Steamworks Documentation
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Distributing Source Engine Games / Mods

We won't be allowing TF2 mods that are based around manipulating the items or economy. [*] [h4]Q. Can my mod redistribute TF2 game files?[/h4] [b]A.[/b] No. TF2 mods can only redistribute their own game files, and load TF2 content from a local install. Players will need TF2 installed to play any TF2 mod. …

Early Access

You can read more in the [doclink=marketing/branding]Steam Branding Guidelines[/doclink]. 2. [b][i]Do not make specific promises about future events.[/i] [/b]For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. …

Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions. 7. [b][i]Don't launch in Early Access if you are finished with development.[/i] [/b]If you have all your gameplay defined already and are just looking for final bug testing, then Early Access isn’t right for you. …

Debugging the Steamworks API

The default stream usually looks something like: [code] 00000009 my_exe_name.exe:05 > IClientUser::GetSteamID( ) = [U:2:172006], 00000009 my_exe_name.exe:05 > IClientUser::BLoggedOn( ) = 1, 00000009 my_exe_name.exe:05 > IClientNetworking::IsP2PPacketAvailable( 0, ) = 0, 0, 00000009 my_exe_name.exe:05 > IClientNetworking::IsP2PPacketAvailable( 1, ) = 0, 0, 00000009 my_exe_name.exe:05 > IClientFriends::GetPersonaName( ) = "user", 00000009 my_exe_name.exe:05 > IClientUser::GetSteamID( ) = [U:2:123456], [/code] [subsection]Monitoring a specific interface[/subsection] If you are trying to track a specific issue, filter the log_ipc to the specific interface. ex: [code-inline]log_ipc IClientUser[/code-inline] Example output: [code] 00000009 my_exe_name.exe:05 > IClientUser::GetSteamID( ) = [U:2:172006], 00000009 my_exe_name.exe:05 > IClientUser::BLoggedOn( ) = 1, 00000009 my_exe_name.exe:05 > IClientUser::GetSteamID( ) = [U:2:123456], [/code] [subsection]IPC Report[/subsection] A rollup report is available to the log_ipc command in the Steam client. …

ISteamClient Interface

[b]Example:[/b] [code=cpp]extern "C" void __cdecl SteamAPIDebugTextHook( int nSeverity, const char *pchDebugText ) { ::OutputDebugString( pchDebugText ); if ( nSeverity >= 1 ) { // place to set a breakpoint for catching API errors int x = 3; x = x; } } void EnableWarningMessageHook() { SteamUtils()->SetWarningMessageHook( &SteamAPIDebugTextHook ); }[/code] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamClient. …

Error Codes & Responses

Come see them settle the score once and for all in the new competitive TF2 format, Pick/Ban Prolander. Be sure to tune in to <a href=\"https://www.twitch.tv/extvesports\" target=\"_blank\">Twitch</a> this Sunday, and witness this historic event!…

</p><br>" "feedlabel" "TF2 Blog" "date" "1495218420" "feedname" "tf2_blog" "feed_type" "0" "appid" "440" } } "count" "2385" } [/code] [/list] [/list] A flexible solution should be used to parse Web API results as each method may return results in an arbitrary order. …

General Concepts

Standard joystick- and mouse- driven actions will usually have two axes, X and Y, but single-axis analog actions are possible too (such as those commonly bound to analog triggers); in this case the action data will still report two axes, but the Y axis will always be zero. …

Action Manifest Files

[code] "Action Manifest" { "configurations" { "controller_xboxone" { "0" { "path" "xbox_controller.vdf" } } "controller_steamcontroller_gordon" { "0" { "path" "steam_controller.vdf" } "1" { "path" "steam_controller_motion_controls.vdf" } } } "actions" { } "localization" { } } [/code] Supported controller type strings: [table] [tr][td]Steam Deck Controller[/td][td]controller_neptune[/td][/tr] [tr][td]Steam Controller[/td][td]controller_steamcontroller_gordon[/td][/tr] [tr][td]Xbox 360[/td][td]controller_xbox360[/td][/tr] [tr][td]Xbox One[/td][td]controller_xboxone[/td][/tr] [tr][td]Xbox One Elite Controller[/td][td]controller_xboxelite[/td][/tr] [tr][td]PlayStation 3 Controller[/td][td]controller_ps3[/td][/tr] [tr][td]PlayStation 4 Controller[/td][td]controller_ps4[/td][/tr] [tr][td]DualSense Controller[/td][td]controller_ps5[/td][/tr] [tr][td]DualSense Edge Controller[/td][td]controller_ps5_edge[/td][/tr] [tr][td]Nintendo Switch Pro Controller[/td][td]controller_switch_pro[/td][/tr] [tr][td]Nintendo Switch 2 Pro Controller[/td][td]controller_switch2_pro[/td][/tr] [tr][td]Nintendo Joy-Con (L)[/td][td]controller_switch_joycon_left[/td][/tr] [tr][td]Nintendo Joy-Con (R)[/td][td]controller_switch_joycon_right[/td][/tr] [tr][td]Nintendo Joy-Con Pair[/td][td]controller_switch_joycon_pair[/td][/tr] [tr][td]Remote Play Touch Controller[/td][td]controller_mobile_touch[/td][/tr] [tr][td]Generic Gamepads[/td][td]controller_generic[/td][/tr] [/table] [section]Setting up an Action Manifest File[/section] There are two main ways to setup your action manifest file, either starting from scratch or using an existing IGA file. [subsection]Starting with an In-Game Actions file[/subsection] [subsection]Step 1 - Setting up Dev-mode for Steam Input[/subsection] Before editing the Action Manifest File, we need to enable Steam Input dev-mode so that we can export configurations as a developer and receive error messages if we make mistakes when editing the actions manifest. 1) Go to Steam Big PIcture Mode ->Settings->System and turn on Dev mode for Steam [docimg=export_prestep_1.png]export_prestep_1.png[/docimg] 2) Go to the developer section and turn on "Steam Input Layout Dev Mode" [docimg=export_prestep_2.png]export_prestep_2.png[/docimg] [subsection]Step 2 - Save a configuration[/subsection] If you have an existing IGA file you can save your current configuration out in the controller configuration screen. 1) Select the Gear Icon [docimg=export_step_1.png]export_step_1.png[/docimg] 2) Select "Export layout" [docimg=export_step_2.png]export_step_2.png[/docimg] 3) Select a Title and Description for you game and export the configuration. …

Builds

Note that if you wish for branch contents to remain private, you should set your branch password [i]before[/i] setting a build live on the branch. [docimg=betapassword_2.png]betapassword.png[/docimg] To test game content from branches other than Default, right-click on the game in the Steam client and select [b]Properties[/b]. In the properties window select the [b]Game Versions & Betas[/b] tab on the left. [docimg=portal2_new_beta_optin_english.png]portal2_new_beta_optin_english.png[/docimg] For more on testing, including testing DLC, testing Demos, and testing with external users, please see [doclink=store/testing][/doclink]. …

Frequently Asked Questions

[/h4] The refund policy is currently set up to closely mimic the [url=https://store.steampowered.com/steam_refunds/]consumer version[/url] (2 weeks/2 hours). Site license accounts will be able to purchase commercial packages multiple times or in quantity so the 2 weeks/2 hours clock starts ticking at the first purchase event. For example, if they purchased L4D and then 3 weeks later purchased another copy of L4D, a refund request would be denied because the first copy is more than 2 weeks old. If they instead purchased their second copy only 1 week after the first copy, both purchases could be refunded provided there was less than 2 combined hours of playtime on the licenses. [*][h4]Will my location need to be online all the time?…

ISteamNews Interface

They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] [section=GetNewsForAppAuthed]GetNewsForAppAuthed[/section] [code=http]GET https://partner.steam-api.com/ISteamNews/GetNewsForAppAuthed/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] [b]NOTE:[/b] This call requires the publisher API key that owns the specified App ID to use this method. …

ISteamUserStats Interface

[section=GetSchemaForGame]GetSchemaForGame[/section] [code=http]GET https://partner.steam-api.com/ISteamUserStats/GetSchemaForGame/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…

They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Fixes returning the game name in XML. [/list] [section=GetUserStatsForGame]GetUserStatsForGame[/section] [code=http]GET https://partner.steam-api.com/ISteamUserStats/GetUserStatsForGame/v2/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API user authentication key.…

Managing Applications

Learn more about [doclink=store/application/packages/autogrants][/doclink]. [/list] [subsection]Method 2: Multiple Steamworks Partner Accounts[/subsection] This method may be useful when a publisher is sharing access with a development studio, or when both parties already have Steamworks partner accounts set up. …

If the latter, you'll need some help from Valve to get this set up, so please [url=https://help.steampowered.com/en/wizard/Login?redir=%2Fen%2Fwizard%2FHelpWithPublishing%3Fissueid%3D903&title=Sign+in]contact Valve[/url] if this is the case. [*][h4]If my game is published by a different company, how do I create a new Steamworks account without creating a new app and paying the app fee?…

ISteamUser Interface

They will continue to be usable but it's highly recommended that you use the latest version. Change history: [list] [*] [b]Version 2[/b] - Removes element names from arrays [/list] The response from the call will look something like this: [code] "response":{ "players":[ { "steamid":"77561198355051011", "communityvisibilitystate":1, "profilestate":1, "personaname":"Mister Manager", "lastlogoff":1556305001, "profileurl":"https://steamcommunity.com/profiles/77561198355051011/", "avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32f70a383a437d03af91d2f01a0776adf75201b5.jpg", "avatarmedium":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32f70a383a437d03af91d2f01a0776adf75201b5_medium.jpg", "avatarfull":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/32/32f70a383a437d03af91d2f01a0776adf75201b5_full.jpg", }, { "steamid":"77561197978236369", "communityvisibilitystate":3, "profilestate":1, "personaname":"Olive The Dog", "lastlogoff":1556239336, "profileurl":"https://steamcommunity.com/id/olive_the_dog/", "avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/41/555d2fbb879593c0565ce0489428a09c019feffa.jpg", "avatarmedium":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/41/555d2fbb879593c0565ce0489428a09c019feffa_medium.jpg", "avatarfull":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/41/555d2fbb879593c0565ce0489428a09c019feffa_full.jpg", } ] } [/code] [section=GetPublisherAppOwnership]GetPublisherAppOwnership[/section] [code=http]GET https://partner.steam-api.com/ISteamUser/GetPublisherAppOwnership/v4/[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Required[/th][th]Description[/th][/tr] [tr][td][b]key[/b][/td][td]string[/td][td]✔[/td][td]Steamworks Web API publisher authentication key.…

[/td][/tr] [tr][td][b]vanityurl[/b][/td][td]string[/td][td]✔[/td][td]The vanity URL to get a SteamID for[/td][/tr] [tr][td][b]url_type[/b][/td][td]int32[/td][td][/td][td]The type of vanity URL. 1 (default): Individual profile, 2: Group, 3: Official game group[/td][/tr] [/table] …

Steam Deck Verified Landing Pages

The URL format for this page is as follows: https://store.steampowered.com/verified/<appid> More pretty examples: [docimg=Example_2.png]Example_2.png[/docimg] [subsection]Requirements[/subsection] To enable this page, the game must have received Verified status and must have [b]at least one[/b] trailer published to the store page that is marked as safe for all ages.…

Uploading Steam Input Configs to Steam Workshop

[docimg=steamworks_steam_input_custom_config.png]steamworks_steam_input_custom_config.png[/docimg] And from the selection below, select "Add Custom Configuration." [docimg=steamworks_steam_controller_custom2.png]steamworks_steam_controller_custom2.png[/docimg] [*] Paste the file ID of your public configuration into the box, and click the OK button. …

To do this, simply create multiple configurations and publish them each via step 2. Then, in step 3, paste all the file IDs for your configurations into the box, separated by the comma character (,) characters. The first one on the list will be considered the highest priority, and will be picked by default for new players. …

Steam Datagram Relay

[section]Peer-to-peer games[/section] For peer-to-peer traffic on Steam, all you need to do to take advantage of SDR is to use APIs such as [api]ISteamNetworkingSockets::CreateListenSocketP2P[/api] and [api]ISteamNetworkingSockets::ConnectP2P[/api]. Steam will take care of everything else. For other platforms and stores, read more about additional technical requirements below. …

[section]Simple Connection Flow to Dedicated Server Without Game Coordinator[/section] If you don't have your own central matchmaking / login service (we sometimes call this the "game coordinator") that assigns players to servers, or just want to keep things as simple as possible, then you can connect to a dedicated server in a known data center using [api]ISteamNetworkingSockets::CreateListenSocketP2P[/api] and [api]ISteamNetworkingSockets::ConnectP2P[/api]. In this case, the connection begins on the client just like an ordinary P2P connection. …

Onboarding - Identification Documents Best Practices

Specifically: [list] [*]Show your full face, and you holding the same Identification document that you have previously provided [*]Please remove hats, glasses, and other facial obstructions if those items are not visible in your identification document [*]The ID itself must be clear and legible and all four corners and edges must be visible [*]Please send the images as a JPEG / Image file [/list] Examples: [docimg=Id_docs_example_composite2.png]Id_docs_example_composite2.png[/docimg]…

Setting up your Steam Frame for development

After you have plugged it in, press the power button to turn it on, then follow the in headset instructions to get through the initial update. After the headset reboots, log into Steam. [docimg={62DA2CEA-FD49-491C-8E01-B983CBEC377F}.png]{62DA2CEA-FD49-491C-8E01-B983CBEC377F}.png[/docimg] [section]Developer Mode[/section] When you get your frame the first thing you will want to do is turn on [b]Developer Mode[/b]. …

Once connected, click this same button to disconnect from wireless streaming. [docimg=steamframe-streamtopc2.png]steamframe-streamtopc2.png[/docimg] [i]Note: SteamVR will automatically reconnect to the last wireless headset it was launched with, so you can just launch SteamVR from the PC rather than needing to initiate from in-headset each time. …

Game Servers

This is the best choice for highly competitive games (such as Dota 2) or games with persistent servers that stay around after players leave (such as Team Fortress 2). [section]Steam Server Browser[/section] A large part of the game server experience on Steam comes from the unified server browser. …

Store Page Written Description

Your Store Page descriptions can be found in each app of Steamworks under Store Presence > Edit Store Page > Description [section]Your Product's Short Description[/section] Your product's short description is meant to be a brief synopsis, used in locations on Steam where real estate is limited, most notably at the very top of your game's store page. [docimg=short_description_example2.jpg]short_description_example2.jpg[/docimg] [subsection]Short Description Best Practices[/subsection] [list] [*][b]Focus on Your Product's Unique Value Proposition[/b] - There are a million things to say about any game, but the short description will need to quickly convey why a customer would want to learn more about [i]this[/i] game in particular. …

This includes via embedded images, QR codes and even implied URLs via text such as "DOTA2 DOT COM". Instead, you should use the specific link fields provided if you want to link tocommon social media platforms or your own website. …

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