[/list] [/list] [/list] [b]Contoh Respons:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Nama[/th][th]Jenis[/th][th]Diperlukan[/th][th]Deskripsi[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Web API Steamworks [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]key penerbit[/url] dengan perizinan [b]Transaksi Mikro[/b].…
[/list] [/list] [/list] [b]Contoh Respons:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Nama[/th][th]Jenis[/th][th]Diperlukan[/th][th]Deskripsi[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Web API Steamworks [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]key penerbit[/url] dengan perizinan [b]Transaksi Mikro[/b].…
[b]Contoh:[/b] [code=cpp]SteamInput()->StopAnalogActionMomentum( controller1Handle, moveHandle );[/code] [subsection=TriggerSimpleHapticEvent]TriggerSimpleHapticEvent[/subsection] [code=cpp]void TriggerSimpleHapticEvent( InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB );[/code] [table] [tr][th]Nama[/th][th]Jenis[/th][th]Deskripsi[/th][/tr] [tr][td][b]inputHandle[/b][/td][td][apitype]ISteamInput::InputHandle_t[/apitype][/td][td]Handle kontroler yang ingin dipengaruhi.…
[section]Ringkasan[/section] In order to help developers understand the usage of the Steamworks API we have included source code for a fully functional version of the classic [b]Spacewar![/b] multi-player shooter game. It is a simple 2D game with support for up to 4 players and provides a perfect opportunity to showcase many of the APIs available in the Steamworks SDK. As you look through the code keep in mind that our goal was to write a simple, stripped-down game so we could showcase the Steamworks API as clearly as possible. You won't find any magnificent new graphics tech here; instead we hope you'll find clear examples of how deeply to integrate Steamworks functionality into your own projects. …
Ini berguna dalam beberapa kasus saat game bergantung pada, misalnya, tumpukan input rumit sedalam tujuh lapisan yang tidak pernah [i]cukup[/i], yang memperlakukan peristiwa mouse dari layer aplikasi sama dengan yang dihasilkan langsung oleh OS. [code] "Button" { "simple_click" "#simple_click" "fancy_click" "#fancy_click, mouse_button LEFT" } [/code] Ini menyebabkan game mengeluarkan peristiwa tombol kiri mouse biasa pada tingkat OS setiap kali "fancy_click" diaktifkan. …
Jika kamu memilih OpenGL, maka kami sarankan untuk menggunakan fungsionalitas utama di OpenGL 3.0 untuk game-mu. Simple DirectMedia Layer (SDL) versi 2.0 menyediakan, antara lain, akses tingkat rendah ke audio dan windowing. Dukungan untuk render 3D disediakan menggunakan OpenGL. …
[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EControllerActionOrigin_None][td][b]k_EControllerActionOrigin_None[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EControllerActionOrigin_A][td][b]k_EControllerActionOrigin_A[/b][/td][td]1[/td][td](Valve Steam Controller) digital face button A[/td][/tr] [tr=k_EControllerActionOrigin_B][td][b]k_EControllerActionOrigin_B[/b][/td][td]2[/td][td](Valve Steam Controller) digital face button B[/td][/tr] [tr=k_EControllerActionOrigin_X][td][b]k_EControllerActionOrigin_X[/b][/td][td]3[/td][td](Valve Steam Controller) digital face button X[/td][/tr] [tr=k_EControllerActionOrigin_Y][td][b]k_EControllerActionOrigin_Y[/b][/td][td]4[/td][td](Valve Steam Controller) digital face button Y[/td][/tr] [tr=k_EControllerActionOrigin_LeftBumper][td][b]k_EControllerActionOrigin_LeftBumper[/b][/td][td]5[/td][td](Valve Steam Controller) digital left shoulder button (aka "left bumper")[/td][/tr] [tr=k_EControllerActionOrigin_RightBumper][td][b]k_EControllerActionOrigin_RightBumper[/b][/td][td]6[/td][td](Valve Steam Controller) digital right shoulder button (aka "right bumper")[/td][/tr] [tr=k_EControllerActionOrigin_LeftGrip][td][b]k_EControllerActionOrigin_LeftGrip[/b][/td][td]7[/td][td](Valve Steam Controller) digital left grip paddle[/td][/tr] [tr=k_EControllerActionOrigin_RightGrip][td][b]k_EControllerActionOrigin_RightGrip[/b][/td][td]8[/td][td](Valve Steam Controller) digital right grip paddle[/td][/tr] [tr=k_EControllerActionOrigin_Start][td][b]k_EControllerActionOrigin_Start[/b][/td][td]9[/td][td](Valve Steam Controller) digital start button[/td][/tr] [tr=k_EControllerActionOrigin_Back][td][b]k_EControllerActionOrigin_Back[/b][/td][td]10[/td][td](Valve Steam Controller) digital back button[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_Touch][td][b]k_EControllerActionOrigin_LeftPad_Touch[/b][/td][td]11[/td][td](Valve Steam Controller) left haptic touchpad, in simple contact with a finger[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_Swipe][td][b]k_EControllerActionOrigin_LeftPad_Swipe[/b][/td][td]12[/td][td](Valve Steam Controller) left haptic touchpad, touch input on any axis[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_Click][td][b]k_EControllerActionOrigin_LeftPad_Click[/b][/td][td]13[/td][td](Valve Steam Controller) left haptic touchpad, digital click (for the whole thing)[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_DPadNorth][td][b]k_EControllerActionOrigin_LeftPad_DPadNorth[/b][/td][td]14[/td][td](Valve Steam Controller) left haptic touchpad, digital click (upper quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_DPadSouth][td][b]k_EControllerActionOrigin_LeftPad_DPadSouth[/b][/td][td]15[/td][td](Valve Steam Controller) left haptic touchpad, digital click (lower quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_DPadWest][td][b]k_EControllerActionOrigin_LeftPad_DPadWest[/b][/td][td]16[/td][td](Valve Steam Controller) left haptic touchpad, digital click (left quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_DPadEast][td][b]k_EControllerActionOrigin_LeftPad_DPadEast[/b][/td][td]17[/td][td](Valve Steam Controller) left haptic touchpad, digital click (right quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_Touch][td][b]k_EControllerActionOrigin_RightPad_Touch[/b][/td][td]18[/td][td](Valve Steam Controller) right haptic touchpad, in simple contact with a finger[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_Swipe][td][b]k_EControllerActionOrigin_RightPad_Swipe[/b][/td][td]19[/td][td](Valve Steam Controller) right haptic touchpad, touch input on any axis[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_Click][td][b]k_EControllerActionOrigin_RightPad_Click[/b][/td][td]20[/td][td](Valve Steam Controller) right haptic touchpad, digital click (for the whole thing)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_DPadNorth][td][b]k_EControllerActionOrigin_RightPad_DPadNorth[/b][/td][td]21[/td][td](Valve Steam Controller) right haptic touchpad, digital click (upper quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_DPadSouth][td][b]k_EControllerActionOrigin_RightPad_DPadSouth[/b][/td][td]22[/td][td](Valve Steam Controller) right haptic touchpad, digital click (lower quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_DPadWest][td][b]k_EControllerActionOrigin_RightPad_DPadWest[/b][/td][td]23[/td][td](Valve Steam Controller) right haptic touchpad, digital click (left quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_DPadEast][td][b]k_EControllerActionOrigin_RightPad_DPadEast[/b][/td][td]24[/td][td](Valve Steam Controller) right haptic touchpad, digital click (right quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_LeftTrigger_Pull][td][b]k_EControllerActionOrigin_LeftTrigger_Pull[/b][/td][td]25[/td][td](Valve Steam Controller) left analog trigger, pulled by any amount (analog value)[/td][/tr] [tr=k_EControllerActionOrigin_LeftTrigger_Click][td][b]k_EControllerActionOrigin_LeftTrigger_Click[/b][/td][td]26[/td][td](Valve Steam Controller) left analog trigger, pulled in all the way (digital value)[/td][/tr] [tr=k_EControllerActionOrigin_RightTrigger_Pull][td][b]k_EControllerActionOrigin_RightTrigger_Pull[/b][/td][td]27[/td][td](Valve Steam Controller) right analog trigger, pulled by any amount (analog value)[/td][/tr] [tr=k_EControllerActionOrigin_RightTrigger_Click][td][b]k_EControllerActionOrigin_RightTrigger_Click[/b][/td][td]28[/td][td](Valve Steam Controller) right analog trigger, pulled in all the way (digital value)[/td][/tr] [tr=k_EControllerActionOrigin_LeftStick_Move][td][b]k_EControllerActionOrigin_LeftStick_Move[/b][/td][td]29[/td][td](Valve Steam Controller) left joystick, movement on any axis (analog value)[/td][/tr] [tr=k_EControllerActionOrigin_LeftStick_Cli…
[/td][/tr] [/table] [section=DownloadFiles]Downloading Files[/section] To download a file, simple make a GET request to the URL returned by EnumerateUserFiles above. [section=UploadFile]Modifying Files[/section] Requires [code-inline]write_cloud[/code-inline] OAuth access. …
Untuk itu, hanya satu skrip build diperlukan. Lihat [code-inline]"simple_app_build.vdf"[/code-inline] yang ada dalam SDK: [code] "AppBuild" { "AppID" "1000" // AppID-mu "Desc" "Ini adalah skrip build sederhana" // deskripsi internal untuk build ini "ContentRoot" "..…
Untuk mulai membangun build, kamu perlu menjalankan steamcmod dan meneruskan beberapa parameter: [code] tools\ContentBuilder\builder\steamcmd.exe +login <account_name> <password> +run_app_build ..\scripts\simple_app_build.vdf +quit [/code] Berikut adalah yang akan terjadi saat membuat build SteamPipe: [olist] [*] steamcmd.exe akan otomatis diperbarui ke versi terbaru. [*] steamcmd.exe masuk ke backend Steam menggunakan akun Steam build-mu. [*] Pembuatan aplikasi terdaftar di MDS (Master Depot Server), yang memberikan pengguna izin yang diperlukan untuk memodifikasi aplikasi ini. [*] Untuk setiap depot yang disertakan dalam build aplikasi, daftar file dibuat berdasarkan file yang ada di folder konten dan aturan filter yang ditentukan di file konfigurasi build depot. [*] Setiap file dipindai dan dibagi menjadi potongan-potongan kecil berukuran sekitar 1MB. …
Jika memungkinkan, gunakan SDL versi 2.0.8 atau yang lebih tinggi[/b] Pastikan untuk menggunakan versi terbaru, atau setidaknya versi 2.0.8 atau lebih tinggi dari [url=https://www.libsdl.org/]SDL[/url] (Simple DirectMedia Layer), salah satu perpustakaan game lintas platform yang paling banyak digunakan untuk menangani hal-hal seperti input. …
This is best suited for supporting a larger number of items, mods, or maps in your game, that are either simple or complex in nature. You will likely need to do more work ahead of time to make an appropriate editor or validation tool to make sure that authored content will function properly in your game. …
[/b] A Ready-To-Use workshop makes it easier to support a large number of items, mods, or maps in your game, that are either simple or complex in nature. By building the creation and editing tools up front, you enable customers to do more with your game. [*] [b]Want authors to be able to update content any time.…
Tags that do not have at least an English localization string will be ignored by inventory features. The values used in the item definition should be short, simple text tokens. These tokens are used as a key to identify the localized strings in each language. The tokens will never be shown to the user directly. …
The tags will be returned in the provided string buffer, delimited by the [code-inline];[/code-inline] character. A simple way to assign tags would be to define them in the generating item definition--basically anything in the [code-inline]tags[/code-inline] field for [code-inline]generator[/code-inline] or [code-inline]playtimegenerator[/code-inline] item definitions would be copied over wholesale to any created item. …
. [*] [b]SteamPipeGUI.zip[/b] - A [doclink=sdk/uploading#steampipe_gui_tool]SteamPipe GUI Tool[/doclink] for Windows to make uploading simple products even easier. [/list] [/list] Older versions of the Steamworks SDK may contain other tools which are no longer used.…
. [*]A single [doclink=store/application/depots]depot[/doclink] containing your soundtrack audio as MP3s. You can upload your depot contents as a simple ZIP file. See [doclink=store/application/soundtrackapp#simpledepots][/doclink] for a guide. [*]Basic metadata describing the content of your album (artist, etc.). …
[b]Q: Does the revenue for my associated game soundtrack count towards total revenue for the game for purposes of calculating revenue share?[/b] A: Yes. [section=simpledepots]Simple Soundtrack Depots[/section] While soundtracks have access to the same advanced [doclink=store/application/depots]depot[/doclink] configuration tools and settings, the average soundtrack is much simpler than the average game. …
Given the other field values (appid, cart, total, sandbox, return, lang) you should be able to replicate the 'auth' value; if your generated 'auth' value does not match, your code likely has errors which will prevent checkout from working. [section=BuyItem]BuyItem[/section] BuyItem is a simple structured web page that allows a user to buy an in-game item using a simple Steam purchase UI. [subsection]URI construction[/subsection] Construct a URI for your item as follows, and direct the player to it: [code-inline]https://store.steampowered.com/buyitem/{appid}/{itemdefid}/{quantity}[/code-inline] [subsection]Parameters[/subsection] [list] [*] [b]appid[/b]: The ID of the application associated with the item. [*] [b]itemdefid[/b]: The ItemDef ID to present for purchase. …
[section=using]Using Common Redistributables[/section] Using common redistributables is very simple. Simply head to the [url=https://partner.steamgames.com/apps/installer/]Redistributables[/url] tab which is available under the "Installation" tab in the Steamworks App Admin panel and check the checkboxes for the redistributables which your game or application requires. …
The Steamworks Example demonstrates implementing and using some of these callbacks in [code-inline]htmlsurface.h/.cpp[/code-inline]. To complete a simple HTML Surface implementation, a CallBack for [api]ISteamHTMLSurface::HTML_NeedsPaint_t[/api] must be implemented to retrieve the image data for rendering. …
If you have ways that your players can create content that improves other players’ experiences, then you can create a tighter connection between players and benefit from a larger pool of content available in your game. This can range from simple things like encouraging screenshot-moments or much more complex things like a level editor or ship builder that shares creations to the [doclink=features/workshop]Steam Workshop[/doclink].…
[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "Button" { "Action_Select" "#Action_Select" "Action_Up" "#Action_Up" "Action_Down" "#Action_Down" "Action_Left" "#Action_Left" "Action_Right" "#Action_Right" "Action_Cancel" "#Action_Cancel" "Action_Menu" "#Action_Menu" } "StickPadGyro" { "Move" { "title" "#Action_Move" "input_mode" "joystick_move" } } } } "action_layers" { "BattleControls" { "title" "#Layer_Battle" "Button" { "Battle_ToggleMulti" "#Battle_ToggleMulti" "Battle_Pause" "#Battle_Pause" "Battle_Skip" "#Battle_Skip" } } } "localization" { "english" { "Set_GameControls" "General Controls" "Layer_Battle" "Battle Controls" "Action_Move" "Move" "Action_Select" "Select/Interact" "Action_Cancel" "Cancel/Back" "Action_Menu" "Menu" "Action_Up" "Up" "Action_Down" "Down" "Action_Left" "Left" "Action_Right" "Right" "Battle_ToggleMulti" "Toggle multiple targets" "Battle_Pause" "Pause" "Battle_Skip" "Skip Character" } } } [/code] [section=adventure] Point-and-click Adventure[/section] A simple point-and click adventure game where you point to a location on the screen and tell your character to move there, examine something, or interact with it. …
[code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "Button" { "Action_Interact" "#Action_Interact" "Action_MoveTo" "#Action_MoveTo" "Action_Examine" "#Action_Examine" "Action_Cancel" "#Action_Cancel" "Action_Menu" "#Action_Menu" "Action_Item" "#Action_Item" } "StickPadGyro" { "MoveCursor" { "title" "#Action_MoveCursor" "input_mode" "absolute_mouse" } } } } "action_layers" { "MenuControls" { "title" "#Layer_MenuControls" "Button" { "Menu_Up" "#Menu_Up" "Menu_Down" "#Menu_Down" "Menu_Left" "#Menu_Left" "Menu_Right" "#Menu_Right" "Menu_Select" "#Menu_Select" "Menu_Cancel" "#Menu_Cancel" } } } "localization" { "english" { "Set_GameControls" "General Controls" "Layer_MenuControls" "Menu Controls" "Action_MoveCursor" "Move cursor" "Action_MoveTo" "Move to location" "Action_Interact" "Interact" "Action_Examine" "Examine" "Action_Cancel" "Cancel/Back" "Action_Menu" "Menu" "Action_Item" "Use Item" "Menu_Up" "Up" "Menu_Down" "Down" "Menu_Left" "Left" "Menu_Right" "Right" "Menu_Select" "Select" "Menu_Cancel" "Cancel" } } } [/code] [section=racing]Racing[/section] A simple racing game where you race manual transmission ("stick shift") cars. [code] "In Game Actions" { "actions" { "GameControls" { "title" "#Set_GameControls" "Button" { "Action_Gas" "#Action_Gas" "Action_Brake" "#Action_Brake" "Action_Clutch" "#Action_Clutch" "Action_ShiftUp" "#Action_ShiftUp" "Action_ShiftDown" "#Action_ShiftDown" "Action_Handbrake" "#Action_Handbrake" "Action_Pause" "#Action_Pause" } "StickPadGyro" { "Steer" { "title" "#Action_Steer" "input_mode" "joystick_move" } "Look" { "title" "#Action_Look" "input_mode" "absolute_mouse" } } } } "localization" { "english" { "Set_GameControls" "General Controls" "Action_Gas" "Gas" "Action_Brake" "Brake" "Action_Clutch" "Clutch" "Action_ShiftUp" "Shift Gear Up" "Action_ShiftDown" "Shift Gear Down" "Action_Handbrake" "Handbrake" "Action_Pause" "Pause" "Action_Steer" "Steer" "Action_Look" "Free look" } } } [/code] [section=platformer]Platformer[/section] A very simple platform game where you can move around, jump, hold down a button to run, and interact with environmental objects (e.g. pick up / throw). …
The Tag Wizard helps set these weights with a Suggest Prioritization feature. This is a very simple algorithm that moves high-information tags like sub-genres to the top, and redundant or low-information tags (like “indie” or “singleplayer”) to the bottom. It’s just meant as a simple starting point. It’s not guaranteed to be accurate because it has no knowledge of what your game is actually like. Feel free to try it as a starting point, and override it as you see fit. …
With this method, you define the set of games at the top of the sale page editor tools and then use filters for app sections to display different sets of titles for each section. [subsection]3. Directly adding games[/subsection] The most simple way to display games within a app section is to add them individually to the section itself. To do this, find the "Add Individual Apps" area. …