Steamworks Documentation
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Steam Tags

The Tag Wizard helps you create a tag profile which includes: [list] [*] [b]Genres[/b], with particular attention to the most specific Genre or Sub-Genre [list] [*] Example: [i]Super Meat Boy[/i] can most specifically be described as a Precision Platformer [*][b]Super-Genre[/b]: Action [*][b]Genre[/b]: Platformer [*][b]Sub-Genre[/b]: Precision Platformer [/list] [*] [b]Visual properties[/b], such as [list] [*] [b]Dimensions[/b]: 2D, 2.5D, 3D [*] [b]Camera Perspective[/b]: Third-Person, First-Person, Top-Down, Isometric, Side-Scroller, etc. [*] [b]Visual Style[/b]: Pixel Graphics, Realistic, Abstract, Anime, Cute, Stylized, Minimalist, etc. …

You can remove any tags you find unwanted ("family friendly" for a horror game) or inaccurate ("2D" for a 3D game). [subsection]Tag page visibility[/subsection] The top 20 tags on your game determine the tag pages and similar browse views that your game can appear on. …

ISteamApps Interface

Ex: param1[/td][/tr] [/table] Gets the associated launch parameter if the game is run via steam://run/<appid>/?param1=value1;param2=value2;param3=value3 etc. Parameter names starting with the character '@' are reserved for internal use and will always return an empty string. …

[subsection=NewLaunchQueryParameters_t]NewLaunchQueryParameters_t[/subsection] Posted after the user executes a steam url with query parameters such as [code-inline]steam://run/<appid>//?param1=value1;param2=value2;param3=value3;[/code-inline] while the game is already running. The new params can be queried with [api]ISteamApps::GetLaunchQueryParam[/api]. …

Livestreaming a Game Demo to the Steam Store

[/callout] [section=setup]Important Streaming Setup Details[/section] The following actions are required: [list] [*] Setup the prerequisite for your streaming account as outlined by the [url=https://partner.steamgames.com/doc/store/broadcast/setting_up#2]requirements section[/url]. [*] Allow the streaming Steam account permissions to broadcast onto the Base Game store page as [url=https://partner.steamgames.com/doc/store/broadcast/setting_up#steamevent]outlined here[/url]. …

Choose 'Advanced' from the output mode. Make sure to specify [b]keyframe interval[/b] parameter to 2, as that is a critical requirement for uploading streaming content to Steam. The other settings defaults will be fine. More details on Steam's requirement for those other setting can be found [url=https://partner.steamgames.com/doc/store/broadcast/setting_up#encoding]here[/url]. …

Distributing Open Source Applications on Steam

Common permissive and acceptable licenses includes MIT License, BSD 3-clause and 4-clause, Apache 2.0 and WTFPL. [subsection]Which Open Source Licenses are problematic for shipping on Steam?[/subsection] Generally, any license that has a so-called “copyleft” element will be problematic when combining code with the Steamworks SDK. …

ISteamMatchmakingServers Interface

The value field is a comma-delimited list of strings to check. [*] "and" (x1 && x2 && ... && xn) "or" (x1 || x2 || ... || xn) "nand" !(x1 && x2 && ... && xn) "nor" !(x1 || x2 || ... || xn) Performs Boolean operation on the following filters. The operand to this filter specifies the "size" of the Boolean inputs to the operation, in Key/value pairs. …

Store Page Accolades

(You can localize the quote in other languages) [b]Some guidelines:[/b] [list][*]Reviews should be accurate and you should have permission to post them [*]Quotes should be relatively short (Ideally 1 or 2 short sentences) [*]Quotes should be localized where possible [docimg=reviewexamples.png]reviewexamples.png[/docimg] [/list] [b]Visibility on Steam[/b] Reviews appear directly below the "Recent Events and Announcements" section and above the "About this game" section. …

Wishlist Reporting

We've added that here: [subsection]The most recent day is excluded[/subsection] Wishlist data is updated daily for the previous date (ie. as of March 2nd, you can see all of the data up to March 1st) [subsection]Regional Wishlisting Data[/subsection] You can see a breakdown of wishlist numbers by region or country in the "Regional sales report" page for each app. …

ISteamInventory Interface

[b]Example:[/b] [code=cpp]void CInventory::GrantPromoItems() { SteamItemDef_t newItems[2]; newItems[0] = 110; newItems[1] = 111; SteamInventory()->AddPromoItems( &s_GenerateRequestResult, newItems, 2 ); }[/code] [subsection=CheckResultSteamID]CheckResultSteamID[/subsection] [code=cpp]bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]resultHandle[/b][/td][td][apitype]ISteamInventory::SteamInventoryResult_t[/apitype][/td][td]The inventory result handle to check the Steam ID on.…

[b]Example:[/b] [code=cpp]void CInventory::GrantTestItems() { SteamItemDef_t newItems[2]; uint32 quantities[2]; newItems[0] = 110; newItems[1] = 111; quantities[0] = 1; quantities[1] = 1; SteamInventory()->GenerateItems( &s_GenerateRequestResult, newItems, quantities, 2 ); }[/code] [subsection=GetAllItems]GetAllItems[/subsection] [code=cpp]bool GetAllItems( SteamInventoryResult_t *pResultHandle );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]pResultHandle[/b][/td][td][apitype]ISteamInventory::SteamInventoryResult_t[/apitype] *[/td][td]Returns a new inventory result handle.…

Step by Step: Stats

The following is the list of stats from the Steamworks sample app Spacewar: [docimg=stats_spacewar.png]stats_spacewar.png[/docimg] [section]Step 2 - Encapsulating Stats work[/section] The following code is game independent and can be added to your game as you see fit. The class is fully functional as is but can be easily extended to meet any further needs. …

[code=cpp] #define _STAT_ID( id,type,name ) { id, type, name, 0, 0, 0, 0 } enum EStatTypes { STAT_INT = 0, STAT_FLOAT = 1, STAT_AVGRATE = 2, }; struct Stat_t { int m_ID; EStatTypes m_eStatType; const char *m_pchStatName; int m_iValue; float m_flValue; float m_flAvgNumerator; float m_flAvgDenominator; }; [/code] Next we define a helper class that will wrap all of the Steam Stats API calls as well as creating all of the [doclink=sdk/api#callbacks]Steam callbacks[/doclink]. …

Bundles

[section=Overview]Overview[/section] Steam Bundles is a feature that allows multiple products to be bundled together at a discount to provide additional value and benefit to your best fans. [docimg=BundlePurchaseOption2.jpg]BundlePurchaseOption2.jpg[/docimg] There are two types of Bundles to handle common scenarios: [olist] [*] [b]Complete The Set[/b] - Customers that purchase this type of Bundle will pay for, and receive, just the items in that bundle that they don't already have in their Steam library. …

For details on the necessary graphical assets, please download our [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Bundles Asset Templates[/url]. You will upload these by switching to the 'Graphical Assets' tab and uploading the desired capsule images. [*] [b]Bundle Description (optional)[/b]: You can enter a written description for your bundle. …

Event Graphical Assets

[/td][/tr] [tr][td][b]Templates[/b][/td] [td][url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&dl=0]Download templates[/url] for sizing and text placements on event images. [/td][/tr] [/table] [section=cover]Cover Image [color=#ca5029]Required[/color][/section] [docimg=cover.png]cover.png[/docimg] [b]Size:[/b] 800px wide x 450px tall [b]Design:[/b] This image should primarily contain the artwork and branding for your event. …

Steam Workshop Implementation Guide

[section=CreateUploadContent]Creating and Uploading Content[/section] The process of creating and uploading workshop content is a simple and repeatable process as shown in the flow chart below. [docimg=ISteamUGCFlow-CreateUpload-Web2.png]ISteamUGCFlow-CreateUpload-Web2.png[/docimg] [subsection=creating_a_workshop_item]Creating a Workshop Item[/subsection] [olist] [*] All workshop items begin their existence with a call to [api]ISteamUGC::CreateItem[/api] [list] [*] The [code-inline]nConsumerAppId[/code-inline] variable should contain the App ID for the game or application. …

Workshop items, screenshots, videos, etc.). [docimg=ISteamUGCFlows-QueryingContent-web2.png]ISteamUGCFlows-QueryingContent-web2.png[/docimg] [olist] [*] Register a call result handler for [apitype]ISteamUGC::SteamUGCQueryCompleted_t[/apitype]. [*] There are a few methods available for creating the query depending upon the required scenario, Querying by Content Associated to a User or Querying All Content or getting the details of content you have ids for. …

Unity

It supports eye-tracking and allows a greater range of Unity and OpenXR versions than are supported by the official plugin. [url=https://docs.unity3d.com/6000.2/Documentation/Manual/xr-foveated-rendering.html]Unity documentation[/url] [i]Requirements: Unity 2022.3+, Unity OpenXR Plugin v1.9.1+, URP, Vulkan[/i] [*][b]Valve Utils: Settings for Unity's Multiview Render Regions[/b] - This provides access to the Unity feature for Multiview Render Regions. …

[/i] [*][b]Minimum API Level[/b] - Android 10 (API Level 29) or Android 11 (API level 30) [*][b]Target API Level[/b] - Automatic [i](or after your minimum)[/i] [*][b]Scripting Backend[/b] - IL2CPP [*][b]Target Architecture[/b] - ARM64 [*][b]Graphics[/b] - Vulkan [i](recommended)[/i] or OpenGL [*][b]Add Input Profile[/b] - Add Steam Frame Controller to your list of Enabled Interaction Profiles on the Android tab. …

Publishers

[/h4] The [url=https://store.steampowered.com/steam_refunds/]refund policy[/url] is set up to closely mimic the consumer version (2 weeks/2 hours). [*][h4]Can I see if a player is in a Café?[/h4] You can make use of our webAPI ownership calls to find out if the player is accessing a license from the Café they're in and provide them with special items or content. …

Microsoft Xbox 360 Controller

[docimg=xbox360_controller_face.png]xbox360_controller_face.png[/docimg] [subsection=Joysticks]Joysticks[/subsection] [b]Analog, 2 axes[/b] (+ digital "click") Like most other gamepads, the Xbox 360 controller features two analog joysticks, on the left and right side, vertically offset. …

Connecting adb to Lepton

[section]Troubleshooting[/section] If you get an error, ensure: [list] [*] A Lepton development session is currently running [*] The Steam Frame is connected to the same network as your PC [*] Your router doesn't have "client isolation" enabled [*] You don't have multiple devices on the same network with the same hostname (2 different Steam Frames with the default hostname [b]frame[/b]) [/list] If you see: [code]cannot resolve host 'frame' and port 5555: No such host is known. (11001)[/code] You may need to use the headset's IP address instead. …

Steam Networking

This prevents IP addresses from being revealed and in many cases improves ping times and connection quality. All P2P connections are automatically relayed over the Valve backbone when appropriate. This document describes what you need to do if you want to use SDR for dedicated server games, to optimize ping times and protect servers from DoS attack. …

ICheatReportingService Interface

It enables two similar workflows for detecting and managing cheating in your game: [list] [*]Gather community reports of cheating and issue bans/suspensions based upon this information. [*]Immediately ban a player with a 2 step process of reporting the cheating and then issuing a ban. [/list] To use this interface you must first opt in to anti-cheat support. …

[/td][/tr] [tr][td][b]appdata[/b][/td][td]uint64[/td][td][/td][td](Optional) App specific data about the type of cheating set by developer. (ex 1 = Aimbot, 2 = Wallhack, 3 = Griefing)[/td][/tr] [tr][td][b]heuristic[/b][/td][td]bool[/td][td][/td][td](Optional) Extra information about the source of the cheating - was it a heuristic.…

Microtransactions Implementation Guide

If this does not match the users's currency code provided in step 2 then an automatic currency conversion will be applied at the current market rate. Steam will present the converted price to the user, in their local currency for approval. …

[/list] [b]Note:[/b] We recommend that you link the user's game account with their Steam ID so that the user only has to do this secondary login one time. [*] [b]Step 2[/b] Get the country and currency type for the user by calling the [webapi]ISteamMicroTxn/GetUserInfo[/webapi] web API request passing it the user's Steam ID. …

IPublishedFileService Interface

[/td][/tr] [tr][td][b]publishedfileid[/b][/td][td]uint64[/td][td]✔[/td][td][/td][/tr] [tr][td][b]appid[/b][/td][td]uint32[/td][td]✔[/td][td][/td][/tr] [tr][td][b]add_tags[/b][/td][td]string[][/td][td][/td][td]Tags to add. Example usage: add_tags[0]='yourtag1', add_tags[1]='yourtag2', etc.[/td][/tr] [tr][td][b]remove_tags[/b][/td][td]string[][/td][td][/td][td]Tags to remove. Example usage: remove_tags[0]='tag_to_remove1', remove_tags[1]='tag_to_remove2', etc.…

[/td][/tr] [tr=k_PFI_MatchingFileType_Art][td][b]k_PFI_MatchingFileType_Art[/b][/td][td]2[/td][td]Artwork.[/td][/tr] [tr=k_PFI_MatchingFileType_Videos][td][b]k_PFI_MatchingFileType_Videos[/b][/td][td]3[/td][td]Videos.[/td][/tr] [tr=k_PFI_MatchingFileType_Screenshots][td][b]k_PFI_MatchingFileType_Screenshots[/b][/td][td]4[/td][td]Screenshots.…

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