Steamworks Documentation
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Microtransactions (In-Game Purchases)

In either case, the creativity and passion of your customers can greatly expand the value of your product and provide you with a great source of additional content. Check out the [doclink=features/workshop][/doclink] documentation and [url=http://steamcommunity.com/groups/steamworks/discussions/9/]Steamworks Developer Discussions[/url] for more information about the Steam Workshop. …

You'll need to make updates to fix bugs and address issues, but major updates are also a huge opportunity to add new content, new modes of play, or new features to help keep customers engaged and attract new audiences. Check out [doclink=marketing/bestpractices][/doclink] documentation for suggestions and best practices around getting the most from your product updates.…

Steam Community

If you are ready to post an announcement to your community, check out the following article for more information: [url=https://partner.steamgames.com/doc/marketing/event_tools]Creating Steam Announcements[/url] [*][b]Guides[/b] - Players create guides to help other players experience the game. …

We have created a dedicated page for all of this information below: [url=https://partner.steamgames.com/doc/marketing/community_moderation]Community Moderation Guide[/url] [*][b]Turning off Valve moderation[/b] If you do not wish to have Valve moderating your Steam Discussions, you can opt-out via your your app settings in Steamworks [code=html]https://partner.steamgames.com/apps/community/Your_APPID[/code] [/list] [section]FAQ[/section] [b]Q: When does my community hub go live?…

Best Practices, Marketing

. [*][b]Add features and tools that make sense for your game and your customers[/b] – There are many features that are available for you to use on Steamworks, but it may not be valuable for you to implement all of them to your game. Figure out what features are valuable for your goals and your customers. [*][b]Launch day is the starting line not the finish line[/b] – It's very likely that the game you launch on launch day is not the best it can be. …

Age Ratings Mandatory in Germany

To ensure that we can resolve any questions that may arise from the information we receive as part of your questionnaire without your game going offline in Germany, we recommend that you submit your questionnaire in advance of this deadline. [b]Q. If I fill out the questionnaire, is my game guaranteed to remain available in Germany?[/b] A. No. There are certain kinds of content that are not allowed for sale to customers in Germany. …

ISteamUGC Interface

[b]Returns:[/b] bool [b]true[/b] upon success, indicates that [code-inline]pchURLOrVideoID[/code-inline] and [code-inline]pPreviewType[/code-inline] have been filled out. Otherwise, [b]false[/b] if the UGC query [code-inline]handle[/code-inline] is invalid, the [code-inline]index[/code-inline] is out of bounds, or [code-inline]previewIndex[/code-inline] is out of bounds. …

[b]Returns:[/b] bool [b]true[/b] upon success, indicates that [code-inline]pchKey[/code-inline] and [code-inline]pchValue[/code-inline] have been filled out. Otherwise, [b]false[/b] if the UGC query [code-inline]handle[/code-inline] is invalid, the [code-inline]index[/code-inline] is out of bounds, or [code-inline]keyValueTagIndex[/code-inline] is out of bounds. …

Recurring Subscriptions

. [*] User must approve through the Steam client. [*] Service keeps track of when time runs out for their subscription. [*] When subscription is expired, Service make a ProcessAgreement WebAPI call to charge the next period. [*] Service is not allowed to charge more than the agreed amount in the period (so if the user agreed to $20 a month, they cannot charge more than $20 each month – but may charge less). [*] User is only allowed to cancel this type of subscription. …

Steam Tags

[/olist] [section]Tags and Store Visibility[/section] The tags associated with your game impact where and how it appears on Steam. Steam uses this information to figure out which browsing pages your game should appear on and which other games your game is most like, for recommendation purposes. [subsection]Order and weight of tags[/subsection] The tags given the most weight govern your visibility more than those given less. …

[subsection]The "More Like This" section[/subsection] Similar to recommendations, Steam looks at the top 20 tags on your game to figure out which other game's pages yours should appear (and which other games should appear on your store page as similar). This is really helpful for players to compare similar games and also to be reassured that your game is similar to other games they might have enjoyed or are interested in. …

Release Options

We normally don't recommend pre-purchase launches since spreading out sales across a few weeks during a pre-purchase can make it difficult for your game to have a successful launch day on Steam. We also don't run pre-purchases with partners we haven't worked with in the past. …

Events and Announcements Examples

[list] [*][b]Hero image & Game Logo[/b] - Reflects the branding/art for your game [*][b]Featured Event[/b] - You can "Feature" an important event/announcement for your users, which causes it to appear at the top of your library page with a special formatting to stand out. [*][b]Patch Notes[/b] - Patch Notes are shown in a more compact format to convey their less prominent status. [/list] [docimg=Library-Breakdown.jpg]Library-Breakdown.jpg[/docimg] [subsection]Hero Image and Game Logo[/subsection] The [b]hero image[/b] supplied for your game will act as the branding/header for your game details page and as a visual anchor representing where a user is within the Steam Client. …

How to upload Android APKs to Steam

[/callout] [subsection]File layout[/subsection] Game files should be laid out with a top-level [b].apk[/b] that is listed as the [b]Executable[/b] in the launch options for the app in Steamworks. It is possible to have multiple [b].apk[/b]'s, each with their own launch option. …

Homepage Example

This image is 1500 px wide by 220 px tall and will automatically have the left and right edges faded out to gracefully handle wider monitors. For best results, this should be on the dark side and try to avoid high-contrast elements, especially behind the text. …

Matchmaking based on skill

[section]Overview[/section] A common problem in matching users for multiplayer gameplay is finding users of a similar skill-level, or playstyle, to try ensure users get the most out of each game. To solve this, Steamworks provides a rich set of search options for finding games, built on the Steam lobby system, and the Stats API. …

Release Dates

[/b] A: For one thing, a bunch of press, media, streamers, etc, are interested in talking to their audiences about upcoming titles and it's useful for them to know if a game comes out next week, or next year. There are also a lot of storefront features and tools on Steam that a game can benefit from as it builds awareness prior to launch: [list] [*]Visibility on lists and pages such as [url=https://store.steampowered.com/explore/upcoming/?…

Events and Announcements Visibility

You can author a single event with images and metadata attached to it, and it will automatically be pushed out to all the relevant locations across Steam. To use this feature, your Steam account will need the 'Edit App Marketing Data'. [docimg=docs_events_vis_overview.jpg]docs_events_vis_overview.jpg[/docimg] Events appear in three main areas of Steam: [olist] [*] [b]Steam Community[/b] - Events appear on your community hub and in the activity feed of players that follow your game. [*] [b]Steam Store[/b] - Events appear on your game's store page and on the homepage when used with an [doclink=https://partner.steamgames.com/doc/marketing/visibility#update]Update Visibility Round[/doclink]. [*] [b]Steam Library[/b] - Events can appear on the library homepage and on your game's library detail page for players that play your game. …

Godot

[docimg=steamframe-godot.webp]steamframe-godot.webp[/docimg] [/olist] [section]Official Documentation[/section] For the most up to date information, please refer to the [url=https://docs.godotengine.org/en/stable/tutorials/xr/index.html]official documentation[/url], and also be sure to check out the [url=Godot XR Tools]Godot XR Tools[/url]. [section]Notes[/section] [list] [*][b]Multiple adb versions[/b] - If you get the error message: [code]Unable to reconnect device. …

Steam Inventory Service

Finally in conjunction with the Inventory Service you can sell an individual item or a cart of items, [doclink=features/inventory/webfunctions#BuyItem]in-game[/doclink] or through a web-based [doclink=features/inventory/itemstore]storefront[/doclink]. Check out this presentation from Steam Dev Days 2016 for an implementation overview, details on the specific problems that the Inventory Service solves for developers, and demonstration on how partners are already using the system to serve their customers. …

ICheatReportingService Interface

Checking this webapi will allow you to prevent the user from matchmaking or joining a server and then just getting kicked by VAC a short time later ( with a [code-inline]k_EAuthSessionResponseVACCheckTimedOut[/code-inline] result from an authentication callback ). The VAC system may not always have had time to fully determine if the client's system is cooperating, and if so it will report success = false. It is also possible for the player's system to pass the initial check but then fail to respond later, in that case verification will succeed, but a [code-inline]k_EAuthSessionResponseVACCheckTimedOut[/code-inline] may follow later. [b]NOTE:[/b] This call requires a publisher API key to use this method. As such this API [b]MUST[/b] be called from a secure server, and can never be used directly by clients! …

Developer And Publisher Homepages

[list] [*][b]Bulk linking:[/b] Navigate to the [url=https://partner.steamgames.com/creatorhome/setup]Creator Homepage Setup[/url] which will list out all the apps you have 'Edit App Marketing Data' permission for. Select which developer and/or publisher names you want to associate with your new homepage by selecting the group from the drop-down for each name. …

These can be long-term lists for organizing all the titles in a franchise, or can be used for temporary purposes such as listing out the titles you are running a promotion on. To create a list, simply visit the admin panel for your Creator Page and select 'Create a list' from the left column. …

steam_gameserver.h

[/td][/tr] [tr][td][b]pchVersionString[/b][/td][td]const char *[/td][td]The version string is usually in the form x.x.x.x, and is used by the master server to detect when the server is out of date. (Only servers with the latest version will be listed.)[/td][/tr] [/table] Initializes the ISteamGameServer interface object, and set server properties which may not be changed. …

Graphical Asset Rules

Press review quotes, press review scores, and special awards each have dedicated spaces on Steam store pages where it can be presented consistently and where customers can expect to find that information. You can check out our [doclink=store/accolades]Store Page Accolades documentation[/doclink] for details. [section]Rules Effective Sept 1, 2022[/section] As a reminder, these [b]new rules go into effect Sept 1, 2022[/b] and we ask that all game developers review their graphical assets and make any changes to bring them inline with these new rules. …

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