Steamworks Documentation
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Steam Input Gamepad Emulation - Best Practices

Steam Input is a service allowing Steam users to play any controller-supported game with the device of their choice. Steam Input will translate the user's input into something the game understands through either Gamepad Emulation, Mouse and Keyboard Emulation, or Steam Input API. …

If you're interested in these features without those caveats please consider adding [doclink=features/steam_controller/getting_started_for_devs]Steam Input API[/doclink] [*] You can query the type of controller currently from Steam in order to show device specific glyphs but you are limited to the types supported by your current Steamworks SDK. If you're interested in future-proof glyph support please integrate [doclink=features/steam_controller/getting_started_for_devs]Steam Input API[/doclink] [*] You may have users playing via Steam Input even for controllers you already support because Steam Remote Play uses it to provide input while streaming and a sizable portion of users have also enabled Steam Input for reconfiguring their controllers across the Steam library. …

Season Passes

For example, "The Glitterlands Expansion". This doesn’t have to be a full product reveal for each piece of DLC – it’s fine if the full reveal comes later – but your Roadmap should give customers a good sense of the scope and timeline of all the content they’re purchasing via the Season Pass. …

[u]Please remember to localize your description into the languages you support.[/u] Next, you'll select the Intended Release Date for this content. This date is used to set reminders on your internal Steamworks dashboard. …

Getting Started for Developers

[section]Overview[/section] The Steam Input API is designed to allow you to easily enable [i]full support[/i] for Steam Input devices in your game. We define full support as the follows: [list] [*] Your game uses the proper controller-specific glyphs when showing in-game input prompts. [*] The Steam Input configurator screen uses in-game actions that the player performs in your game, instead of keys or buttons. [*] You've published an official configuration for the controllers you support. [*] Your game doesn't restrict the user's ability to customize their controls. …

[/list] [section]Common Use Cases[/section] [subsection]I'm Adding Steam Input API support [i]before[/i] shipping my game[/subsection] Great! Follow the technical directions in [doclink=features/steam_controller/getting_started_for_devs#implement_steam_input]Implementing Steam Input API support[/doclink]. …

Mode Shifting

That is because these inputs are used for [i]triggering[/i] mode shifts. A complete list: [list] [*] Left Trigger Full Pull [*] Right Trigger Full Pull [*] Left Trigger Soft Pull* [*] Right Trigger Soft Pull* [*] Left Bumper [*] Right Bumper [*] Left Grip [*] Right Grip [*] Left Pad Click [*] Right Pad Click [*] Left Pad Touch [*] Right Pad Touch [*] Left Joystick Click [*] Right Joystick Click [*] D Pad Up [*] D Pad Down [*] D Pad Left [*] D Pad Right [*] A Button** [*] B Button** [*] X Button** [*] Y Button** [*] Start Button** [*] Select Button** [/list] [i]*Where available - note that Nintendo Switch controllers do not have Analog Triggers[/i] [i]**Actual label will vary between controller models[/i]…

Steam Remote Play

[section]Remote Play on TV[/section] If you have checked this feature, that means you have full controller support for your game, and have verified that the UI elements and font sizes work well for viewing at a distance on a TV. …

Adjust the layout and size of each button as desired. For more information see the [url=https://support.steampowered.com/kb_article.php?ref=4022-PFJX-8276]introduction support article[/url] and the more detailed [url=https://steamcommunity.com/sharedfiles/filedetails/?…

Setup instructions for the PC Café model (incl. PC Café Server and Content Cache)

If you are also using the PC Café Server as a content server cache we recommend that it has enough storage to support 1TB of content data. [*][i]Do the client machines have to be on the same network as the Steam PC Café Server?[/i] Yes, the feature will only be properly functioning if server and stations are on the same subnet. …

The server machine must allow TCP connections on that port. For a full list of other required ports and protocols for Steam see [url=https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711]here[/url]. [*][i]Can I turn off the auto logout feature in my network?…

ISteamUser Interface

[/td][/tr] [/table] This method has previous versions which are no longer officially supported. They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Adds element [b]sitelicense [/b]to the response. [*] [b]Version 3[/b] - Adds element [b]usercanceled[/b] to the response. [*] [b]Version 4[/b] - Adds element [b]timeexpires[/b] to the response. …

They also had purchased appID 220, but self-canceled it via the Steam Support site. The response will only contain either owned or usercanceled apps. If no apps are owned, then the response will contain an empty apps field. …

Steam Inventory Service

. [*] [b]Grant User a Playtime Drop (optional)[/b] At appropriate times (typically the end of a match/phase) call [api]ISteamInventory::TriggerItemDrop[/api] to see if the user has earned a new drop. [*] [b]Sell Items (optional)[/b] To add microtransaction support, define prices in your itemdefs. You can then have people purchase them in a few different ways: [list] [*] Using the customizable, web-based [doclink=features/inventory/itemstore]Item Store[/doclink] [*] Implement your own in-game store: [list] [*] Retrieve the user's local currency and prices by calling [api]ISteamInventory::RequestPrices[/api] [*] Display prices returned by [api]ISteamInventory::GetItemPrice[/api] or [api]ISteamInventory::GetNumItemsWithPrices[/api] & [api]ISteamInventory::GetItemsWithPrices[/api] [*] Call [api]ISteamInventory::StartPurchase[/api] with the item definitions that the user wants to purchase [*] Handle the [apitype]ISteamInventory::SteamInventoryResultReady_t[/apitype] callback to give users any items they have purchased or acquired. …

[list] [*] [doclink=features/inventory/webfunctions#ItemCart]ItemCart[/doclink] - Can be used to send a cart full of items to be purchased through Steam. [*] [doclink=features/inventory/webfunctions#BuyItem]BuyItem[/doclink] - Can be used to purchase a single item through Steam. …

Setting up your Steam Frame for development

[section]Power[/section] The headset ships in a special mode that requires plugging into power first. Ensure your power adapter supports a minimum of 27W (45W recommended). After you have plugged it in, press the power button to turn it on, then follow the in headset instructions to get through the initial update. …

[section]Changing Your Device Name[/section] If you are in an office full of other Steam Frames you will want to rename your device so you don't cause network collisions. Once you are logged in you can go to [b]Steam Settings > System > Hostname[/b] and change it to whatever you like. …

Points Shop Items

The files should have a fade to black baked into the bottom of them for a smooth transition to black on the profile bottom. The sides of profiles can now be full-screen, so the right and left sides can be full-bleed. Refer to the template (downloadable above) for the area in the middle occluded by the profile.…

Regardless of what is included in-game, assets should not include adult content or realistic gore. Adult content includes: [list][*]Partial or full nudity [*]Sexually suggestive situations [*]Young-looking characters in risqué outfits or situations [*]Upskirt or upshirt imagery [*]Imagery where the central focus is sexually suggestive (ex: an image of a bra or panties).…

Steam Controller (2015)

[docimg=steam_controller_shoulder_buttons.png]steam_controller_shoulder_buttons.png[/docimg] [subsection=ShoulderTriggers]Shoulder triggers[/subsection] [b]Analog, 1 axis[/b] (+ digital "full pull") The analog triggers on the Steam Controller have a distinct digital "click" at the end of the normal analog range distinguishing a "full pull" from a "soft pull", similar to the triggers on the Nintendo GameCube controller. …

Onboarding - Identification Documents Best Practices

For this selfie to be valid, we need to be able to clearly see your whole face as well as the critical information that is visible in your document. Specifically: [list] [*]Show your full face, and you holding the same Identification document that you have previously provided [*]Please remove hats, glasses, and other facial obstructions if those items are not visible in your identification document [*]The ID itself must be clear and legible and all four corners and edges must be visible [*]Please send the images as a JPEG / Image file [/list] Examples: [docimg=Id_docs_example_composite2.png]Id_docs_example_composite2.png[/docimg]…

Steam Deck

Steam Deck is a next generation handheld gaming device - letting players take their Steam library with them to their couch or on the go. Steam Deck includes a high resolution display, full-size ergonomic controls, updated Steam UI, and enough horsepower to run current-gen games. You can learn about developing for Steam Deck, developer kits, and more by visiting the links below. …

Game Notifications

[/section] See [webapi]IGameNotificationsService[/webapi] for the full list. [list] [*] [webapi]IGameNotificationsService/RequestNotifications[/webapi] [*] [webapi]IGameNotificationsService/CreateSession[/webapi] [*] [webapi]IGameNotificationsService/DeleteSession[/webapi] [*] [webapi]IGameNotificationsService/UpdateSession[/webapi] [*] [webapi]IGameNotificationsService/EnumerateSessionsForApp[/webapi] [*] [webapi]IGameNotificationsService/GetSessionDetailsForApp[/webapi] [/list] [section=LaunchingGameSessions]Launching specific game sessions[/section] Users will be able to view all their active game sessions on their community profile page in Steam. …

Like so: [code]const char *pchSessionID = ISteamApps()->GetLaunchQueryParam("_sessionid");[/code] A game that supports launching directly into a game in this way should call this interface on game launch, determine if the session id string is present and valid for the signed in user, and load the game directly. …

Release Dates

[b]Q: Where can I learn more about release dates and coming soon mode on Steam?[/b] A: The full documentation can be found here. https://partner.steamgames.com/doc/store/coming_soon [b]Q: Can I set a release date for when my Early Access Game will transition to V1.0 Full Release?…

Steam Community Items

Half the card set is received during gameplay (based on playtime in the game), the other half is earned through collecting (trading with or buying from other users through Steam and the Steam Community Market). [*][b]Craft badges[/b] - A full set of cards can be crafted into a game badge that can be prominently displayed on the profile and the mini profile (seen when hovering on a user's avatar.) [*][b]Get rewards[/b] - During badge crafting users receive random rewards from a set of game related items including emoticons, profile backgrounds, and coupons.…

Regardless of what is included in-game, assets should not include adult content or realistic gore. Adult content includes: [list][*] Partial or full nudity [*]Sexually suggestive situations [*]Young looking characters in risqué outfits or situations [*]Upskirt or upshirt imagery [*]Imagery where the central focus is sexually suggestive (ex: an image of a bra or panties).…

Free To Play Games

You will pass that information using the InitTxn API. We recommend entering pricing in your database in every supported currency so that users will see a price displayed in a currency they are familiar with. Otherwise, customers may see a price displayed in a currency they aren’t familiar with and will cancel the purchase out of caution. …

Free to Play games are eligible for all other forms of curated marketing depending on the scale and success of the game, including IMs, featuring on the Free to Play hub, and even a full Steam takeover (for the biggest, most popular Free to Play releases). The Free to Play hub is among the most popular pages on all of Steam, and is by far the most popular content hub on Steam. …

Livestreaming a Game Demo to the Steam Store

This document will outline the steps to successfully stream the gameplay from a free demo to your full game's Steam store page. Streaming a demo to the Steam store is different in a few area than streaming the base game. This document will outline those differences. …

Demos can have their own separate store page or not, but either way they also appear as a button on the full game's store page. Learn more about setting up a Demo [url=https://partner.steamgames.com/doc/store/application/demos]here[/url]. …

Steamworks SDK

[section]The Latest Steamworks SDK[/section] You can download the latest version of the Steamworks SDK [url=https://partner.steamgames.com/downloads/list]here[/url]. [section]Getting started[/section] The full list of features provided through the SDK is as follows. [list] [*] [b]glmgr[/b] - The "ToGL" DirectX to OpenGL compatibility layer for macOS. …

Enhanced Rich Presence

For example, in Dota 2 there are parties of up to 5 people, so we will show the party that is being played with, not the full team of 5 that is match-made by the game. In Counter-Strike, though, 2 friends may be playing on a server together, but rather than showing the whole server as part of the party, only the mutual friends who are playing together are placed in the same Steam Player Group. …

[section]Steam API & Localization[/section] [list] [*]Information about the Steam API calls to set your new rich presence strings, documentation can be found here: https://partner.steamgames.com/doc/api/ISteamFriends#SetRichPresence [*]As enhanced rich presence can now show strings relating to each game, localization is necessary so that players running in all supported languages can view the information. More information on how that is setup can be found here: https://partner.steamgames.com/doc/api/ISteamFriends#richpresencelocalization [*][b]Once you have hooked up the data appropriately, run the game and make sure you are logged into the Steam on the web and then you can test to see if it's working and what will be displayed here: https://steamcommunity.com/dev/testrichpresence[/b] [/list] Below is a code sample to show how simple it is to set this up. …

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