Steamworks Documentation
Found 191 search results for "WA 0812 2782 5310 Biaya Pemborong Interior Rumah Minimalis Type 21 Daerah Ngawen Gunungkidul"
ISteamMicroTxn Interface

[/td] [/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]App ID of game to get reports for.[/td][/tr] [tr][td][b]type[/b][/td][td]string[/td][td][/td][td]Report type (One of: [b]"GAMESALES"[/b], [b]"STEAMSTORESALES"[/b], [b]"SETTLEMENT"[/b], [b]"CHARGEBACK"[/b], [b]"SUBSCRIPTION"[/b]) See [doclink=features/microtransactions/implementation#type_values][/doclink][/td][/tr] [tr][td][b]time[/b][/td][td]string[/td][td]✔[/td][td]Start time of the report. …

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Event Type: Major Update

For details on Patch Notes, please see [doclink=marketing/event_tools/type_patchnotes][/doclink] [section]What is a Major Update?[/section] Major Updates are designed for use in communicating your biggest game updates and signaling to players that this is one of the biggest moments in the year for your game. [section]Major Update Visibility[/section] Major update type events can appear in all the regular places, including store page, community hub and Steam Library. These posts will show up to players that follow your game and will qualify to show up in the "What's New" section for your fans at the top of the Steam Library homepage. …

Sale Page Tools - Section Types

These can be organized into grids or carousels or just a single banner image. [docimg=sectionType_Links.jpg]sectionType_Links.jpg[/docimg] [section]News And Events[/section] These are events posted via the Steam Events & Announcements tool [b]Carousel of three items[/b] [docimg=sectionType_Events.jpg]sectionType_Events.jpg[/docimg] [b]Section of two items[/b] [docimg=sectionType_Events_2.jpg]sectionType_Events_2.jpg[/docimg] [section]Dev/Publisher Home Page or Community Group Widget[/section] This will display a section with the selected Steam Curator or developer/publisher homepage, along with a 'follow' button and any linked social media accounts. [docimg=sectionType_Publisher.jpg]sectionType_Publisher.jpg[/docimg] [section]Broadcast Player[/section] This will play the broadcasts from any of the games listed within your sale page. …

Livestreaming a Game Demo to the Steam Store

You can close the properties window at this point as game is ready to capture. [docimg=2020-03-10_22-20-21.png]2020-03-10_22-20-21.png[/docimg] [*] Open "Settings" in the Control Panel. [docimg=2020-03-10_22-25-10.png]2020-03-10_22-25-10.png[/docimg] [*] Go to the 'Stream' configuration tab. Choose 'Custom Streaming Server' from the Stream type drop-down. This is where you enter the [b]upload server[/b] and [b]upload token[/b] that is found on the [url=https://steamcommunity.com/broadcast/upload]broadcast upload settings page[/url]. …

Event Type: Small Update / Patch Notes

For details on Major Updates, please see [doclink=marketing/event_tools/type_majorupdate][/doclink] [section]What Are Patch Notes?[/section] Patch Notes are important for letting your most engaged players know what has changed in your game, even if those changes are not something most players would care about. …

[docimg=doc_store_last_updated.jpg]doc_store_last_updated.jpg[/docimg] [/olist] [section]Posting Patch Notes[/section] To post your patch notes, visit your app's landing page in Steamworks and scroll down to "Post/Manage Events & Announcements". Clicking that option will take you to a screen to select the type of event you wish to post. Click "Create new Event or Announcement" and then you can select "A Game Update" to expand the options and then select "Small Update / Patch Notes". …

Steam Next Fest: June 2027

The June 2027 edition runs June 14 at 10:00 AM PDT (UTC-7) to June 21 at 10:00 AM PDT (UTC-7). [introblock=Announcements.gif] For general information about Steam Next Fest, including details on registration, preparing your demo, running a livestream, trailer and demo gameplay usage, the Press Preview event, game visibility, and frequently asked questions, please visit the [url=https://partner.steamgames.com/doc/marketing/upcoming_events/nextfest]Steam Next Fest[/url] parent documentation page. …

All demos that have opted in to be available for press preview will be included. [*][b]June 14[/b] - [b]Steam Next Fest: June 2027 begins at 10am PDT[/b]; set your demo live (or opt out if your plans have changed) before 10am PDT. [*][b]June 21[/b] - Steam Next Fest: June 2027 concludes. [*][b]June 21[/b] - Steam Next Fest: June 2027 Wrap-Up (featuring games with the most played demos of the Fest) launches. …

IPartnerFinancialsService Interface

Individual fields for CPartnerFinancials_SalesResult will only be filled for relevant line_item_type and package_sale_type values, demarcated below via the Package, MicroTxn, and CD-Key columns. [b][u]How to determine a CPartnerFinancials_SalesResult Category[/u][/b] [b]Package:[/b] line_item_type = "Package" and package_sale_type = "Steam" [b]MicroTxn:[/b] line_item_type = "MicroTxn" [b]CD-Key:[/b] line_item_type = "Package" and package_sale_type = "Retail" [b][u]Identifying Fields[/u][/b] Each CPartnerFinancials_DetailedSalesResult entry has within it a set of identifying fields (eg. packageid, appid, country_code, etc.) in addition to aggregated values (eg. gross_units_sold, gross_units_returned, gross_sales_usd etc.) …

Equivalent to "ItemID" from the old CSV feed.[/td][/tr] [tr][td]✔[/td][td][b]package_sale_type[/b][/td][td]string[/td][td]✔[/td][td][/td][td]✔[/td][td]The type of redemption, Steam sale or Retail key. Max size - 64 characters.…

Onboarding

. [*]There are a couple of additional timing requirements before you can release your first few titles on Steam: [list] [*]A 21-day waiting period between when you paid the app fee and when you can release that game. This gives us time to review your information and confirm that we know who we're doing business with. [*]You’ll need to prepare your store page and put up a publicly-visible ‘coming soon’ page for at least two weeks. …

In particular, certain kinds of adult only content. [/olist] [b]Accepted types of content[/b] We are primarily accepting games for distribution on Steam. Non-game software may be accepted for distribution if it fits into one of the following categories: [list] [*] Animation & Modeling [*] Audio/Video Production [*] Design & Illustration [*] Photo Editing [*] Educational & Tutorials [*] Finance & Accounting [*] Player Tools [*] SteamVR Tools (Drivers, Overlays, Utilities) [/list] [section]Next Steps[/section] After you have completed onboarding, check out the rest of the documentation for information on managing your partner account, exploring the SDK, and setting up your first product on Steam.…

SteamEncryptedAppTicket

const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen] = { 0xed, 0x93, 0x86, 0x07, 0x36, 0x47, 0xce, 0xa5, 0x8b, 0x77, 0x21, 0x49, 0x0d, 0x59, 0xed, 0x44, 0x57, 0x23, 0xf0, 0xf6, 0x6e, 0x74, 0x14, 0xe1, 0x53, 0x3b, 0xa3, 0x3c, 0xd8, 0x03, 0xbd, 0xbd }; uint8 rgubDecrypted[1024]; uint32 cubDecrypted = sizeof( rgubDecrypted ); if ( !…

[section=constants]Constants[/section] These are constants which are defined for use with SteamEncryptedAppTicket. [table] [tr][th]Name[/th][th]Type[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_nSteamEncryptedAppTicketSymmetricKeyLen][td][b]k_nSteamEncryptedAppTicketSymmetricKeyLen[/b][/td][td]int[/td][td]32[/td][td]The length of a key used with [api]SteamEncryptedAppTicket::BDecryptTicket[/api].…

Seasonal Sales

See Price Introduction Cooldowns in the [doclink=marketing/discounts#21]Discount Rules[/doclink] for details. However, if your 30-day Price Introduction Cooldown ends during a seasonal sale, you could choose to join the sale already in progress by manually entering a custom discount once your cooldown ends (i.e., 30 days or more from your release date or price increase). …

How to debug Windows games on Steam Deck and Steam Machine

By launching the game a msvsmon server for remote debugging will automatically start too. [docimg=Screenshot_from_2021-07-14_10-05-21.png]Screenshot_from_2021-07-14_10-05-21.png[/docimg] Finally you are now able to attach a debugger to the running game. In Visual Studio press [code-inline]Ctrl+Alt+P[/code-inline] to open the [i]Debug > Attach to Process[/i]. …

Participating in Third-Party Sales Events

Keep in mind that third party sales events are not exempt from Steam's typical [doclink=marketing/discounts#21]30-day discount cooldown[/doclink], so be sure to plan out your discount participation accordingly. Also keep in mind that a discount is not required to join an event, but it may affect featuring decisions, so be sure to ask your event organizer for details. …

[/h4] [b]A:[/b] For the most part, your games can participate in as many Sales Events as you would like, but there are a few limitations: [list] [*]You should be aware of Steam's [doclink=marketing/discounts#21]30-day discount cooldown[/doclink] for any games that will be joining an event on discount. [*]A game can only be included in at most one featured Publisher/Developer Sale and one featured Franchise sales per calendar year. …

Steam Input Gamepad Emulation - Best Practices

int nXinputSlotIndex = 0; InputHandle_t inputHandle = SteamInput()->GetControllerForGamepadIndex( nXinputSlotIndex ); if ( inputHandle == 0 ) { // Valid Input handles are non-zero, this is a normal Xbox controller. } else { // Steam will always return an enum value that was valid for your SDK version. ESteamInputType inputType = SteamInput()->GetInputTypeForHandle( inputHandle ); switch( inputType ) { case k_ESteamInputType_Unknown: printf( "unknown!…

\n" ); break; case k_ESteamInputType_PS3Controller: case k_ESteamInputType_PS4Controller: case k_ESteamInputType_PS5Controller: printf( "PlayStation controller!…

IPublishedFileService Interface

[section=enums]Enums[/section] These are enums which are defined for use with ISteamRemoteStorage. [subsection=EPublishedFileQueryType]EPublishedFileQueryType[/subsection] Ways you can query for UGC items. [table] [tr][th]Name[/th][th]Value[/th][/tr] [tr=k_PublishedFileQueryType_RankedByVote][td][b]k_PublishedFileQueryType_RankedByVote[/b][/td][td]0[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPublicationDate][td][b]k_PublishedFileQueryType_RankedByPublicationDate[/b][/td][td]1[/td][/tr] [tr=k_PublishedFileQueryType_AcceptedForGameRankedByAcceptanceDate][td][b]k_PublishedFileQueryType_AcceptedForGameRankedByAcceptanceDate[/b][/td][td]2[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTrend][td][b]k_PublishedFileQueryType_RankedByTrend[/b][/td][td]3[/td][/tr] [tr=k_PublishedFileQueryType_FavoritedByFriendsRankedByPublicationDate][td][b]k_PublishedFileQueryType_FavoritedByFriendsRankedByPublicationDate[/b][/td][td]4[/td][/tr] [tr=k_PublishedFileQueryType_CreatedByFriendsRankedByPublicationDate][td][b]k_PublishedFileQueryType_CreatedByFriendsRankedByPublicationDate[/b][/td][td]5[/td][/tr] [tr=k_PublishedFileQueryType_RankedByNumTimesReported][td][b]k_PublishedFileQueryType_RankedByNumTimesReported[/b][/td][td]6[/td][/tr] [tr=k_PublishedFileQueryType_CreatedByFollowedUsersRankedByPublicationDate][td][b]k_PublishedFileQueryType_CreatedByFollowedUsersRankedByPublicationDate[/b][/td][td]7[/td][/tr] [tr=k_PublishedFileQueryType_NotYetRated][td][b]k_PublishedFileQueryType_NotYetRated[/b][/td][td]8[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalUniqueSubscriptions][td][b]k_PublishedFileQueryType_RankedByTotalUniqueSubscriptions[/b][/td][td]9[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalVotesAsc][td][b]k_PublishedFileQueryType_RankedByTotalVotesAsc[/b][/td][td]10[/td][/tr] [tr=k_PublishedFileQueryType_RankedByVotesUp][td][b]k_PublishedFileQueryType_RankedByVotesUp[/b][/td][td]11[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTextSearch][td][b]k_PublishedFileQueryType_RankedByTextSearch[/b][/td][td]12[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPlaytimeTrend][td][b]k_PublishedFileQueryType_RankedByPlaytimeTrend[/b][/td][td]13[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalPlaytime][td][b]k_PublishedFileQueryType_RankedByTotalPlaytime[/b][/td][td]14[/td][/tr] [tr=k_PublishedFileQueryType_RankedByAveragePlaytimeTrend][td][b]k_PublishedFileQueryType_RankedByAveragePlaytimeTrend[/b][/td][td]15[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLifetimeAveragePlaytime][td][b]k_PublishedFileQueryType_RankedByLifetimeAveragePlaytime[/b][/td][td]16[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPlaytimeSessionsTrend][td][b]k_PublishedFileQueryType_RankedByPlaytimeSessionsTrend[/b][/td][td]17[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLifetimePlaytimeSessions][td][b]k_PublishedFileQueryType_RankedByLifetimePlaytimeSessions[/b][/td][td]18[/td][/tr] [tr=k_PublishedFileQueryType_RankedByInappropriateContentRating][td][b]k_PublishedFileQueryType_RankedByInappropriateContentRating[/b][/td][td]19[/td][/tr] [tr=k_PublishedFileQueryType_RankedByBanContentCheck][td][b]k_PublishedFileQueryType_RankedByBanContentCheck[/b][/td][td]20[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLastUpdatedDate][td][b]k_PublishedFileQueryType_RankedByLastUpdatedDate[/b][/td][td]21[/td][/tr] [/table] [subsection=EPublishedFileInfoMatchingFileType]EPublishedFileInfoMatchingFileType[/subsection] The way that a shared file can be queried by QueryFile. …

[/td][/tr] [tr=k_PFI_MatchingFileType_Games][td][b]k_PFI_MatchingFileType_Games[/b][/td][td]6[/td][td]Unused.[/td][/tr] [tr=k_PFI_MatchingFileType_Software][td][b]k_PFI_MatchingFileType_Software[/b][/td][td]7[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_Concepts][td][b]k_PFI_MatchingFileType_Concepts[/b][/td][td]8[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_GreenlightItems][td][b]k_PFI_MatchingFileType_GreenlightItems[/b][/td][td]9[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_AllGuides][td][b]k_PFI_MatchingFileType_AllGuides[/b][/td][td]10[/td][td]Guides.…

Steam Controller (2015)

[docimg=steam_controller_gyro.png]steam_controller_gyro.png[/docimg] [subsection=BLE]BLE FW Update[/subsection] The Windows FW update tool installing the BLE FW image or rolling back to production FW can be found here: [docfile=Steam_Controller_FW_Update_Tool_5b0f21bd.zip]Steam Controller FW Update Tool[/docfile]…

Steam Inventory Service

Please leave us feedback or ask questions in the [url=https://steamcommunity.com/groups/steamworks/discussions/21/]Steam Inventory Discussions[/url] in the Steamworks Developer group. [section=Description]Description[/section] The Inventory Service can be used in two ways - either server-less or with the addition of a trusted server that knows game state. …

steam_api.h

[/td][/tr] [tr=k_EAppType_Plugin][td][b]k_EAppType_Plugin[/b][/td][td]0x1000[/td][td]Plug-in types for other Apps.[/td][/tr] [tr=k_EAppType_Music][td][b]k_EAppType_Music[/b][/td][td]0x2000[/td][td]Music files.…

[/td][/tr] [tr=k_EChatEntryTypeTyping][td][b]k_EChatEntryTypeTyping[/b][/td][td]2[/td][td]The other user is typing, not used in multi-user chat.[/td][/tr] [tr=k_EChatEntryTypeInviteGame][td][b]k_EChatEntryTypeInviteGame[/b][/td][td]3[/td][td]Invite from other user into that users current game.…

ISteamNetworking Interface

[b]Example:[/b] [code=cpp]P2PSessionState_t p2pSessionState; SteamNetworking()->GetP2PSessionState( steamIDremote, &p2pSessionState );[/code] [subsection=GetSocketConnectionType]GetSocketConnectionType[/subsection] [code=cpp]ESNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]hSocket[/b][/td][td][apitype]ISteamNetworking::SNetSocket_t[/apitype][/td][td][/td][/tr] [/table] Returns true to describe how the socket ended up connecting. …

[/td][/tr] [tr=k_EP2PSessionErrorMax][td][b]k_EP2PSessionErrorMax[/b][/td][td]5[/td][td]Unused.[/td][/tr] [/table] [subsection=ESNetSocketConnectionType]ESNetSocketConnectionType[/subsection] Describes how the socket is currently connected. Only used by the old networking API. [table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_ESNetSocketConnectionTypeNotConnected][td][b]k_ESNetSocketConnectionTypeNotConnected[/b][/td][td]0[/td][td][/td][/tr] [tr=k_ESNetSocketConnectionTypeUDP][td][b]k_ESNetSocketConnectionTypeUDP[/b][/td][td]1[/td][td][/td][/tr] [tr=k_ESNetSocketConnectionTypeUDPRelay][td][b]k_ESNetSocketConnectionTypeUDPRelay[/b][/td][td]2[/td][td][/td][/tr] [/table] [subsection=ESNetSocketState]ESNetSocketState[/subsection] Connection progress indicators, used by [api]ISteamNetworking::CreateP2PConnectionSocket[/api]. …

steamnetworkingtypes.h

[subsection=ESteamNetworkingIdentityType]enum ESteamNetworkingIdentityType[/subsection] Different types of identities that a remote host can have. Most of the time on Steam, this will be a CSteamID. …

[code] struct SteamNetworkingIdentity { /// Type of identity. ESteamNetworkingIdentityType m_eType; // // Get/Set in various formats. // void Clear(); bool IsInvalid() const; // Return true if we are the invalid type. …

Upcoming Steam Events

[subsection][u]2026[/u][/subsection] [subsection]Next Fest | October 19 - October 26, 2026[/subsection] [b]Registration[/b]: [url=https://partner.steamgames.com/optin/sale/nextfest_october_2026]View registration details[/url] [b]More Info[/b]: [doclink=marketing/upcoming_events/nextfest/2026october]View documentation[/doclink] [subsection][u]2027[/u][/subsection] [subsection]Next Fest | February 22 - March 1, 2027[/subsection] [b]Registration[/b]: [url=https://partner.steamgames.com/optin/sale/nextfest_feb_2027]View registration details[/url] [b]More Info[/b]: [doclink=marketing/upcoming_events/nextfest/feb_2027]View documentation[/doclink] [subsection]Next Fest | June 14 - 21, 2027[/subsection] [b]Registration[/b]: [url=https://partner.steamgames.com/optin/sale/nextfest_june_2027]View registration details[/url] [b]More Info[/b]: [doclink=marketing/upcoming_events/nextfest/june_2027]View documentation[/doclink]…

Results 1 to 20 of 191