Steamworks-dokumentation
Tidlig adgang

Oversigt

Hvad er tidlig adgang?

Tidlig adgang på Steam giver dig mulighed for at sælge dit spil på Steam, mens det forsat udvikles, og samtidig gøre kunderne opmærksomme på, at et produkt er at betragte som "ufærdigt". Tidlig adgang er et sted for spil, der befinder sig i en spilbar alpha- eller betatilstand, som er det samme værd som den aktuelle værdi af det spilbare build, og som du har tænkt dig at fortsætte med at udvikle frem til udgivelse.

Udgivelse af et spil i tidlig adgang hjælper med at klargøre sammenhængen for potentielle kunder og giver dem samtidig oplysninger om dine planer og målsætninger forud for en "endelig" udgivelse.

Hvad tidlig adgang ikke er

Tidlig adgang er ikke en mulighed for at crowdfunde udviklingen af dit produkt.
Du bør ikke udelukkende bruge tidlig adgang til finansiering af udviklingsarbejdet. Hvis du forventer at sælge et bestemt antal enheder for at færdiggøre dit spil, skal du overveje meget nøje, hvad det vil betyde for dig selv og dit team, hvis der ikke bliver solgt så mange enheder. Er du villig til at fortsætte udviklingen af spillet uden omsætning? Er du villig til at søge andre investeringsformer?

Tidlig adgang er ikke et forhåndskøb
Tidlig adgang er ikke tænkt som en form for forhåndskøb, men et redskab, der bringer dit spil i berøring med Steam-brugere, så du kan samle feedback, mens du færdiggør spillet.

Tidlig adgang-titler skal levere et spilbart spil eller brugbar software til kunden på købstidspunktet, mens forhåndskøbte spil leveres på en fremtidig dato. Læs mere om Forhåndskøb på Steam.

Er tidlig adgang det rigtige for mig?

Tidlig adgang er et redskab til udvikling af dit spil sammen med fællesskabet, og det fungerer ved at give dem adgang til din titel, inden den frigives officielt. Du skal overveje nøje, om dette er den rigtige løsning til dit spil. Vi anbefaler, at du kigger på andre spil i tidlig adgang på Steam, at du tjekker udviklerforaene, og at du læser nogle af de nedenstående casestudier for at få mere at vide om udvikleres erfaringer med tidlig adgang:

På Steam Dev Days i januar 2014 fortalte fire udviklere, hvad de havde fået ud af at være på tidlig adgang – hvordan det påvirkede deres udvikling og deres omsætning, og hvornår tidlig adgang giver mening.

https://www.youtube.com/watch?v=JRDwA3cQmlc
Paneldeltagerne er: Justin Bailey (Double Fine), Bob Berry (Uber Entertainment), Jamie Cheng (Klei Entertainment), Mark Morris (Introversion)

https://youtu.be/xXeoByO-OFE

Regler

1. You must include Steam Early Access branding and information about the current state of your game on any third-party sites where you are distributing Steam keys for your Early Access game. We work very hard to make sure that customers understand what they are buying when they get an Early Access title on Steam, and this expectation continues wherever Steam keys are distributed. You must include the Steam Early Access branding as well as current information on the state of your game, and a link to the Steam Early Access FAQ on any site where you are selling Steam keys for your Early Access title. Additionally, you should also include a copy of the Early Access questionnaire. You can read more in the Steam Branding Guidelines.

2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.

3. Steam Early Access titles need to be available to customers through Steam. If Steam enables your Early Access game, we expect you to have the Early Access game available for sale on the Steam store. Do not offer it for sale on Steam any later than you offer it anywhere else.

4. Don't overcharge Steam customers. The Early Access price of your game should be no higher than that offered on any other service or website. Please take care of your customers on Steam.

5. Make sure you set expectations properly everywhere you talk about your game. Be transparent with your community. For example, if you know your updates during Early Access will break save files, make sure you tell players up front. And say this everywhere you sell your Steam keys.

6. Don't launch in Early Access without a playable game. If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. If you are trying to test out a concept and haven't yet figured out what players are going to do in your game that makes it fun, then it's probably too early. You might want to start by giving out keys to select fans and getting input from a smaller and focused group before you release in Early Access. At a bare minimum, you will need a video trailer that shows gameplay. Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions.

7. Don't launch in Early Access if you are finished with development. If you have all your gameplay defined already and are just looking for final bug testing, then Early Access isn’t right for you. You’ll probably want to send out some keys to fans or do more internal playtesting instead. Early Access is intended as a place where customers can impact the final game.

Spørgsmål og svar vedr. tidlig adgang

Below are some suggested guidelines for completing the Early Access questionnaire. You know your product best, so treat the answers below as guidelines. More than anything, you should try to be detailed and transparent with customers. This is your opportunity to talk about your plans, set overall expectations, and start the conversation with your community as you work towards a final release. You may also find it helpful to find inspiration from the products or developers you admire.

Hvorfor tidlig adgang?
What are your goals? Hopefully you will have the answer to this question before creating your store page. Early Access is a marathon, not a sprint. Make sure you are ready for the commitment of continuing to work on your product, receive feedback, and see your project through to completion.

Ca. hvor længe vil dette spil være i tidlig adgang?

Be as specific as you can. If you don't have a target date range, explain why.

Hvordan planlægges den fulde version at adskille sig fra tidlig adgang-versionen?
Again, think about your goals. "Full version" means different things for every product, and this is something only you can decide. Be specific about what you plan on adding, or the data you hope to collect. Don't worry if you end up changing your mind later - that's the point! If you are transparent and listen to your community, you'll be in good shape.

Hvad er den nuværende tilstand for versionen med tidlig adgang?
What can a customer buy and use today? Be specific in terms of modes, features, levels, etc. You might need to update this section every few weeks or months, to make sure it reflects your progress.

Vil spillet have forskellige priser under og efter tidlig adgang?
There is no rule on how you price your final product, or official best practice. Many successful developers have raised the price, and many have ultimately lowered the price. In general, try to think of things from an Early Access customer's point of view. How would they feel about this decision. You should aim to reward your early supporters and make them feel like their time and effort was worth it. That doesn't necessarily mean your Early Access price is lower than your final release, but try to provide some kind of value to your Early Access community.

Hvordan har du tænkt dig at involvere fællesskabet i din udviklingsproces?
The Community plays a crucial role in Early Access development. How will you communicate with your users? On a forum? Your website? How often? This is your chance to tell your users how they can shape your product's development.

Aktivering af tidlig adgang

These steps need to be taken prior to the release of your game. If you need to go back and enable the Early Access section on a released game, contact Valve .

To enable Early Access on your product, complete the following steps:

  1. Markér afkrydsningsfeltet "Tidlig adgang" på fanen "Tidlig adgang" i konfigurationsområdet til dit produkts butiksside.
  2. Færdiggør spørgsmål og svar vedr. tidlig adgang. Læs mere om spørgsmål og svar her.
Once your product page and Q&A have been completed and reviewed by Valve, you may release your title in Early Access. For more information on releasing your title, see Release Process.
Bemærk: Hvis du allerede har en "Kommer snart"-side til dit produkt, kan du selv aktivere tidlig adgang. Din butiksside skal gennemgås igen, inden du kan udgive. Din butiksside skal gennemgås igen, inden du kan udgive.

Bedste fremgangsmåder

Priser ved tidlig adgang

Pricing decisions depend on the nature of your game and what behavior you'd like to encourage. Most developers have chosen to start out with lower price than their target launch price. This establishes a price that is fair for the content being provided at that time, with the intention that the price will rise over time as more content is added and the game becomes more polished.

Conversely, some developers have chosen to set their Early Access price higher than the target launch price so that they can reach a smaller group of more dedicated fans.

Note that you will not be able to run a discount within 30 days following a price increase. This includes a launch discount when your title transitions from Early Access to fully released. If you have raised your base price within 30 days of this transition you will not be able to run a launch discount.

Please see Early Access Pricing FAQ for more information.
Det er vigtigt at være transparent over for dit fællesskab omkring dine prisbeslutninger, især hvis du har tænkt dig at hæve prisen fremover. Du må ikke køre en permanent rabat under tidlig adgang. Hvis du vil have prisen til at være lidt lavere under tidlig adgang, bør du fastlægge en lavere grundpris.

Overgang fra tidlig adgang til "Udgivet"

When you consider your product "feature complete" and no longer in a significant state of change, you may transition from Early Access to 'Released.' It is worth noting this does not mean you should stop adding features or updating your product--you should keep adding content or fixing bugs as is appropriate for your title.
Bemærk: Hvis dit produkt ikke længere er markeret som tidlig adgang, vil forventningen fra kundernes side være, at dit produkt er stabilt og leverer en komplet oplevelse.

When you are ready to remove the Early Access context from around your product, complete the following steps:


  1. Overfør og udgiv dit opdaterede build af dit spil eller din software.
  2. Klik på "Vis frigivelsesmuligheder" øverst på din produktstartside for at forberede og udgive dit spil fuldstændigt. Når du trykker på knappen "Udgiv", opdateres udgivelsesdatoen for dit spil, Steam tidlig adgang-brandingen fjernes fra din butiksside, og en eventuel lanceringsrabat, du måtte have defineret, anvendes.
  3. Vi anbefaler at offentliggøre en bekendtgørelse i dit fællesskabshub med underretning til kunderne om, at spillet er frigivet fra tidlig adgang.

Markedsføring og synlighed af tidlig adgang

In many ways, Early Access titles are treated the same as "fully released" titles. You will still be able to run discounts, featured in promotions, and be organically recommended to other customers. However, you will not receive your full launch visibility until you are fully released. See Visibility on Steam for more information.

Ofte stillede spørgsmål

  • Sp: Kan mit tidlig adgang-spil anføres som "Kommer snart"?
    Sv: Ja, under forudsætning af at dit produkt ikke allerede kan købes. Når du tilbyder en tidlig adgang-titel, som skal kunne købes, kan man næppe forestille sig, at et produkt er tilgængeligt og kan købes i tidlig adgang, samtidig med at det snart udkommer. Hvis du vil viderekommunikere, at du inden længe forlader tidlig adgang, skal du bruge "Spørgsmål og svar vedr. tidlig adgang".

  • Sp: Er det i orden at hæve min pris, når tidlig adgang forlades?
    Sv: Ja, men hvis du hæver din pris, skal du vente mindst 30 dage, før du ændrer din pris igen eller kører rabatter.

  • Sp: Hvad sker der, hvis jeg ikke færdiggør mit spil?

    Sv: Nogle gange går tingene ikke efter planen, og du kan blive tvunget til at afbryde udviklingen af dit spil. Hvis det skulle ske, skal du kontakte Valve for at fastlægge de næste skridt. Inden du tager kontakt, skal du bruge et øjeblik på nøje at overveje, om fjernelse af dit spil faktisk er den rette beslutning. Handler du på baggrund af en følelsesladet reaktion på negativt feedback, eller er tilbagetrækning af dit spil det rigtige næste skridt? Vi tager vores forhold til kunderne alvorligt, så hvis du vælger at annullere udviklingen af et spil og trække det tilbage fra butikken, vil vi ikke genudgive det senere, og vi vil muligvis tilbyde refusion til brugere, der har købt det. At kunderne behandles retfærdigt, er det absolut vigtigste for os. You can learn more by reading Removing a Product From Steam.

  • Sp: Hvordan bliver min tidlig adgang-lancering markedsført? Får tidlig adgang-spil synlighed i butikken?

    Sv: Tidlig adgang-titler kan stadig køre rabatter, være en del af kampagner og blive anbefalet organisk til andre brugere. Tidlig adgang-titler modtager ikke samme lanceringssynlighed som v1.0-udgivelser. Se dokumentationen Synlighed på Steam for at få yderligere oplysninger.