Steamworks Documentation
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Anti-cheat and Game Bans

The following permissions are required for a specific account in order to set or adjust anti-cheat policies for a product: [list] [*] Your account must have the specific permission: "Manage Signing" for the product in question. …

Matchmaking based on skill

If you have multiple measures of skill, you can add multiple near filters, with the near filters set earlier taking precedence in the sort order of the search results. You can also specify mininum or maximum values for the skill to find. [section]Dealing with low numbers of search results[/section] A common problem with other matchmaking systems is that a search can result in a low number of results, where it's hard to find any game let alone a well-matched one. …

Events and Announcements Visibility Stats Reporting

The 'Featured Event' position is a highlighted event that appears just below the Play or Install button on this page. In order for an event to be shown here, you need to enable "Display as a Featured Event on the Library Game Detail page" on the visibility tab of your event. …

ISteamGameServer Interface

[/td][/tr] [tr][td][b]pNetAdr[/b][/td][td][apitype]steam_api::uint32[/apitype] *[/td][td]Returns the The IP address that this packet needs to be sent to in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]pPort[/b][/td][td][apitype]steam_api::uint16[/apitype] *[/td][td]Returns the port that this packet needs to be sent through, in host order.…

[/td][/tr] [tr][td][b]srcIP[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address that this packet was sent to in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]srcPort[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The port that this packet was sent through, in host order.…

ISteamUser Interface

[/td][/tr] [tr][td][b]unIPServer[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP of the game server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]usPortServer[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The connection port of the game server, in host order.…

[/td][/tr] [tr][td][b]unIPServer[/b][/td][td][apitype]steam_api::uint32[/apitype][/td][td]The IP address of the game server in host order, i.e 127.0.0.1 == 0x7f000001.[/td][/tr] [tr][td][b]usPortServer[/b][/td][td][apitype]steam_api::uint16[/apitype][/td][td]The connection port of the game server, in host order.…

Frequently Asked Questions

You can also access the tax interview by clicking on the “View and edit company information” from the Steamworks home page. In order to change your tax information, you will need Actual Authority rights in Steamworks Manage Users. Please contact the user who has [url=https://partner.steamgames.com/doc/gettingstarted/managing_users#5]Actual Authority[/url] rights for your organization on Steamworks (this is usually the person who completed the initial paperwork with Valve). [*][h4]Q. …

A reduced rate, including exemption, may apply if there is a tax treaty between the foreign person's country of residence and the United States. In order to exercise the benefits under the tax treaty, you will need to complete a Form W-8BEN and that requires either a foreign TIN or a US TIN. …

Steam Hardware and Proton

For the Epic Online Services version of EAC, see instructions [url=https://dev.epicgames.com/docs/services/en-US/GameServices/AntiCheat/index.html#linuxwine/protonsupport]here[/url]. For the Kamu version of EAC, follow these steps in order: [olist] [*]Go into the SDK Configuration settings menu on the EAC partner site and enable Linux as a client platform. [*]Go into the Client Module Releases menu on the EAC partner site, choose the Unix platform, and activate a module. …

Packages

Similarly, removing depots may break applications if that content is required in order to run the products in the package. [section]Gifting of packages[/section] Steam allows you to sell products in a variety of currencies and price points across the globe. …

Demos

[subsection]Enabling a separate store page on a released demo[/subsection] If your demo is already live and you choose to enable the separate store page for it, you'll find there are a few additional required fields that you weren't required to fill out in order to set your demo live initially. Once you select the box to enable your store page and hit save, you'll find that the store checklist has reappeared on your demo landing page and notes any missing content. …

[list] [*][subsection]Releasing for 'upcoming' visibility (Optional)[/subsection] You can release your demo's store page presence ahead of the release of your demo in order to appear on the list of upcoming demos. This process is similar to putting up a 'coming soon' page for your base game; once you complete store page review, you will see a 'post coming soon' button appear at the top of your demo's app landing page in Steamworks. [*][subsection]Releasing directly to playable[/subsection] If you want to skip the 'upcoming' phase of your demo and simply release, then you can use the main 'Release Demo...…

steam_gameserver.h

[subsection=SteamGameServer_Init]SteamGameServer_Init[/subsection] [code=cpp]inline bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]unIP[/b][/td][td]uint32[/td][td]The IP address you are going to bind to. (This should be in host order, i.e 127.0.0.1 == 0x7f000001). You can use INADDR_ANY to bind to all local IPv4 addresses.[/td][/tr] [tr][td][b]usSteamPort[/b][/td][td]uint16[/td][td]The local port used to communicate with the steam servers.…

Free to Keep (100% Discount)

. [*]You are celebrating a milestone as a developer, and you'd like to give away one of your earlier titles in order to introduce players to your work. [/list] If you have a multiplayer game with low player counts, and you're seeking a way to get additional players into your game, a Free to Keep is generally not a good solution. …

Pricing

The following permissions are required for a specific account in order to set or adjust pricing for a product: [list][*]The Steamworks partner that you are a member of must be the partner getting paid for sales of the product. …

If your game's revenue relies on advertising on other platforms, you will need to find a new monetization model in order to release on Steam. Some options you could consider: Switch your game be a single purchase or make it free to play with microtransactions or additional content as DLC. …

Steam Overlay

If you don’t find anything that way there may be a more general memory corruption issue. If these always occur on shutdown then it’s likely a shutdown ordering issue with the game not cleaning up as it shuts down. If after debugging the app is still crashing in the overlay, please notify us in the [url=steamcommunity.com/groups/steamworks/discussion]Steamworks Development Group[/url]. …

Franchise Pages

These controls will let creators specify the set of games to draw from, as well as the sort order for those games, and set one or more of the included games to force to the front of the list. This functionality will help players find other games from your developer or publisher or franchise without being intrusive or getting in the way of learning or playing the game they are looking at. …

steamnetworkingtypes.h

The IP can be a mapped IPv4 address void SetIPv4( uint32 nIP, uint16 nPort ); // Sets to IPv4 mapped address. IP and port are in host byte order. bool IsIPv4() const; // Return true if IP is mapped IPv4 uint32 GetIPv4() const; // Returns IP in host byte order (e.g. aa.bb.cc.dd as 0xaabbccdd). …

inline bool ParseString( const char *pszStr ); union { uint8 m_ipv6[ 16 ]; struct // IPv4 "mapped address" (rfc4038 section 4.2) { uint64 m_8zeros; uint16 m_0000; uint16 m_ffff; uint8 m_ip[ 4 ]; // NOTE: As bytes, i.e. network byte order } m_ipv4; }; uint16 m_port; // Host byte order /// See if two addresses are identical bool operator==(const SteamNetworkingIPAddr &x ) const; }; [/code] [section=connection_status]Connection status[/section] These types are used to describe the status of a connection. …

Stats and Achievements

To do so first call [api]ISteamUserStats::RequestGlobalAchievementPercentages[/api]. Then, iterate the achievements in order of most completed to least completed by calling [api]ISteamUserStats::GetMostAchievedAchievementInfo[/api] and [api]ISteamUserStats::GetNextMostAchievedAchievementInfo[/api]. …

It displays the percentage of Steam players of the game that have achieved each one, ordered from most common to the rarest achievement. This is fun for players to see, and also a great resource for you as a developer: are your special challenges hard enough? …

Steam Inventory Item Accessories

This functionality is provided by the [doclink=features/inventory/tools]"tag_tool" item type[/doclink]. The tag_tool is consumed in order to modify a target item. First, to enable the tag tool, we need to enable the accessory tag on the customizable item (in our example, this is the backpack): [code=json]{ "appid": 480, "itemdefid": 2000, "type": "item", "name": "Everyday backpack", "description": "A good place to keep things, with lots of room for stickers.…

Creating Bundles Across Multiple Developers/Publishers

Anyone with access to that URL can add packages to the bundle. In order to add a package to a bundle, the user must have the 'Manage Pricing & Discounts' permission for all games in the package they wish to add. …

How to load and run games on Steam Deck and Steam Machine

The Steam Deck/Machine and the Dev PC need to be on a local area network allowing Multicast DNS in order to be discovered and listed. This works over Wi-Fi or ethernet (via a USB-C hub). [list] [*]Make sure your Steam Deck/Machine is connected to the network, and all updates have been applied ([b]Settings > System[/b]) [*][b]On your Steam Deck/Machine[/b]: Go to Settings > System, and select [b]Enable Developer Mode[/b] under the System Settings section. …

Trailers

. [*]Interview / Dev Diary - Non-fiction interview or documentary video. [/list] [subsection]Manage The Order Of Your Trailers[/subsection] Within the trailer management UI, you can drag and drop to reorder the list of videos to appear on your game's store page. …

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