Dokumentasi Steamworks
25 hasil pencarian ditemukan untuk "WA 0821 1305 0400 Pengadaan Geocomposite Retaining Wall Proyek Aceh Jaya Aceh"
Cara melakukan debug game Windows di Steam Deck dan Steam Machine

Salin proyek lalu ubah direktori saat ini: [code] git clone --recursive https://gitlab.steamos.cloud/jupiter/vulkan-examples.git cd vulkan-examples [/code] Proyeknya berisi berbagai contoh kecil Vulkan yang terletak di direktori "examples". …

[subsection]Contoh Unreal Engine 4[/subsection] Buat akun Epic Games jika belum memiliki akun, kemudian [url=https://www.unrealengine.com/en-US/get-now]unduh[/url] dan instal Unreal Engine 4. Sebagai contoh, kami akan menggunakan salah satu contoh proyek yang tersedia di Unreal Editor. Buat proyek baru dan pilih templat "Puzzle" [docimg=Screenshot_2021-07-16_072803.png]Screenshot_2021-07-16_072803.png[/docimg] Pilih nama proyek dan lokasinya [docimg=Screenshot_2021-07-15_082533.png]Screenshot_2021-07-15_082533.png[/docimg] Buka "Edit"->"Project settings"->"Packaging" lalu pilih "Debug" atau "DebugGame" sebagai konfigurasi build. …

Pengembangan untuk SteamOS dan Linux

. [*] [url=https://lttng.org/download]lTTng[/url] - Alat pelacakan Linux [*] Proyek [url=https://apitrace.github.io/]apitrace[/url] - Kumpulan alat untuk melacak dan melakukan panggilan ulang OpenGL dan OpenGL ES dari game-mu [*] [url=http://www.rotateright.com/]Zoom[/url] - Profiler CPU dengan antarmuka pengguna yang canggih dan ramah [/list] [subsection]API Linux[/subsection] [url=https://www.khronos.org/vulkan/]Vulkan[/url] adalah pustaka pilihan untuk perenderan grafis berkinerja tinggi. …

[section]Repositori GitHub[/section] Repositori berikut bersifat publik dan digunakan untuk proyek-proyek yang terkait dengan Steam untuk Linux: [list] [*] [url=https://github.com/ValveSoftware/steam-for-linux]steam-for-linux[/url] - Berisi konten untuk Steam untuk client Linux dan pelacak bug untuk Steam Client di Linux [*] [url=https://github.com/ValveSoftware/steam-runtime]steam-runtime[/url] - Berisi proyek Runtime Linux Steam. …

Mendistribusikan Game/Mod Source Engine

Secara default, kami harap mod adalah: (a) bersifat nonkomersial (b) menggunakan SDK resmi salah satu game kami (c) memiliki deskripsi jelas sebagai proyek komunitas. [h4]Nonkomersial[/h4] "Nonkomersial," berarti siapa pun yang memiliki game Valve asli dapat mengunduh dan menjalankan mod secara gratis. …

[/h4] [b]A.[/b] Pendekatan kami telah berkembang seiring waktu dan proyek-proyek yang kamu maksud pun sudah tua. [*] [h4]Q: Bagaimana dengan mod untuk game di Steam yang tidak dikembangkan oleh Valve? [/h4] [b]A.…

Antarmuka ISteamMicroTxn

[/list] [/list] [/list] [b]Contoh Respons:[/b] [code=json] { "response": { "result": "OK", "params": { "count": 4, "orders": [ { "orderid": "1233", "transid": "1234567890123456788", "steamid": "76561197972751825", "status": "PartialRefund", "currency": "USD", "time": "2024-01-23T18:30:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:15:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Refunded" }, { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1234", "transid": "1234567890123456789", "steamid": "76561197972751825", "status": "Failed", "currency": "USD", "time": "2024-01-23T18:40:30Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:00Z", "items": [ { "itemid": 100, "qty": 1, "amount": 99, "vat": 9, "itemstatus": "Failed" } ] }, { "orderid": "1235", "transid": "1234567890123456790", "steamid": "76561197972751825", "status": "Succeeded", "currency": "USD", "time": "2024-01-23T18:40:40Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:39:30Z", "items": [ { "itemid": 101, "qty": 1, "amount": 1299, "vat": 116, "itemstatus": "Succeeded" } ] }, { "orderid": "1236", "transid": "1234567890123456791", "steamid": "76561197972751825", "status": "Chargedback", "currency": "USD", "time": "2024-01-23T19:55:00Z", "country": "US", "usstate": "WA", "timecreated": "2024-01-23T18:40:00Z", "items": [ { "itemid": 102, "qty": 1, "amount": 999, "vat": 89, "itemstatus": "Chargedback" } ] } ] } } } [/code] [section=GetUserAgreementInfo]GetUserAgreementInfo[/section] [code=http]GET https://partner.steam-api.com/ISteamMicroTxn/GetUserAgreementInfo/v2/[/code] [table] [tr][th]Nama[/th][th]Jenis[/th][th]Diperlukan[/th][th]Deskripsi[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Web API Steamworks [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]key penerbit[/url] dengan perizinan [b]Transaksi Mikro[/b].…

[/list] [/list] [/list] [b]Contoh Respons:[/b] [code=xml] <response> <result>OK</result> <params> <state>WA</state> <country>US</country> <currency>USD</currency> </params> </response> [/code] [section=InitTxn]InitTxn[/section] [code=http]POST https://partner.steam-api.com/ISteamMicroTxn/InitTxn/v3/[/code] [table] [tr][th]Nama[/th][th]Jenis[/th][th]Diperlukan[/th][th]Deskripsi[/th][/tr] [tr] [td][b]key[/b][/td][td]string[/td] [td]✔[/td] [td]Web API Steamworks [url=https://partner.steamgames.com/doc/webapi_overview/auth#publisher-keys]key penerbit[/url] dengan perizinan [b]Transaksi Mikro[/b].…

ISteamNetworkingUtils Interface

If you are running under the debugger and stop the process, the clock might not advance the full wall clock time that has elapsed between calls. If the process is not blocked from normal operation, the timestamp values will track wall clock time, even if you don't call the function frequently. …

Membuat dan Mengedit Halaman Toko

Hal ini dapat terjadi bahkan jika aplikasimu dalam status belum dirilis atau disembunyikan, jadi berhati-hatilah untuk tidak secara tidak sengaja membagikan game yang belum diumumkan atau proyek DLC rahasia kepada publik dengan cara ini! Jika kamu memilih untuk meninjau halaman tokomu sendiri sebelum memublikasikannya untuk semua orang, pastikan untuk menggunakan Toko Mode Beta seperti dijelaskan di atas. …

Steam Cloud

API Steam Cloud diekspos via API [api]ISteamRemoteStorage[/api]. Contoh dapat ditemukan di [doclink=sdk/api/example][/doclink] proyek. Yang kedua adalah [doclink=#steam_auto-cloud]Steam Auto-Cloud[/doclink]. Steam Auto-Cloud didesain untuk game di mana kamu memilih untuk tidak mengintegrasikan API Steam Cloud. …

Versi Windows dikonfigurasikan sebagai Jalur Root dengan didampingi set Unity ke DefaultCompany dan Proyek yang disebut AutocloudSample. Pada macOS dan Linux/SteamOS, jalur alternatif dari [code-inline]Application.persistentDataPath[/code-inline] diatur di kolom "Tambahkan/Ubah Jalur" dan "Ubah Jalur" diaktifkan. …

Ringkasan API Steamworks

[list] [*] [b]Windows[/b] Kamu harus memiliki [code-inline]steam_api[64].lib[/code-inline] yang tertaut di proyek Visual Studiomu. Ini dapat ditautkan ke file executable utama atau ke modul yang menggunakan Steam. Ini memungkinkanmu untuk mengakses fungsionalitas yang ada dalam [code-inline]steam_api[64].dll[/code-inline], yang diekspos melalui header API Steamworks. Bacaan Tambahan: [url=https://msdn.microsoft.com/en-us/library/9yd93633.aspx]Menautkan Executable ke DLL (MSDN)[/url] Kamu juga harus menyertakan [code-inline]steam_api[64].dll[/code-inline] di direktori eksekusimu (di dalam folder yang sama dengan file executable programmu, atau di jalur pencarian DLL). [*] [b]macOS[/b] [code-inline]libsteam_api.dylib[/code-inline] menyediakan API Steam versi x64 dan arm64. Kamu harus menautkan ini di proyek Xcode-mu dan menambahkannya ke fase build Copy Files dengan tujuan "Executables" untuk menyalinnya ke bundel aplikasimu. …

ICloudService Interface

Deleting files is permanent; no prior versions of the file are retained. There's no body data in the response from this API. …

Autentikasi Pengguna dan Verifikasi Kepemilikan

Tiket akan kedaluwarsa dalam 21 hari setelah dikeluarkan [*] Memanggil [api]SteamEncryptedAppTicket::GetTicketSteamID[/api] untuk mengambil ID Steam pengguna [/list] [/list] Contoh implementasinya dapat ditemukan di proyek [doclink=sdk/api/example][/doclink] di SDK. Khususnya [code-inline]CSpaceWarClient::RetrieveEncryptedAppTicket[/code-inline] dan [code-inline]CSpaceWarClient::OnRequestEncryptedAppTicket[/code-inline]. …

Audio Steam

For example, designers can adjust the material-dependent EQ filters used to model transmission of sound through geometry, or make a reverb tail longer or shorter while retaining the characteristics of the early reflections. [/list] [subsection]Integrations[/subsection] Steam Audio includes the following integrations with game engines and audio middleware: [list] [*] Unity 2017.3 or later [url=https://valvesoftware.github.io/steam-audio/doc/unity/index.html](documentation)[/url] [*] Unreal Engine 4.27 or later [url=https://valvesoftware.github.io/steam-audio/doc/unreal/index.html](documentation)[/url] [*] FMOD Studio 2.00 or later [url=https://valvesoftware.github.io/steam-audio/doc/fmod/getting-started.html](documentation)[/url] [*] C/C++ SDK to allow integrating Steam Audio with any other game engine or audio middleware [url=https://valvesoftware.github.io/steam-audio/doc/capi/index.html](documentation)[/url] [/list] [subsection]Supported Platforms[/subsection] Steam Audio supports the following platforms: [list] [*] Windows 7 or later (32-bit and 64-bit) [*] Linux (32-bit and 64-bit, tested with Ubuntu 18.04 LTS) [*] macOS 10.7 or later (64-bit Intel) [*] Android 5.0 or later (32-bit ARM, 64-bit ARM, 32-bit Intel, and 64-bit Intel) [*] iOS 11.0 or later (64-bit ARM) [/list] The C/C++ SDK and various plugins are built using the cross-platform [url=https://cmake.org/]CMake build system[/url], allowing it to be ported to other platforms as needed. …

Pengujian Kompatibilitas Steam Deck dan Steam Machine

. [*]Game mengandalkan fitur Windows yang belum diimplementasikan sepenuhnya di Proton. Proton adalah proyek yang sedang berjalan, dan terus berkembang seiring waktu. Saat kami mengalami masalah dalam game selama pengujian, kami membuat catatan dan akan kembali menguji ulang game segera setelah kami dapat menambahkan fitur yang diperlukan ke Proton.…

Deskripsi Tertulis Halaman Toko

With those in mind, here are some best practices: [list] [*][b]Less Can Be More[/b]: You have more space here, but don't forget: the more you write, the less likely a customer will read all of it. Avoid long paragraphs or 'walls of text.' [*][b]Make it Skimmable[/b]: Consider bolding your key features or section headers using the provided formatting tools. …

Panduan Implementasi Workshop Steam

. [*] Ketika handler hasil panggilan dijalankan, baca nilai [code-inline]m_nPublishedFileId[/code-inline] dan simpan untuk pembaruan mendatang pada item workshop (mis. file proyek terkait dengan alat pembuatan). [*] Variabel [code-inline]m_bUserNeedsToAcceptWorkshopLegalAgreement[/code-inline] juga harus diperiksa, dan jika [b]true[/b], pengguna harus diarahkan untuk menerima perjanjian hukum. …

Game F2P

With the Steam Microtransaction APIs, your Steam game can support all kinds of in-game purchases, including items, virtual currency, or any other content you’d like to offer. The upside of this approach is you retain control and flexibility over the process. You can change offerings at any time, change prices, change descriptions, etc, however you like. …

Antarmuka ISteamRemotePlay

[/td][/tr] [tr=k_ERemotePlayKeyModifierLeftGUI][td][b]k_ERemotePlayKeyModifierLeftGUI[/b][/td][td]0x0400[/td][td]GUI kiri aktif.[/td][/tr] [tr=k_ERemotePlayKeyModifierRightGUI][td][b]k_ERemotePlayKeyModifierRightGUI[/b][/td][td]0x0800[/td][td]GUI kanan aktif.…

ISteamNetworkingSockets Interface

The only caveat is related to performance: there is per-message overhead to retain the message sizes, and so if your code sends many small chunks of data, performance will suffer. Any code based on stream sockets that does not write excessively small chunks will work without any changes. …

Analisis UTM

Steam's methods for recording tracked visits errs on the side of retaining user privacy, and thus you may notice some limits to how many UTM actions show up as tracked. Here are a few details that you may find helpful in explaining these limitations: [list] [*]If a user clicks a UTM link in their browser and then signs in to their Steam account within the same browser, Steam can attribute the subsequent conversion to the original source. [*]However, if a player switches browsers or launches the Steam client and searches for the game, we have no way to associate their actions in one browser with conversions in another. …

Mengunggah ke Steam

[/list] [section=Building_Retail_Install_Discs]Membuat Disk Instalasi Ritel[/section] Untuk membuat disk instalasi ritel untuk game-game SteamPipe, pertama-tama kamu harus menyiapkan file proyek build. Dalam contoh ini, file SKU disebut dengan "sku_goldmaster.txt": [code] "sku" { "name" "Penginstal Game Ujii" "appid" "202930" "disk_size_mb" "640" "included_depots" { "1" "202931" "2" "202932" } } [/code] Beberapa tip untuk diperhatikan: [list] [*] Buat folder baru untuk menulis image disk ritel, misalnya "D:\retail_disks". …

Hasil 1 hingga 20 dari 25