Follow these steps so that your initial login token is properly saved: [olist] [*] Run "steamcmd.exe +login <username> on the machine that will be preforming the build" [*] Enter your password, and the SteamGuard token [*] Type "info", and you should see your account listed as connected [*] Type "quit" [*] For each future run, do not enter a password. …
[/list] [/list] [h4]Running the app build results in the following error: "ERROR! Failed to get application info for app NNNNN (check login and subscription)"[/h4] This means that Steam can't retrieve information about the app, either because it doesn't exist or the user doesn't have access to the app. …
[/list] There is a tool to convert an existing DLC app to a soundtrack app that can be accessed through the "Basic Info" tab in the Store Page Admin for your app. Once you click the button to start the conversion process, you'll see a specific list of steps to follow to complete it. …
See the [doclink=features/steam_controller/action_set_layers][/doclink] article for more info on creating action set layers. Once we've got our base radial menu set up, we need to configure the radial menu in the overlaid action set layer, too. …
In addition, we do not do business with or otherwise engage in or facilitate transactions with individuals or entities in Sanctioned Countries including Crimea, Cuba, Iran, and North Korea. [*][h4]Q. Where can I find more information on banking info, tax withholding, or payment?[/h4] A. Please see the [url=https://partner.steamgames.com/doc/finance/payments_salesreporting/faq#payments] Payments FAQ [/url] & [url=https://partner.steamgames.com/doc/finance/taxfaq] Tax FAQ[/url] [*][h4]Q. …
If this call succeeded then you can use the other SteamEncryptedAppTicket functions to get more info about the decrypted ticket. [b]Returns:[/b] bool [b]true[/b] if the ticket has been decrypted successfully. [b]false[/b] under the following conditions: [list] [*] [code-inline]cubKey[/code-inline] was 0. [*] The size of the output buffer [code-inline]rgubTicketDecrypted[/code-inline] is too small. …
[b]NOTE:[/b] This is a Service interface, methods in this interface should be called with the [code-inline]input_json[/code-inline] parameter. For more info on how to use the Steamworks Web API please see the [doclink=webapi_overview][/doclink]. [section=ReportPlayerCheating]ReportPlayerCheating[/section] [code=http]POST https://partner.steam-api.com/ICheatReportingService/ReportPlayerCheating/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
. [*] Click the banner at the top of the page to open the new achievements editor. [/olist] You need permission to edit the app's info in order to use the achievements editor. The editor has two tabs: [list] [*] [b]Manage Achievements[/b] - Create, edit, and organize your sets and achievements. [*] [b]Bulk Import/Export[/b] - Export and import your achievements as CSV files, and upload icons in bulk. …
To fully enable achievements and complete your release checklist, you also need to check the [b]Steam Achievements[/b] option under [b]Supported Features[/b] in your store page's basic info. To pass the release checklist, every achievement must have a name in each of the languages you've configured, and must have an icon. …
[b]Note[/b]: there may be a delay of an hour before your event appears within the Steam Library, as our moderation team reviews posts for proper categorization and mature content. For more info, please see [doclink=marketing/event_tools/moderation]Events and Announcements Review Step[/doclink] documentation. [section=editing]Editing an Event[/section] You can make edits to your event at any time if you need to adjust the contents. …
By default, it's collapsed: [docimg=accessibility_features_widget_collapsed.png]accessibility_features_widget_collapsed.png[/docimg] But it can be expanded to view the features broken out into categories: [docimg=accessibility_features_widget_expanded.png]accessibility_features_widget_expanded.png[/docimg] [section]Store Search[/section] Players can search for games that have accessibility features enabled: [docimg=accessibility_features_search_filters.png]accessibility_features_search_filters.png[/docimg] [section]The Accessibility Feature Wizard[/section] Accessibility features can be indicated by using the Accessibility Feature Wizard under the store page Basic Info tab. [docimg=accessibility_wizard_prompt.png]accessibility_wizard_prompt.png[/docimg] The wizard will walk through a series of questions to identify which accessibility features your game supports. …
[b]NOTE:[/b] This is a Service interface, methods in this interface should be called with the [code-inline]input_json[/code-inline] parameter. For more info on how to use the Steamworks Web API please see the [doclink=webapi_overview][/doclink]. [section=CreateSession]CreateSession[/section] [code=http]POST https://partner.steam-api.com/IGameNotificationsService/CreateSession/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…
[b]NOTE:[/b] This is a Service interface, methods in this interface should be called with the [code-inline]input_json[/code-inline] parameter. For more info on how to use the Steamworks Web API please see the [doclink=webapi_overview][/doclink]. [section=GetAppReviews]GetAppReviews[/section] [code=http]GET https://api.steampowered.com/IUserReviewsService/GetAppReviews/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td][/td][td](Optional) Steamworks Web API publisher authentication key. …
[/td][/tr] [/table] Set the rich presence data for an unsecured game server that the user is playing on. This allows friends to be able to view the game info and join your game. When you are using Steam authentication system this call is never required, the auth system automatically sets the appropriate rich presence. …
[subsection=TrackAppUsageEvent]TrackAppUsageEvent[/subsection] [code=cpp]void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]gameID[/b][/td][td][apitype]steam_api::CGameID[/apitype][/td][td][/td][/tr] [tr][td][b]eAppUsageEvent[/b][/td][td]int[/td][td][/td][/tr] [tr][td][b]pchExtraInfo[/b][/td][td]const char *[/td][td][/td][/tr] [/table] Deprecated - Only used by only a few games to track usage events before [doclink=features/achievements][/doclink] was introduced. …
For everyone (including Deck customers), you'll see the category results surfaced and usable as tags in Store Search. Otherwise, you won't see this info if you're not on a Steam Deck. [b]You mentioned that you're talking with Unity and Epic, are you also talking to Godot?[/b] Yes, we're talking to Godot as well and are actively supporting them and want their engine to work well with Steam Deck. …
From there, enabling the option to sell items in this environment is trivial. The Steam Workshop takes care of collecting bank and tax info from authors, provides the tools for specifying pricing, provides the necessary user agreements, and handles all the backend payment processing and tax witholding. …
See [api]ISteamNetworkingSockets::BeginAsyncRequestFakeIP[/api] for more info. [/list] Second, you'll need to modify any low-level socket code to use one of the Steamworks APIs for connectivity. [list] [*] Ideally, you can use one of the connection-oriented API [api]ISteamNetworkingSockets[/api] interfaces that returns an HSteamNetConnection. …
[/list] [callout=red][b]Note[/b] - Even if your Event's Sale Page is unpublished or hidden, adding games to it will automatically enable the developers of those games to see your contact info, event name, and event date in their Steamworks dashboards. [/callout] [section]Event Visibility Off Steam[/section] We encourage you and your participating developers to promote your Sales Event through any of your own marketing, social media, and websites. …
[/td][/tr] [tr][td][b]usQueryPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port that will manage server browser related duties and info pings from clients.[/td][/tr] [tr][td][b]unFlags[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]A union of one or more ServerFlags.…
[/td][/tr] [/table] [subsection=GSGameplayStats_t]GSGameplayStats_t[/subsection] Deprecated - Called when gameplay stats info has been queried using [api]ISteamGameServer::GetGameplayStats[/api]. [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]m_eResult[/b][/td][td][apitype]steam_api::EResult[/apitype][/td][td]The result of the operation.…
Many of these properties are the same as those returned by the [webapi]ISteamEconomy/GetAssetClassInfo[/webapi] Web API. [h4]An ItemDef must be one of the following types:[/h4] [table] [tr][th]Name[/th][th]Description[/th][/tr] [tr][td]item[/td][td]an item type that can be found in a player inventory.…
[/td][/tr] [/table] Sets a warning message hook to receive SteamAPI warnings and info messages in a callback function. The function prototype must match the definition in SteamAPIWarningMessageHook_t. This includes the extern "C" linkage and __cdecl calling convention. …
[b]NOTE:[/b] This is a Service interface, methods in this interface should be called with the [code-inline]input_json[/code-inline] parameter. For more info on how to use the Steamworks Web API please see the [doclink=webapi_overview][/doclink]. [section=AddItem]AddItem[/section] [code=http]POST https://partner.steam-api.com/IInventoryService/AddItem/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Economy[/b] permissions.…