Steamworks Documentation
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Steam Keys

[list] [*] [b]Default Release (or standard release)[/b] This is the most common type of key on Steam, which is usually tied to a Steam store or retail Steam Key package. These keys are appropriate for retail boxes or sales on other digital stores. Customers can activate this type of Steam Key at any time, but the product will unlock only after it has been released on Steam. …

IUserReviewsService

[/td][/tr] [tr][td][b]received_for_free[/b][/td][td]bool[/td][td]True if the author checked the box saying they got the app for free.[/td][/tr] [tr][td][b]written_during_early_access[/b][/td][td]bool[/td][td]True if the review was written while the app was in Early Access.…

Sale Page Tools -- Information for Partners

[/b] Critical content should be placed within the template safe area indicated by the 940-pixel-wide lime green box. The artwork can bleed out to the sides and down the page as desired. For example, you can run the background artwork at 1789 pixels width with a gradient fade to a solid color on the sides and bottom and then set the page background color to match this solid color in Steamworks. …

Steam Cloud

If your game has already been released to the public then you can check the box labeled [code-inline]Enable cloud support for developers only[/code-inline]. If developers-only mode is enabled then only the steam accounts which own a "Developer Comp" license for your title will see the cloud icon and will be able to use the Steam Cloud. …

Unreal Engine

[section]Android Project Settings[/section] For the best results and optimizations out of the gate, we recommend starting with the VRTemplate project as your base. Since the VR Template already targets Android out of the box, it can run directly with no changes. However, to get the best performance, we want to make a few modifications. [list] [*]In [b]Project Settings > Platforms - Android[/b]: [list] [*]Check [b]Support Vulkan[/b], and ensure that [b]Detect Vulkan device support[/b] is also checked. [*]Ensure that [b]Package for Valve Steam Frame devices[/b] is checked, and [b]Package for Meta Quest devices[/b] is unchecked. [*]Then under [b]Advanced Build[/b] set [b]Disable libc++_shared dependency validation[/b] on all dependencies, to ensure that you can successfully build with the recommended Android toolchain. …

Discounting

If you would like to adjust your Launch Discount, you can do so by going to your game's landing page and clicking the box next to the launch discount you have entered currently. If you would like to change a discount for an upcoming weeklong sale, custom discount or Steam-wide seasonal sale, then you can simply return to [url=https://partner.steamgames.com/promotion/discounts/dashboard/]your discounting dashboard[/url] and change the percentage you wish for any given discount. …

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