Steamworks Documentation
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IPlayerService Interface

[/td][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td]✔[/td][td]The player we're asking about[/td][/tr] [tr][td][b]include_appinfo[/b][/td][td]bool[/td][td]✔[/td][td]true if we want additional details (name, icon) about each game[/td][/tr] [tr][td][b]include_played_free_games[/b][/td][td]bool[/td][td]✔[/td][td]Free games are excluded by default. If this is set, free games the user has played will be returned.[/td][/tr] [tr][td][b]appids_filter[/b][/td][td]uint32[/td][td]✔[/td][td]if set, restricts result set to the passed in apps[/td][/tr] [/table] Returns a list of games owned by the player if their owned games/game details are visible to you. …

IEconService Interface

[/td][/tr] [tr][td][b]get_descriptions[/b][/td][td]bool[/td][td]✔[/td][td]If set, the item display data for the items included in the returned trade offers will also be returned.[/td][/tr] [tr][td][b]language[/b][/td][td]string[/td][td]✔[/td][td]The language to use when loading item display data.…

[/td][/tr] [tr][td][b]time_historical_cutoff[/b][/td][td]uint32[/td][td]✔[/td][td]When active_only is set, offers updated since this time will also be returned[/td][/tr] [/table] Get a list of sent or received trade offers [section=GetTradeOffer]GetTradeOffer[/section] [code=http]GET https://api.steampowered.com/IEconService/GetTradeOffer/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…

Languages Supported on Steam

This is the only set of languages supported by Steamworks APIs. [*][b]Game Support Only[/b] - This set of languages is available for developers to indicate the languages their game supports. …

It is available for game depots and game language selection in the per-game settings panel. But the Steam UI itself is not currently translated into Arabic and players cannot select Arabic as one of the languages to run Steam in. …

Free To Play Games

[section]Configuring as Free[/section] When you initially create your game in Steamworks, you can do so with the setting to make it free to play. [docimg=Setup1.png]Setup1.png[/docimg] Once you have done this, you'll find your game listed with a price of 'free' in the "Store Package" area. …

[subsection]Entering pricing for in-game purchases and running discounts[/subsection] For in-game purchases, you won’t enter pricing into Steamworks—all pricing is handled on your backend when it initializes the transaction. You can set whatever pricing you think is appropriate. Every transaction is completely distinct so you can set the pricing per transaction. …

Steam HTML Surface

This frees the resources being used by it. [*] [api]ISteamHTMLSurface::SetSize[/api] Call this to set the size of the HTML rendering area. [*] [api]ISteamHTMLSurface::LoadURL[/api] Navigate to the URL. …

Connecting adb to Lepton

This can be found by clicking on your wifi network in headset under [b]Quick Settings[/b] or [b]Steam Settings > Internet[/b] (Example: 192.168.4.80). …

Steam Voice

The Steam Voice API is a set of functions that allow you record audio from the user's microphone. This can be used to implement voice chat or a voice command system. …

If the user is using push-to-talk voice chat, you can call [api]ISteamFriends::SetInGameVoiceSpeaking[/api] when you start and stop recording to mute any voice chat the user may be doing through the Steam friends UI. …

Sales and Marketing

[/td] [/tr] [tr] [td][doclink=marketing/tradingcards]Steam Community Items[/doclink][/td] [td]Steam Trading Cards are collectible cards users get by playing games on Steam. By collecting the entire set of cards, users earn items that help them customize their profile and show off gameplay.[/td] [/tr] [tr] [td][doclink=marketing/widget]Store Widget[/doclink][/td] [td]For any game with a visible purchase option in the Steam store, you can create a widget with information about your product, current price, any discounts, and a purchase button to help you promote and display your title anywhere.…

These triggers may change in the future, but this is a description of current set of features.[/td] [/tr] …

Getting Started

[h3]Welcome to the Steam PC Café Program[/h3] In the following documentation, you will now be able to choose between our two operational models and follow the instructions to get everything set up. If you've came here by accident and are looking for additional information about the program, please click [url=https://partner.steamgames.com/doc/sitelicense]here[/url] to get to the program's info page. …

The downside is the extra management required for each account as they must each own their own set of commercial games that the owner purchases individually. Also, since users aren't logged in with their own personal Steam account, they will only have access to the commercial game licenses on your dedicated accounts and won't be able to keep achievements or in-game items. …

Browsing Configurations

[/callout] If the developer did their job right, you shouldn't have to do anything to start your game with a well supported controller configuration -- it should all be set up automatically on the first run. Nevertheless, the recommended section should be your first stop to see if the developer has posted any configurations you might be interested in. …

[section]Templates[/section] Sometimes you just won't be happy with a game's official configuration, or you'll want to create your own config but want to skip the tedium of setting up all the basic boilerplate. In this case, head on over to the "Templates" section, which is full of generic input configurations for each controller model, with many variations for all the most common game genres. …

Features And Tools, Marketing

Learn more: [doclink=marketing/wishlist]Wishlist[/doclink] [*][h3]Tag your game[/h3] Once you've got your store page set up, be sure to visit the page and add any additional relevant tags. Just click the "+" symbol next to the set of tags already applied (from the set of genres you picked during setup) and you'll see an interface that allows you to choose and enter other tags. …

Many of the popular streamers, journalists, and community gaming sites are set up as Curators in Steam, and you can use Curator Connect to send them a copy of your game without having to email out keys. These influencers can post their reviews on Steam or wherever else they already post reviews or stream your game. …

Steamworks API Example Application (SpaceWar)

First, make sure you have downloaded and installed the DirectX SDK. Once the SDK is installed you need to set up the include path. You can do this system wide via the standard Visual Studio environment variables, or you can set them up just for the SteamworksExample project by editing the project properties. [*] [b]Fatal error LNK1104: cannot open file 'd3d9.lib'[/b] If you encounter this error it means that your systems library path does not include the D3D library directory. …

If you do you'll find an example of installing the exception handler and setting up minidump writing in [code-inline]WinMain()[/code-inline] and [code-inline]MiniDumpFunction()[/code-inline] within [code-inline]Main.cpp[/code-inline]. …

Adding Community Moderators

If your account has permissions to moderate content in the Steam Community, you will see an 'admin' tab to the far right when viewing a game or software's Steam Community Hub. [section]Adding moderators and setting permissions[/section] You can promote trusted community members or add internal team members to help moderate your Steam Community Hub. …

[section]Moderating Workshop[/section] Community members promoted to 'officer' status can edit tags on Workshop items, ban items, or mark them as incompatible (see [doclink=#community_moderators][/doclink] above). Internal developers that have at least one permission set in the User & Permissions admin for that game can also edit tags and ban items. Each detail page for Workshop items have 'admin' sections in the right-hand column. …

Steam Inventory Item Tags

[subsection]Item Tag Localization[/subsection] Once you've defined tags for your items, to make them visible to users you must provide user-visible translations at least in English, but preferably in all supported languages. This can be set as part of your SteamWorks configuration, on the [url=https://partner.steamgames.com/apps/inventoryservice]Inventory Service[/url] page for your application. …

In this special item definition (that doesn't actually generate items) you would define the set of tags to pick from and their probabilities. In a [code-inline]generator[/code-inline], [code-inline]playtimegenerator[/code-inline], or [code-inline]bundle[/code-inline] item definition, you'd need to set the [code-inline]tag_generators[/code-inline] field with the item definition ids of all the tag generators. …

Event Type: Major Update

The visibility of your event here will vary slightly from player to player depending on which games they play, how recently, how much they play, and personalization settings they have set. [docimg=doc_event_library_whatsNew.jpg]doc_event_library_whatsNew.jpg[/docimg] [*][b]Your game's library page[/b] - Major Updates will show up in the list of all events on your game's library page. …

[docimg=doc_event_store_page.jpg]doc_event_store_page.jpg[/docimg] And update type events will bring the 'last updated' button up to date with when the most recent update was made for the game: [docimg=doc_store_last_updated.jpg]doc_store_last_updated.jpg[/docimg] [*][b]Downloads view[/b] - If you have associated your update post with the latest build that you've set live, a player will see that in the Steam client's download window. [docimg=PatchNotesExample.jpg]PatchNotesExample.jpg[/docimg] [*][b]Store homepage "Recently Updated" section[/b] - If you use an [doclink=marketing/visibility/update_rounds]Update Visibility Round[/doclink], your Major Update can be shown on the homepage to players and wishlisters of your game. …

IInventoryService Interface

[/td][/tr] [tr][td][b]property_value_string[/b][/td][td]string[/td][td][/td][td]The string value of the property to set.[/td][/tr] [tr][td][b]property_value_bool[/b][/td][td]bool[/td][td][/td][td]The boolean value of the property to set.[/td][/tr] [tr][td][b]property_value_int[/b][/td][td]int64[/td][td][/td][td]The 64 bit integer value of the property to set.[/td][/tr] [tr][td][b]property_value_float[/b][/td][td]string[/td][td][/td][td]The 32 bit float value of the property to set.[/td][/tr] [tr][td][b]remove_property[/b][/td][td]bool[/td][td][/td][td]Set to true if the property should be removed.[/td][/tr] [/table] Modify the [doclink=features/inventory/dynamicproperties]dynamic properties[/doclink] on items for the given user. …

SteamVR

[section]Features[/section] SteamVR lets users manage several areas of their VR experience, including: [list] [*]Room Setup - Define your play area [*]Device Status and Management - Update Firmware, Pair new devices, change audio settings, mirroring, and customize features like [url=https://steamcommunity.com/games/250820/announcements/detail/1705071932992003492]Motion Smoothing[/url] [/list] [subsection]System Report[/subsection] System Reports are a useful tool when troubleshooting your hardware, and you may need to generate one for customer support. You can generate a System Report in SteamVR by going to Settings->General, then click Create System Report, and click Save to File. [section]In-App Purchasing[/section] SteamVR supports in-app purchasing using the same microtransactions API as other Steam applications. …

Early Access

Please take care of your customers on Steam. 5.[b] [i]Make sure you set expectations properly everywhere you talk about your game.[/i][/b] Be transparent with your community. For example, if you know your updates during Early Access will break save files, make sure you tell players up front. …

If so, you should also consider publishing a [doclink=/marketing/event_tools]News Event[/doclink] to share these details with your current players. [*][b][i]Set Your V1.0 Full Release Date[/i][/b] - On the Early Access tab of the Edit Store Page tools a date picker to select a planned 1.0 release date. …

ISteamScreenshots Interface

[b]Returns:[/b] bool [b]true[/b] if the game is hooking screenshots and is expected to handle them; otherwise, [b]false[/b]. [subsection=SetLocation]SetLocation[/subsection] [code=cpp]bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]hScreenshot[/b][/td][td][apitype]ISteamScreenshots::ScreenshotHandle[/apitype][/td][td]The handle to the screenshot to tag.…

[/td][/tr] [tr=k_cubUFSTagValueMax][td][b]k_cubUFSTagValueMax[/b][/td][td]int[/td][td]255[/td][td]The maximum length in bytes of a location metadata string set on a screenshot using [api]ISteamScreenshots::SetLocation[/api].[/td][/tr] [tr=k_nScreenshotMaxTaggedPublishedFiles][td][b]k_nScreenshotMaxTaggedPublishedFiles[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]32[/td][td]The maximum number of workshop items that can be tagged in a screenshot using [api]ISteamScreenshots::TagPublishedFile[/api].…

Recurring In-Game Billing

Users can elect to cancel an agreement at any time from within their Steam account settings. Notification of cancellations will be done through the [webapi]ISteamMicroTxn/GetReport[/webapi] Web API. If your billing agreement is set to the "Game" type, then your backend server will need to the WebAPI [webapi]ISteamMicroTxn/ProcessAgreement[/webapi] to charge the user on each recurring event. …

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