Steamworks Documentation
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steam_api.h

[/td][/tr] [tr=k_EAppType_Franchise][td][b]k_EAppType_Franchise[/b][/td][td]0x400[/td][td]A hub for collections of multiple apps, eg films, series, games.[/td][/tr] [tr=k_EAppType_Video][td][b]k_EAppType_Video[/b][/td][td]0x800[/td][td]A video component of either a Film or TVSeries (may be the feature, an episode, preview, making-of, etc.)…

Steam Workshop

This will let item authors start coming up with ideas and posting their items to your Workshop for evaluation by the community. We typically suggest that you ask item authors to post finished items to the Workshop. If you allow users to post incomplete work or mere concepts, then you will need to figure out what the process would be that those concepts get turned into real items, which typically becomes a difficult to scale up in any meaningful way. …

Steam Next Fest

To be eligible, please complete the following before registration closes: [list] [*]Finish registration and ensure that you meet the [doclink=marketing/upcoming_events/nextfest#eligibility]general eligibility criteria[/doclink] [*]Have at least one publicly visible trailer on your base game store page [*]Be on track to publish a publicly playable demo by the start of Next Fest [*]Review and update your store page with your latest assets, game descriptions, and tags [*]Be confident that you are ready for this Next Fest and will not need to cancel your registration [/list] If we reach out about using your trailer, you will have approximately two weeks to give us permission. …

Steamworks API Overview

See [url=https://developer.apple.com/documentation/xcode/customizing-the-build-phases-of-a-target#Copy-files-to-the-finished-product]Xcode documentation[/url] for additional details. [*] [b]Linux[/b] [code-inline]libsteam_api.so[/code-inline] You must both link to and ship this along side your executable. …

Step by Step: Achievements

However, adding achievements to a released set means players who hadn't finished it yet have more to do, so we recommend adding new sets for new content. [h4]What's the difference between archiving and deleting an achievement?…

ISteamInventory Interface

If the user is not eligible then it will return an empty result ('[]'). [b]Example:[/b] [code=cpp]void CInventory::FinishGame() { SteamInventory()->TriggerItemDrop( &s_PlaytimeRequestResult, 10 ); }[/code] [subsection=StartUpdateProperties]StartUpdateProperties[/subsection] [code=cpp]SteamInventoryUpdateHandle_t StartUpdateProperties();[/code] Starts a transaction request to update [doclink=features/inventory/dynamicproperties]dynamic properties[/doclink] on items for the current user. …

ISteamRemoteStorage Interface

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EUGCRead_ContinueReadingUntilFinished][td][b]k_EUGCRead_ContinueReadingUntilFinished[/b][/td][td]0[/td][td]Keeps the file handle open unless the last byte is read. You can use this when reading large files (over 100MB) in sequential chunks. …

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