[/td][/tr] [/table] [section=DownloadFiles]Downloading Files[/section] To download a file, simple make a GET request to the URL returned by EnumerateUserFiles above. [section=UploadFile]Modifying Files[/section] Requires [code-inline]write_cloud[/code-inline] OAuth access. …
[section=CreateUploadContent]Creating and Uploading Content[/section] The process of creating and uploading workshop content is a simple and repeatable process as shown in the flow chart below. [docimg=ISteamUGCFlow-CreateUpload-Web2.png]ISteamUGCFlow-CreateUpload-Web2.png[/docimg] [subsection=creating_a_workshop_item]Creating a Workshop Item[/subsection] [olist] [*] All workshop items begin their existence with a call to [api]ISteamUGC::CreateItem[/api] [list] [*] The [code-inline]nConsumerAppId[/code-inline] variable should contain the App ID for the game or application. …
[/td][/tr] [/table] Checks if the user owns a specific DLC and if the DLC is installed [b]Returns:[/b] bool [b]true[/b] if the user owns the DLC and it's currently installed, otherwise [b]false[/b]. [b]Note:[/b] Should only be used for simple client side checks - not intended for granting in-game items. [subsection=BIsLowViolence]BIsLowViolence[/subsection] [code=cpp]bool BIsLowViolence();[/code] Checks if the license owned by the user provides low violence depots. …
[/td][/tr] [/table] [section]Joystick Move[/section] This input will operate as a simple Joystick. This is intended for traditional joystick applications. [b]Legacy Note[/b]: Joystick will only work with XInput compatible gamepad games [subsection]Basic Settings[/subsection] [table] [tr][th]Name[/th][th]Values[/th][th]Description[/th][/tr] [tr][td][b]Click Action[/b][/td][td]Digital input/action[/td][td]This action will be performed when you click the pad/stick.…
How you decide which files to forget are up to you. It could be a simple Least Recently Used (LRU) queue or something more complicated. Requiring the user to manage their Cloud-ized files for a game, while is possible to do, it is never recommended. …
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