Steamworks Documentation
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Daily Deals

Upon receiving the invite, partners can then go to the Daily Deal calendar and choose a day (within the next 6 months) to schedule their Daily Deal. After the day is chosen, a discount event will automatically be created if a discount is not already scheduled for the selected day. …

[subsection]How Does This Work?[/subsection][list] [*]Select an available date within the next 6 months that works for you. [*]The visibility on the Steam homepage and applicable tag pages runs for 24 hours, while the discount will be active for between 7 and 14 days depending on the discount length you selected. …

Performance Assessment Overlay (VR titles)

[table] [tr] [td]OpenVR (Depth-assisted reprojection)[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRCompositor::Submit]IVRCompositor::Submit[/url] with [url=https://github.com/ValveSoftware/openvr/blob/v2.15.6/headers/openvr.h#L191]VRTextureWithPoseAndDepth_t[/url][/td] [/tr] [tr] [td]OpenVR (Depth+Motion-assisted reprojection)[/td] [td][url=https://github.com/ValveSoftware/openvr/wiki/IVRCompositor::Submit]IVRCompositor::Submit[/url] with [url=https://github.com/ValveSoftware/openvr/blob/v2.15.6/headers/openvr.h#L202]VRTextureWithMotion_t[/url][/td] [/tr] [tr] [td]OpenXR (Depth-assisted reprojection)[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XR_KHR_composition_layer_depth.html]XR_KHR_composition_layer_depth[/url][/td] [/tr] [tr] [td]OpenXR (Depth+Motion-assisted reprojection) Vendor-agnostic[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.1/man/html/XR_EXT_frame_synthesis.html]XR_EXT_frame_synthesis[/url][/td] [/tr] [tr] [td]OpenXR (Depth+Motion-assisted reprojection) Oculus[/td] [td][url=https://registry.khronos.org/OpenXR/specs/1.0/man/html/XR_FB_space_warp.html]XR_FB_space_warp[/url][/td] [/tr] [/table] You can visualize the depth or motion vectors submitted by using the [doclink=steamframe/debugging#GameTextures]Draw Performance Assessment Game Textures in Headset[/doclink] option. …

Steam Input Devices

[list] [*] [doclink=features/steam_controller/device/steam_controller]Steam Controller[/doclink] [*] [doclink=features/steam_controller/device/ps4_controller]Playstation 4 Controller[/doclink] [*] [doclink=features/steam_controller/device/x360_controller]Xbox 360 Controller[/doclink] [*] [doclink=features/steam_controller/device/xb1_controller]Xbox One Controller[/doclink] [*] [doclink=features/steam_controller/device/nsp_controller]Nintendo Switch Pro Controller[/doclink] [*] Steam Link App Mobile Touch Controller [*] Playstation 3 Controller [*] Any DirectInput gamepad [/list] [docimg=controllers.jpg]controllers.jpg[/docimg] Note that the terms "Playstation 4 controller", "Xbox 360 controller", and "Xbox One controller" also refer to any variant devices (such as fighting game joysticks) that use the same input protocol as the base model.…

Steam Inventory Item Tags

[code] itemdefid: 10 type: item name: Sword itemdefid: 11 type: item name: Shield itemdefid: 100 type: generator name: Generator A bundle: 101x1;102x9 tags: color:red itemdef: 101 type: generator name: Generator Legendary bundle: 10;11 tags: quality:legendary itemdef: 102 type: generator name: Generator Common bundle: 10;11 tags: quality:common [/code] Another way to assign tags would be to use the [code-inline]tag_generator[/code-inline] item definition type. …

Event Type: Major Update

[/td] [/tr] [tr] [td][b]Event Cover Image[/b][/td] [td][color=#ca5029]Required[/color][/td] [td]800px x 450px - Artwork and marketing copy for your event or announcement [doclink=store/assets/eventassets#cover]See details[/doclink][/td] [/tr] [tr] [td][b]Event Header Image[/b][/td] [td]Optional[/td] [td]1920px wide x 622px - Event artwork and logo. …

ISteamMatchmaking Interface

[/td][/tr] [tr][td][b]nIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address of the server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]nConnPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port used to connect to the server, in host order.…

[/td][/tr] [tr][td][b]nIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address of the server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]nConnPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port used to connect to the server, in host order.…

Steamworks SDK

[section]Getting started[/section] The full list of features provided through the SDK is as follows. [list] [*] [b]glmgr[/b] - The "ToGL" DirectX to OpenGL compatibility layer for macOS. See the [url=https://github.com/ValveSoftware/ToGL]ToGL github[/url] page for more information. [*] [b]public/steam[/b] - [doclink=sdk/api][/doclink] [*] [b]redistributable_bin[/b] - Steamworks API redistributable binaries (see the Steamworks API Overview above.) [*] [b]steamworksexample[/b] - [doclink=sdk/api/example][/doclink] [*] [b]tools[/b] [list] [*] [b]ContentBuilder[/b] - [doclink=sdk/uploading][/doclink] [*] [b]ContentServer[/b] - [doclink=sdk/uploading/local_content_server][/doclink] [*] [b]drm[/b] - [doclink=features/drm][/doclink] [*] [b]goldmaster[/b] - [doclink=sdk/goldmaster][/doclink] [*] [b]linux[/b] - Build instructions. …

Steam Remote Play

[section]Remote Play on Tablet[/section] If you have checked this feature, it means you have [doclink=features/remoteplay#7]created a recommended Steam Input touch controller config[/doclink] for your game, and you adapt to the various 4x3 and 16x9 aspect ratios used by tablet devices. You can use the [api]ISteamRemotePlay::BGetSessionClientResolution[/api]() function to get information about the remote device aspect ratio and resolution. …

Multiplayer

[section]Overview[/section] Steam started as a multiplayer gaming platform with the release of Counter-Strike 1.6 and multiplayer has always been a huge focus. Steam provides many different features and APIs to improve the multiplayer experience for developers and customers alike. …

Uploading to Steam

One instance of this to note is that currently applications that are launched through an app bundle on Apple Silicon devices will launch the best architecture available in the application whereas direct binary launches will use the same architecture as the Steam process (currently x86_64).[/callout] [section]Setting up the SDK for SteamPipe uploads[/section] Download and unzip the latest version of the Steamworks SDK on the machine you will be uploading builds on. …

[h4]Running the app build results in the following error: "ERROR! Failed 'DepotBuild for scriptname.vdf' - status = 6."[/h4] Possible Causes: [list] [*] Account does not have permissions for the app. [list] [*] Check that the app ID is correct in the app_build.vdf. [*] Check that the build account has [doclink=#Build_Account]proper permissions[/doclink] to the app ID. …

Age Ratings in Indonesia

https://partner.steamgames.com/healthcheck/missingrequiredratings [section]The Indonesian Age-Rating System[/section] Age ratings in Indonesia are made up of 6 tiers of rating [list] [*]3+ [*]7+ [*]13+ [*]15+ [*]18+ [*]Refused Classification [/list] You can learn more by visiting the official IGRS website: https://igrs.id/rating-info [section]Frequently Asked Questions[/section] [b]Q. …

Microsoft Xbox 360 Controller

[docimg=xbox360_controller.png]xbox360_controller.png[/docimg] [subsection=FaceButtons]Face buttons[/subsection] [b]Digital[/b] The Xbox 360 controller features four standard face buttons labeled A, B, X, and Y. [docimg=xbox360_controller_face.png]xbox360_controller_face.png[/docimg] [subsection=Joysticks]Joysticks[/subsection] [b]Analog, 2 axes[/b] (+ digital "click") Like most other gamepads, the Xbox 360 controller features two analog joysticks, on the left and right side, vertically offset. …

ISteamNetworkingSockets Interface

Furthermore, if possible the socket will be bound in "dual stack" mode, which means that it can accept both IPv4 and IPv6 client connections. If you really do wish to bind a particular interface, then set the local address to the appropriate IPv4 or IPv6 IP. …

[/list] Return value: [list] [*] k_EResultNoConnection - bad hConn [*] k_EResultInvalidParam - Invalid number of lanes, bad weights, or you tried to reduce the number of lanes [*] k_EResultInvalidState - Connection is already dead, etc [/list] See also: [list] [*] SteamNetworkingMessage_t::m_idxLane [/list] [section=functions_misc]Misc[/section] [subsection=GetListenSocketAddress]GetListenSocketAddress[/subsection] [code=cpp]bool GetListenSocketAddress( HSteamListenSocket hSocket, SteamNetworkingIPAddr *address );[/code] Returns local IP and port that a listen socket created using CreateListenSocketIP is bound to. Specific IPv6/IPv4 addresses may be returned if you bound the socket to a particular interface. An IPv6 address of ::0 means "any IPv4 or IPv6" An IPv6 address of ::ffff:0000:0000 means "any IPv4" NOTE: This is not how you find out your public IP that clients can connect to. …

Hosting Third-Party Sales Events

Daily, Midweek or Weekend Deal), most of the participating titles will need to be on discount during the featuring window, and the the discounted offers should be presented at the top of the sale page, above any non-discounted items, such as demos or coming soon games. [subsection]6. Minimal Overlap with Other Featured Events[/subsection] We’re more likely to feature your event if it doesn’t overlap with another featured event. …

Alignment with Steam’s Promo Calendar & Operational Needs[/subsection] Our promotional calendar fills up 6–10 weeks in advance, so if you're aiming for curated support, try to finalize your participants at least 4–8 weeks before your intended launch. …

Mode Shifting

A complete list: [list] [*] Left Trigger Full Pull [*] Right Trigger Full Pull [*] Left Trigger Soft Pull* [*] Right Trigger Soft Pull* [*] Left Bumper [*] Right Bumper [*] Left Grip [*] Right Grip [*] Left Pad Click [*] Right Pad Click [*] Left Pad Touch [*] Right Pad Touch [*] Left Joystick Click [*] Right Joystick Click [*] D Pad Up [*] D Pad Down [*] D Pad Left [*] D Pad Right [*] A Button** [*] B Button** [*] X Button** [*] Y Button** [*] Start Button** [*] Select Button** [/list] [i]*Where available - note that Nintendo Switch controllers do not have Analog Triggers[/i] [i]**Actual label will vary between controller models[/i]…

Events and Announcements Examples

Instead, it is recommended that the image concisely represents your announcement, including any announcement specific graphics or branding. Example: to take a specific event like TI6, Valve would create a cover image focusing on "The International" rather than a generic use of "Dota 2". Example cover images: [docimg=capsule_examples.jpg]capsule_examples.jpg[/docimg] When viewed inside the Steam Library: [docimg=event_example_home_862.jpg]event_example_home_862.jpg[/docimg] [section]Event/Announcement Detail Page[/section] [b]The guts of your event/announcement.…

ISteamUtils Interface

[b]Example:[/b] [code=cpp]extern "C" void __cdecl SteamAPIDebugTextHook( int nSeverity, const char *pchDebugText ) { ::OutputDebugString( pchDebugText ); if ( nSeverity >= 1 ) { // place to set a breakpoint for catching API errors int x = 3; x = x; } } void EnableWarningMessageHook() { SteamUtils()->SetWarningMessageHook( &SteamAPIDebugTextHook ); }[/code] [subsection=ShowGamepadTextInput]ShowGamepadTextInput[/subsection] [code=cpp]bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax, const char *pchExistingText );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]eInputMode[/b][/td][td][apitype]ISteamUtils::EGamepadTextInputMode[/apitype][/td][td]Selects the input mode to use, either Normal or Password (hidden text)[/td][/tr] [tr][td][b]eLineInputMode[/b][/td][td][apitype]ISteamUtils::EGamepadTextInputLineMode[/apitype][/td][td]Controls whether to use single or multi line input.…

[/td][/tr] [tr=k_ESteamHardwareDefaultConfigSteamMachine][td][b]k_ESteamHardwareDefaultConfigSteamMachine[/b][/td][td]6[/td][td]Steam Machine default configuration.[/td][/tr] [tr=k_ESteamHardwareDefaultConfigSteamFrame][td][b]k_ESteamHardwareDefaultConfigSteamFrame[/b][/td][td]7[/td][td]Steam Frame default configuration.…

Authentication using Web API Keys

In cases where an API key is required, it can be provided either as a standard parameter or by setting the 'x-webapi-key' request header value. [section=user-keys]User Keys[/section] The standard user keys are available to everyone, all that is required is a Steam account and the domain name that will be associated with this key. …

Developer, Publisher, and Franchise Sale Pages

Instead, we ask that you use the new Developer & Publisher homepage for these activities. For clarity, this includes pages such as "Developer X's July Sale", "Publisher X's Autumn Sale", and other adhoc pages. Developer, Publisher, and Franchise sale pages are still available once a calendar year regardless of curation status. …

Managing Applications

[/b] You can sign up as a limited Steamworks account by following [url=https://partner.steamgames.com/newpartner/?signup_type=6&force_new=1]this link[/url]. This sign-up process includes just the NDA and a collection of company or individual contact information. …

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