Steamworks Documentation
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ISteamMicroTxn Interface

[/td] [/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]App ID of game to get reports for.[/td][/tr] [tr][td][b]type[/b][/td][td]string[/td][td][/td][td]Report type (One of: [b]"GAMESALES"[/b], [b]"STEAMSTORESALES"[/b], [b]"SETTLEMENT"[/b], [b]"CHARGEBACK"[/b], [b]"SUBSCRIPTION"[/b]) See [doclink=features/microtransactions/implementation#type_values][/doclink][/td][/tr] [tr][td][b]time[/b][/td][td]string[/td][td]✔[/td][td]Start time of the report. …

[/list] [/list] [/list] [b]Example Response:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Microtransaction[/b] permissions.…

Event Type: Major Update

For details on Patch Notes, please see [doclink=marketing/event_tools/type_patchnotes][/doclink] [section]What is a Major Update?[/section] Major Updates are designed for use in communicating your biggest game updates and signaling to players that this is one of the biggest moments in the year for your game. [section]Major Update Visibility[/section] Major update type events can appear in all the regular places, including store page, community hub and Steam Library. These posts will show up to players that follow your game and will qualify to show up in the "What's New" section for your fans at the top of the Steam Library homepage. …

Sale Page Tools - Section Types

These can be organized into grids or carousels or just a single banner image. [docimg=sectionType_Links.jpg]sectionType_Links.jpg[/docimg] [section]News And Events[/section] These are events posted via the Steam Events & Announcements tool [b]Carousel of three items[/b] [docimg=sectionType_Events.jpg]sectionType_Events.jpg[/docimg] [b]Section of two items[/b] [docimg=sectionType_Events_2.jpg]sectionType_Events_2.jpg[/docimg] [section]Dev/Publisher Home Page or Community Group Widget[/section] This will display a section with the selected Steam Curator or developer/publisher homepage, along with a 'follow' button and any linked social media accounts. [docimg=sectionType_Publisher.jpg]sectionType_Publisher.jpg[/docimg] [section]Broadcast Player[/section] This will play the broadcasts from any of the games listed within your sale page. …

Livestreaming a Game Demo to the Steam Store

You can close the properties window at this point as game is ready to capture. [docimg=2020-03-10_22-20-21.png]2020-03-10_22-20-21.png[/docimg] [*] Open "Settings" in the Control Panel. [docimg=2020-03-10_22-25-10.png]2020-03-10_22-25-10.png[/docimg] [*] Go to the 'Stream' configuration tab. Choose 'Custom Streaming Server' from the Stream type drop-down. This is where you enter the [b]upload server[/b] and [b]upload token[/b] that is found on the [url=https://steamcommunity.com/broadcast/upload]broadcast upload settings page[/url]. …

Event Type: Small Update / Patch Notes

For details on Major Updates, please see [doclink=marketing/event_tools/type_majorupdate][/doclink] [section]What Are Patch Notes?[/section] Patch Notes are important for letting your most engaged players know what has changed in your game, even if those changes are not something most players would care about. …

[docimg=doc_store_last_updated.jpg]doc_store_last_updated.jpg[/docimg] [/olist] [section]Posting Patch Notes[/section] To post your patch notes, visit your app's landing page in Steamworks and scroll down to "Post/Manage Events & Announcements". Clicking that option will take you to a screen to select the type of event you wish to post. Click "Create new Event or Announcement" and then you can select "A Game Update" to expand the options and then select "Small Update / Patch Notes". …

IPartnerFinancialsService Interface

Individual fields for CPartnerFinancials_SalesResult will only be filled for relevant line_item_type and package_sale_type values, demarcated below via the Package, MicroTxn, and CD-Key columns. [b][u]How to determine a CPartnerFinancials_SalesResult Category[/u][/b] [b]Package:[/b] line_item_type = "Package" and package_sale_type = "Steam" [b]MicroTxn:[/b] line_item_type = "MicroTxn" [b]CD-Key:[/b] line_item_type = "Package" and package_sale_type = "Retail" [b][u]Identifying Fields[/u][/b] Each CPartnerFinancials_DetailedSalesResult entry has within it a set of identifying fields (eg. packageid, appid, country_code, etc.) in addition to aggregated values (eg. gross_units_sold, gross_units_returned, gross_sales_usd etc.) …

Equivalent to "ItemID" from the old CSV feed.[/td][/tr] [tr][td]✔[/td][td][b]package_sale_type[/b][/td][td]string[/td][td]✔[/td][td][/td][td]✔[/td][td]The type of redemption, Steam sale or Retail key. Max size - 64 characters.…

SteamEncryptedAppTicket

const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen] = { 0xed, 0x93, 0x86, 0x07, 0x36, 0x47, 0xce, 0xa5, 0x8b, 0x77, 0x21, 0x49, 0x0d, 0x59, 0xed, 0x44, 0x57, 0x23, 0xf0, 0xf6, 0x6e, 0x74, 0x14, 0xe1, 0x53, 0x3b, 0xa3, 0x3c, 0xd8, 0x03, 0xbd, 0xbd }; uint8 rgubDecrypted[1024]; uint32 cubDecrypted = sizeof( rgubDecrypted ); if ( !…

[section=constants]Constants[/section] These are constants which are defined for use with SteamEncryptedAppTicket. [table] [tr][th]Name[/th][th]Type[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_nSteamEncryptedAppTicketSymmetricKeyLen][td][b]k_nSteamEncryptedAppTicketSymmetricKeyLen[/b][/td][td]int[/td][td]32[/td][td]The length of a key used with [api]SteamEncryptedAppTicket::BDecryptTicket[/api].…

Seasonal Sales

See Price Introduction Cooldowns in the [doclink=marketing/discounts#21]Discount Rules[/doclink] for details. However, if your 30-day Price Introduction Cooldown ends during a seasonal sale, you could choose to join the sale already in progress by manually entering a custom discount once your cooldown ends (i.e., 30 days or more from your release date or price increase). …

Participating in Third-Party Sales Events

Keep in mind that third party sales events are not exempt from Steam's typical [doclink=marketing/discounts#21]30-day discount cooldown[/doclink], so be sure to plan out your discount participation accordingly. Also keep in mind that a discount is not required to join an event, but it may affect featuring decisions, so be sure to ask your event organizer for details. …

[/h4] [b]A:[/b] For the most part, your games can participate in as many Sales Events as you would like, but there are a few limitations: [list] [*]You should be aware of Steam's [doclink=marketing/discounts#21]30-day discount cooldown[/doclink] for any games that will be joining an event on discount. [*]A game can only be included in at most one featured Publisher/Developer Sale and one featured Franchise sales per calendar year (see [doclink=/doc/store/promo/event_organizers]Rules 12 & 13[/doclink] in the Event Rules). …

How to debug Windows games on Steam Deck

By launching the game a msvsmon server for remote debugging will automatically start too. [docimg=Screenshot_from_2021-07-14_10-05-21.png]Screenshot_from_2021-07-14_10-05-21.png[/docimg] Finally you are now able to attach a debugger to the running game. In Visual Studio press [code-inline]Ctrl+Alt+P[/code-inline] to open the [i]Debug > Attach to Process[/i]. …

Steam Input Gamepad Emulation - Best Practices

int nXinputSlotIndex = 0; InputHandle_t inputHandle = SteamInput()->GetControllerForGamepadIndex( nXinputSlotIndex ); if ( inputHandle == 0 ) { // Valid Input handles are non-zero, this is a normal Xbox controller. } else { // Steam will always return an enum value that was valid for your SDK version. ESteamInputType inputType = SteamInput()->GetInputTypeForHandle( inputHandle ); switch( inputType ) { case k_ESteamInputType_Unknown: printf( "unknown!…

\n" ); break; case k_ESteamInputType_PS3Controller: case k_ESteamInputType_PS4Controller: case k_ESteamInputType_PS5Controller: printf( "PlayStation controller!…

IPublishedFileService Interface

[section=enums]Enums[/section] These are enums which are defined for use with ISteamRemoteStorage. [subsection=EPublishedFileQueryType]EPublishedFileQueryType[/subsection] Ways you can query for UGC items. [table] [tr][th]Name[/th][th]Value[/th][/tr] [tr=k_PublishedFileQueryType_RankedByVote][td][b]k_PublishedFileQueryType_RankedByVote[/b][/td][td]0[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPublicationDate][td][b]k_PublishedFileQueryType_RankedByPublicationDate[/b][/td][td]1[/td][/tr] [tr=k_PublishedFileQueryType_AcceptedForGameRankedByAcceptanceDate][td][b]k_PublishedFileQueryType_AcceptedForGameRankedByAcceptanceDate[/b][/td][td]2[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTrend][td][b]k_PublishedFileQueryType_RankedByTrend[/b][/td][td]3[/td][/tr] [tr=k_PublishedFileQueryType_FavoritedByFriendsRankedByPublicationDate][td][b]k_PublishedFileQueryType_FavoritedByFriendsRankedByPublicationDate[/b][/td][td]4[/td][/tr] [tr=k_PublishedFileQueryType_CreatedByFriendsRankedByPublicationDate][td][b]k_PublishedFileQueryType_CreatedByFriendsRankedByPublicationDate[/b][/td][td]5[/td][/tr] [tr=k_PublishedFileQueryType_RankedByNumTimesReported][td][b]k_PublishedFileQueryType_RankedByNumTimesReported[/b][/td][td]6[/td][/tr] [tr=k_PublishedFileQueryType_CreatedByFollowedUsersRankedByPublicationDate][td][b]k_PublishedFileQueryType_CreatedByFollowedUsersRankedByPublicationDate[/b][/td][td]7[/td][/tr] [tr=k_PublishedFileQueryType_NotYetRated][td][b]k_PublishedFileQueryType_NotYetRated[/b][/td][td]8[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalUniqueSubscriptions][td][b]k_PublishedFileQueryType_RankedByTotalUniqueSubscriptions[/b][/td][td]9[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalVotesAsc][td][b]k_PublishedFileQueryType_RankedByTotalVotesAsc[/b][/td][td]10[/td][/tr] [tr=k_PublishedFileQueryType_RankedByVotesUp][td][b]k_PublishedFileQueryType_RankedByVotesUp[/b][/td][td]11[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTextSearch][td][b]k_PublishedFileQueryType_RankedByTextSearch[/b][/td][td]12[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPlaytimeTrend][td][b]k_PublishedFileQueryType_RankedByPlaytimeTrend[/b][/td][td]13[/td][/tr] [tr=k_PublishedFileQueryType_RankedByTotalPlaytime][td][b]k_PublishedFileQueryType_RankedByTotalPlaytime[/b][/td][td]14[/td][/tr] [tr=k_PublishedFileQueryType_RankedByAveragePlaytimeTrend][td][b]k_PublishedFileQueryType_RankedByAveragePlaytimeTrend[/b][/td][td]15[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLifetimeAveragePlaytime][td][b]k_PublishedFileQueryType_RankedByLifetimeAveragePlaytime[/b][/td][td]16[/td][/tr] [tr=k_PublishedFileQueryType_RankedByPlaytimeSessionsTrend][td][b]k_PublishedFileQueryType_RankedByPlaytimeSessionsTrend[/b][/td][td]17[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLifetimePlaytimeSessions][td][b]k_PublishedFileQueryType_RankedByLifetimePlaytimeSessions[/b][/td][td]18[/td][/tr] [tr=k_PublishedFileQueryType_RankedByInappropriateContentRating][td][b]k_PublishedFileQueryType_RankedByInappropriateContentRating[/b][/td][td]19[/td][/tr] [tr=k_PublishedFileQueryType_RankedByBanContentCheck][td][b]k_PublishedFileQueryType_RankedByBanContentCheck[/b][/td][td]20[/td][/tr] [tr=k_PublishedFileQueryType_RankedByLastUpdatedDate][td][b]k_PublishedFileQueryType_RankedByLastUpdatedDate[/b][/td][td]21[/td][/tr] [/table] [subsection=EPublishedFileInfoMatchingFileType]EPublishedFileInfoMatchingFileType[/subsection] The way that a shared file can be queried by QueryFile. …

[/td][/tr] [tr=k_PFI_MatchingFileType_Games][td][b]k_PFI_MatchingFileType_Games[/b][/td][td]6[/td][td]Unused.[/td][/tr] [tr=k_PFI_MatchingFileType_Software][td][b]k_PFI_MatchingFileType_Software[/b][/td][td]7[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_Concepts][td][b]k_PFI_MatchingFileType_Concepts[/b][/td][td]8[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_GreenlightItems][td][b]k_PFI_MatchingFileType_GreenlightItems[/b][/td][td]9[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_AllGuides][td][b]k_PFI_MatchingFileType_AllGuides[/b][/td][td]10[/td][td]Guides.…

Upcoming Steam Events

[tr][td]Jan 26 Feb 2[/td][td]Board Game Fest[/td] [td]-[/td] [td]This Fest has ended. [/td][/tr] [tr][td]Feb 5 Feb 9[/td][td]Typing Fest[/td] [td]-[/td] [td]This Fest has ended. [/td][/tr] [/td][/tr] [tr][td]Feb 9 Feb 16[/td][td](Combat) PvP Fest[/td] [td]-[/td] [td]This Fest has ended. …

[doclink=marketing/upcoming_events/themed_sales/programming_2026]More info[/doclink]. [/td][/tr] [tr][td]Sep 14 Sep 21[/td][td]Party-Based RPG Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/sale_party_rpg_2026]Registration details[/url][/td] [td]Games that include multiple playable characters in one party in an RPG format.…

Steam Controller (2015)

[docimg=steam_controller_gyro.png]steam_controller_gyro.png[/docimg] [subsection=BLE]BLE FW Update[/subsection] The Windows FW update tool installing the BLE FW image or rolling back to production FW can be found here: [docfile=Steam_Controller_FW_Update_Tool_5b0f21bd.zip]Steam Controller FW Update Tool[/docfile]…

Steam Inventory Service

Please leave us feedback or ask questions in the [url=https://steamcommunity.com/groups/steamworks/discussions/21/]Steam Inventory Discussions[/url] in the Steamworks Developer group. [section=Description]Description[/section] The Inventory Service can be used in two ways - either server-less or with the addition of a trusted server that knows game state. …

steam_api.h

[/td][/tr] [tr=k_EAppType_Plugin][td][b]k_EAppType_Plugin[/b][/td][td]0x1000[/td][td]Plug-in types for other Apps.[/td][/tr] [tr=k_EAppType_Music][td][b]k_EAppType_Music[/b][/td][td]0x2000[/td][td]Music files.…

[/td][/tr] [tr=k_EChatEntryTypeTyping][td][b]k_EChatEntryTypeTyping[/b][/td][td]2[/td][td]The other user is typing, not used in multi-user chat.[/td][/tr] [tr=k_EChatEntryTypeInviteGame][td][b]k_EChatEntryTypeInviteGame[/b][/td][td]3[/td][td]Invite from other user into that users current game.…

Steam Next Fest: June 2026

[/introblock] [section]Table of Contents[/section] [list] [*][doclink=#dates]Important Dates[/doclink] [*][doclink=#changes]Changes from Previous Next Fest[/doclink] [*][doclink=#eligibility]Eligibility[/doclink] [*][doclink=#asset]Asset Kit[/doclink] [*][doclink=#faq]Frequently Asked Questions[/doclink] [*][doclink=#contact]Contact / Help[/doclink] [/list] [section=dates]Important Dates[/section] [b]April 2026:[/b] [list] [*][b]April 21, 10am – 11am PDT on Zoom:[/b] Live virtual Q&A session: [url=https://store.steampowered.com/news/group/4145017/view/501722749836722565]Learn more and set a reminder here[/url]. [*][b]April 27 - Registration Deadline (11:59pm PDT)[/b] [list] [*]This is also when we recommend you have your marketing materials up-to-date to ensure you can be considered for potential inclusion in official Steam Next Fest marketing materials (main event trailer, genre trailers, etc). [*]Shortly after, Steam will notify you if your demo is in consideration for inclusion in the official Next Fest trailer. …

Steam Next Fest: October 2026

[i](If you've been notified of official trailer inclusion consideration, please ensure the most up to date trailer is available on your base game store page.)[/i] [*][b]September 21[/b] - If you'd like your demo to be live at the start of the Press Preview, this is the date by which you should have submitted your demo build and store page for review. …

ISteamNetworking Interface

[b]Example:[/b] [code=cpp]P2PSessionState_t p2pSessionState; SteamNetworking()->GetP2PSessionState( steamIDremote, &p2pSessionState );[/code] [subsection=GetSocketConnectionType]GetSocketConnectionType[/subsection] [code=cpp]ESNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]hSocket[/b][/td][td][apitype]ISteamNetworking::SNetSocket_t[/apitype][/td][td][/td][/tr] [/table] Returns true to describe how the socket ended up connecting. …

[/td][/tr] [tr=k_EP2PSessionErrorMax][td][b]k_EP2PSessionErrorMax[/b][/td][td]5[/td][td]Unused.[/td][/tr] [/table] [subsection=ESNetSocketConnectionType]ESNetSocketConnectionType[/subsection] Describes how the socket is currently connected. Only used by the old networking API. [table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_ESNetSocketConnectionTypeNotConnected][td][b]k_ESNetSocketConnectionTypeNotConnected[/b][/td][td]0[/td][td][/td][/tr] [tr=k_ESNetSocketConnectionTypeUDP][td][b]k_ESNetSocketConnectionTypeUDP[/b][/td][td]1[/td][td][/td][/tr] [tr=k_ESNetSocketConnectionTypeUDPRelay][td][b]k_ESNetSocketConnectionTypeUDPRelay[/b][/td][td]2[/td][td][/td][/tr] [/table] [subsection=ESNetSocketState]ESNetSocketState[/subsection] Connection progress indicators, used by [api]ISteamNetworking::CreateP2PConnectionSocket[/api]. …

steamnetworkingtypes.h

[subsection=ESteamNetworkingIdentityType]enum ESteamNetworkingIdentityType[/subsection] Different types of identities that a remote host can have. Most of the time on Steam, this will be a CSteamID. …

[code] struct SteamNetworkingIdentity { /// Type of identity. ESteamNetworkingIdentityType m_eType; // // Get/Set in various formats. // void Clear(); bool IsInvalid() const; // Return true if we are the invalid type. …

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