Matchmaking & Lobbies

The results are returned ordered by geographical distance and based on any near filters set. By default, we will not return lobbies that are already full, and the distance filter is set to [apitype]ISteamMatchmaking::k_ELobbyDistanceFilterDefault[/apitype] (nearby). …

If lobby data is changed on a lobby, all lobby members will receive a [apitype]ISteamMatchmaking::LobbyDataUpdate_t[/apitype] callback (this callback is the same way you know a [api]ISteamMatchmaking::RequestLobbyData[/api] call has completed). These are the set of functions you can use to get and set lobby data. Only the lobby owner can set or delete the lobby data. [list] [*] [api]ISteamMatchmaking::SetLobbyData[/api] [*] [api]ISteamMatchmaking::GetLobbyData[/api] [*] [api]ISteamMatchmaking::DeleteLobbyData[/api] [/list] Functions which allow you to iterate over the metadata, (this is typically only used for debugging purposes): [list] [*] [api]ISteamMatchmaking::GetLobbyDataCount[/api] [*] [api]ISteamMatchmaking::GetLobbyDataByIndex[/api] [/list] Lobbies also allow members to set their own metadata that other members can receive updates for with the following functions. …

Steam Next Fest - Tips

If you release your demo by that date then press can potentially try out your demo. [*] [b]Set your demo live in time for Next Fest[/b] - Steam Next Fest only includes games with demos, so please be sure to set yours live ahead of the start of Next Fest. [*] [b]Check your tags/categories[/b] - Steam Next Fest is organized based on the categories you selected when you registered (up to 2 categories per game) and then based on the store tags applied to your game. …

Best to try all that out well in advance of Next Fest to make sure that your stream goes smoothly. Learn more: [doclink=store/broadcast/setting_up]Setting Up A Stream[/doclink]. If you plan on streaming the Demo of your game, be sure to check out [doclink=store/broadcast/demo] Broadcasting a Game Demo to the Store Page[/doclink], as it works differently from regular livestreams. [*] [b]Turn on broadcast chat by default[/b] - When you set your live stream to appear on your store page, you can configure the chat window to be open by default. …

Steam Leaderboards

[docimg=spacewar_leaderboards]spacewar_leaderboards[/docimg] The following fields must be completed to define a leaderboard: [list] [*]Name - Set this to be a name that makes sense as part of internal development. [*]Community Name - If the leaderboard is to be shown on the Community Hub, set the public facing name here. …

Select from Numeric, Seconds or Milliseconds. [*]Writes - If this is set to Trusted, the leaderboard scores cannot be set by clients, and can only be set by via SetLeaderboardScore WebAPI. Defaults to false. [*]Reads - If this is set to Friends, the game can only read leaderboard scores for friends of the user, all scores can always be read by WebAPI. …

SteamEncryptedAppTicket

const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen] = { 0xed, 0x93, 0x86, 0x07, 0x36, 0x47, 0xce, 0xa5, 0x8b, 0x77, 0x21, 0x49, 0x0d, 0x59, 0xed, 0x44, 0x57, 0x23, 0xf0, 0xf6, 0x6e, 0x74, 0x14, 0xe1, 0x53, 0x3b, 0xa3, 0x3c, 0xd8, 0x03, 0xbd, 0xbd }; uint8 rgubDecrypted[1024]; uint32 cubDecrypted = sizeof( rgubDecrypted ); if ( !…

[b]Returns:[/b] [apitype]steam_api::RTime32[/apitype] Returns the time as Unix epoch time (time since Jan 1st, 1970). Returns 0 if the ticket is not valid. [subsection=GetTicketSteamID]SteamEncryptedAppTicket_GetTicketSteamID[/subsection] [code=cpp]S_API void SteamEncryptedAppTicket_GetTicketSteamID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, CSteamID *psteamID );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]rgubTicketDecrypted[/b][/td][td]uint8 *[/td][td]The decrypted ticket to check.…

ISteamGameCoordinator Interface

[/td][/tr] [tr=k_EGCResultNoMessage][td][b]k_EGCResultNoMessage[/b][/td][td]1[/td][td]There is no message in the queue.[/td][/tr] [tr=k_EGCResultBufferTooSmall][td][b]k_EGCResultBufferTooSmall[/b][/td][td]2[/td][td]The buffer is too small for the requested message.…

Partial Depot Update Instructions

Once done, follow these steps to upload and deploy the new files: [list] [*]Login to the Steamworks website [*]Select the game you would like to update [*]Select [b]Edit Steamworks Settings[/b] [*]Select [b]SteamPipe[/b] > [b]Web Uploads[/b] [*]Find the depot you need to update [*]Select [b]Choose File[/b] and select the zip file [*]Select [b]Merge With Baseline[/b] from the associated dropdown [*]Select [b]Upload[/b] [*]Once uploaded, you should see a green status message and a new Commit line should appear. [*] Enter a build note, leave the branch setting at [b]"None"[/b] and select [b]Commit[/b]. [*] Select [b]SteamPipe[/b] > [b]Builds[/b] [*] Find your new build and set it live on a private test branch with [b]"Preview Changes"[/b] [*] After testing your game with these new files, set it live on the [b]"Default"[/b] branch [/list] …

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