If your own account is limited, you won't be able to create community groups or request to join an existing group. Click [url=https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663]here[/url] for details on limited accounts. [/olist] [section]Setting up[/section] You'll need to do a couple of things to first set up your page, after which it will mostly operate by itself. …
issueid=905]Contact Support[/url] We look at several different factors when reviewing these requests, including group activity, ownership, and misrepresentation. …
[/olist] [section=ready-to-use_workshop]Ready-To-Use Workshop[/section] [subsection]Why To Use[/subsection] [list] [*] [b]Want to support a larger number of items.[/b] A Ready-To-Use workshop makes it easier to support a large number of items, mods, or maps in your game, that are either simple or complex in nature. …
If you've got a game that customers are excited about, then they'll figure out ways of making the content for your game. But, as mentioned earlier, if you wish to support large scale modding of your game, you'll find it useful to release as much of your own development tools as possible to aid in the creation of content and modification of your game logic. …
See [doclink=marketing/event_tools/sales/tools]Sales Landing Page Editor[/doclink] documentation for more on setting up sale page. -- Any sale page can support livestreaming, either from the games included on the sale page, or from specific Steam accounts added to an approval list. Note that Steam generally uses the terms "Livestream" and "Broadcast" interchangeably. …
When a user has been banned by the RequestPlayerGameBan API in the ICheatReportingService, the following happens: [list] [*] The account cannot join secure servers for the AppIDs that are banned [*] The ban is publicly displayed on their Steam Community profile [*] If the user is accessing the game via [url=https://support.steampowered.com/kb_article.php?ref=3784-QLBM-5731]Family Library Sharing[/url], the ban is also applied to the actual owner of the game [/list] [section]Requirements[/section] [b]Multi-player[/b] Banning depends on the game server to exclude banned users from games. …
[/td][/tr] [/table] This method has previous versions which are no longer officially supported. They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Fixes returning the leaderboard name in XML. …
[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]appid of game[/td][/tr] [/table] This method has previous versions which are no longer officially supported. They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Fixes returning the leaderboard name in XML. …
Valid options are: "Day", "Week", "Month", "Year" [*] [b]frequency[0][/b] - Frequency (in number of days) for recurring billing. Supported values: 1 - 255 [*] [b]recurringamt[0][/b] - Amount to be billed for future recurring billing transactions. [/list] A user may only have one active billing agreement per game. …
Because Steam Cloud is cross platform the files need to have valid names on all supported OSes and file systems. See Microsoft's documentation on [url=https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx]Naming Files, Paths, and Namespaces[/url]. [*] The current user's Steam Cloud storage quota has been exceeded. …
Because Steam Cloud is cross platform the files need to have valid names on all supported OSes and file systems. See Microsoft's documentation on [url=https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx]Naming Files, Paths, and Namespaces[/url]. [*] The current user's Steam Cloud storage quota has been exceeded. …
The Steam Controller (2026) does not have API-facing LED support. The DS4 responds to full color information and uses the values to set the color & brightness of the lightbar. Steam will restore the user's default color when your game exits, so you don't need to restore it yourself as you are shutting down. …
Clamped the same way as [code-inline]nGainDB[/code-inline].[/td][/tr] [/table] Send a haptic pulse on supported controllers. [b]Notes:[/b] Currently only the Steam Controller (2015), Steam Controller (2026), and Steam Deck support haptic pulses. …
[u]If you are concerned about your playtest growing too fast for you to support, this feature may not be for you. [/u] If you want to limit Friend Invite growth, you have a few options: [list][*]Monitor users with access to your playtest via the playtest dashboard and pause new invites when you reach a number you're comfortable supporting [*]Limit friend invite capability to just players who joined by a certain date, capping the potential number of invites. …
Those are great problems to solve, so we want to provide an official, well-supported solution that is easier for developers and more consistent for players. [b][h4]Q: What if I want to run a playtest but control access via Steam keys?…
These images help customers understand what content is included in each edition and which purchase option is right for them. [u]Important[/u]: you can upload a localized image for all supported languages. Uploading localized assets is a critical step, as it helps customers around the world understand the purchase options you are presenting to them. …
[/h4] Yes, the PC Café Server and the clients need to be able to communicate with Steam for it to manage the licenses and allow users to play. We will not support “offline” mode within the program. [*][h4]Will the pool of commercial game licenses be usable across all the PCs in my location?…
You can check our [doclink=store/types][/doclink] documentation for more information on the types of releases we support. [docimg=ReleaseOptions_2.png]ReleaseOptions_2.png[/docimg] After you click "Release App", you'll see a summary of actions that the release process will do, including publishing the store package, setting a launch discount live if you chose to have one, setting the game to playable and released and applying the release timestamp of "NOW". …
. [*] If you need to specify another port then 80, it must be "ip:port" in quotes [*] Don't add "http://" in front, HTTPS is not supported [/list] Note: The default location of the Steam executable is: [list] [*] [b]For Windows[/b]: [code]C:\Program Files (x86)\Steam\[/code] [*] [b]For macOS[/b]: [code]Steam.app/contents/macOS/[/code] [*] [b]For Linux[/b]: [code]~/.local/share/Steam/[/code] [/list] [b]Note[/b] As of September 2026, Steam will begin requiring newly-created "local" app branches to be [b]password-protected[/b]. …
[/td][/tr] [/table] Add a header to any HTTP requests from this browser. A full list of standard request fields are available here on [url=https://en.wikipedia.org/wiki/List_of_HTTP_header_fields]wikipedia[/url]. …
If you send POST data with [code-inline]pchPostData[/code-inline] then the data should be formatted as: [code-inline]name1=value1&name2=value2[/code-inline]. You can load any URI scheme supported by Chromium Embedded Framework including but not limited to: [code-inline]http://[/code-inline], [code-inline]https://[/code-inline], [code-inline]ftp://[/code-inline], and [code-inline]file:///[/code-inline]. …
[doclink=marketing/branding/ssa]Click here to view the SSA in more languages[/doclink] [section]Territory Restrictions[/section] You must include this language on any product that uses Steam Keys that are territory restricted: [b][list]This product may only be activated and used in the following territories: [territory list][/list][/b] [section]Steam® Brand Guidelines and Logos[/section] Last Updated: December 2024 [docimg=steamLogo_300.jpg]steamLogo_300.jpg[/docimg] [docfile=steam_brandGuidelines.pdf]Click here[/docfile] to view the Brand Guidelines for Steam and its family of sub-brands to support software, hardware & games. [docfile=steam_brandAssets.eps]Click here[/docfile] to download logo files referenced in the Brand Guidelines. …
Learn more: [doclink=store/broadcast/moderation]Broadcast Moderation[/doclink]. [*] [b]Use a streaming tool that supports RTMP[/b] - This will give you more control over your stream and let you show your webcam so players know you are there. For common streaming issues see: [doclink=store/broadcast/faq]Broadcasting FAQs[/doclink] or [doclink=store/broadcast/demo]Broadcasting Game Demos[/doclink]. …
Alignment with Steam’s Promo Calendar & Operational Needs[/subsection] Our promotional calendar fills up 6–10 weeks in advance, so if you're aiming for curated support, try to finalize your participants at least 4–8 weeks before your intended launch. Additional prep is required for featured events, including:[list] [*]Asset Delivery: We’ll need layered PSDs for use on the Store. …
If using custom text, plan to localize into all of [doclink=store/localization/languages]Steam's supported languages[/doclink]—unless your event is region-specific (e.g. a "Games from Japan" event only featured in Japan would only need Japanese and English as a backup). …
[/list] To use this interface you must first opt in to anti-cheat support. When enabling anti-cheat support you may choose a 3rd party to grant access to the ICheatReportingService interface for your application. …
[/subsection] [list] [*]Reach out to us via email or through our [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=929]Partner Support[/url] channel. We can give you more information, along with adding extra moderators to help you flag abuse and keep an eye on your discussion hub. [*]Spend time figuring out where the review bomb came from. …
If your score is being affected by a review bombing (an anomalous change in volume and sentiment), you should reach out to Valve through email or through our [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=929]Partner Support[/url] channel so that the team can assess the reviews and give you more information. [b]Q. Can I use Steam User Reviews in my marketing material?…
[/olist] [b]For banning shared files or Workshop entries:[/b] [olist] [*] Once a user is a member of your partner account, you can promote them to have "Economy/Workshop Support" permissions for an app or group of apps, by editing their permissions in the [url=https://partner.steamgames.com/pub/groups/]group admin[/url]. [*] In addition to basic comment moderation, this level will allow the user to mark items such as screenshots, videos, artwork, or Workshop files as 'banned' or as 'incompatible'. …