Steamworks Documentation
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ISteamPublishedItemSearch Interface

[/td][/tr] [tr][td][b]steamid[/b][/td][td]uint64[/td][td]✔[/td][td]SteamID of user[/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td]appID of product[/td][/tr] [tr][td][b]startidx[/b][/td][td]uint32[/td][td]✔[/td][td]Starting index in the result set (0 based)[/td][/tr] [tr][td][b]count[/b][/td][td]uint32[/td][td]✔[/td][td]Number Requested[/td][/tr] [tr][td][b]tagcount[/b][/td][td]uint32[/td][td]✔[/td][td]Number of Tags Specified[/td][/tr] [tr][td][b]usertagcount[/b][/td][td]uint32[/td][td]✔[/td][td]Number of User specific tags requested[/td][/tr] [tr][td][b]hasappadminaccess[/b][/td][td]bool[/td][td][/td][td]Whether the user making the request is an admin for the app and can see private files[/td][/tr] [tr][td][b]fileType[/b][/td][td]uint32[/td][td][/td][td]EPublishedFileInfoMatchingFileType, defaults to k_PFI_MatchingFileType_Items[/td][/tr] [tr][td][b]days[/b][/td][td]uint32[/td][td][/td][td][1,7] number of days for the trend period, including today[/td][/tr] [tr][td][b]tag[0][/b][/td][td]string[/td][td][/td][td]Tag to filter result set[/td][/tr] [tr][td][b]usertag[0][/b][/td][td]string[/td][td][/td][td]A user specific tag[/td][/tr] [/table] [b]NOTE:[/b] This call requires a publisher API key to use this method. …

Microtransactions (In-Game Purchases)

Watch Kyle Davis’s presentation from Steam Dev Days for more detailed information. https://www.youtube.com/watch?v=RHC-uGDbu7s [olist] [*] [h4]Use your in-game economy to improve your product and make customers happier, not as a means to extract revenue from unhappy customers.…

Managing Your Steamworks Account

You or another administrator in your Steamworks partner account will need to approve or reject the confirmation within 7 days. [*]Once confirmed, the invitee will receive a final email welcoming them to Steamworks and you will be able to add that user to any management groups with permissions for groups of games.…

Step by Step: Achievements

[subsection]Icons[/subsection] For best results, achievement icons should be 256x256 pixel PNG images. They can be as small as 64x64, but we recommend using the larger size. Icons must be square, and larger icons are scaled down to 256x256. …

Developing for SteamOS and Linux

. [*] [url=https://lttng.org/download]lTTng[/url] - a Linux tracing tool [*] [url=https://apitrace.github.io/]apitrace[/url] project - a set of tools for tracing and replaying OpenGL and OpenGL ES calls from your game [*] [url=http://www.rotateright.com/]Zoom[/url] - a CPU profiler with a powerful and friendly user interface [/list] [subsection]Linux APIs[/subsection] [url=https://www.khronos.org/vulkan/]Vulkan[/url] is the prefered library for high-performance graphics rendering. It is the open equivalent to DirectX12 and Metal. [url=http://www.opengl.org/documentation/]OpenGL[/url] was the older standard graphics rendering. A majority of games make direct calls to OpenGL but there are other games that use a translation method where legacy rendering code is translated into OpenGL calls. …

ISteamInventory Interface

Exchange recipes are evaluated atomically by the Inventory Service; if the supplied components do not match the recipe, or do not contain sufficient quantity, the exchange will fail. For example: [code]exchange: 101x1,102x1;103x5;104x3,105x3[/code] Will allow the item to be exchanged for either one #101 and one #102, five #103s or three #104s and three #105s. …

Curators and Curator Connect

If you are unable to find a specific profile in the Connect tool, it is likely that they have not reviewed a title or been active in the Community in the last 6 months. …

ISteamClient Interface

[b]Example:[/b] [code=cpp]extern "C" void __cdecl SteamAPIDebugTextHook( int nSeverity, const char *pchDebugText ) { ::OutputDebugString( pchDebugText ); if ( nSeverity >= 1 ) { // place to set a breakpoint for catching API errors int x = 3; x = x; } } void EnableWarningMessageHook() { SteamUtils()->SetWarningMessageHook( &SteamAPIDebugTextHook ); }[/code] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamClient. …

General Concepts

Standard joystick- and mouse- driven actions will usually have two axes, X and Y, but single-axis analog actions are possible too (such as those commonly bound to analog triggers); in this case the action data will still report two axes, but the Y axis will always be zero. …

Onboarding - Frequently Asked Questions

Once you submit your tax information, it is verified with a third party service. This process may take 2-7 business days, and you may be asked to provide additional documentation. Please keep an eye out for emails requesting additional documents. …

Steam Themed Sale Events

If Valve has requested an additional opt-in for marketing materials inclusion consideration, the deadline to opt in (to the event and the marketing materials permissions) as well as enter your discount is typically 6 weeks prior to event start. Exact deadlines are provided in the Important Dates section of the event-specific documentation. For more information about marketing materials inclusion, see the [doclink=#permissions]Marketing Materials Permissions[/doclink] section below. …

Season Passes

. [*][b]Allow extra time for Store Page review[/b] - Store Page review can take up to 3-5 business days, but we recommend budgeting at least 7 days for a Season Pass store page review. [*][b]Launch content into your Season Pass[/b] – Once you have passed review, If your content release is a DLC, you can release it normally whenever you are ready. …

Stats and Achievements

[/section] Ask questions on the [url=http://steamcommunity.com/groups/steamworks/discussions/6/]Stats and Achievements discussion board[/url] …

ISteamNetworkingUtils Interface

[subsection=GetLocalTimestamp]GetLocalTimestamp[/subsection] [code=cpp]SteamNetworkingMicroseconds GetLocalTimestamp();[/code] A general purpose high resolution local timer with the following properties: [list] [*] Monotonicity is guaranteed. [*] The initial value will be at least 24*3600*30*1e6, i.e. about 30 days worth of microseconds. In this way, the timestamp value of 0 will always be at least "30 days ago". …

Steam Frame Debugging

. [*]On PC: [b]adb connect frame[/b] [*]On PC: Open [b]RenderDoc[/b] and in the lower left hand corner select the [b]Android 5.x [/b]device [*]On PC: [b]adb install[/b] your app [*]On PC: In [b]RenderDoc [/b]under [b]Launch Application[/b] select the executable path for your app. …

ISteamHTTP Interface

[/td][/tr] [tr=k_EHTTPMethodOPTIONS][td][b]k_EHTTPMethodOPTIONS[/b][/td][td]6[/td][td]The HTTP Method is set to OPTIONS.[/td][/tr] [tr=k_EHTTPMethodPATCH][td][b]k_EHTTPMethodPATCH[/b][/td][td]7[/td][td]The HTTP Method is set to PATCH.…

Steam Playtest

Release State Override keys will continue to grant access to the base game until they are banned, so be sure to read up on [doclink=/features/keys#6]key management[/doclink] and have a plan in place for your Release Override keys after your confidential playtest is over. [/olist] [callout][b]Surfacing an App on Steam[/b]: Keys aside, details of an app on Steam will become visible to many players and/or third party web crawlers once the app: 1) publishes a Store page, 2) becomes available for Pre-Load or 3) gets Released, even if it is released with a 'Hidden' store page. …

ISteamRemoteStorage Interface

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EWorkshopEnumerationTypeRankedByVote][td][b]k_EWorkshopEnumerationTypeRankedByVote[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EWorkshopEnumerationTypeRecent][td][b]k_EWorkshopEnumerationTypeRecent[/b][/td][td]1[/td][td][/td][/tr] [tr=k_EWorkshopEnumerationTypeTrending][td][b]k_EWorkshopEnumerationTypeTrending[/b][/td][td]2[/td][td][/td][/tr] [tr=k_EWorkshopEnumerationTypeFavoritesOfFriends][td][b]k_EWorkshopEnumerationTypeFavoritesOfFriends[/b][/td][td]3[/td][td][/td][/tr] [tr=k_EWorkshopEnumerationTypeVotedByFriends][td][b]k_EWorkshopEnumerationTypeVotedByFriends[/b][/td][td]4[/td][td][/td][/tr] [tr=k_EWorkshopEnumerationTypeContentByFriends][td][b]k_EWorkshopEnumerationTypeContentByFriends[/b][/td][td]5[/td][td][/td][/tr] [tr=k_EWorkshopEnumerationTypeRecentFromFollowedUsers][td][b]k_EWorkshopEnumerationTypeRecentFromFollowedUsers[/b][/td][td]6[/td][td][/td][/tr] [/table] [subsection=EWorkshopFileAction]EWorkshopFileAction[/subsection] Deprecated - Only used with the deprecated RemoteStorage based Workshop API. …

[/td][/tr] [tr=k_EWorkshopFileTypeGame][td][b]k_EWorkshopFileTypeGame[/b][/td][td]6[/td][td]Unused, used to be for Greenlight game entries[/td][/tr] [tr=k_EWorkshopFileTypeSoftware][td][b]k_EWorkshopFileTypeSoftware[/b][/td][td]7[/td][td]Unused, used to be for Greenlight software entries.…

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