Steamworks Documentation
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IStoreService Interface

[section=GetAppList]GetAppList[/section] [code=http]GET https://partner.steam-api.com/IStoreService/GetAppList/v1/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Any web API key.…

Steam Direct Fee

In addition to the Rules & Guidelines, content you publish on Steam must comply with the Steam Distribution Agreement, the [url=http://store.steampowered.com/subscriber_agreement/]Steam Subscriber Agreement[/url], [url=http://store.steampowered.com/online_conduct]Steam Online Conduct guidelines[/url] and the [url=http://store.steampowered.com/privacy_agreement/]Steam Privacy Policy[/url][/callout] [section]Recouping The Steam Direct Fee[/section] The Steam Direct Fee is not refundable, but will be recoupable in the payment made after your product has at least $1,000.00 Adjusted Gross Revenue for Steam Store or in-app purchases. The recoupment of the Steam Direct Fee will be shown as a separate line item in your monthly report. …

Steam Error Reporting

return RealMain( lpCmdLine, hInstance, nCmdShow ); } _set_se_translator( MiniDumpFunction ); try // this try block allows the SE translator to work { return RealMain( hInstance, lpCmdLine, nCmdShow ); } catch( ... ) { return -1; } } #endif [/code] [section]Requirements[/section] The error reporting API currently only supports 32-bit applications on Windows.…

Supported Currencies

Unless otherwise noted: [list] [*] Amount can result in a partial "dollar" value (e.g. 150 cents for $1.50). [*] Amount entered into the partner site or sent to the [webapi]ISteamMicroTxn/InitTxn[/webapi] API must be expressed using the hundredths value ("cents", "pence", etc.) of the selected currency ("dollar", "pound", etc.). …

Legacy values that are no longer supported are indicated with a [strike]strikethrough[/strike]. [list] [*] [code-inline]1[/code-inline] - USD / United States Dollar [*] [code-inline]2[/code-inline] - GBP / United Kingdom Pound [*] [code-inline]3[/code-inline] - EUR / European Union Euro [*] [code-inline]4[/code-inline] - CHF / Swiss Francs [*] [code-inline]5[/code-inline] - RUB / Russian Rouble [*] [code-inline]6[/code-inline] - PLN / Polish Złoty [*] [code-inline]7[/code-inline] - BRL / Brazilian Reals [*] [code-inline]8[/code-inline] - JPY / Japanese Yen [*] [code-inline]9[/code-inline] - NOK / Norwegian Krone [*] [code-inline]10[/code-inline] - IDR / Indonesian Rupiah [*] [code-inline]11[/code-inline] - MYR / Malaysian Ringgit [*] [code-inline]12[/code-inline] - PHP / Philippine Peso [*] [code-inline]13[/code-inline] - SGD / Singapore Dollar [*] [code-inline]14[/code-inline] - THB / Thai Baht [*] [code-inline]15[/code-inline] - VND / Vietnamese Dong [*] [code-inline]16[/code-inline] - KRW / South Korean Won [*][strike][code-inline]17[/code-inline] - TRY / Turkish Lira[/strike] [*] [code-inline]18[/code-inline] - UAH / Ukrainian Hryvnia [*] [code-inline]19[/code-inline] - MXN / Mexican Peso [*] [code-inline]20[/code-inline] - CAD / Canadian Dollars [*] [code-inline]21[/code-inline] - AUD / Australian Dollars [*] [code-inline]22[/code-inline] - NZD / New Zealand Dollar [*] [code-inline]23[/code-inline] - CNY / Chinese Renminbi (yuan) [*] [code-inline]24[/code-inline] - INR / Indian Rupee [*] [code-inline]25[/code-inline] - CLP / Chilean Peso [*] [code-inline]26[/code-inline] - PEN / Peruvian Sol [*] [code-inline]27[/code-inline] - COP / Colombian Peso [*] [code-inline]28[/code-inline] - ZAR / South African Rand [*] [code-inline]29[/code-inline] - HKD / Hong Kong Dollar [*] [code-inline]30[/code-inline] - TWD / New Taiwan Dollar [*] [code-inline]31[/code-inline] - SAR / Saudi Riyal [*] [code-inline]32[/code-inline] - AED / United Arab Emirates Dirham [*] [strike][code-inline]33[/code-inline] - SEK / Swedish Krona[/strike] [*] [strike][code-inline]34[/code-inline] - ARS / Argentine Peso[/strike] [*] [code-inline]35[/code-inline] - ILS / Israeli New Shekel [*] [strike][code-inline]36[/code-inline] - BYN / Belarusian Ruble[/strike] [*] [code-inline]37[/code-inline] - KZT / Kazakhstani Tenge [*] [code-inline]38[/code-inline] - KWD / Kuwaiti Dinar [*] [code-inline]39[/code-inline] - QAR / Qatari Riyal [*] [code-inline]40[/code-inline] - CRC / Costa Rican Colón [*] [code-inline]41[/code-inline] - UYU / Uruguayan Peso [*] [strike][code-inline]42[/code-inline] - BGN / Bulgarian Lev[/strike] [*] [strike][code-inline]43[/code-inline] - HRK / Croatian Kuna[/strike] [*] [strike][code-inline]44[/code-inline] - CZK / Czech Koruna[/strike] [*] [strike][code-inline]45[/code-inline] - DKK / Danish Krone[/strike] [*] [strike][code-inline]46[/code-inline] - HUF / Hungarian Forint[/strike] [*] [strike][code-inline]47[/code-inline] - RON / Romanian Leu[/strike] [/list] …

Transferring Applications

You may wish to choose a particular date to conform to your contract, but we find that for accounting purposes, the 1st of the current or following month may be a convenient date for some partners. We do not recommend and may not allow dates far in advance of the current date or dates earlier than the 1st of the current month. …

Recurring In-Game Billing

Valid options are: "Day", "Week", "Month", "Year" [*] [b]frequency[0][/b] - Frequency (in number of days) for recurring billing. Supported values: 1 - 255 [*] [b]recurringamt[0][/b] - Amount to be billed for future recurring billing transactions. [/list] A user may only have one active billing agreement per game. …

Steam Playtest

[/olist] [callout][b]Surfacing an App on Steam[/b]: Keys aside, details of an app on Steam will become visible to many players and/or third party web crawlers once the app: 1) publishes a Store page, 2) becomes available for Pre-Load or 3) gets Released, even if it is released with a 'Hidden' store page. Be sure to plan your announcement for [i]no later[/i] than the first time your app enters any of these states.…

[docimg=friendinvite3.png]friendinvite3.png[/docimg] [docimg=friendinvite2.JPG]friendinvite2.JPG[/docimg] Like other Steam playtest options, everything can be configured in the dashboard. [docimg=invitefriends1.png]invitefriends1.png[/docimg] Using the dashboard, you can specify the number of invites each player gets: 1, 2, or 3 You can also enable friend invites or pause new friend invites anytime with a few clicks. …

ISteamFriends Interface

[b]Returns:[/b] int The number of users that meet the specified criteria. [b]NOTE:[/b] Returns [b]-1[/b] if the current user is not logged on. [b]Example:[/b] [code=cpp]int nFriends = SteamFriends()->GetFriendCount( k_EFriendFlagImmediate ); if ( nFriends == -1) { printf( "GetFriendCount returned -1, the current user is not logged in.…

[/td][/tr] [tr][td][b]iPersonaName[/b][/td][td]int[/td][td]The index of the history to receive. [b]0[/b] is their current persona name, [b]1[/b] is their most recent before they changed it, etc.[/td][/tr] [/table] Gets one of the previous display names for the specified user. …

Applications

[/td] [/tr] [tr] [td][doclink=store/application/builds][/doclink][/td] [td]A build is the result of [doclink=sdk/uploading][/doclink], it can contain 1 or more of your depots and is a representation of those depots at that point in time.[/td] [/tr] [tr] [td][doclink=store/application/branches][/doclink][/td] [td]A branch, or beta, is a specific build that you have made available either publicly or privately. …

Reporting and Payments FAQ

The Additional Revenue Share system has no way of knowing which app is more important in this case. If your app has recorded significant revenue since October 1st, 2018 (>$1,000,000 USD) please reach out to the Steam Finance team and we will update the reporting relationship for this package manually. …

How to upload Android APKs to Steam

Deploying builds to Steam is much like doing so for any [doclink=store/application/platforms]supported platform[/doclink]. [section]Step 1 - Setup New App[/section] Follow these [doclink=sdk/uploading#Initial_Setup_New_App]general instructions[/doclink] for setting up a new app on Steam. …

Frequently Asked Questions

For example, if they purchased L4D and then 3 weeks later purchased another copy of L4D, a refund request would be denied because the first copy is more than 2 weeks old. If they instead purchased their second copy only 1 week after the first copy, both purchases could be refunded provided there was less than 2 combined hours of playtime on the licenses. [*][h4]Will my location need to be online all the time?…

Suggesting default user settings for your game

Example [b]vrpreferences.json[/b]: [code=json] { "steam_frame": { "preferResolution": 2160, "preferMinRefreshRate": 90, "preferHalfFramerate": true, "preferMotionSmoothingMode": "off" } } [/code] This example file suggests: [list] [*]A default resolution of 2160x2160 [*]A default display refresh rate of 90 Hz [*]A default frame throttling to 1/2 (Frame Limit to 45 FPS) [*]A default override to disable Motion Smoothing [/list] To validate that the [b]vrpreferences.json[/b] is picked up by SteamVR, the [b]vrserver.txt[/b] log file can be searched: [code=plain] [Info] - [Settings] Loading app-provided preferences from '/home/steamos/.local/share/Steam/steamapps/common/<game folder>/vrpreferences.json' [/code] Parsing errors will be reported in this log, for example: [code=plain] [Info] - Parsing of JSON file "/home/steamos/.local/share/Steam/steamapps/common/[...]…

SteamPipe Local Content Server

In your Steamworks SDK there is a directory called '/tools/ContentServer/'. This directory contains a prebuilt version of mongoose-3.1.exe. Run this application from the ContentServer directory. Create a new app_build vdf script. The format we typically follow is [code-inline]app_build_[AppID]_Local.vdf[/code-inline]. …

Release Process

[docimg=ReleaseExampleDocs.jpg]ReleaseExampleDocs.jpg[/docimg] [callout]NOTE: Publishing a coming soon page or releasing a game requires two specific Steamworks permissions: 1. Publish app changes to Steam 2. Manage pricing and discounts Users who do not have those permissions on the appID being released will see an error message and not be able to complete the release. …

Uploading Steam Input Configs to Steam Workshop

This allows users to simply fire up your game and play without needing to go into the configuration screen at all. Here's the recommended process: [subsection]Step 1 - Update your game[/subsection] [list] [*] Update your Steam depot with your new version of the game [/list] [subsection]Step 2 - Publish your configuration[/subsection] [list] [*] Run Steam in Big Picture mode and navigate to the default configuration you created in the controller configuration. [*] Hit the (Y) button, or click the "Save As" button at the bottom of the screen. [*] Select the desired localized title & description in the popup, change it to a PUBLIC profile, and click the PUBLISH button. [*] You will get a confirmation, and the file ID of the public configuration. …

Steam DRM

. [*] [b]flags[/b] - Bitmask of the following numeric flags specifying tool behavior. [list=1] [*] [b]0[/b] - Normal wrap (most protection) [*] [b]6[/b] - Compatibility mode (disables obfuscation) [*] [b]32[/b] - Skip debugger check [*] [b]38[/b] - compatibility mode and also skip debugger check (least protection) [/list] [/list] Example run_build.bat script to login, apply DRM, build and upload the build to Steam (where App ID is 480): [code] builder\steamcmd.exe +login mysteamaccount +drm_wrap 480 "D:\src\steamworkssdk\steamworksexample\release\steamworksexample.exe" "D:\src\steamworkssdk\tools\ContentBuilder\content\windows_content\SteamworksExample.exe" drmtoolp 0 +run_app_build ..…

Steam Hardware and Proton

. [*]Media Foundation: To save additional bandwidth and disk use, we recommend using standalone codecs like VP9 or AV1. [*]Anti-cheat: We recommend using user-space anti-cheat components for best results, as they can typically run in the Wine environment and provide the same level of functionality. …

SteamEncryptedAppTicket

const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen] = { 0xed, 0x93, 0x86, 0x07, 0x36, 0x47, 0xce, 0xa5, 0x8b, 0x77, 0x21, 0x49, 0x0d, 0x59, 0xed, 0x44, 0x57, 0x23, 0xf0, 0xf6, 0x6e, 0x74, 0x14, 0xe1, 0x53, 0x3b, 0xa3, 0x3c, 0xd8, 0x03, 0xbd, 0xbd }; uint8 rgubDecrypted[1024]; uint32 cubDecrypted = sizeof( rgubDecrypted ); if ( !…

[b]Returns:[/b] [apitype]steam_api::RTime32[/apitype] Returns the time as Unix epoch time (time since Jan 1st, 1970). Returns 0 if the ticket is not valid. [subsection=GetTicketSteamID]SteamEncryptedAppTicket_GetTicketSteamID[/subsection] [code=cpp]S_API void SteamEncryptedAppTicket_GetTicketSteamID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, CSteamID *psteamID );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]rgubTicketDecrypted[/b][/td][td]uint8 *[/td][td]The decrypted ticket to check.…

Steam Themed Sale Events

Event visibility will depend on the current schedule of Steam promotions, but some examples of possible marketing visibility include: [table] [tr][td]Steam Home Page Takeover[/td][td]Updates and Offers[/td][/tr] [tr][td][docimg=Steam_Event_Takeover.JPG]Steam_Event_Takeover.JPG[/docimg][/td][td][docimg=Steam_Event_updates_offers_1.jpg]Steam_Event_updates_offers_1.jpg[/docimg][/td][td][/td][/tr] [tr][td] [/td][td] [/td][td] [/td][/tr] [tr][td]Sale Page[/td][td]Takeunder Banner[/td][td] [/td][/tr] [tr][td][docimg=Steam_theme_sale_page.jpg]Steam_theme_sale_page.jpg[/docimg][/td][td][docimg=Steam_Event_Takeunder.jpg]Steam_Event_Takeunder.jpg[/docimg][/td][td][/td][/tr] [tr][td]Marketing Message[/td][td]Steam Social[/td][td] [/td][/tr] [tr][td][docimg=Steam_Event_IM.jpg]Steam_Event_IM.jpg[/docimg][/td][td][docimg=Steam_Theme_Social]Steam_Theme_Social.jpg[/docimg][/td][td][/td][/tr] [tr][td] [/td][td] [/td][td] [/td][/tr] [/table] [section=game_visibility]Game Visibility Within Each Event[/section] Each Steam themed sale event will be organized into top-level categories including Discounted, VR, Free to Play, Demos, and Upcoming games, as well as sub-sections relevant for the theme. …

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