Steamworks Documentation
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IPublishedFileModerationService Interface

[/td][/tr] [tr=k_EPublishedFileRevision_ApprovedSnapshot][td][b]k_EPublishedFileRevision_ApprovedSnapshot[/b][/td][td]2[/td][td]The most recently approved content.[/td][/tr] [tr=k_EPublishedFileRevision_RejectedSnapshot][td][b]k_EPublishedFileRevision_RejectedSnapshot[/b][/td][td]4[/td][td]The most recently rejected content.…

ISteamMatchmaking Interface

Depending on the users connection to the Steam back-end, this call can take from 300ms to 5 seconds to complete, and has a timeout of 20 seconds. [b]NOTE:[/b] To filter the results you MUST call the [code-inline]AddRequestLobbyList*[/code-inline] functions before calling this. …

Creating a retail and "Gold Master" disk

. [*] [code-inline]FontName[/code-inline] - Font used for menu text [*] [code-inline]FontHeight[/code-inline] - Height of menu text [*] [code-inline]MenuPos[/code-inline] - X and Y coordinates (in pixels) for the top left corner of the menu (ex: "200 324") [*] [code-inline]MenuStyle[/code-inline] - Alignment of menu text (0 = left, 1 = center, 2 = right) [*] [code-inline]ColorDefault[/code-inline] - RGB color for menu text (ex: "255 255 255") [*] [code-inline]ColorHover[/code-inline] - RGB color for menu text when the mouse is hovering over the text (ex: "250 180 60") [*] [code-inline]ColorDown[/code-inline] - RGB color for menu text when a mouse button is depressed over the text (ex: "0 0 0") [/olist] Setup can also display a EULA before installing your game. …

Store Page, Building and Editing

. - [url=https://steamcommunity.com/groups/steamworks/announcements/detail/7126472323852954169?snr=2___ ]More Info[/url] [*]Changes to Store Page Written Descriptions- [url=https://steamcommunity.com/groups/steamworks/announcements/detail/4201376568915048836]More Info[/url] [list][*]No links to other websites - This means that you cannot use your store page to link to any other website, including social media pages. …

Community Moderation

This option is designed to remove the content from the hub/game, without affecting the content or the upload privileges of the owner. For example, if a Dota screenshot is uploaded to the CS2 hub, hiding it as incompatible would be the ideal moderation action (the player would still have their screenshot, but it would no longer be associated with CS2). …

Steam Remote Play

For example, if you wanted to add a menu actionset, you could do it like this: [docimg=TouchBindings_1.PNG]TouchBindings_1.PNG[/docimg] [docimg=TouchLayoutMenu.png]TouchLayoutMenu.png[/docimg] [code=cpp] #include "steam/isteaminput.h" void GameInit() { SteamInput()->Init(); } void GameQuit() { SteamInput()->Shutdown(); } void GameLoop() { GameInit(); while ( bRunning ) { const InputActionSetHandle_t k_ActionSetGame = 1; const InputActionSetHandle_t k_ActionSetMenu = 2; SteamInput()->ActivateActionSet( STEAM_INPUT_HANDLE_ALL_CONTROLLERS, BInMenu() ? k_ActionSetMenu : k_ActionSetGame ); ... } GameQuit(); } [/code]…

Steam Next Fest: February 2027

You can check out our past live Q&A sessions on YouTube [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]here[/url]. These sessions cover a wide variety of topics to help you prepare for getting the most out of Steam Next Fest. …

Steam Next Fest: June 2027

You can check out our past live Q&A sessions on YouTube [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]here[/url]. These sessions cover a wide variety of topics to help you prepare for getting the most out of Steam Next Fest. …

Testing On Steam

You can read more about adding new users in [doclink=gettingstarted/managing_users][/doclink]. [subsection]Option 2: Request keys[/subsection] Additionally, you can request keys for a package called "Dev Comp" that will grant immediate access to your application. …

Sale Page Tools -- Information for Partners

[/color][/b] As a general guideline, make sure to hit SAVE at the bottom of the announcement/sales feature tool, every time you make any changes - you can use the preview option right after the change has been made: [docimg=image2020-4-17_12-41-2.png]image2020-4-17_12-41-2.png[/docimg] -- We will take you through the different tab options here now, before getting to the sales page. …

Game Soundtracks on Steam

For example, "disc 1, track 1" might have track ID 1 and "disc 2, track 1" might have track ID 10. [h4]Track Numbering[/h4] The Steam Music Player determines play order from the filenames, not the metadata. …

Developer And Publisher Homepages

[docimg=2018-09-13_13-09-57.png]2018-09-13_13-09-57.png[/docimg] [color=yellow]Instructions for v2 homepages[/color] Navigate to the "Broadcast" tab for your Creator home. Select "on" for "Allow Steam Broadcasts to appear on event and store page". …

UTM Analytics

[docimg=clicks_conversions.png]clicks_conversions.png[/docimg] The report also shows 6 of the 20 visits were by customers signed in to Steam. Steamworks attributed 2 wishlist additions, and 1 purchase, to the 6 "Tracked Visits". [section]Getting Started[/section] UTM Analytics in Steamworks is already enabled for your game. …

Steam Deck and Steam Machine Compatibility Review

In these cases, store pages provide details based on the compatibility review about what customers can expect if they do try to run these products on a Deck or Machine. [docimg=TF2.jpg][/docimg] [h6]Image caption (left): The game details for an app has a section for "Steam Deck Compatibility" that shows the compatibility group. …

ISteamParties Interface

For example, if you created a beacon with five slots, and Steam sent you two [apitype]ReservationNotificationCallback_t[/apitype] callbacks, and then a third user joined directly, you would want to call [b]ChangeNumOpenSlots[/b] with a value of 2 for unOpenSlots. That value represents the total number of [i]new[/i] users that you would like Steam to send to your party. [b]Returns:[/b] [apitype]steam_api::SteamAPICall_t[/apitype] to be used with a [apitype]ChangeNumOpenSlotsCallback_t[/apitype] call result. …

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