Steamworks Documentation
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Upcoming Steam Events

[doclink=marketing/upcoming_events/themed_sales/sheep_2027]More info[/doclink]. [/td][/tr] [tr][td]Feb 8 Feb 15[/td][td]Couch Co-Op Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/couch_coop_2027]Registration details[/url][/td] [td]Games you can play together on the same device (games must support local co-op). …

[doclink=marketing/upcoming_events/themed_sales/dinos_robots_2027]More info[/doclink]. [/td][/tr] [tr][td]Apr 12 Apr 19[/td][td]Racing Fest[/td] [td][url=https://partner.steamgames.com/optin/sale/racing_2027]Registration details[/url][/td] [td]Games about going [i]fast[/i]. …

Points Shop Items

Refer to the template (downloadable above) for the area in the middle occluded by the profile.[/h4] [list] [*]300 x 168px .webm <1MB (for preview purposes) [*]300 x 168px .mp4 <1MB (for preview purposes) [*]1920 x 1080px .jpg (still) < 350KB [*]1920 x 1080px .mp4 <4MB [*]1920 x 1080px .webm <4MB [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/steamworks_docs/english/anim_BG_GIF.gif[/img] [url=https://store.steampowered.com/points/shop/c/backgrounds](Click here to see examples live in the Points Shop.)[/url] [section][b]Animated Mini-profile Backgrounds[/b][/section] [h4]Visible on hover in the friends list and across the Steam Community. Should be a looping and under 4MB.[/h4] [list] [*]640 x 570px .jpg (still) <350KB [*]640 x 570px .mp4 <4MB [*]640 x 570px .webm <4MB [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/steamworks_docs/english/anim_miniBG_GIF.gif[/img] [url=https://store.steampowered.com/points/shop/c/backgrounds/cluster/2](Click here to see examples live in the Points Shop.)…

ISteamMatchmakingServers Interface

The value field is a comma-delimited list of strings to check. [*] "and" (x1 && x2 && ... && xn) "or" (x1 || x2 || ... || xn) "nand" !(x1 && x2 && ... && xn) "nor" !(x1 || x2 || ... || xn) Performs Boolean operation on the following filters. The operand to this filter specifies the "size" of the Boolean inputs to the operation, in Key/value pairs. …

Microtransactions Implementation Guide

[h4]Submitting requests[/h4] All requests should be sent using HTTP 1.1 GET or POST using a TLS secure connection. The Content-Type should be "application/x-www-form-urlencoded" and the POST parameters should be in the body of the request in standard form urlencoding format. Text should be transmitted as UTF-8. …

If the Quantity value for this item is greater than one, this value is the total that will get charged (Amount = Quantity x item_cost). [*] Item Description - A text description for the item. This will be displayed to the user when they are prompted to authorize the transaction. …

Reporting and Payments

[section]Regions/Territories[/section] In various parts of the Financial site, we refer to regions under the following designations: [list] [*][doclink=#4]Africa[/doclink] [*][doclink=#5]Asia[/doclink] [*][doclink=#6]Eastern Europe[/doclink] [*][doclink=#7]Latin America[/doclink] [*][doclink=#8]Middle East[/doclink] [*][doclink=#9]North America[/doclink] [*][doclink=#10]Oceania[/doclink] [*][doclink=#11]Other[/doclink] [*][doclink=#12]Central Asia[/doclink] [*][doclink=#13]South Asia[/doclink] [*][doclink=#14]South East Asia[/doclink] [*][doclink=#15]Western Europe[/doclink] [/list] [b]Below is the full list of territories for each region:[/b] [subsection]Africa[/subsection] [list][*]Angola [*]Burkina Faso [*]Burundi [*]Benin [*]Botswana [*]Congo, The DRC [*]Central African Republic [*]Congo [*]Cote d Ivoire [*]Cameroon [*]Cape Verde [*]Djibouti [*]Algeria [*]Western Sahara [*]Eritrea [*]Ethiopia [*]Gabon [*]Ghana [*]Gambia [*]Guinea [*]Equatorial Guinea [*]Guinea-Bissau [*]Kenya [*]Comoros [*]Liberia [*]Lesotho [*]Libya [*]Morocco [*]Madagascar [*]Mali [*]Mauritania [*]Mauritius [*]Malawi [*]Mozambique [*]Namibia [*]Niger [*]Nigeria [*]Reunion [*]Rwanda [*]Seychelles [*]Sierra Leone [*]Senegal [*]Somalia [*]Sao Tome And Principe [*]Eswatini [*]Chad [*]Togo [*]Tunisia [*]Tanzania, United Republic of [*]Uganda [*]Mayotte [*]South Africa [*]Zambia [*]Zimbabwe [*]Sudan [*]South Sudan[/list] [subsection]Asia[/subsection] [list][*]China [*]Hong Kong [*]Japan [*]Korea, Republic of [*]Mongolia [*]Macau [*]Taiwan[/list] [subsection]Eastern Europe[/subsection] [list][*]Albania [*]Bosnia And Herzegovina [*]Bulgaria [*]Czech Republic [*]Estonia [*]Georgia [*]Greece [*]Croatia [*]Hungary [*]Lithuania [*]Latvia [*]Montenegro [*]North Macedonia [*]Poland [*]Romania [*]Serbia [*]Slovenia [*]Slovakia (Slovak Republic)[/list] [subsection]Latin America[/subsection] [list][*]Antigua And Barbuda [*]Anguilla [*]Argentina [*]Aruba [*]Barbados [*]Bermuda [*]Bolivia [*]Brazil [*]Bahamas [*]Belize [*]Chile [*]Colombia [*]Costa Rica [*]Dominica [*]Dominican Republic [*]Ecuador [*]Falkland Islands (Malvinas) [*]Grenada [*]French Guiana [*]Guadeloupe [*]South Georgia And South S.S. [*]Guatemala [*]Guyana [*]Honduras [*]Haiti [*]Jamaica [*]Saint Kitts And Nevis [*]Cayman Islands [*]Saint Lucia [*]Martinique [*]Montserrat [*]Mexico [*]Nicaragua [*]Panama [*]Peru [*]Puerto Rico [*]Paraguay [*]Suriname [*]El Salvador [*]Turks And Caicos Islands [*]Trinidad And Tobago [*]Uruguay [*]Saint Vincent And The Grenadines [*]Venezuela [*]Virgin Islands (British) [*]Virgin Islands (U.S.) [*]Bonaire, Sint Eustatius And Saba [*]Curacao [*]Sint Maarten, Dutch Part[/list] [subsection]Middle East[/subsection] [list][*]United Arab Emirates [*]Bahrain [*]Egypt [*]Israel [*]Iraq [*]Jordan [*]Kuwait [*]Lebanon [*]Oman [*]Palestine, State of [*]Qatar [*]Saudi Arabia [*]Turkey [*]Yemen [/list] [subsection]North America[/subsection] [list][*]Canada [*]St. …

Steam Frame Standalone Compatibility Review Process

Here is a quick overview of that process for those unfamiliar: https://youtu.be/a8tNvhwkth8 [section]Frame Compatibility Ratings[/section] Many games work great as-is on Frame. Some games may require manual user configuration, or may only be relevant to users with specific setups. …

[b]Performance[/b] [list] [*][b]2D titles[/b]: your game must run at a minimum 30 fps at 1280x720 during normal play. [*][b]VR titles[/b]: your game must run at a minimum of 72 fps at 1728x1728 during normal play. ([i]Recommendations: We strongly recommend submitting both motion vector and depth suitable for reprojection. …

ISteamHTMLSurface Interface

[/td][/tr] [tr][td][b]x[/b][/td][td]int[/td][td]The X (width) position in pixels within the surface. (0, 0) is the top left corner.[/td][/tr] [tr][td][b]y[/b][/td][td]int[/td][td]The Y (height) position in pixels within the surface. (0, 0) is the top left corner.…

[/td][/tr] [tr][td][b]pBGRA[/b][/td][td]const char *[/td][td]A pointer to the B8G8R8A8 image data for this surface, valid until [api]steam_api::SteamAPI_RunCallbacks[/api] is next called.[/td][/tr] [tr][td][b]unWide[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The total width of the [code-inline]pBGRA[/code-inline] texture.…

Event Type: Major Update

[/td] [/tr] [tr] [td][b]Event Cover Image[/b][/td] [td][color=#ca5029]Required[/color][/td] [td]800px x 450px - Artwork and marketing copy for your event or announcement [doclink=store/assets/eventassets#cover]See details[/doclink][/td] [/tr] [tr] [td][b]Event Header Image[/b][/td] [td]Optional[/td] [td]1920px wide x 622px - Event artwork and logo. …

Patch notes following your build updates is helpful for your customers to realize you are continuing work on and improve your game. [docimg=41b67b4a94e6487c5e07c6085dbb9d63d8d9e166.jpg]41b67b4a94e6487c5e07c6085dbb9d63d8d9e166.jpg[/docimg] You can always use the regular event editor to post the patch notes at a later time. …

ISteamFriends Interface

The Steam group abbreviation is a unique way for people to identify the group and is limited to 12 characters. In some games this will appear next to the name of group members. [b]Returns:[/b] const char * The Steam groups tag in UTF-8 format. …

[b]Returns:[/b] const char * The current user's persona name in UTF-8 format. Guaranteed to not be [b]NULL[/b]. Returns an empty string (""), or "[unknown]" if the Steam ID is invalid or not known to the caller. …

Templates for In-Game Actions Files

[list] [*] [doclink=#basic]Basic[/doclink] [*] [doclink=#fps]First Person Shooter[/doclink] [*] [doclink=#action]Third Person Action / Adventure[/doclink] [*] [doclink=#tactics]Turn Based Tactics[/doclink] [*] [doclink=#rts]Real Time Strategy[/doclink] [*] [doclink=#4x]4X Strategy[/doclink] [*] [doclink=#jrpg]Console-style JRPG[/doclink] [*] [doclink=#adventure]Point-and-click Adventure[/doclink] [*] [doclink=#racing]Racing[/doclink] [*] [doclink=#platformer]Platformer[/doclink] [/list] [section=basic]Basic[/section] This is a completely minimal file -- one action set, one digital action, and one analog action. …

[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "StickPadGyro" { "MoveCursor" { "title" "#Action_MoveCursor" "input_mode" "absolute_mouse" } "CameraPan" { "title" "#Action_CameraPan" "input_mode" "absolute_mouse" } "CameraZoom" { "title" "#Action_CameraZoom" "input_mode" "absolute_mouse" } } "Button" { "click" "#Action_Click" "cancel" "#Action_Cancel" "select" "#Action_Select" "select_add_remove" "#Action_AddRemove" "select_type" "#Action_SelectType" "select_idle" "#Action_SelectIdle" "move_attack" "#Action_MoveAttack" "move_no_attack" "#Action_Move" "attack_target" "#Action_Attack" "assign_group" "#Action_AssignGroup" "add_remove_group" "#Action_AddRemoveGroup" "select_group" "#Action_SelectGroup" "group_0" "#Action_Group0" "group_1" "#Action_Group1" "group_2" "#Action_Group2" "group_3" "#Action_Group3" "group_4" "#Action_Group4" "group_5" "#Action_Group5" "group_6" "#Action_Group6" "group_7" "#Action_Group7" "group_8" "#Action_Group8" "group_9" "#Action_Group9" } } "MenuControls" { "title" "#Set_MenuControls" "Button" { "MenuUp" "#Menu_Up" "MenuDown" "#Menu_Down" "MenuLeft" "#Menu_Left" "MenuRight" "#Menu_Right" "Affirm" "#Menu_Affirm" "Cancel" "#Menu_Cancel" "Other" "#Menu_Other" "ScrollUp" "#Menu_ScrollUp" "ScrollDown" "#Menu_ScrollDown" "DismissMenu" "#Menu_DismissMenu" } } } "action_layers" { "title" "#Layer_UnitMenu" "Button" { "stop" "#Unit_Stop" "hold" "#Unit_Hold" "patrol" "#Unit_Patrol" "follow" "#Unit_Follow" "queue" "#Unit_Queue" "unit_ability_1" "#Unit_Ability1" "unit_ability_2" "#Unit_Ability2" } "title" "#Layer_BuildMenu" "Button" { "build_0" "#Build_0" "build_1" "#Build_1" "build_2" "#Build_2" "build_3" "#Build_3" "build_4" "#Build_4" "build_5" "#Build_5" "build_6" "#Build_6" "build_7" "#Build_7" "build_8" "#Build_8" "build_9" "#Build_9" } } "localization" { "english" { "Set_GameControls" "Game Controls" "Set_MenuControls" "Menu Controls" "Layer_UnitMenu" "Unit Menu" "Layer_BuildMenu" "Build Menu" "Action_MoveCursor" "Move Cursor" "Action_CameraPan" "Pan camera" "Action_CameraZoom" "Zoom camera" "Action_Click" "Click mouse" "Action_Cancel" "Cancel" "Action_Select" "Select" "Action_AddRemove" "Add/remove from selection" "Action_SelectType" "Select all units of type" "Action_SelectIdle" "Select idle worker" "Action_MoveAttack" "Attack-Move" "Action_Move" "Move (no attack)" "Action_Attack" "Attack target" "Action_AssignGroup" "Assign group" "Action_AddRemoveGroup" "Add/remove from group" "Action_SelectGroup" "Select group" "Action_Group0" "Group 0" "Action_Group1" "Group 1" "Action_Group2" "Group 2" "Action_Group3" "Group 3" "Action_Group4" "Group 4" "Action_Group5" "Group 5" "Action_Group6" "Group 6" "Action_Group7" "Group 7" "Action_Group8" "Group 8" "Action_Group9" "Group 9" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Affirm" "Affirm" "Menu_Cancel" "Cancel" "Menu_Other" "Other" "Menu_ScrollUp" "Scroll Up" "Menu_ScrollDown" "Scroll Down" "Menu_DismissMenu" "Dismiss Menu" "Unit_Stop" "Stop" "Unit_Hold" "Hold ground" "Unit_Patrol" "Patrol" "Unit_Follow" "Follow" "Unit_Queue" "Queue action/waypoint" "Unit_Ability1" "Ability 1" "Unit_Ability2" "Ability 2" "Build_0" "Build option 0" "Build_1" "Build option 1" "Build_2" "Build option 2" "Build_3" "Build option 3" "Build_4" "Build option 4" "Build_5" "Build option 5" "Build_6" "Build option 6" "Build_7" "Build option 7" "Build_8" "Build option 8" "Build_9" "Build option 9" } } } [/code] [section=4x] 4X Strategy[/section] This is a simple 4X strategy game, where you move units on a main map, colonize territory (whether that's planets or islands or cities), and engage in combat with other empires. …

SteamVR for Enterprise / Government Use

PowerFormId=1b290fb6-bf33-4529-b6b4-0c05174271f7&env=na1&acct=8eb740d5-3d42-42a7-b032-df44d160f47f&v=2]commercial/government use license[/url]. A PDF copy for your prior review can be downloaded [docfile=2023STEAMVRCOMMERCIALINSTALLATIONLICENSE.pdf]here[/docfile]. …

If this is the case on your system you may see an error message reporting one or several of the following of the following files missing on your system: d3dx10_43.dll MSVCP140.dll VCRUNTIME140.dll MSVCP140.dll This issue can generally be addressed by installing the Microsoft DirectX Runtime and the Microsoft Visual C++ Redistributable. You should always install the most recent version of these, which you can find under the following download links: DirectX Runtime: https://www.microsoft.com/en-us/download/details.aspx?…

Input Source Modes

[/td][/tr] [tr][td]Menu Button 7[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 8[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.[/td][/tr] [tr][td]Menu Button 9[/td][td]Digital input/action[/td][td]You can bind actions to this on-screen button.…

This can help to correct for accidental movement while pulling the trigger.[/td][/tr] [tr][td]Minimum Joystick X Output Value[/td][td]0.0-1.0[/td][td]This value determines the minimum amount of output the joystick will send when swiping. Adjust this value upwards until slow movements don't stop or stutter, but provide clean movement. …

Store and Platform Traffic Reporting

[section]Notes on Data collection date ranges[/section] There are a few date ranges to make note of where new data collection metrics were added: [list] [*]Overall traffic data shown has only been collected since September 23, 2014 12:00 AM GMT. [*]Region and ownership data has only been collected since October 17, 2018 12:00 AM GMT [*]Steam Platform Traffic (non-store traffic) has only been recorded since October 17, 2018 12:00 AM GMT. [*]"Direct Navigation" data has only been collected since April 17, 2019 12:00 AM GMT. [*]Impression and visit reports since March 23, 2021 exclude users that have opted out of applicable cookies. …

ICloudService Interface

However the request may have failed - the detailed Steam error code will be found in the [code-inline]x-eresult[/code-inline] header. The value for "success" is 1. All other values are likely to be errors; see the documentation for [doclink=api/steam_api]steam_api.h[/doclink] for details. …

Example:[code] POST https://api.steampowered.com//ICloudService/BeginHTTPUpload/v1/ HTTP/1.1 Host: api.steampowered.com Content-Type: application/x-www-form-urlencoded Content-Length: <body length> access_token=<token>&input_json={ "appid": "1234", "file_size": "7448889", "filename": "%25WinAppDataLocal%25Foobar%2FGamename%2Fcloud%2Fgames%2Fsave.sav", "file_sha": "FDFE308499263F9361B472648E9F49DC0B8799C8", "is_public": "0", "platforms_to_sync": ["all"], "upload_batch_id": "434565457423", } [/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]access_token[/b][/td][td]string[/td][td]✔[/td][td]OAuth access token for the user[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]Your App ID[/td][/tr] [tr][td][b]file_size[/b][/td][td]uint32[/td][td]✔[/td][td]size of the file in bytes[/td][/tr] [tr][td][b]filename[/b][/td][td]string[/td][td]✔[/td][td]the file name[/td][/tr] [tr][td][b]file_sha[/b][/td][td]string[/td][td]✔[/td][td]Hex string (40 digits) representing the SHA1 digest of the file.…

IPublishedFileService Interface

[/td][/tr] [tr=k_PFI_MatchingFileType_Software][td][b]k_PFI_MatchingFileType_Software[/b][/td][td]7[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_Concepts][td][b]k_PFI_MatchingFileType_Concepts[/b][/td][td]8[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_GreenlightItems][td][b]k_PFI_MatchingFileType_GreenlightItems[/b][/td][td]9[/td][td]Unused[/td][/tr] [tr=k_PFI_MatchingFileType_AllGuides][td][b]k_PFI_MatchingFileType_AllGuides[/b][/td][td]10[/td][td]Guides.…

[/td][/tr] [tr=k_PFI_MatchingFileType_IntegratedGuides][td][b]k_PFI_MatchingFileType_IntegratedGuides[/b][/td][td]12[/td][td]Application integrated guide.[/td][/tr] [tr=k_PFI_MatchingFileType_UsableInGame][td][b]k_PFI_MatchingFileType_UsableInGame[/b][/td][td]13[/td][td][/td][/tr] [tr=k_PFI_MatchingFileType_Merch][td][b]k_PFI_MatchingFileType_Merch[/b][/td][td]14[/td][td]Workshop merchandise meant to be voted on for the purpose of being sold[/td][/tr] [tr=k_PFI_MatchingFileType_ControllerBindings][td][b]k_PFI_MatchingFileType_ControllerBindings[/b][/td][td]15[/td][td]Steam Controller bindings.…

ISteamUtils Interface

[subsection=GetCurrentBatteryPower]GetCurrentBatteryPower[/subsection] [code=cpp]uint8 GetCurrentBatteryPower();[/code] Gets the current amount of battery power on the computer. [b]Returns:[/b] [apitype]steam_api::uint8[/apitype] The current battery power ranging between [0..100]%. …

return hTexture; } // Get the actual raw RGBA data from Steam and turn it into a texture in our game engine const int uImageSizeInBytes = uAvatarWidth * uAvatarHeight * 4; uint8 *pAvatarRGBA = new uint8[uImageSizeInBytes]; success = SteamUtils()->GetImageRGBA( iImage, pAvatarRGBA, uImageSizeInBytes ); if( !…

Getting Started for Developers

Rename the file to the following: [i]"game_actions_X.vdf"[/i], where X is your game's Steam AppID. If you don't know what your game's Steam AppID is, it can be found by logging into your Steam partner site. …

Here's an example: [code] "localization" { "english" { "Title_Config1" "Official Configuration" "Description_Config1" "This config was created by the developers of Game X." "Title_Config2" "Official Southpaw Configuration" "Description_Config2" "This config was created by the developers of Game X, and is setup for Southpaw users.…

ISteamUser Interface

[/td][/tr] [tr][td][b]unIPServer[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP of the game server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]usPortServer[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The connection port of the game server, in host order.…

[/td][/tr] [tr][td][b]m_pubParam[/b][/td][td][apitype]steam_api::uint8[/apitype] *[/td][td]The pointer to the callback data.[/td][/tr] [tr][td][b]m_cubParam[/b][/td][td]int[/td][td]The size of [param]m_pubParam[/param].…

Supported Currencies

[list] [*] [code-inline]1[/code-inline] - USD / United States Dollar [*] [code-inline]2[/code-inline] - GBP / United Kingdom Pound [*] [code-inline]3[/code-inline] - EUR / European Union Euro [*] [code-inline]4[/code-inline] - CHF / Swiss Francs [*] [code-inline]5[/code-inline] - RUB / Russian Rouble [*] [code-inline]6[/code-inline] - PLN / Polish Złoty [*] [code-inline]7[/code-inline] - BRL / Brazilian Reals [*] [code-inline]8[/code-inline] - JPY / Japanese Yen [*] [code-inline]9[/code-inline] - NOK / Norwegian Krone [*] [code-inline]10[/code-inline] - IDR / Indonesian Rupiah [*] [code-inline]11[/code-inline] - MYR / Malaysian Ringgit [*] [code-inline]12[/code-inline] - PHP / Philippine Peso [*] [code-inline]13[/code-inline] - SGD / Singapore Dollar [*] [code-inline]14[/code-inline] - THB / Thai Baht [*] [code-inline]15[/code-inline] - VND / Vietnamese Dong [*] [code-inline]16[/code-inline] - KRW / South Korean Won [*][strike][code-inline]17[/code-inline] - TRY / Turkish Lira[/strike] [*] [code-inline]18[/code-inline] - UAH / Ukrainian Hryvnia [*] [code-inline]19[/code-inline] - MXN / Mexican Peso [*] [code-inline]20[/code-inline] - CAD / Canadian Dollars [*] [code-inline]21[/code-inline] - AUD / Australian Dollars [*] [code-inline]22[/code-inline] - NZD / New Zealand Dollar [*] [code-inline]23[/code-inline] - CNY / Chinese Renminbi (yuan) [*] [code-inline]24[/code-inline] - INR / Indian Rupee [*] [code-inline]25[/code-inline] - CLP / Chilean Peso [*] [code-inline]26[/code-inline] - PEN / Peruvian Sol [*] [code-inline]27[/code-inline] - COP / Colombian Peso [*] [code-inline]28[/code-inline] - ZAR / South African Rand [*] [code-inline]29[/code-inline] - HKD / Hong Kong Dollar [*] [code-inline]30[/code-inline] - TWD / New Taiwan Dollar [*] [code-inline]31[/code-inline] - SAR / Saudi Riyal [*] [code-inline]32[/code-inline] - AED / United Arab Emirates Dirham [*] [strike][code-inline]33[/code-inline] - SEK / Swedish Krona[/strike] [*] [strike][code-inline]34[/code-inline] - ARS / Argentine Peso[/strike] [*] [code-inline]35[/code-inline] - ILS / Israeli New Shekel [*] [strike][code-inline]36[/code-inline] - BYN / Belarusian Ruble[/strike] [*] [code-inline]37[/code-inline] - KZT / Kazakhstani Tenge [*] [code-inline]38[/code-inline] - KWD / Kuwaiti Dinar [*] [code-inline]39[/code-inline] - QAR / Qatari Riyal [*] [code-inline]40[/code-inline] - CRC / Costa Rican Colón [*] [code-inline]41[/code-inline] - UYU / Uruguayan Peso [*] [strike][code-inline]42[/code-inline] - BGN / Bulgarian Lev[/strike] [*] [strike][code-inline]43[/code-inline] - HRK / Croatian Kuna[/strike] [*] [strike][code-inline]44[/code-inline] - CZK / Czech Koruna[/strike] [*] [strike][code-inline]45[/code-inline] - DKK / Danish Krone[/strike] [*] [strike][code-inline]46[/code-inline] - HUF / Hungarian Forint[/strike] [*] [strike][code-inline]47[/code-inline] - RON / Romanian Leu[/strike] [/list] …

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