Steamworks Documentation
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Accessibility Features

[h4]Recommendations[/h4] [list] [*] Either expose your UI tree to screen readers (for example, through [url=https://learn.microsoft.com/en-us/windows/win32/winauto/entry-uiauto-win32]Microsoft UI Automation[/url]) or provide narration for all game menus and notifications. [*] Narrate headings and subheadings, provide alt text for non-decorative images, and narrate the name, role and state of interactive elements (for example "Volume, slider, 60%") [*] Whenever context changes, such as switching between screens, narrate the new context. …

User Authentication and Ownership

The Steamworks SDK includes 32-bit and 64-bit versions of this library for Windows and Linux under the [code-inline]public/steam/lib[/code-inline] directory. Before using Encrypted Application Tickets, you must generate a private key for each title. …

Hosting Third-Party Sales Events

Daily, Midweek or Weekend Deal), most of the participating titles will need to be on discount during the featuring window, and the the discounted offers should be presented at the top of the sale page, above any non-discounted items, such as demos or coming soon games. …

ISteamUtils Interface

If this is enabled, then the scene in the HMD headset will be streamed, and remote input will not be allowed. Otherwise if this is disabled, then the application window will be streamed instead, and remote input will be allowed. VR games default to enabled unless "VRHeadsetStreaming" "0" is in the extended appinfo for a game. …

The text field position is specified in pixels relative the origin of the game window and is used to position the floating keyboard in a way that doesn't cover the text field. [b]Returns:[/b] bool [b]true[/b] if the floating keyboard was shown, otherwise, [b]false[/b]. …

Steam Playtest

[/h4][/b] [b]A:[/b] Some multiplayer games may wish to open up servers during limited time windows, and that’s an ok use of Steam Playtest. We’d recommend using [url=https://partner.steamgames.com/doc/marketing/event_tools]Steam Events and Announcements[/url] to talk to your players about scheduled updates or coordinated playtests. …

Discounting

Its v1.0 release date (aka Early Access Graduation) is approaching on October 15, but it also wants to run one last custom discount during the early access window, [i]and[/i] it also wants to run another launch discount for the v1.0 Release. How can it manage a price increase, a custom discount, a v1.0 release and a launch discount given the cooldown timers? …

Steam Workshop Implementation Guide

[olist] [*] Include text next to the button that submits an item to the workshop, something to the effect of: "By submitting this item, you agree to the [url=http://steamcommunity.com/sharedfiles/workshoplegalagreement]workshop terms of service[/url]" (including the link) [*] After a user submits an item, open a browser window to the Steam Workshop page for that item by calling [api]ISteamFriends::ActivateGameOverlayToWebPage[/api] with [code-inline]pchURL[/code-inline] set to [code-inline]steam://url/CommunityFilePage/<PublishedFileId_t>[/code-inline] replacing <PublishedFileId_t> with the workshop item id. …

Step by Step: Achievements

When unlocked, these achievements will pop up in the corner of the players' window and will be marked within an achievement page for that player. As your game grows, you can organize its achievements into [b]Achievement Sets[/b]. …

steamnetworkingtypes.h

Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data. The Nagle algorithm is used. See notes on k_ESteamNetworkingSendType_Unreliable for more details. …

ISteamNetworking Interface

Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data.[/td][/tr] [tr=k_EP2PSendReliableWithBuffering][td][b]k_EP2PSendReliableWithBuffering[/b][/td][td]3[/td][td]As above, but applies the Nagle algorithm to the send - sends will accumulate until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm). …

ISteamHTTP Interface

[/td][/tr] [/table] Sets that the HTTPS request should require verified SSL certificate via machines certificate trust store. This currently only works Windows and macOS. [b]Returns:[/b] bool Returns [b]true[/b] upon success. Otherwise, [b]false[/b] if the request handle is invalid. …

ISteamInput Interface

If the player is using Big Picture Mode the configuration will open in the overlay. In desktop mode a popup window version of Big Picture will be created and open the configuration. [b]Example:[/b] [code=cpp]SteamInput()->ShowBindingPanel( myControllerHandle );[/code] [subsection=Shutdown]Shutdown[/subsection] [code=cpp]bool Shutdown();[/code] Must be called when ending use of the [api]ISteamInput[/api] interface. …

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