Steamworks Documentation
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ISteamHTMLSurface Interface

[/td][/tr] [tr][td][b]flZoom[/b][/td][td]float[/td][td]The amount to zoom, this can range from [b]1[/b] (100% and the default) to [b]2[/b] (200%).[/td][/tr] [tr][td][b]nPointX[/b][/td][td]int[/td][td]The X point in pixels to zoom around. …

ISteamInventory Interface

[b]See Also:[/b] [api]ISteamInventory::ConsumeItem[/api], [api]ISteamInventory::TransferItemQuantity[/api] [b]Example:[/b] [code=cpp]// Find an item in the user's inventory with the given itemdef SteamItemInstanceID_t CInventory::GetItemIdFromInventory( SteamItemDef_t itemDefId ); void CInventory::Exchange() { SteamItemInstanceID_t inputItems[2]; uint32 inputQuantities[2]; inputItems[0] = GetItemIdFromInventory( 103 ); inputQuantities[0] = 3; inputItems[1] = GetItemIdFromInventory( 104 ); inputQuantities[1] = 3; SteamItemDef_t outputItems[1]; outputItems[0] = 100; uint32 outputQuantity[1]; outputQuantity[0] = 1; SteamInventory()->ExchangeItems( &s_ExchangeRequestResult, outputItems, outputQuantity, 1, inputItems, inputQuantities, 2 ); }[/code] [subsection=GenerateItems]GenerateItems[/subsection] [code=cpp]bool GenerateItems( SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayItemDefs, const uint32 *punArrayQuantity, uint32 unArrayLength );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pResultHandle[/b][/td][td][apitype]ISteamInventory::SteamInventoryResult_t[/apitype] *[/td][td]Returns a new inventory result handle.…

ISteamInput Interface

[b]Example:[/b] [code=cpp]// On a dedicated input thread while ( bRunning ) { if ( SteamInput()->BWaitForData( false, 100 ) ) { SteamInput()->RunFrame(); processInput(); } }[/code] [subsection=DeactivateActionSetLayer]DeactivateActionSetLayer[/subsection] [code=cpp]void DeactivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]inputHandle[/b][/td][td][apitype]ISteamInput::InputHandle_t[/apitype][/td][td]The handle of the controller you want to deactivate an action set layer for.…

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