您不應該利用搶先體驗來募集開發資金。 如果您必須仰賴達到某個銷售額來完成您的遊戲，那您必須慎重考慮若沒有達到銷售額，對您與您的團隊代表著什麼。 您願意在沒有營業額的狀況下繼續開發嗎？ 您願意尋求別種形式的投資嗎？搶先體驗並非預購。
搶先體驗的用意並不是用來當作一種預購方式，而是用來將您的遊戲呈現於 Steam 使用者面前、一邊獲得意見回饋一邊完成遊戲。
搶先體驗是一種工具，讓社群在正式發行以前遊玩您的遊戲，並一同參與遊戲開發。 您該認真考慮這樣的做法是否真的適合您的遊戲。 要了解更多有關開發者使用搶先體驗的經驗，我們建議您觀察 Steam 上別的搶先體驗遊戲、瀏覽開發者討論區，和閱讀下方的一些案例研究：
在 2014 年 1 月的 Steam Dev Days 上，五位開發者分享了他們在搶先體驗上所學到的東西，包括對開發過程和銷售狀況的影響了，以及何種狀況適合使用搶先體驗。https://www.youtube.com/watch?v=JRDwA3cQmlc
參加者包括：Justin Bailey（Double Fine）、Bob Berry（Uber Entertainment）、Jamie Cheng（Klei Entertainment）、Mark Morris（Introversion）。https://youtu.be/xXeoByO-OFE
1. You must include Steam Early Access branding and information about the current state of your game on any third-party sites where you are distributing Steam keys for your Early Access game.
We work very hard to make sure that customers understand what they are buying when they get an Early Access title on Steam, and this expectation continues wherever Steam keys are distributed. You must include the Steam Early Access branding as well as current information on the state of your game, and a link to the Steam Early Access FAQ
on any site where you are selling Steam keys for your Early Access title. Additionally, you should also include a copy of the Early Access questionnaire. You can read more in the Steam Branding Guidelines
2. Do not make specific promises about future events.
For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.
3. Steam Early Access titles need to be available to customers through Steam.
If Steam enables your Early Access game, we expect you to have the Early Access game available for sale on the Steam store. Do not offer it for sale on Steam any later than you offer it anywhere else.
4. Don't overcharge Steam customers.
The Early Access price of your game should be no higher than that offered on any other service or website. Please take care of your customers on Steam.
5. Make sure you set expectations properly everywhere you talk about your game.
Be transparent with your community. For example, if you know your updates during Early Access will break save files, make sure you tell players up front. And say this everywhere you sell your Steam keys.
6. Don't launch in Early Access without a playable game.
If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. If you are trying to test out a concept and haven't yet figured out what players are going to do in your game that makes it fun, then it's probably too early. You might want to start by giving out keys to select fans and getting input from a smaller and focused group before you release in Early Access. At a bare minimum, you will need a video trailer that shows gameplay. Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions.
7. Don't launch in Early Access if you are finished with development.
If you have all your gameplay defined already and are just looking for final bug testing, then Early Access isn’t right for you. You’ll probably want to send out some keys to fans or do more internal playtesting instead. Early Access is intended as a place where customers can impact the final game.
Below are some suggested guidelines for completing the Early Access questionnaire. You know your product best, so treat the answers below as guidelines. More than anything, you should try to be detailed and transparent with customers. This is your opportunity to talk about your plans, set overall expectations, and start the conversation with your community as you work towards a final release. You may also find it helpful to find inspiration from the products or developers you admire. 為什麼要採用搶先體驗？
What are your goals? Hopefully you will have the answer to this question before creating your store page. Early Access is a marathon, not a sprint. Make sure you are ready for the commitment of continuing to work on your product, receive feedback, and see your project through to completion.
Be as specific as you can. If you don't have a target date range, explain why.計畫中，最終完成的版本將與搶先體驗版有什麼不同？
Again, think about your goals. "Full version" means different things for every product, and this is something only you can decide. Be specific about what you plan on adding, or the data you hope to collect. Don't worry if you end up changing your mind later - that's the point! If you are transparent and listen to your community, you'll be in good shape.搶先體驗版目前的狀態為何？
What can a customer buy and use today? Be specific in terms of modes, features, levels, etc. You might need to update this section every few weeks or months, to make sure it reflects your progress.搶先體驗前後，售價會改變嗎？
There is no rule on how you price your final product, or official best practice. Many successful developers have raised the price, and many have ultimately lowered the price. In general, try to think of things from an Early Access customer's point of view. How would they feel about this decision. You should aim to reward your early supporters and make them feel like their time and effort was worth it. That doesn't necessarily mean your Early Access price is lower than your final release, but try to provide some kind of value to your Early Access community.開發期間，您打算如何與社群互動？
The Community plays a crucial role in Early Access development. How will you communicate with your users? On a forum? Your website? How often? This is your chance to tell your users how they can shape your product's development.
These steps need to be taken prior to the release of your game. If you need to go back and enable the Early Access section on a released game, contact Valve
To enable Early Access on your product, complete the following steps:
- 完成搶先體驗問與答。 請按此了解有關問與答的詳情。
Once your product page and Q&A have been completed and reviewed by Valve, you may release your title in Early Access. For more information on releasing your title, see Release Process.
Pricing decisions depend on the nature of your game and what behavior you'd like to encourage. Most developers have chosen to start out with lower price than their target launch price. This establishes a price that is fair for the content being provided at that time, with the intention that the price will rise over time as more content is added and the game becomes more polished.
Conversely, some developers have chosen to set their Early Access price higher than the target launch price so that they can reach a smaller group of more dedicated fans.
Note that you will not be able to run a discount within 30 days following a price increase. This includes a launch discount when your title transitions from Early Access to fully released. If you have raised your base price within 30 days of this transition you will not be able to run a launch discount.
Please see Early Access Pricing FAQ
for more information.
向顧客透明地解釋您對售價的決定是一件很重要的事，特別是將來預期會調漲售價時。 搶先體驗的價格是無法一直保持折扣的。 如果您想要較低的搶先體驗價，必須設置較低的基本售價。
When you consider your product "feature complete" and no longer in a significant state of change, you may transition from Early Access to 'Released.' It is worth noting this does not mean you should stop adding features or updating your product--you should keep adding content or fixing bugs as is appropriate for your title.
When you are ready to remove the Early Access context from around your product, complete the following steps:
- 點擊產品登陸頁面上方的「檢視發行選項」以準備正式發行您的遊戲。 當您按下「發行」按鈕時，將更新遊戲的發行日期、移除商店頁面上的搶先體驗標示，並施行設定好的上架折扣。
In many ways, Early Access titles are treated the same as "fully released" titles. You will still be able to run discounts, featured in promotions, and be organically recommended to other customers. However, you will not receive your full launch visibility until you are fully released. See Visibility on Steam
for more information.
答：可以，只要您的產品尚未開放購買。 您的搶先體驗遊戲開放購買時，搶先體驗和即將推出皆沒有產品以可供購買的告示。 如果您想告知搶先體驗將在近期停止，可使用搶先體驗問卷調查表。
答：可以，但調漲售價後，必需等待 30 天才能再次調整售價或施行折扣。
答：有時候，事情就是無法如期進行，也可能導致開發終止。 這樣的話，您必須聯絡 Valve 並想出後續的對策。 聯絡我們之前，請花一點時間仔細衡量撤下您的遊戲是否確實是正確的選擇。 是因為見到了負面的回應，而做出了情緒化的決定？還是因為撤下遊戲確實是恰當的選擇。 我們非常重視與顧客之間的關係，所以如果您決定中止開發一款遊戲並撤出商店，我們往後不會再重新發行這款遊戲，並可以向已購買的顧客提供退款。 公平地對待顧客，對我們來說是最重要的事情。 You can learn more by reading Removing a Product From Steam.
- 問：搶先體驗上架時將如何被行銷？ 搶先體驗可以在商店上受到曝光嗎？
答：搶先體驗遊戲同樣可以施行折扣、展示於促銷活動中，也會被顧客自然而然地推薦給其他顧客。 但搶先體驗遊戲的上架曝光程度將無法與完整版本遊戲相提並論。 詳情請見Steam 上的曝光效果 一文。