Steamworks Documentation
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ISteamRemotePlay Interface

[subsection=SetMousePosition]SetMousePosition[/subsection] [code=cpp]void SetMousePosition( RemotePlaySessionID_t unSessionID, float flNormalizedX, float flNormalizedY );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unSessionID [/b][/td][td][apitype]ISteamRemotePlay::RemotePlaySessionID_t[/apitype][/td][td]The session to affect.…

[b]Returns:[/b] [apitype]ISteamRemotePlay::RemotePlayCursorID_t[/apitype] [subsection=SetMouseCursor]SetMouseCursor[/subsection] [code=cpp]void SetMouseCursor( RemotePlaySessionID_t unSessionID, RemotePlayCursorID_t unCursorID );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unSessionID [/b][/td][td][apitype]ISteamRemotePlay::RemotePlaySessionID_t[/apitype][/td][td]The session to affect.…

Platforms

[b]NOTE:[/b] Don't check the boxes under [b]Supported Operating Systems[/b] on the General Application Settings tab yet, that will be done when you're ready to release. [*] Create a Steam build for these new depots. [*] Set that build to a beta branch with a password. [*] Update your autogrant package to contain these new depots so Steam will let you download the files. …

Preview your store page and then publish your changes when you're happy with how the system requirements appear. [*] Finally, return to your Steamworks Settings page and move the build to the Default branch. (Under the SteamPipe tab > Depots) [*] Head over to the Steam Community Hub for your application and post an announcement to let existing and prospective customers know you've updated! …

Game Notifications

[subsection]What Steam will manage[/subsection] Steam will manage notifying users in a game session based on the states provided by the game and the specific settings that the user has selected for the game. An alert will be displayed in the Steam client and the web browser for the user when action is required for a game. …

"time_updated": "200000", // Unix epoch time (time since Jan 1st, 1970). // 64-bit value provided by the developer when the session is created which will be passed to the game when the game is launched. // This allows you to easily tie the session object to your own backend object, it is not used internally by Steam. …

ISteamUserStats Interface

[b]See Also:[/b] [api]ISteamUserStats::ClearAchievement[/api], [api]ISteamUserStats::GetAchievementAndUnlockTime[/api], [api]ISteamUserStats::GetAchievement[/api], [api]ISteamUserStats::SetAchievement[/api] [subsection=SetAchievement]SetAchievement[/subsection] [code=cpp]bool SetAchievement( const char *pchName );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pchName[/b][/td][td]const char *[/td][td]The 'API Name' of the Achievement to unlock.…

[/list] [b]See Also:[/b] [api]ISteamUserStats::StoreStats[/api], [api]ISteamUserStats::ResetAllStats[/api], [api]ISteamUserStats::GetAchievementAndUnlockTime[/api], [api]ISteamUserStats::GetAchievement[/api] [subsection=SetStat]SetStat[/subsection] [code=cpp]bool SetStat( const char *pchName, int32 nData ); bool SetStat( const char *pchName, float fData );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pchName[/b][/td][td]const char *[/td][td]The 'API Name' of the stat. …

steam_gameserver.h

[section=Functions]Functions[/section] These are global functions which do not require an interface to set up. You can read more about these functions in [doclink=sdk/api#steam_game_servers]Steamworks API Overview - Steam Game Servers[/doclink].…

[/td][/tr] [/table] Initializes the ISteamGameServer interface object, and set server properties which may not be changed. After calling this function, you should set any additional server parameters, and then call [api]ISteamGameServer::LogOnAnonymous[/api] or [api]ISteamGameServer::LogOn[/api]. …

Microtransactions (In-Game Purchases)

v=RHC-uGDbu7s [olist] [*] [h4]Use your in-game economy to improve your product and make customers happier, not as a means to extract revenue from unhappy customers.[/h4] Artificial barriers to progress and virtual currencies that obfuscate value tend to make customers regret their purchases over the long term. If you’re viewing in-game transactions as an opportunity to halt your customer’s enjoyment to ask for money, they’ll be inclined to abandon the product over time. Paying money to eliminate frustration is not a sustainable business model, and the marketplace is competitive enough that customers have lots of better alternatives for their time and money. [*] [h4]Build systems wherein customer purchases make your game better for other customers.…

Steam Inventory Web Functions

Format is upper-case currency type (USD, EUR, GBP, etc) followed by numeric total. [*] sandbox - is 1 or 0. Note that sandbox=1 will fail whenever sandbox testing is not specifically enabled for your app in Steamworks. [*] return - is a URL that the user will be sent to when checkout is complete and ready to be Finalized. …

[/list] Sample PHP to generate "auth" value: [code=php] define( 'SECRET_ITEMCART_KEY', '11111111111111111111111111111111' ); $appid = '234560'; $cartstring = '1001,1006*2'; $totalstring = 'USD499'; $sandbox = '0'; // or '1' $returnurl = 'http://mystore.com/checkout.php?fromsteam=1&cartid=BA13522FE31&result=[RESULT]&orderid=[ORDERID]&steamid=[STEAMID]&name=[USERNAME]&cc=[CURRENCY]&auth=[AUTH]'; $auth = hash_hmac( "sha1", "$appid\n$cartstring\n$totalstring\n$sandbox\n$returnurl", SECRET_ITEMCART_KEY ); [/code] Sample PHP to validate return URL: [code=php] hash_hmac( "sha1", str_replace( $_GET['AUTH'], "", $_SERVER["REQUEST_URI"] ), SECRET_ITEMCART_KEY ) === $_GET['AUTH'] [/code] The authentication code in the sample HTML form is computed as if the Itemcart secret key is all ones (32 characters long). …

Removing a product from Steam

You will need to get a list of unsold keys from each of your retailers and ban them using the [url=https://partner.steamgames.com/partnerbatchbancdkeys/]Ban CD Key Tool[/url] [*][b]Communicate the change to your customers[/b] - It’s important to explain the situation to your customers. Don’t make promises you can’t keep, but do let your users know what to expect, especially if your game relies on hosted servers that customers will no longer be able to access. [/olist] [section]Frequently Asked Questions[/section] [b]Q: What about Free to Play games?[/b] A: Treating customers fairly is the most important thing to us, so we ask that you give your customers at least 90 days notice before retiring a Free to Play game. …

Accessibility Features

[/list] [section=audio_recommendations]Audio[/section] [subsection=volume_controls]Custom Volume Controls[/subsection] [h4]Why is this tag important to players?[/h4] Players may need to reduce distracting sounds so that they can focus on sounds that they need to hear. …

Providing options for background opacity, text color and size can allow players to customize the subtitles for their comfort. Players can look for this tag to know that they can enable clear, readable subtitles for all dialog. …

Steam Overlay

If you need the overlay enabled, you can do so by: [list] [*]Making sure your Steam account has the Edit App Metadata permission [*]Navigate from the App's landing page to > Edit Steamworks Settings > Installation tab > General Installation [*]Check box for Enable Steam Overlay for Application [*]Publish [/list] [/callout] [section=activating]Activating the overlay from your app[/section] There are a set of functions in the Steamworks API that give you direct access to triggering the game overlay. …

It needs to be a full url, e.g. http://www.steamgames.com/. [*] [api]ISteamFriends::ActivateGameOverlayToStore[/api] This function can open the game overlay to the buy DLC for the current game (see [doclink=store/application/dlc][/doclink] for more info) [*] [api]ISteamUtils::SetOverlayNotificationPosition[/api] Sets which corner of the screen you want notifications ('toasts') to appear. Default is the bottom-right corner of the screen. [*] [api]ISteamUtils::IsOverlayEnabled[/api] Returns true if the overlay is running & the user can access it. …

Pre-Purchasing on Steam

This gives your title the biggest opportunity to create buzz and visibility at a point where customers can actually play the game and share their excitement with their friends. Customers playing your game also means those customers’ friends are seeing them launch the game and post screenshots, discuss in the forums, etc., which can drive those other users to check out the game themselves and take advantage of the limited-time discount. Most pre-purchase campaigns just don’t bring in much in the way of sales, and it's far better--in terms of both revenue and customer awareness--to save that buzz and excitement for when customers can actually play your game or use your software. Running a prepurchase/preorder can also be a risk for both customers and Valve. …

Free to Keep (100% Discount)

Remember that these customers' reviews will not count towards your review score, and these customers are also not eligible to receive Trading Cards for your game. By default, Free to Keeps are not promoted anywhere on the Store, aside from your game’s own store page. Customers that have your game on their Wishlist are not notified, nor is there a dedicated place on Steam where customers can browse these offers. …

ISteamGameServer Interface

[subsection=SetGameData]SetGameData[/subsection] [code=cpp]void SetGameData( const char *pchGameData );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pchGameData[/b][/td][td]const char *[/td][td]The new "gamedata" value to set. …

Only set if [code-inline]m_bBanned[/code-inline] is [b]true[/b].[/td][/tr] [tr][td][b]m_unBanExpires[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The time when the ban expires, provided in Unix epoch format (seconds since Jan 1st 1970). …

Age Ratings Mandatory in Germany

German regulators have specified that all games must have an age rating in order to be offered to German customers on Steam. [callout]Starting on [b]November 15, 2024, [/b]Steam will no longer display games to customers in Germany if the game is missing a valid age rating.…

s&jump=usktitle&post_type=usktitle]official website[/url]. [b]Q. Will this affect customers who already own a license to my game?[/b] A. No. If your game does not have an age rating this will affect the visibility of your game on the German Steam storefront but German customers who already own a license will be able to continue to access and play it without restrictions. …

ILobbyMatchmakingService Interface

[section=CreateLobby]CreateLobby[/section] [code=http]POST https://partner.steam-api.com/ILobbyMatchmakingService/CreateLobby/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…

[section=GetLobbyData]GetLobbyData[/section] [code=http]GET https://partner.steam-api.com/ILobbyMatchmakingService/GetLobbyData/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…

Steam Error Reporting

You must hook up the Win32 [url=https://msdn.microsoft.com/en-us/library/5z4bw5h5.aspx]_set_se_translator[/url] function which calls a function you create to handle the minidump. In that function you can use [api]steam_api::SteamAPI_SetMiniDumpComment[/api] and [api]steam_api::SteamAPI_WriteMiniDump[/api] to notify Steam about the impending crash. …

SteamAPI_SetMiniDumpComment( "Minidump comment: SteamworksExample.exe\n" ); // The 0 here is a build ID, we don't set it. // Note that values larger than ten million (10,000,000) will cause error reporting to fail. …

Age Ratings in Indonesia

Indonesian regulators have specified that games must have an age rating in order to be offered to Indonesian customers on Steam. [callout]In the near future, Steam may no longer be able to display games to customers in Indonesia if the game is missing a valid age rating.…

If you are unsure whether your game has a IGRS rating, please check on their [url=https://igrs.id/]official IGRS website[/url]. [b]Q. Will this affect customers who already own a license to my game?[/b] A. No. If your game does not have an age rating this will affect the visibility of your game on the Indonesian Steam storefront but Indonesian customers who already own a license will be able to continue to access and play it without restrictions. …

Profile Features

. [*] Display game achievements in their Achievement Showcase. [/list] Games that do not have these profile customization options do not count towards Game Collector or Achievement Collector totals. Steam automatically enables profile customization features as games reach certain player and sales metrics that give confidence that a reasonable number of customers that are engaged with your game. …

Steam doesn't mark your game "bad" or "fake" - we will automatically recheck your game against our sales and player metrics several times per day. We do not find that lack of profile customization options is a major factor for customers who are deciding whether to buy your game. In general this mainly affects games whose [i]only [/i]value is in profile features (trading cards, emoticons, etc). …

Supported Currencies

The currencies listed as "live" below are currently available to customers on Steam. Currencies listed without being Live are ones where we collect prices and plan to release at some point in the future. …

Unless otherwise noted: [list] [*] Amount can result in a partial "dollar" value (e.g. 150 cents for $1.50). [*] Amount entered into the partner site or sent to the [webapi]ISteamMicroTxn/InitTxn[/webapi] API must be expressed using the hundredths value ("cents", "pence", etc.) of the selected currency ("dollar", "pound", etc.). …

Steam Keys

[/list] [*]It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time. [*]If you request an extreme number of keys and you are not offering Steam customers a comparable deal, or if your sole business is selling Steam Keys and not offering value to Steam customers, your request may be denied and you may lose the privilege to request keys.…

[b][u]Please be very careful when banning product keys, as you could be removing access from legitimate customers.[/u][/b] [callout]It's your responsibility as a developer to manage your Steam keys. You should never ban or disable Steam keys that have been legitimately sold to customers.…

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