Steamworks Documentation
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Store Widget

In this case, clicking the "Buy on Steam" button from the widget will take customers to the Steam website with the item in their cart where they can easily complete the purchase process and pay with whatever method they prefer, including funds from their Steam Wallet. …

Multiplayer

Steam provides many different features and APIs to improve the multiplayer experience for developers and customers alike. With these features you can easily allow players to find and play with each other using the Steam Matchmaking APIs, or use the Steam Game Servers API to provide persistent dedicated servers that your players can create communities around. …

Steam Workshop Implementation Guide

For information and definitions of the various types of Workshop integration you can utilize and how to make the best out of the tools provided by Steam please see the [doclink=features/workshop]Steam Workshop Overview[/doclink] before getting started integrating the steam workshop with your game. In a typical set-up, customers of your game would use tools provided by you with purchase of your game to create modifications or entirely new content. Those customers would then submit that content through a form built into your tool to the Steam Workshop. Other customers would then be able to browse, sort, rate, and subscribe to items they wish to add to their game by going to the [url=http://steamcommunity.com/workshop/]Steam Workshop[/url] in the Steam Community. …

Sale Page Tools - Livestreaming (Broadcasting)

It will default to show the small capsule for the game being broadcasted and then show a screenshot from the live broadcast when the user hovers over it. This allows Steam customers to quickly browse through available live broadcasts. [docimg=live_stream_widget.png]live_stream_widget.png[/docimg] [subsection]Prioritization order[/subsection] When a person visits your sale page, the Broadcast player will choose a livestream to show based on the following logic: [olist] [*] Broadcasts from Steam accounts explicitly added on the "Broadcast" tab and set to priority "Primary" [*] Broadcasts from either of these sources: [list] [*] Steam accounts explicitly added on the "Broadcast" tab and set to priority "Featured" [*] Broadcasts who have a current live slot in the Event Schedule widget (if a schedule widget is included in the sales events) are treated as equal to "Featured" above [doclink=marketing/event_tools/sales/sections#schedule]Learn more about the event schedule sale section.…

Builds

For unreleased games, setting a build live should have no impact on customers, since the game is only owned by the Steam accounts in the Steamworks partner account (or by anyone who has redeemed a Steam key for your game). …

Getting Started for Developers

For each IGAS, the Steam Input configuration UI will provide a tab that allows a player to customize how those actions are bound to the controller. An IGAS entry in the IGA file should contain a "title" key & value, and the following subsections: "StickPadGyro", "AnalogTrigger", and "Button". …

[subsection]Custom Icons[/subsection] The Steam Input system can also create several styles of on-screen menus. Putting your own .png icons in [b]<your base game directory>/TouchMenuIcons/*.png[/b] will show them first in the list for your game's touch/radial menus. …

Setting Up A Stream

[docimg=stream5.png]stream5.png[/docimg] [olist] [*]Navigate to File-->Settings-->Stream [*]In the dropdown menu, select “Custom...” [docimg=stream6.png]stream6.png[/docimg] [*]In the “Server” field, use the RTMP URL generated under the “Upload Server” field at http://steamcommunity.com/broadcast/upload/ [*]In the “Stream Key” field, enter the token provided at http://steamcommunity.com/broadcast/upload/ [*]In OBS, navigate to File-->Settings-->Output [docimg=stream7.png]stream7.png[/docimg] [*]Under Output Mode, select “Advanced” in the drop-down menu. [*]On the Streaming tab, enter Keyframe Interval to 2. …

[docimg=stream14.png]stream14.png[/docimg] Here you can enter a title for your broadcast from the list, or enter your own. If you enter a custom name, don’t forget to add localized titles. [docimg=stream12.png]stream12.png[/docimg] This is where you will designate one or more Steam accounts as allowed to stream to your store page during the event. …

Touch Menus

Touch menus can be configured in many different ways in both behavior and appearance, and can be adorned with custom labels and icons (provided by either Valve, the developer, or the player). Here's an example of a touch menu in [i][url=http://store.steampowered.com/app/268500/XCOM_2/]XCOM 2[/url][/i], binding the numeric hotkeys: [docimg=xcom2_touch_menu_button_ex.png]xcom2_touch_menu_button_ex.png[/docimg] Touch menus are available in both native and legacy mode, but can only be driven by a trackpad. …

Application Settings for Virtual Reality

If your game submits a suggested input binding for Meta Quest 2 controllers, SteamVR will automatically rebind most controller types so they will work. The following controller profiles should have customized bindings, due to the difficulty in automatically rebinding them: [list] [*] HTC Vive wands [*] Valve Index controllers [*] Windows Mixed Reality controllers [/list] If you build with OpenVR, your application will automatically support any current and future OpenVR-supported head-mounted displays (HMDs), such as the HTC Vive, Oculus Rift, or Windows Mixed Reality family of devices. …

Store Page Extra Asset Management

To add alt text, navigate to your store page editor, select the 'Description' tab and click the blue button right above the 'Upload Custom Image' section. Alt text will also export/import along with your other store page text on the 'Localization' tab. [section=error]Asset Error[/section] We currently support the following file types for extra assets: PNG, JPG, GIF, WEBP, MP4, and WEBM. …

Steam Community Items

By collecting the entire set of cards, users earn items that help them customize their profile and show off gameplay. [list][*][b]Collect cards[/b] - Users can play a participating game to get trading cards. …

For each badge (Level 1-5 and Foil), please provide the following images: [list] [*]80x80px PNGs with a transparent background (shadow may be included). [*]Unique title for each badge [/list] [docimg=badge1.png]badge1.png[/docimg] [docimg=bg3.png]bg3.png[/docimg] [subsection=emoticons]Emoticons[/subsection] Crafting a badge also grants a single custom emoticon which can be used in chat on Steam, or traded on the Steam Marketplace. You must provide 5 emoticons. A user will randomly receive one of these emoticons when crafting a badge. …

Events and Announcements Visibility Stats Reporting

[section]Event Impression Locations[/section] Here is a quick run-down of what each location refers to: [list] [*][b]Library Home Page Impressions[/b] - This is when your event appears in the row of "What's New" section at the top of the Steam Library Home. Not all of your customers will see your event, as they may not sign in to Steam during the time where your event is valid, or they may have many other games posting events around the same time. …

Steam Frame Input

[subsection=openxr]OpenXR Interaction Profile[/subsection] You'll find an OpenXR Interaction Profile included in each Game Engine plugin (or in the case of Godot in the engine itself). If you have your own custom engine you can add support via our extension detailed on the [doclink=steamframe/engines/custom][/doclink] documentation page. …

Packages

Our suggested prices vary slightly from region to region, with the goals of providing fair prices for customers. We therefore limit gifting from lower-priced regions (e.g. South-East Asia) to higher-priced regions (e.g. North America). …

Legacy Mode Bindings

[list] [*] [b]Default User Setting[/b] No change to how the light functions [*] [b]Default XInput Slot Number Setting[/b] Slots 1-4 are colored red, blue, green, and purple, respectively. [*] [b]Custom Setting[/b] [list] [*][b]Controller Light Color[/b] Change the color of the light [*][b]Controller Light Saturation[/b] Change the intensity of the light [/list] [/list] [subsection]Music[/subsection] [docimg=legacy_music.png]legacy_music.png[/docimg] This lets you control music playback from your Steam music player. …

Godot

If you’re using a stable release, you will be prompted to install the templates. If you’re using a custom build, use the select file option to select the android template zip file. For more info: https://docs.godotengine.org/en/stable/tutorials/xr/deploying_to_android.html [/list] [subsection]Linux Arm64:[/subsection] [list] [*][b]Add a Linux Export Profile[/b] (Use the Add... button) [*][b]Rename the profile[/b] to Steam Frame Arm64 [*][b]Set the Architecture[/b] to arm64 [/list] [/list] [section]Eye Tracking[/section] Steam Frame supports Eye Tracking in Godot using the Eye Gaze Interaction extension. …

Steam Inventory Service

Check out this presentation from Steam Dev Days 2016 for an implementation overview, details on the specific problems that the Inventory Service solves for developers, and demonstration on how partners are already using the system to serve their customers. https://www.youtube.com/watch?v=jDfhPTSOLis [section=ImplementationOverview]Implementation Overview[/section] [olist] [*] [b]Create Item Definitions[/b] You'll need to start by creating and uploading some [doclink=features/inventory/schema]item definitions[/doclink] (ItemDefs). …

Unreal Engine

First, make sure you have turned on [b]Developer Mode[/b] as described in the [doclink=steamframe/setup][/doclink] this will let you deploy to the headset. Steam Frame has a custom plugin to take advantage of some of the features of the hardware, and there are some changes to the engine that are recommended to run as smoothly as possible. …

[/section] As of Unreal 5.6, you can run on Android with Steam Frame using Unreal's built in OpenXR support, with no custom code changes. This does NOT work on earlier versions of the engine. However, because of a memory allocation issue, your project will need to have C++ code in it, and you'll need to use the Binned2 allocator as outlined in the documentation under "Common Problems.…

Steam Next Fest

Ensure that: [list] [*]The store page for your game is published and visible to customers. [*]The game you're attempting to register has not been in a previous Next Fest. [*]The release date of your game is not set to a date before the start of Next Fest. …

It does this by taking six 1-second clips from various points in the video and stitching them together. It is not possible to customize microtrailers. [section=contact]Have More Questions?[/section] [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?…

Steam Audio

This is useful for creating spatialized ambiences that are fixed in place relative to the virtual world. [*] [b]Use custom HRTFs using SOFA files.[/b] In addition to its built-in HRTF, Steam Audio can spatialize point sources and Ambisonics sources using any HRTF specified by the user. …

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