Steamworks Documentation
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Wishlist Reporting

Once you are on the Regions and Countries page, you can click the little plus symbol next to a region to expand and see further details including the number of wishlists from customers in that region. [subsection]Platform Breakdown[/subsection] You'll notice a section labeled 'Platform-specific wishlisting' on the right-hand side of your Wishlist reporting. …

Sale Page Tools - Minimum Requirements

For sale landing pages, there is a robust set of tools that provide a lot of power and customization. Described here are the minimum set of requirements for a basic page. << [doclink=marketing/event_tools/sales/tools]Back to full sale page tools[/doclink] >> [doclink=store/assets]Go to full graphical asset list [/doclink] Sales page Events are made up of two parts: [olist] [*][b]The announcement[/b] - This is the part of the event that shows up as 'news' on your group's page and in the News Hub for any users that follow your group or developer homepage. [*][b]The landing page[/b] - The sale event page itself that features the games, broadcasts, and/or events that you configure. …

Common Redistributables

[/section] If you believe your game or application is using a redistributable which is not listed in the app admin, but might be used by many other apps, please let us know in the [url=steamcommunity.com/groups/steamworks/discussions/]Steamworks Development Group[/url], and we might be able to get it added. If your redistributable or installer is uncommon or custom, you can use an [doclink=sdk/installscripts]install script[/doclink] to install it manually.…

Steam Workshop Implementation Guide

For information and definitions of the various types of Workshop integration you can utilize and how to make the best out of the tools provided by Steam please see the [doclink=features/workshop]Steam Workshop Overview[/doclink] before getting started integrating the steam workshop with your game. In a typical set-up, customers of your game would use tools provided by you with purchase of your game to create modifications or entirely new content. Those customers would then submit that content through a form built into your tool to the Steam Workshop. Other customers would then be able to browse, sort, rate, and subscribe to items they wish to add to their game by going to the [url=http://steamcommunity.com/workshop/]Steam Workshop[/url] in the Steam Community. …

Getting Started

Steamworks is a set of tools that enable you to distribute your product to Steam customers and a set of features you can use in your product, such as matchmaking, leaderboards, Steam Workshop, etc. The Steamworks partner portal is where you'll be able to manage each of your products, and your account and company information. …

Steam Screenshots

[section]Steam Screenshots API[/section] The Steamworks SDK provides access to [api]ISteamScreenshots[/api], and enables you to use advanced features and integrate the Steam Screenshots system right into your game for the best experience for your customers. By default Steam will handle taking screenshots, but you can take over control by hooking the screenshots using [api]ISteamScreenshots::HookScreenshots[/api]. …

How to load and run games on Steam Frame

Under Devkits you'll find [b]Connect to devkit by IP[/b] where you can put in [b]frame[/b] or your custom hostname if you've changed it. Then click on the [b]Title Upload[/b] button. [list] [*][b]Name[/b]: This will be the name that appears in your Steam Library on the headset. [*][b]Local Folder[/b]: The location you want to upload files from. …

Store Widget

In this case, clicking the "Buy on Steam" button from the widget will take customers to the Steam website with the item in their cart where they can easily complete the purchase process and pay with whatever method they prefer, including funds from their Steam Wallet. …

Multiplayer

Steam provides many different features and APIs to improve the multiplayer experience for developers and customers alike. With these features you can easily allow players to find and play with each other using the Steam Matchmaking APIs, or use the Steam Game Servers API to provide persistent dedicated servers that your players can create communities around. …

Getting Started for Developers

For each IGAS, the Steam Input configuration UI will provide a tab that allows a player to customize how those actions are bound to the controller. An IGAS entry in the IGA file should contain a "title" key & value, and the following subsections: "StickPadGyro", "AnalogTrigger", and "Button". …

[subsection]Custom Icons[/subsection] The Steam Input system can also create several styles of on-screen menus. Putting your own .png icons in [b]<your base game directory>/TouchMenuIcons/*.png[/b] will show them first in the list for your game's touch/radial menus. …

Sale Page Tools - Livestreaming (Broadcasting)

It will default to show the small capsule for the game being broadcasted and then show a screenshot from the live broadcast when the user hovers over it. This allows Steam customers to quickly browse through available live broadcasts. [docimg=live_stream_widget.png]live_stream_widget.png[/docimg] [subsection]Prioritization order[/subsection] When a person visits your sale page, the Broadcast player will choose a livestream to show based on the following logic: [olist] [*] Broadcasts from Steam accounts explicitly added on the "Broadcast" tab and set to priority "Primary" [*] Broadcasts from either of these sources: [list] [*] Steam accounts explicitly added on the "Broadcast" tab and set to priority "Featured" [*] Broadcasts who have a current live slot in the Event Schedule widget (if a schedule widget is included in the sales events) are treated as equal to "Featured" above [doclink=marketing/event_tools/sales/sections#schedule]Learn more about the event schedule sale section.…

Builds

For unreleased games, setting a build live should have no impact on customers, since the game is only owned by the Steam accounts in the Steamworks partner account (or by anyone who has redeemed a Steam key for your game). …

Bringing Mobile Games to Steam

Is your interface reasonably sized on various resolutions? Can customers adjust resolution to make sure it fits natively on their monitor? These are all options that are pretty standard in successful PC titles. …

Setting Up A Stream

[docimg=stream5.png]stream5.png[/docimg] [olist] [*]Navigate to File-->Settings-->Stream [*]In the dropdown menu, select “Custom...” [docimg=stream6.png]stream6.png[/docimg] [*]In the “Server” field, use the RTMP URL generated under the “Upload Server” field at http://steamcommunity.com/broadcast/upload/ [*]In the “Stream Key” field, enter the token provided at http://steamcommunity.com/broadcast/upload/ [*]In OBS, navigate to File-->Settings-->Output [docimg=stream7.png]stream7.png[/docimg] [*]Under Output Mode, select “Advanced” in the drop-down menu. [*]On the Streaming tab, enter Keyframe Interval to 2. …

[docimg=stream14.png]stream14.png[/docimg] Here you can enter a title for your broadcast from the list, or enter your own. If you enter a custom name, don’t forget to add localized titles. [docimg=stream12.png]stream12.png[/docimg] This is where you will designate one or more Steam accounts as allowed to stream to your store page during the event. …

Touch Menus

Touch menus can be configured in many different ways in both behavior and appearance, and can be adorned with custom labels and icons (provided by either Valve, the developer, or the player). Here's an example of a touch menu in [i][url=http://store.steampowered.com/app/268500/XCOM_2/]XCOM 2[/url][/i], binding the numeric hotkeys: [docimg=xcom2_touch_menu_button_ex.png]xcom2_touch_menu_button_ex.png[/docimg] Touch menus are available in both native and legacy mode, but can only be driven by a trackpad. …

Steam Community Items

By collecting the entire set of cards, users earn items that help them customize their profile and show off gameplay. [list][*][b]Collect cards[/b] - Users can play a participating game to get trading cards. …

For each badge (Level 1-5 and Foil), please provide the following images: [list] [*]80x80px PNGs with a transparent background (shadow may be included). [*]Unique title for each badge [/list] [docimg=badge1.png]badge1.png[/docimg] [docimg=bg3.png]bg3.png[/docimg] [subsection=emoticons]Emoticons[/subsection] Crafting a badge also grants a single custom emoticon which can be used in chat on Steam, or traded on the Steam Marketplace. You must provide 5 emoticons. A user will randomly receive one of these emoticons when crafting a badge. …

Application Settings for Virtual Reality

If your game submits a suggested input binding for Meta Quest 2 controllers, SteamVR will automatically rebind most controller types so they will work. The following controller profiles should have customized bindings, due to the difficulty in automatically rebinding them: [list] [*] HTC Vive wands [*] Valve Index controllers [*] Windows Mixed Reality controllers [/list] If you build with OpenVR, your application will automatically support any current and future OpenVR-supported head-mounted displays (HMDs), such as the HTC Vive, Oculus Rift, or Windows Mixed Reality family of devices. …

Store Page Extra Asset Management

To add alt text, navigate to your store page editor, select the 'Description' tab and click the blue button right above the 'Upload Custom Image' section. Alt text will also export/import along with your other store page text on the 'Localization' tab. [section=error]Asset Error[/section] We currently support the following file types for extra assets: PNG, JPG, GIF, WEBP, MP4, and WEBM. …

Steam Frame Input

[subsection=openxr]OpenXR Interaction Profile[/subsection] You'll find an OpenXR Interaction Profile included in each Game Engine plugin (or in the case of Godot in the engine itself). If you have your own custom engine you can add support via our extension detailed on the [doclink=steamframe/engines/custom][/doclink] documentation page. …

Events and Announcements Visibility Stats Reporting

[section]Event Impression Locations[/section] Here is a quick run-down of what each location refers to: [list] [*][b]Library Home Page Impressions[/b] - This is when your event appears in the row of "What's New" section at the top of the Steam Library Home. Not all of your customers will see your event, as they may not sign in to Steam during the time where your event is valid, or they may have many other games posting events around the same time. …

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