Steamworks Documentation
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Points Shop Items

If you create Points Shop items for multiple games with your account, submit each to the corresponding game's page, the format for which is below: partner.steamgames.com/apps/communityitems/*YOUR_APP_NUMBER_HERE*/ [section][b]SPECIFICATIONS[/b][/section] The animated item types available through the Points Shop are as follows, in order of popularity: [section][b]Animated Avatar Frames[/b][/section] [h4]Visible anywhere your Steam profile avatar is seen. Create 1-4 of these, ideally. …

User Reviews

Older reviews will phase out over time and any reviews written during Early Access will be labeled as such. [b]Q. Do customers need to have purchased my game in order to write a review of it?[/b] A. Purchase is not required. Customers may write a review for any product they have launched via Steam. …

ISteamGameServerStats Interface

It's advisable to keep trying until the call is successful. This call can be rate limited. Call frequency should be on the order of minutes, rather than seconds. You should only be calling this during major state changes such as the end of a round, the map changing, or the user leaving a server. …

IUserReviewsService

[/td][/tr] [tr][td][b]filter[/b][/td][td]int32[/td][td][/td][td][webapi]IUserReviewsService#EUserReviewsAppReviewsFilter[/webapi]. Sort order of the results. Defaults to k_EUserReviewsAppReviewsFilter_Helpful, which widens [code-inline]day_range[/code-inline] until it finds results, so it will always return reviews. …

Features And Tools, Marketing

Learn more: [doclink=store/broadcast]Live-Streaming[/doclink] [*][h3]Upcoming releases page / queue (automatic)[/h3] When your game has been posted as 'coming soon', it appears on the 'all upcoming releases' list, ordered by release date. Additionally, it can appear on other upcoming lists and pages as Steam, based on customer interest in your game, and can be recommended to players based on the tags applied to your game. …

Steam Deck FAQ

[/b] If your game utilizes multi-touch support, there is a drop-down option on the partner site under "Steam Deck Touchscreen" called "Touch API Pass-through" that you will need to select in order for multi-touch input to work. Without it, touch input will be limited to single-touch which emulates a touch screen using a mouse pointer. …

User Authentication and Ownership

This key will be associated with your title's AppID and any downloadable content for that title. In order to access this section of Steamworks, a user must have the "Manage Signing" permission for the relevant Application. …

ISteamInventory Interface

If the purchase process was started successfully, then [code-inline]m_ulOrderID[/code-inline] and [code-inline]m_ulTransID[/code-inline] will be valid in the [apitype]ISteamInventory::SteamInventoryStartPurchaseResult_t[/apitype] call result. …

Early Access

Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions. 7. [b][i]Don't launch in Early Access if you are finished with development.[/i] [/b]If you have all your gameplay defined already and are just looking for final bug testing, then Early Access isn’t right for you. …

ISteamUserStats Interface

[/td][/tr] [tr][td][b]eLeaderboardSortMethod[/b][/td][td][apitype]ISteamUserStats::ELeaderboardSortMethod[/apitype][/td][td]The sort order of the new leaderboard if it's created.[/td][/tr] [tr][td][b]eLeaderboardDisplayType[/b][/td][td][apitype]ISteamUserStats::ELeaderboardDisplayType[/apitype][/td][td]The display type (used by the Steam Community web site) of the new leaderboard if it's created.…

[b]See Also:[/b] [api]ISteamUserStats::GetLeaderboardEntryCount[/api], [api]ISteamUserStats::GetLeaderboardSortMethod[/api], [api]ISteamUserStats::GetLeaderboardDisplayType[/api] [subsection=GetLeaderboardSortMethod]GetLeaderboardSortMethod[/subsection] [code=cpp]ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]hSteamLeaderboard[/b][/td][td][apitype]ISteamUserStats::SteamLeaderboard_t[/apitype][/td][td]A leaderboard handle obtained from [api]ISteamUserStats::FindLeaderboard[/api] or [api]ISteamUserStats::FindOrCreateLeaderboard[/api].[/td][/tr] [/table] Returns the sort order of a leaderboard handle. [b]Returns:[/b] [apitype]ISteamUserStats::ELeaderboardSortMethod[/apitype] The sort method of the leaderboard. …

Steamworks API Overview

Unlike a game, a dedicated server will usually be run in an environment where there is no Steam Client installed to provide the latest steamworks binaries. In order for the dedicated server to have the latest steam binaries, you will need to include the Dedicated Server Redistributables with your app. …

Getting Started for Developers

[/callout] [section=publishing]Step 4 - Setting Partner Site Settings[/section] You've now setup Steam Input API to work for your local development machine and we need to set some partner site settings in order to publish the configuration and settings for normal players. Here's the recommended process: [subsection]Step 4.1 - Convert your local configuration into an Action Manifest File[/subsection] Steps for setting up an Action Manfest file can be found [doclink=features/steam_controller/action_manifest_file]here[/doclink] [subsection]Step 4.2 - Make the configuration official[/subsection] [list] [*] Open up your game's page on the Steamworks partner website. [*] Select "Steam Input" from the "Application" tab. …

ISteamInput Interface

In the case of "HandHeld" devices with integrated screens like the SteamDeck ([i]k_ESteamInputType_SteamDeckController[/i]) and Lenovo Legion Go ([i]k_ESteamInputType_SteamOSHandheld[/i]), users will typically rotate the controller up by ~90 degrees in order to point the screen toward their eyes. In these cases, consider applying a 90 degree counter rotation in pitch to the gyro quaternion and gyro speed values, or use the accelerometer/gravity direction to make orientation invariant control schemes). …

ISteamController Interface (Deprecated)

When updating a Minor revision only one new configuration needs to be update with the "Use Action Block" flag set. Major revisions are to be used when changing the number of action sets or otherwise reworking configurations to the degree that older configurations are no longer usable. …

ISteamHTTP Interface

If the user is in offline mode in Steam, then this will add an only-if-cached cache-control header and only do a local cache lookup rather than sending any actual remote request. If the data you are expecting is small (on the order of a few megabytes or less) then you'll likely want to use [api]ISteamHTTP::SendHTTPRequest[/api]. [b]Returns:[/b] bool Triggers a [apitype]ISteamHTTP::HTTPRequestDataReceived_t[/apitype] callback. …

ISteamRemotePlay Interface

[subsection=CreateMouseCursor]CreateMouseCursor[/subsection] [code=cpp]RemotePlayCursorID_t CreateMouseCursor( int nWidth, int nHeight, int nHotX, int nHotY, const void *pBGRA, int nPitch = 0 );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]nWidth[/b][/td][td]int[/td][td]The width of the cursor, in pixels[/td][/tr] [tr][td][b]nHeight[/b][/td][td]int[/td][td]The height of the cursor, in pixels[/td][/tr] [tr][td][b]nHotX[/b][/td][td]int[/td][td]The X coordinate of the cursor hot spot in pixels, offset from the left of the cursor[/td][/tr] [tr][td][b]nHotY[/b][/td][td]int[/td][td]The Y coordinate of the cursor hot spot in pixels, offset from the top of the cursor[/td][/tr] [tr][td][b]pBGRA[/b][/td][td]const void *[/td][td]A pointer to the cursor pixels, with the color channels in red, green, blue, alpha order[/td][/tr] [tr][td][b]nPitch[/b][/td][td]int[/td][td]The distance between pixel rows in bytes, defaults to nWidth * 4[/td][/tr] [/table] Create a cursor that can be used with SetMouseCursor(). …

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