Steamworks Documentation
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Features

[/td][/tr] [tr][td][doclink=features/leaderboards][/doclink][/td][td]Steam supports persistent leaderboards with automatically ordered entries. These leaderboards can be used to display global and friend leaderboards in your game and on your community webpage. …

[/td][/tr] [tr][td][doclink=features/screenshots][/doclink][/td][td]Screenshot support is provided automatically through the [doclink=features/overlay][/doclink] to every game through Steam and Steamworks provides a set of APIs designed to interact with this system. …

Developing for SteamOS and Linux

Simple DirectMedia Layer (SDL) version 2.0 provides low-level access to audio and windowing, amongst many other things. Support for 3D rendering is provided using OpenGL. Installation instructions can be found [url=https://wiki.libsdl.org/Installation]here[/url]. …

The new [code-inline]drmtoolp[/code-inline] DRM tool includes linux support. See [doclink=features/drm][/doclink] for more information. [b]Q: How does driver performance compare between Ubuntu and Windows?…

Contacting Valve / Steam

Many topics and issues are well documented here in [url=https://partner.steamgames.com/doc]Steamworks Documentation[/url] or can be found by searching the [url=https://steamcommunity.com/groups/steamworks/discussions]Steamworks Developer Discussion Boards[/url]. [section]Steamworks Support Tickets[/section] If you can't find what you are looking for in the documentation, please use this link below to contact Steamworks developer support for personal assistance from one of our representatives. [b]Open a Support Ticket: [/b]https://help.steampowered.com/en/wizard/HelpWithPublishing [section]Steamworks Developer Discussions[/section] If you are looking for advice or have a question about how things are typically handled for particular situations, the best place to start is with the [url=https://steamcommunity.com/groups/steamworks/discussions]Steamworks Developer Discussions[/url]. …

Importing HTML

The event editor supports importing a subset of HTML directly into BBCode. Use the import HTML icon on the editor's toolbar. [section]HTML Supported[/section] This is the list of support HTML that we convert to their equivalent bbcode [list] [*]<a href="[i]url[/i]">[i]text[/i]</a> turns into URLs [*]<img src="[i]url[/i]"> turns into an image [*]<b></b>, <strong></strong> turns into bold [*]<i></i>, <em></em> turns into italics [*]<u></u>, <span></span> turns into underline [*]<p>, <br> turns into new lines [*]<h1> ... …

Steam Inventory Item Accessories

Attached accessories will be visible in the Inventory view on the community, and will create "Unique" (non-commodity) item listings when they are offered on the Steam Community Market. It's up to you to decide what accessory types to support, and what cosmetic or gameplay effects different accessory types might have. You may also choose to support different types of accessories on different item types in your game. …

Adding two instances of the same accessory to an item is not currently supported. Attempting to do so will fail in the ExchangeItems call and will not consume the accessory item.…

ISteamUtils Interface

You probably want [api]ISteamApps::GetCurrentGameLanguage[/api] instead, this should only be used in very special cases. For a full list of languages see [doclink=store/localization/languages]Supported Languages[/doclink]. [b]Returns:[/b] const char * [b]See Also:[/b] [api]ISteamApps::GetCurrentGameLanguage[/api], [api]ISteamApps::GetAvailableGameLanguages[/api] [subsection=InitFilterText]InitFilterText[/subsection] [code=cpp]bool InitFilterText();[/code] Initializes text filtering, loading dictionaries for the language the game is running in. …

[b]See Also:[/b] [api]ISteamUtils::SetVRHeadsetStreamingEnabled[/api] [subsection=SetGameLauncherMode]SetGameLauncherMode[/subsection] [code=cpp]void SetGameLauncherMode( bool bLauncherMode);[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]bLauncherMode[/b][/td][td]bool[/td][td]Whether a launcher is active or not[/td][/tr] [/table] In game launchers that don't have controller support you can call this to have Steam Input translate the controller input into mouse/kb to navigate the launcher [subsection=SetOverlayNotificationInset]SetOverlayNotificationInset[/subsection] [code=cpp]void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nHorizontalInset[/b][/td][td]int[/td][td]The horizontal (left-right) distance in pixels from the corner.…

Creating a retail and "Gold Master" disk

The user will then be asked to select a language from a dropdown listing each supported language. These localized configuration files can override any value defined in [code-inline]setup.ini[/code-inline], and also define the strings shown to a user for each language. If you do not support a language for which the SDK supplies a localized ini file, simply delete the ini file. If you need to support a language that is currently not supported by Steam, please let us know in the [url=steamcommunity.com/groups/steamworks/discussions]Steamworks Development Discussions[/url] [subsection=setup_graphics]Graphics and Sound Effects[/subsection] The following files can be replaced to customize the setup application and Steam installation for your game: [olist] [*] [code-inline]splash.tga[/code-inline] - Image displayed by Steam while installing files from disk (392x165 pixels) [*] [code-inline]icon.ico[/code-inline] - Icon used in [code-inline]autorun.inf[/code-inline] as the icon for your installation disk [*] [code-inline]resources\setup.bmp[/code-inline] and [code-inline]resources\setup_<language>.bmp[/code-inline] - Image used for the background of setup.exe (640x480 pixels). …

UTM Analytics

Steam does not currently report conversions for playtest apps. [h4]Q. Does Steam support UTM reporting for other community and store pages such as developer homepages or bundles?[/h4] A. At this time only app and sale pages are supported. …

Customers who decide to stop at the age gate are still recorded as having clicked the UTM link. [h4]Q. What devices are supported?[/h4] A. Any device with a modern browser capable of showing the Steam store is supported. This includes mobile devices and tablets. …

Web API Overview

The URI format of each API request is: [code]https://api.steampowered.com/<interface>/<method>/v<version>/[/code] Most methods support a list of required and optional parameters. Depending on the method, these parameters must be passed in as GET or POST params in the request. …

The "key" and "format" fields should still be passed as separate parameters, as before. POST requests are supported as well. You can identify if a WebAPI is a "Service" by the name of the interface; if it ends in "Service" like [webapi]IPlayerService[/webapi], then it supports this additional method of passing parameter data. …

Godot

[section]Foveated Rendering[/section] Steam Frame supports the Foveated Rendering functionality in Godot via the [url=https://godotvr.github.io/godot_openxr_vendors/]OpenXR Vendors Plugin[/url] (or releases [url=https://github.com/GodotVR/godot_openxr_vendors/releases]here[/url]). [callout]Version 4.2.x is needed for vendor extension support including foveated rendering. 4.2.3 is the minimum version with Linux Arm64 support. 5.x or newer recommended.[/callout] [section]Steamworks[/section] [url=https://codeberg.org/godotsteam/godotsteam/releases]GodotSteam 4.17[/url] and later have the Android ARM64 and Linux ARM64 libraries and should work with Steam Frame. …

ICloudService Interface

Batches are used to communicate intent to the Steam Cloud for your set of modifications, and help reduce the likelihood of file conflicts. A full batch sequence will look like the following: [list] [*] [code-inline]BeginAppUploadBatch[/code-inline] call, listing the intended uploads and deletes [*] 0 or more [b]uploads[/b], using the sequence: [list] [*] [code-inline]BeginHTTPUpload[/code-inline] [*] HTTP [code-inline]PUT[/code-inline] operation to upload the file [*] [code-inline]CommitHTTPUpload[/code-inline] [/list] [*] 0 or more [b]deletes[/b], using [code-inline]Delete[/code-inline] [*] [code-inline]CompleteAppUploadBatch[/code-inline] [/list] Note that you must call [code-inline]CompleteAppUploadBatch[/code-inline] whether or not all uploads and/or deletes complete successfully. …

Unity

[i]Requirements: OpenXR[/i] [*][b]Valve Utils: Settings for Unity's Foveated Rendering[/b] - This provides access to the Unity feature for Foveated Rendering. It supports eye-tracking and allows a greater range of Unity and OpenXR versions than are supported by the official plugin. [url=https://docs.unity3d.com/6000.2/Documentation/Manual/xr-foveated-rendering.html]Unity documentation[/url] [i]Requirements: Unity 2022.3+, Unity OpenXR Plugin v1.9.1+, URP, Vulkan[/i] [*][b]Valve Utils: Settings for Unity's Multiview Render Regions[/b] - This provides access to the Unity feature for Multiview Render Regions. …

Example file path: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\adb.exe[/callout] [section=Steamworks]Steamworks .NET[/section] The main branch of https://github.com/rlabrecque/Steamworks.NET includes Android support, but is not in a release yet. For now you can you can add the package to Unity via the git url: https://github.com/rlabrecque/Steamworks.NET.git?…

Virtual Reality

[section]Overview[/section] Steam and Steamworks provide robust support for Virtual Reality experiences via SteamVR. This section provides information about how to develop SteamVR applications and additional requirements for distributing them on Steam. …

[/td] [/tr] [tr][td][doclink=features/steamvr/openvr][/doclink][/td] [td]Overview of OpenVR, engine support and driver creation.[/td] [/tr] [/table] [section]Additional Help[/section] Need development help? Want to learn more about how to get a VR devkit? …

Google Analytics

Steam no longer supports Google Analytics. On July 1 2023, Google replaced their third-party traffic reporting system (Universal Analytics) with their own, called Google Analytics 4 (GA4). Over time, we've come to realize that Google's tracking solutions don't align well with our approach to customer privacy, and the migration to GA4 felt like the right time to end our support and focus instead on building the most useful parts of aggregated reporting into Steam itself. We've introduced new Steamworks tools to help you understand your store traffic while continuing to protect player privacy. …

Distributing Source Engine Games / Mods

We may do this again in the future under exceptional circumstances, but because of the associated support burden and risk of leaks, our default answer is to develop based on the SDK. [*] [h4]Q: Can I sell my mod on Steam / outside of Steam? …

[/b] The best way to contact us with questions about shipping your mod is by filing a support ticket on https://help.steampowered.com. [/list] [section=TF2FAQ]Team Fortress 2 Mods FAQ[/section] [list] [*] [h4]Q. Where do I get the TF2 SDK?…

Store Presence

Supporting as many languages, currencies and payment methods as possible enables Steam to provide the best experience possible to customers around the world. This guide explains how languages are supported across Steam.[/td][/tr] [tr][td][doclink=store/page/accolades][/doclink][/td][td]Accolades include reviews and awards that your game has received. …

OAuth

The required permissions are listed below with each API call. Note that if you are not planning on supporting cross-platform Cloud sync or Workshop support, we will not provide you with a Client ID. [*]The token lifetime. [*]The redirect URI to send the user back to after completing authentication/authorization. …

If you include the state parameter, it will be passed back to the redirect URI after the user has confirmed or denied access. Note that the authorization code grant type is also supported, by using the response_type=code during login. If the user grants access, they will be redirected back to you at [code]http://redirect/uri/here#access_token=token_here&token_type=steam&state=whatever_you_want[/code] The token should be treated as an opaque string. …

Store Page, Building and Editing

[/callout] [subsection]Under "Basic Info" Tab[/subsection] [list][*]Accessibility support on Steam - Helping players find games that feature accessibility support - [url=https://store.steampowered.com/news/group/4145017/view/536595840131663918]More Info[/url] [*] Controller Support for your game - Describe the devices supported by your game - [url=https://store.steampowered.com/news/group/4145017/view/3684558162504860650]More Info[/url] [*] Expanded Social Media Links - More ways for players to find their way to your social media platforms - [url=https://steamcommunity.com/groups/steamworks/announcements/detail/4592070813172257798 ]More Info[/url] [*] Anti-Cheat Declaration - Share anti-cheat information about your game - [url=https://store.steampowered.com/news/group/4145017/view/4547038620960934856]More Info[/url] [/list] [subsection]Under "Description" Tab[/subsection] [list][*]New Visual Editor - See exactly how your game description will look as you work, with a real-time preview of your text, images, and other formatting. - [url=https://steamcommunity.com/groups/steamworks/announcements/detail/7126472323852954169?…

Community Moderation

You also have the ability to write a custom warning reason, but these of course will not support translations. We feel that in most cases, giving players the benefit of the doubt and issuing a warning is the correct first response to players breaking the [url=https://support.steampowered.com/kb_article.php?…

[/section] If you couldn't find specific information in this article, or just have general questions about moderation, please submit a ticket to our Steamworks Support team: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=929]Contact Steamworks Support[/url] [subsection]Requesting Additional Support[/subsection] There may also be times when a large number of players use your community hub to voice concerns and negative feedback. …

Uploading Steam Input Configs to Steam Workshop

Select the "Custom Configuration" option in the dropdown. (If you were not planning on adding native support and just want to select from common legacy mode presets, here is where you would do so). [docimg=steamworks_steam_input_custom_config.png]steamworks_steam_input_custom_config.png[/docimg] And from the selection below, select "Add Custom Configuration.…

[subsection]Opting Controllers into Steam Input[/subsection] Next, you should set up what kind of controllers use Steam Input - if you are using Steam Input API you'll want to make sure to check the "Any Future Devices" option to make sure new controllers work by default without you having to adjust settings after support ships in Steam. [docimg=steamworks_steam_input_optin_settings.png]steamworks_steam_input_optin_settings.png[/docimg] Checking these boxes will cause those controller types to make use of Steam Input rather than their standard gamepad input protocols. …

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