Beberapa contoh konten tambahan yang dapat dirilis sebagai DLC: [list] [*]Ekspansi [*]Map atau level baru [*]Karakter tambahan [/list] DLC dapat digunakan untuk konten tambahan yang tidak muncul dalam game seperti: [list] [*]Buku ilustrasi atau wallpaper [/list] [doclink=store/application/soundtrackapp][/doclink] menggunakan AppID jenis khusus yang berbeda dengan DLC. Jenis konten dalam game lainnya seperti skin, item yang dapat digunakan, atau mata uang lebih baik disediakan sebagai [doclink=features/microtransactions/implementation]transaksi mikro[/doclink]. …
[section=TableOfContents]Daftar Isi[/section] [b]Sedikit perkenalan:[/b] [olist] [*] [doclink=features/steam_controller/getting_started_for_players]Memulai sebagai [b]Pemain[/b][/doclink] [*] [doclink=features/steam_controller/getting_started_for_devs]Memulai sebagai [b]Pengembang[/b][/doclink] [/olist] [b]Untuk si paling ahli:[/b] [olist] [*] [doclink=features/steam_controller/concepts][/doclink] [*] [doclink=features/steam_controller/device][/doclink] [*] [doclink=features/steam_controller/iga_file][/doclink] [*] [doclink=features/steam_controller/action_manifest_file][/doclink] [*] [doclink=features/steam_controller/input_source][/doclink] [*] [doclink=features/steam_controller/input_source_modes][/doclink] [*] [doclink=features/steam_controller/mode_shifting][/doclink] [*] [doclink=features/steam_controller/browse_configs][/doclink] [*] [doclink=features/steam_controller/activators][/doclink] [*] [doclink=features/steam_controller/mouse_regions][/doclink] [*] [doclink=features/steam_controller/radial_menus][/doclink] [*] [doclink=features/steam_controller/touch_menus][/doclink] [*] [doclink=features/steam_controller/action_set_layers][/doclink] [*] [doclink=features/steam_controller/legacy_mode][/doclink] [/olist]…
[/list] [/list] [/list] [b]Contoh Respons:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Nama[/th][th]Jenis[/th][th]Diperlukan[/th][th]Deskripsi[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Web API Steamworks [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]key penerbit[/url] dengan perizinan [b]Transaksi Mikro[/b].…
[/list] [/list] [/list] [b]Contoh Respons:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Nama[/th][th]Jenis[/th][th]Diperlukan[/th][th]Deskripsi[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Web API Steamworks [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]key penerbit[/url] dengan perizinan [b]Transaksi Mikro[/b].…
[list] [*][doclink=steamframe/engines/unity][/doclink] [*][doclink=steamframe/engines/unreal][/doclink] [*][doclink=steamframe/engines/godot][/doclink] [*][doclink=steamframe/engines/custom][/doclink] [/list] …
[subsection]Situation[/subsection] You've got a released game with customers already playing it and you need to rename your exe. [subsection]Solution[/subsection] The order of operations can matter here, as setting a build live doesn’t go through the publish process but changing the launch options does. …
Bagian ini akan secara otomatis terisi dengan game-game buatan kami, dan diurutkan berdasarkan pendapatan. [section]Tag Kustom[/section] [docimg=custom_tags_01.jpg]custom_tags_01.jpg[/docimg] Kamu juga dapat mengustomisasi tag yang ada di kolom paling kiri di area tab. Tekan X biru untuk menghapus tag yang tidak relevan dengan game yang kamu buat, dan kamu dapat menggunakan pengontrol di bawahnya untuk menambahkan tag lain yang lebih sesuai. …
Custom engines are welcome to build for a wide range of platforms with the large variety of compatibility tools Steam now has available but we recommend either targeting Android 10 or Linux Arm64. …
Ini bisa kamu lakukan dari pengaturan halaman toko untuk aplikasimu. [/list] [section=Customization]Mengustomisasi Toko Item[/section] Kamu dapat dengan mudah mengustomisasi tokomu dengan menambahkan gambar latar serta opsi untuk tampilan kisi atau daftar, dan kemampuan untuk menetapkan tag yang bisa muncul sebagai tab untuk mempermudah dalam memfilter item-item yang ditampilkan. …
. [*] [b]testappcloudpaths <AppID>[/b] - Allows testing of auto-cloud configuration before enabling auto-cloud for all customers. This command only works for one app ID at a time and needs to be run on each client that is being tested with. [*] [b]log_callbacks <first callbackID> <last callbackID>[/b] - Logs all callbacks to the console. [*] [b]log_matchmaking_callbacks <0|1>[/b] - Enables/disables logging matchmaking callbacks. [*] [b]log_ipc <counts|verbose> <filter>[/b] - See [doclink=#steamworks_api_logging][/doclink]. …
You can pass NULL to remove a non-global setting at this scope, causing the value for that object to use global defaults. Or at global scope, passing NULL will reset any custom value and restore it to the system default. NOTE: When setting pointers (e.g. callback functions), do not pass the function pointer directly. …
This can be extremely useful during development, but it can also be useful for troubleshooting problems with tech savvy end users. If you have a console or other log that customers can examine, these log messages can often be helpful to troubleshoot network issues.(Especially any warning/error messages.) The detail level indicates what message to invoke your callback on. …
[table] [tr][th]Nama[/th][th]Nilai[/th][th]Description[/th][/tr] [tr=dc_user][td][b]dc_user[/b][/td][td]0[/td][td][/td][/tr] [tr=dc_none][td][b]dc_none[/b][/td][td]1[/td][td][/td][/tr] [tr=dc_arrow][td][b]dc_arrow[/b][/td][td]2[/td][td][/td][/tr] [tr=dc_ibeam][td][b]dc_ibeam[/b][/td][td]3[/td][td][/td][/tr] [tr=dc_hourglass][td][b]dc_hourglass[/b][/td][td]4[/td][td][/td][/tr] [tr=dc_waitarrow][td][b]dc_waitarrow[/b][/td][td]5[/td][td][/td][/tr] [tr=dc_crosshair][td][b]dc_crosshair[/b][/td][td]6[/td][td][/td][/tr] [tr=dc_up][td][b]dc_up[/b][/td][td]7[/td][td][/td][/tr] [tr=dc_sizenw][td][b]dc_sizenw[/b][/td][td]8[/td][td][/td][/tr] [tr=dc_sizese][td][b]dc_sizese[/b][/td][td]9[/td][td][/td][/tr] [tr=dc_sizene][td][b]dc_sizene[/b][/td][td]10[/td][td][/td][/tr] [tr=dc_sizesw][td][b]dc_sizesw[/b][/td][td]11[/td][td][/td][/tr] [tr=dc_sizew][td][b]dc_sizew[/b][/td][td]12[/td][td][/td][/tr] [tr=dc_sizee][td][b]dc_sizee[/b][/td][td]13[/td][td][/td][/tr] [tr=dc_sizen][td][b]dc_sizen[/b][/td][td]14[/td][td][/td][/tr] [tr=dc_sizes][td][b]dc_sizes[/b][/td][td]15[/td][td][/td][/tr] [tr=dc_sizewe][td][b]dc_sizewe[/b][/td][td]16[/td][td][/td][/tr] [tr=dc_sizens][td][b]dc_sizens[/b][/td][td]17[/td][td][/td][/tr] [tr=dc_sizeall][td][b]dc_sizeall[/b][/td][td]18[/td][td][/td][/tr] [tr=dc_no][td][b]dc_no[/b][/td][td]19[/td][td][/td][/tr] [tr=dc_hand][td][b]dc_hand[/b][/td][td]20[/td][td][/td][/tr] [tr=dc_blank][td][b]dc_blank[/b][/td][td]21[/td][td]Don't show any custom cursor, just use your default.[/td][/tr] [tr=dc_middle_pan][td][b]dc_middle_pan[/b][/td][td]22[/td][td][/td][/tr] [tr=dc_north_pan][td][b]dc_north_pan[/b][/td][td]23[/td][td][/td][/tr] [tr=dc_north_east_pan][td][b]dc_north_east_pan[/b][/td][td]24[/td][td][/td][/tr] [tr=dc_east_pan][td][b]dc_east_pan[/b][/td][td]25[/td][td][/td][/tr] [tr=dc_south_east_pan][td][b]dc_south_east_pan[/b][/td][td]26[/td][td][/td][/tr] [tr=dc_south_pan][td][b]dc_south_pan[/b][/td][td]27[/td][td][/td][/tr] [tr=dc_south_west_pan][td][b]dc_south_west_pan[/b][/td][td]28[/td][td][/td][/tr] [tr=dc_west_pan][td][b]dc_west_pan[/b][/td][td]29[/td][td][/td][/tr] [tr=dc_north_west_pan][td][b]dc_north_west_pan[/b][/td][td]30[/td][td][/td][/tr] [tr=dc_alias][td][b]dc_alias[/b][/td][td]31[/td][td][/td][/tr] [tr=dc_cell][td][b]dc_cell[/b][/td][td]32[/td][td][/td][/tr] [tr=dc_colresize][td][b]dc_colresize[/b][/td][td]33[/td][td][/td][/tr] [tr=dc_copycur][td][b]dc_copycur[/b][/td][td]34[/td][td][/td][/tr] [tr=dc_verticaltext][td][b]dc_verticaltext[/b][/td][td]35[/td][td][/td][/tr] [tr=dc_rowresize][td][b]dc_rowresize[/b][/td][td]36[/td][td][/td][/tr] [tr=dc_zoomin][td][b]dc_zoomin[/b][/td][td]37[/td][td][/td][/tr] [tr=dc_zoomout][td][b]dc_zoomout[/b][/td][td]38[/td][td][/td][/tr] [tr=dc_help][td][b]dc_help[/b][/td][td]39[/td][td][/td][/tr] [tr=dc_custom][td][b]dc_custom[/b][/td][td]40[/td][td][/td][/tr] [tr=dc_last][td][b]dc_last[/b][/td][td]41[/td][td]Only used to iterate over all cursors. Custom cursors start from this value and up.[/td][/tr] [/table] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamHTMLSurface. …
Info seputar franchise ini hanya perlu dimasukkan di game utama, DLC apa pun akan secara otomatis mengikuti informasi dari aplikasi franchise utama mereka. [section=customers]Apa yang dilihat pelanggan?[/section] Saat ada pelanggan Steam yang mengikuti halaman berandamu, itu pertanda bahwa dia menikmati kontennya. …
[table] [tr][th]Nama[/th][th]Nilai[/th][th]Deskripsi[/th][/tr] [tr=k_EGamePerformanceSetting_NotSet][td][b]k_EGamePerformanceSetting_NotSet[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EGamePerformanceSetting_Low][td][b]k_EGamePerformanceSetting_Low[/b][/td][td]1[/td][td][/td][/tr] [tr=k_EGamePerformanceSetting_Medium][td][b]k_EGamePerformanceSetting_Medium[/b][/td][td]2[/td][td][/td][/tr] [tr=k_EGamePerformanceSetting_High][td][b]k_EGamePerformanceSetting_High[/b][/td][td]3[/td][td][/td][/tr] [tr=k_EGamePerformanceSetting_Ultra][td][b]k_EGamePerformanceSetting_Ultra[/b][/td][td]4[/td][td][/td][/tr] [tr=k_EGamePerformanceSetting_Custom][td][b]k_EGamePerformanceSetting_Custom[/b][/td][td]4[/td][td][/td][/tr] [/table] [subsection=ERegisterActivationCodeResult]ERegisterActivationCodeResult[/subsection] Hanya digunakan secara internal di Steam. …
Kamu harus menautkan ini di proyek Xcode-mu dan menambahkannya ke fase build Copy Files dengan tujuan "Executables" untuk menyalinnya ke bundel aplikasimu. Lihat [url=https://developer.apple.com/documentation/xcode/customizing-the-build-phases-of-a-target#Copy-files-to-the-finished-product]dokumentasi Xcode[/url] untuk rincian tambahan. [*] [b]Linux[/b] [code-inline]libsteam_api.so[/code-inline] Kamu harus menautkan dan mengirim bersama dengan executable. …
One of the primary scenarios for this call is to grant an item to users who also own a specific other game. This can be useful if your game has custom UI for showing a specific promo item to the user otherwise if you want to grant multiple promotional items then use [api]ISteamInventory::AddPromoItems[/api] or [api]ISteamInventory::GrantPromoItems[/api]. …
[/td][/tr] [/table] Trigger an item drop if the user has played a long enough period of time. This period can be customized in two places: [list] [*] At the application level within Inventory Service: Playtime Item Grants. This will automatically apply to all "playtimegenerator" items that do not specify any overrides. [*] In an individual "playtimegenerator" item definition. …
You will need to get a list of unsold keys from each of your retailers and ban them using the [url=https://partner.steamgames.com/partnerbatchbancdkeys/]Ban CD Key Tool[/url] [*][b]Communicate the change to your customers[/b] - It’s important to explain the situation to your customers. Don’t make promises you can’t keep, but do let your users know what to expect, especially if your game relies on hosted servers that customers will no longer be able to access. [/olist] [section]Frequently Asked Questions[/section] [b]Q: What about Free to Play games?[/b] A: Treating customers fairly is the most important thing to us, so we ask that you give your customers at least 90 days notice before retiring a Free to Play game. …
v=RHC-uGDbu7s [olist] [*] [h4]Use your in-game economy to improve your product and make customers happier, not as a means to extract revenue from unhappy customers.[/h4] Artificial barriers to progress and virtual currencies that obfuscate value tend to make customers regret their purchases over the long term. If you’re viewing in-game transactions as an opportunity to halt your customer’s enjoyment to ask for money, they’ll be inclined to abandon the product over time. Paying money to eliminate frustration is not a sustainable business model, and the marketplace is competitive enough that customers have lots of better alternatives for their time and money. [*] [h4]Build systems wherein customer purchases make your game better for other customers.…
You focus on making an awesome game and describe it accurately to customers on your store page and Steam will work to show your game in appropriate places based on customers’ interests, preferences, and feedback. …
Get the community excited and build an audience. Put up a 'coming soon' page, and post announcements. Some customers may need to see your game dozens of times before it catches their attention. [b]Q. Can I pay for my game to show up to more customers?…
Older reviews will phase out over time and any reviews written during Early Access will be labeled as such. [b]Q. Do customers need to have purchased my game in order to write a review of it?[/b] A. Purchase is not required. Customers may write a review for any product they have launched via Steam. …
Only reviews posted from an account that has purchased on Steam and played the game will count toward the review score for that game. [b]Q. Can customers write a negative review?[/b] A. Yes. Customers can leave a negative or positive review for any reason. If customers are unhappy with the product, or don't believe that it is delivering on what it promises, they may use the review to tell other customers why they do not recommend it. …