Steamworks Documentation
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Steam Keys

We’re always happy to review your request for Steam keys in advance if it would be helpful—just reach out by submitting a [url=https://help.steampowered.com/en/wizard/HelpWithPublishing]support ticket[/url].[/b] Valve reserves the right to reject Steam Key requests. …

The Ban Steam Keys page will process larger batches, however, it may time-out giving an error when the keys were indeed banned. [section]Helpful Advice on Steam Keys[/section] [list] [*][b]Request keys in small batches.…

Store Widget

. [*]If you have more than one purchase option, you will be prompted to pick which of your purchase options (and price) you wish your widget to display. [*]You will also see a box that is pre-populated with the first part of your product description. You can edit this to say whatever you want about your product. [*]Hit "Create Widget". [*]You will now see a preview of your widget along with the HTML, which you will need to copy and paste into your website or blog where you wish to display it. …

Downloadable Content (DLC)

. [*] Set the correct language, OS or architecture. [*] Choose the correct DLC from the dropdown box to associate this depot with the DLC. [*] Click Save Changes. Note that the Steam client will not know about the new depot until you have published your changes. [*] Add the depots to any packages which need to contain your depot (e.g. …

[/list] [/olist] Additional Notes: [list] [*]If you check the box “Disable Steam automatically downloading this DLC,” a player who owns the DLC can manually choose to install it from their library, even if your game does not make use of the ISteamApps:InstallDLC API. [*] It is possible for a user to initiate the download of the DLC from the Steam Client UI via the Properties ->DLC tab. [*] You can also use [api]ISteamApps::UninstallDLC[/api] to remove the DLC content if needed. …

IPartnerFinancialsService Interface

Max size - 128 characters[/td][/tr] [/table] [b]Example response: [/b] [code] "response": { "results": [ { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "Package", "packageid": 123, "bundleid":777 "package_sale_type": "Steam", "platform": "Windows", "country_code": "AU", "base_price": "3995", "sale_price": "1995", "currency": "AUD", "gross_units_sold": 10, "gross_units_returned": -2, "gross_sales_usd": "311.7201", "gross_returns_usd": "-25.5322", "net_tax_usd": "26.0431", "primary_appid": 999, "additional_revenue_share_tier": 0, "net_units_sold": 8, "net_sales_usd": "260.1448", "combined_discount_id": 8888, "total_discount_percentage": 50 }, { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "Package", "packageid": 456, "package_sale_type": "Steam", "platform": "Windows", "country_code": "CA", "base_price": "5999", "sale_price": "5999", "currency": "CAD", "gross_units_sold": 100, "gross_units_returned": 0, "gross_sales_usd": "4309.0101", "gross_returns_usd": "0.0000", "net_tax_usd": "517.0812", "primary_appid": 1099, "additional_revenue_share_tier": 1, "viw_grant_partnerid": "5200", "net_units_sold": 100, "net_sales_usd": "3791.9288", }, { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "MicroTxn", "appid": 1099, "game_item_id": 1, "country_code": "US", "currency": "USD", "gross_units_sold": 2, "gross_units_returned": 0, "gross_sales_usd": "9.9800", "gross_returns_usd": "0.0000", "net_tax_usd": "0.9980", "primary_appid": 1099, "additional_revenue_share_tier": 1, "net_units_sold": 2, "net_sales_usd": "8.9820", "avg_sale_price_usd": "4.9900" }, { "partnerid": "10500", "date": "2025/05/01", "line_item_type": "Package", "packageid": 123, "package_sale_type": "Retail", "platform": "Unknown", "country_code": "AE", "primary_appid": 999, "key_request_id": 7100, "gross_units_activated": 10 }, ], "key_request_info": [ { "key_request_id": 7100, "key_request_notes": "Keys for Key Markets", "game_code_id": 842, "game_code_description": "Retail Distribution - Middle East & North Africa", "territory_code_id": 0, "territory_code_description": "UNUSED" } ], "package_info": [ { "packageid": 123, "package_name": "Grate Expectations: Cheese Preparation Simulator - Deluxe Edition" }, { "packageid": 456, "package_name": "Grate Expectations 2: Curd Your Loins - Launch Edition" } ] "app_info": [ { "appid": 999, "app_name": "Grate Expectations: Cheese Preparation Simulator }, { "appid": 1099, "app_name": "Grate Expectations 2: Curd Your Loins" } ], "bundle_info": [ { "bundleid": 777, "bundle_name": "Grate Expectations Deluxe Bundle" }, ], "combined_discount_info": [ { "combined_discount_id": 8888, "combined_discount_name": "Bundle Discount", "total_discount_percentage": 50, "discount_ids": [11111] }, ], "game_item_info": [ { "appid": 1099, "game_item_id": 1, "game_item_description": "500 Grams of Whey", "game_item_category": "Essential Cheese Product" } ], "country_info": [ { "country_code": "AE", "country_name": "United Arab Emirates", "region": "Middle East & North Africa" }, { "country_code": "AU", "country_name": "Australia", "region": "Oceania" }, { "country_code": "CA", "country_name": "Canada", "region": "North America" }, { "country_code": "US", "country_name": "United States", "region": "North America" }, ], "max_id": "29481179373" [/code] [section=GetAppWishlistReporting]GetAppWishlistReporting[/section] [code=http]GET https://partner.steam-api.com/IPartnerFinancialsService/GetAppWishlistReporting/v001/[/code] [b]Request values[/b][table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Steamworks Web API [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]publisher key[/url] with [b]Financial[/b] permissions.…

Radial Menus

[callout=green] [h3]TIP: Default Center Cancel[/h3] Depending on your game, you might want the player to easily be able to back out of the radial menu without activating anything. If you are using the "Touch Release/Modeshift End" activation style, this can be tricky because whatever action you have selected last will immediately fire when you close the radial menu. …

[/callout] [subsection]Menu Button Icons[/subsection] For each menu button, you can also assign an icon. Select the box next to the word "Icon" to assign one: [docimg=radial_menu_button_icon.png]radial_menu_button_icon.png[/docimg] When you select an icon, you may also change its colors: [docimg=radial_menu_button_icon_color.png]radial_menu_button_icon_color.png[/docimg] By default the icons are provided by Valve from the Steam client itself. …

Release Process

You'll then click "Publish Now" and will be prompted with a confirmation dialog box. Once complete click "Release Now" and the release process will begin. …

SteamPipe Local Content Server

[list] [*] right-clicking the game in the Steam Library [*] choosing "Properties" [*] selecting "Game Versions & Betas" [*] entering the password in the "Private Versions" text box and hitting "Check Code" [*] selecting the newly-appearing "local" entry under "Selected Game Version" above [/list] …

Sale Page Tools -- Information for Partners

[/b] Critical content should be placed within the template safe area indicated by the 940-pixel-wide lime green box. The artwork can bleed out to the sides and down the page as desired. For example, you can run the background artwork at 1789 pixels width with a gradient fade to a solid color on the sides and bottom and then set the page background color to match this solid color in Steamworks. …

This is intended for cases where you want to be able to stage sizable changes to an existing sale page, and push those changes out once they are all ready to go. This functionality will allow you to update an existing sale page with new announcements, contents, text, game lists, etc. part-way through an event. …

Step by Step: Achievements

[/olist] For example, you can turn on the Bulk Move mode, use the search box to filter achievements by api name, then click the checkbox in the column headers to select all visible achievements in a group to move. …

These notes are ignored when you upload the file. [*] Drag your [code-inline].csv[/code-inline] and [code-inline].png[/code-inline] files onto the upload box, or click [b]Select Files...[/b]. You can upload multiple files at once. [*] Review the [b]Uploaded Files[/b] list for any errors. …

Unreal Engine

[section]Android Project Settings[/section] For the best results and optimizations out of the gate, we recommend starting with the VRTemplate project as your base. Since the VR Template already targets Android out of the box, it can run directly with no changes. …

Binned3 allocates a large chunk of memory at the beginning of the app load, which is unfortunately too large, and causes an out of memory (OOM) crash. To fix this, restore the Binned2 allocator in your project’s Target.cs file with the following line: [code]StaticAllocator = StaticAllocatorType.Binned2;[/code] [subsection]Can’t Install APK on Lepton because of SDK Error[/subsection] If you see an error like the following when installing the APK on Lepton, it indicates that the Project is built with a version of the Android SDK / NDK that is too new for the version of Android on the device. …

Getting Started for Developers

[api]ISteamInput::GetDigitalActionOrigins[/api] and [api]ISteamInput::GetAnalogActionOrigins[/api] will return the count of origins for the specified action, and fill out the passed in [code-inline]originsOut[/code-inline] array. For each origin, you can use the [api]ISteamInput::EControllerActionOrigin[/api] enum to remap the origin to a corresponding image. …

[docimg=steamworks_steam_input_optin_settings.png]steamworks_steam_input_optin_settings.png[/docimg] Checking these boxes will cause those controller types to make use of Steam Input rather than their standard gamepad input protocols. [subsection]Step 4.4 - Publishing[/subsection] Finally you will want to hit "Save" at the bottom of the page and then publish your app changes in the partner site as usual. …

Steam Cloud

If your game has already been released to the public then you can check the box labeled [code-inline]Enable cloud support for developers only[/code-inline]. If developers-only mode is enabled then only the steam accounts which own a "Developer Comp" license for your title will see the cloud icon and will be able to use the Steam Cloud. …

You are able to share Cloud storage space between two app IDs by filling out the [code-inline]Shared cloud APP ID[/code-inline] field. This is most commonly used to share saved games between a demo and a full game. …

Steam Overlay

If you need the overlay enabled, you can do so by: [list] [*]Making sure your Steam account has the Edit App Metadata permission [*]Navigate from the App's landing page to > Edit Steamworks Settings > Installation tab > General Installation [*]Check box for Enable Steam Overlay for Application [*]Publish [/list] [/callout] [section=activating]Activating the overlay from your app[/section] There are a set of functions in the Steamworks API that give you direct access to triggering the game overlay. …

Discounting

[subsection]Time discounts to content updates[/subsection] When figuring out your discounting plan, try to make as big an event as possible, ideally tying the discount to a content update as well. While the discount can attract interest, it's even better to show you are committed to your community by improving your product with content updates. …

You might not want to match the discount on every package. For example, if one DLC is a year old, and the another just came out, it probably makes sense to choose a different discount percentage for each. [/list] [callout][b]Discount Stacking:[/b] Be aware that bundle discounts stack [i]on top[/i] of any discounts placed on the packages included in the bundle. …

IUserReviewsService

[/td][/tr] [tr][td][b]filter_offtopic_activity[/b][/td][td]bool[/td][td][/td][td]By default, off-topic reviews (aka "Review Bombs") are filtered out. Pass false to include them. See [doclink=store/reviews#ReviewBombing]here[/doclink].[/td][/tr] [tr][td][b]display_language[/b][/td][td]string[/td][td][/td][td]API language code for [code-inline]review_score_desc[/code-inline] in the response. …

[/td][/tr] [tr][td][b]received_for_free[/b][/td][td]bool[/td][td]True if the author checked the box saying they got the app for free.[/td][/tr] [tr][td][b]written_during_early_access[/b][/td][td]bool[/td][td]True if the review was written while the app was in Early Access.…

Steam Inventory Web Functions

[/list] [h4]Steam Overlay / Big Picture web browser:[/h4] [list] [*] Same as Standard Web Browser with no initial sign-in step; user cannot change account [/list] [h4]In-game web browser with Steamworks API authentication cookie:[/h4] [list] [*] If wallet currency does not match, immediate redirect to return url with result code indicating mismatch [*] Web page displays notice to use the Steam Overlay to authorize the purchase [*] Steam Overlay will activate automatically with a purchase/cancel dialog box [*] Overlay closes, flow continues as Standard Web Browser after user selects Purchase or Cancel [/list] [subsection]Example HTML[/subsection] [code] <form action="https://store.steampowered.com/itemcart/checkout" method="post"> <input type="hidden" name="appid" value="234560"> <input type="hidden" name="cart" value="1001,1006*2"> <input type="hidden" name="total" value="USD499"> <input type="hidden" name="sandbox" value="0"> <input type="hidden" name="return" value="http://mystore.com/checkout.php?…

Steam Timelines

If you need the overlay enabled, you can do so by: [olist] [*]Making sure your Steam account has the Edit App Metadata permission [*]Navigate from the App's landing page to > Edit Steamworks Settings > Installation tab > General Installation [*]Check box for Enable Steam Overlay for Application [*]Publish [/olist] [/callout] [section=activating]Integrating Steam Timeline functionality in your app[/section] The Steam Timeline API calls can be found here: [api]ISteamTimeline[/api] [section=icons]Timeline Icons[/section] Steam Timelines includes a set of icons ready to use for your game. …

Transferring Applications

To ensure uninterrupted functionality during the transfer, we recommend the following process: [olist] [*] When the recipient confirms the transfer, they must check the [doclink=gettingstarted/managing_apps/sharing]Share management rights[/doclink] box at the bottom of the page so the apps remain in the sender's existing web API group(s) after the transfer. Granting financial data access is not required. [*]Once the transfer is approved by Valve, the recipient will need to create new API key(s) under their Steamwork's partner account with the affected apps. [*]Update the game's server infrastructure to use the new API key(s) and confirm expected functionality using the new web api key(s). [*]When ready, either partner can [url=https://partner.steamgames.com/appsharing/details/]cancel the application share[/url] to remove management and web API access of the transferred apps from the old partner account. …

Participating in Third-Party Sales Events

[/callout] [section]Event Visibility for Participants[/section] [subsection]Off-Steam Visibility[/subsection] Your event organizer should have more details about how they plan to feature or market their event off of Steam. They may ask for your help getting the word out, for example by sharing news of your participation at the start of the event via a social media post. Be sure to reach out to the event organizer for additional details. …

[/h4] [b]A:[/b] Please reach out to the event organizer, as they are responsible for where games show up on their event pages. Once your game has been added to a sale page, the contact info for the event organizer should appear in your Steamworks dashboard. …

Updating Your Game - Best Practices

Check out the [doclink=sdk/uploading]SteamPipe Documentation[/doclink] for details. Note that after your app releases to customers, your customers will be receiving the build marked as the Default build. …

Check out the [doclink=marketing/visibility#update]Steam Update Visibility Round[/doclink] documentation for more details. [/list] …

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