Steamworks Documentation
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ISteamController Interface (Deprecated)

[b]Example:[/b] [code=cpp]// Restore the user default color for controller 1: SteamController()->SetLEDColor( controller1Handle, 0, 0, 0, k_ESteamControllerLEDFlag_RestoreUserDefault ); // Set the color to magenta for controller 2: SteamController()->SetLEDColor( controller2Handle, 255, 0, 255, k_ESteamControllerLEDFlag_SetColor );[/code] [subsection=ShowAnalogActionOrigins]ShowAnalogActionOrigins[/subsection] [code=cpp]bool ShowAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition );[/code] [table] [tr][th]Name[/th][th]Type[/th][th]Description[/th][/tr] [tr][td][b]controllerHandle[/b][/td][td][apitype]ISteamController::ControllerHandle_t[/apitype][/td][td][/td][/tr] [tr][td][b]analogActionHandle[/b][/td][td][apitype]ISteamController::ControllerAnalogActionHandle_t[/apitype][/td][td][/td][/tr] [tr][td][b]flScale[/b][/td][td]float[/td][td][/td][/tr] [tr][td][b]flXPosition[/b][/td][td]float[/td][td][/td][/tr] [tr][td][b]flYPosition[/b][/td][td]float[/td][td][/td][/tr] [/table] Deprecated. …

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EControllerActionOrigin_None][td][b]k_EControllerActionOrigin_None[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EControllerActionOrigin_A][td][b]k_EControllerActionOrigin_A[/b][/td][td]1[/td][td](Valve Steam Controller) digital face button A[/td][/tr] [tr=k_EControllerActionOrigin_B][td][b]k_EControllerActionOrigin_B[/b][/td][td]2[/td][td](Valve Steam Controller) digital face button B[/td][/tr] [tr=k_EControllerActionOrigin_X][td][b]k_EControllerActionOrigin_X[/b][/td][td]3[/td][td](Valve Steam Controller) digital face button X[/td][/tr] [tr=k_EControllerActionOrigin_Y][td][b]k_EControllerActionOrigin_Y[/b][/td][td]4[/td][td](Valve Steam Controller) digital face button Y[/td][/tr] [tr=k_EControllerActionOrigin_LeftBumper][td][b]k_EControllerActionOrigin_LeftBumper[/b][/td][td]5[/td][td](Valve Steam Controller) digital left shoulder button (aka "left bumper")[/td][/tr] [tr=k_EControllerActionOrigin_RightBumper][td][b]k_EControllerActionOrigin_RightBumper[/b][/td][td]6[/td][td](Valve Steam Controller) digital right shoulder button (aka "right bumper")[/td][/tr] [tr=k_EControllerActionOrigin_LeftGrip][td][b]k_EControllerActionOrigin_LeftGrip[/b][/td][td]7[/td][td](Valve Steam Controller) digital left grip paddle[/td][/tr] [tr=k_EControllerActionOrigin_RightGrip][td][b]k_EControllerActionOrigin_RightGrip[/b][/td][td]8[/td][td](Valve Steam Controller) digital right grip paddle[/td][/tr] [tr=k_EControllerActionOrigin_Start][td][b]k_EControllerActionOrigin_Start[/b][/td][td]9[/td][td](Valve Steam Controller) digital start button[/td][/tr] [tr=k_EControllerActionOrigin_Back][td][b]k_EControllerActionOrigin_Back[/b][/td][td]10[/td][td](Valve Steam Controller) digital back button[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_Touch][td][b]k_EControllerActionOrigin_LeftPad_Touch[/b][/td][td]11[/td][td](Valve Steam Controller) left haptic touchpad, in simple contact with a finger[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_Swipe][td][b]k_EControllerActionOrigin_LeftPad_Swipe[/b][/td][td]12[/td][td](Valve Steam Controller) left haptic touchpad, touch input on any axis[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_Click][td][b]k_EControllerActionOrigin_LeftPad_Click[/b][/td][td]13[/td][td](Valve Steam Controller) left haptic touchpad, digital click (for the whole thing)[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_DPadNorth][td][b]k_EControllerActionOrigin_LeftPad_DPadNorth[/b][/td][td]14[/td][td](Valve Steam Controller) left haptic touchpad, digital click (upper quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_DPadSouth][td][b]k_EControllerActionOrigin_LeftPad_DPadSouth[/b][/td][td]15[/td][td](Valve Steam Controller) left haptic touchpad, digital click (lower quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_DPadWest][td][b]k_EControllerActionOrigin_LeftPad_DPadWest[/b][/td][td]16[/td][td](Valve Steam Controller) left haptic touchpad, digital click (left quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_LeftPad_DPadEast][td][b]k_EControllerActionOrigin_LeftPad_DPadEast[/b][/td][td]17[/td][td](Valve Steam Controller) left haptic touchpad, digital click (right quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_Touch][td][b]k_EControllerActionOrigin_RightPad_Touch[/b][/td][td]18[/td][td](Valve Steam Controller) right haptic touchpad, in simple contact with a finger[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_Swipe][td][b]k_EControllerActionOrigin_RightPad_Swipe[/b][/td][td]19[/td][td](Valve Steam Controller) right haptic touchpad, touch input on any axis[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_Click][td][b]k_EControllerActionOrigin_RightPad_Click[/b][/td][td]20[/td][td](Valve Steam Controller) right haptic touchpad, digital click (for the whole thing)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_DPadNorth][td][b]k_EControllerActionOrigin_RightPad_DPadNorth[/b][/td][td]21[/td][td](Valve Steam Controller) right haptic touchpad, digital click (upper quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_DPadSouth][td][b]k_EControllerActionOrigin_RightPad_DPadSouth[/b][/td][td]22[/td][td](Valve Steam Controller) right haptic touchpad, digital click (lower quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_DPadWest][td][b]k_EControllerActionOrigin_RightPad_DPadWest[/b][/td][td]23[/td][td](Valve Steam Controller) right haptic touchpad, digital click (left quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_RightPad_DPadEast][td][b]k_EControllerActionOrigin_RightPad_DPadEast[/b][/td][td]24[/td][td](Valve Steam Controller) right haptic touchpad, digital click (right quadrant)[/td][/tr] [tr=k_EControllerActionOrigin_LeftTrigger_Pull][td][b]k_EControllerActionOrigin_LeftTrigger_Pull[/b][/td][td]25[/td][td](Valve Steam Controller) left analog trigger, pulled by any amount (analog value)[/td][/tr] [tr=k_EControllerActionOrigin_LeftTrigger_Click][td][b]k_EControllerActionOrigin_LeftTrigger_Click[/b][/td][td]26[/td][td](Valve Steam Controller) left analog trigger, pulled in all the way (digital value)[/td][/tr] [tr=k_EControllerActionOrigin_RightTrigger_Pull][td][b]k_EControllerActionOrigin_RightTrigger_Pull[/b][/td][td]27[/td][td](Valve Steam Controller) right analog trigger, pulled by any amount (analog value)[/td][/tr] [tr=k_EControllerActionOrigin_RightTrigger_Click][td][b]k_EControllerActionOrigin_RightTrigger_Click[/b][/td][td]28[/td][td](Valve Steam Controller) right analog trigger, pulled in all the way (digital value)[/td][/tr] [tr=k_EControllerActionOrigin_LeftStick_Move][td][b]k_EControllerActionOrigin_LeftStick_Move[/b][/td][td]29[/td][td](Valve Steam Controller) left joystick, movement on any axis (analog value)[/td][/tr] [tr=k_EControllerActionOrigin_LeftStick_Cli…

UTM Analytics

[docimg=clicks_conversions.png]clicks_conversions.png[/docimg] The report also shows 6 of the 20 visits were by customers signed in to Steam. Steamworks attributed 2 wishlist additions, and 1 purchase, to the 6 "Tracked Visits". [section]Getting Started[/section] UTM Analytics in Steamworks is already enabled for your game. …

Events and Announcements Tools

[doclink=store/assets/eventassets]See Asset Specifications[/doclink] for banner and image sizing, usage, and descriptions[/td][/tr] [/table] [section=overview]Event Overview Video[/section] [docvideo=brazilian,danish,english,finnish,french,german,italian,japanese,korean,polish,russian,schinese,spanish,tchinese,thai,turkish,ukrainian]tutorials/events_overview/video/event_talk2[/docvideo] [section=getting_started]Getting Started[/section] Before you post an event or announcement, make sure the account you're going to post from meets the criteria below. …

ISteamUser Interface

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EDurationControlProgress_Full][td][b]k_EDurationControlProgress_Full[/b][/td][td]0[/td][td]Normal play[/td][/tr] [tr=k_EDurationControlProgress_Half][td][b]k_EDurationControlProgress_Half[/b][/td][td]1[/td][td](This value is deprecated)[/td][/tr] [tr=k_EDurationControlProgress_None][td][b]k_EDurationControlProgress_None[/b][/td][td]2[/td][td]User's playtime has run out. Steam will terminate the game soon[/td][/tr] [/table] [b]Associated Functions:[/b] [api]ISteamUser::GetDurationControl[/api] [api]ISteamUser::BSetDurationControlOnlineState[/api] [subsection=EDurationControlNotification]EDurationControlNotification[/subsection] Describes which notification timer has expired, for steam china duration control feature. …

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EDurationControlOnlineState_Offline][td][b]k_EDurationControlOnlineState_Offline[/b][/td][td]1[/td][td]Offline play[/td][/tr] [tr=k_EDurationControlOnlineState_Online][td][b]k_EDurationControlOnlineState_Online[/b][/td][td]2[/td][td]Online play[/td][/tr] [tr=k_EDurationControlOnlineState_OnlineHighPri][td][b]k_EDurationControlOnlineState_OnlineHighPri[/b][/td][td]3[/td][td]Online play - game requests that steam not force exit the game[/td][/tr] [/table] [b]Associated Functions:[/b] [api]ISteamUser::GetDurationControl[/api] [api]ISteamUser::BSetDurationControlOnlineState[/api] [section=constants]Constants[/section] These are constants which are defined for use with ISteamUser. …

Steam Input Gamepad Emulation - Best Practices

" "abutton" "Your name here 1" "bbutton" "Your name here 2" "xbutton" "Your name here 3" "ybutton" "Your name here 4" } ... [/code] [*] You can now export the configuration and set it in the partner site with [url=https://partner.steamgames.com/doc/features/steam_controller/getting_started_for_devs#21]these instructions[/url]. …

Steam Workshop

You can start off with a basic uploader that just asks the item-maker to select a .zip file and a preview image, or you can build more validation into your submission path. For example, Team Fortress 2 started with just a submission form that asked the item author to pick a .zip file and preview image. But as we iterated on the process, we added a test environment and validation to make sure that the file that was submitted to the Workshop would be easier to integrate into the game. …

Steam Deck and Steam Machine Compatibility Review

In these cases, store pages provide details based on the compatibility review about what customers can expect if they do try to run these products on a Deck or Machine. [docimg=TF2.jpg][/docimg] [h6]Image caption (left): The game details for an app has a section for "Steam Deck Compatibility" that shows the compatibility group. …

ISteamParties Interface

For example, if you created a beacon with five slots, and Steam sent you two [apitype]ReservationNotificationCallback_t[/apitype] callbacks, and then a third user joined directly, you would want to call [b]ChangeNumOpenSlots[/b] with a value of 2 for unOpenSlots. That value represents the total number of [i]new[/i] users that you would like Steam to send to your party. [b]Returns:[/b] [apitype]steam_api::SteamAPICall_t[/apitype] to be used with a [apitype]ChangeNumOpenSlotsCallback_t[/apitype] call result. …

Early Access

You can read more in the [doclink=marketing/branding]Steam Branding Guidelines[/doclink]. 2. [b][i]Do not make specific promises about future events.[/i] [/b]For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. …

Steamworks API Overview

[/th][th]Information[/th][/tr] [tr] [td][url=https://store.steampowered.com/app/220980/]CRYENGINE[/url][/td] [td]✔[/td] [td][/td] [/tr] [tr] [td][url=https://store.steampowered.com/app/585410/]GameMaker Studio 2[/url][/td] [td]✔[/td] [td][url=https://help.yoyogames.com/hc/en-us/articles/216754138-Using-The-Steamworks-SDK-With-GameMaker-Studio]Using The Steamworks SDK With GameMaker: Studio[/url][/td] [/tr] [tr] [td][url=https://godotengine.org/]Godot[/url][/td] [td]❌[/td] [td]Third Party: [url=https://godotsteam.com]GodotSteam[/url] - [url=http://steamcommunity.com/groups/steamworks/discussions/0/1319962244122216920/]Steamworks Developer Discussions support thread[/url][/td] [/tr] [tr] [td][url=https://haxe.org]Haxe[/url][/td] [td]❌[/td] [td]Third Party: [url=https://github.com/larsiusprime/SteamWrap]SteamWrap[/url] - [url=http://steamcommunity.com/groups/steamworks/discussions/0/1327844097134144055/]Steamworks Developer Discussions support thread[/url][/td] [/tr] [tr] [td][url=https://store.steampowered.com/app/251810/]Leadwerks Game Engine[/url][/td] [td]✔[/td] [td][url=https://leadwerks.com/werkspace/page/api-reference/_/steamworks/]Leadwerks API Reference › Steamworks[/url][/td] [/tr] [tr] [td][url=https://store.steampowered.com/app/363890/]RPG Maker MV[/url][/td] [td]❌[/td] [td]Third party: [url=https://github.com/greenheartgames/greenworks]Greenworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/666827316032532562/]Steamworks Developer Discussions support thread[/url][/td] [/tr] [tr] [td][url=https://developer.valvesoftware.com/wiki/SDK_Docs]Source 2013[/url][/td] [td]✔[/td] [td][doclink=sdk/uploading/distributing_source_engine][/doclink][/td] [/tr] [tr] [td][url=https://unity3d.com]Unity[/url][/td] [td]❌[/td] [td] Third party: [url=https://github.com/Facepunch/Facepunch.Steamworks]Facepunch.Steamworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/1319961618833314524/]Steamworks Developer Discussions support thread[/url] Third party: [url=steamworks.github.io]Steamworks .NET[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/666827974770212954/]Steamworks Developer Discussions support thread[/url] [/td] [/tr] [tr] [td][url=https://unrealengine.com]Unreal Engine 4[/url][/td] [td]✔[/td] [td][url=https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/Online/Steam/]Online Subsystem Steam[/url][/td] [/tr] [tr] [td][url=http://visionaire-studio.net]Visionaire Studio[/url][/td] [td]✔[/td] [td][url=https://wiki.visionaire-tracker.net/wiki/Player_FAQ#Publish_on_Steam]Publish on Steam[/url][/td] [/tr] [/table] [h4]Languages:[/h4] [list] [*] [b]ActionScript (Adobe Flash, AIR)[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732086473/]Discussion thread[/url] [/list] [*] [b]C#[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732095009/]Discussion thread[/url] [*] [url=https://github.com/Facepunch/Facepunch.Steamworks]Facepunch.Steamworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/1319961618833314524/]Steamworks Developer Discussions support thread[/url] [*] [url=steamworks.github.io]Steamworks .NET[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/666827974770212954/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]D[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732139048/]Discussion thread[/url] [*] [url=https://github.com/Extrawurst/DerelictSteamworks]DerelictSteamworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732139048/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]Java[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732145070/]Discussion thread[/url] [*] [url=https://github.com/code-disaster/steamworks4j]steamworks4j[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/618463738391558109/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]JavaScript[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732147238/]Discussion thread[/url] [*] [url=https://github.com/greenheartgames/greenworks]Greenworks[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/666827316032532562/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]Python[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1354868867732150829/]Discussion thread[/url] [*] [url=https://github.com/philippj/SteamworksPy]SteamworksPy[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/135514151379602794/]Steamworks Developer Discussions support thread[/url] [/list] [*] [b]Rust[/b] [list] [*] [url=https://steamcommunity.com/groups/steamworks/discussions/0/1744469130478487829/]Discussion Thread[/url] [*] [url=https://github.com/Thinkofname/steamworks-rs]steamworks-rs[/url] - [url=https://steamcommunity.com/groups/steamworks/discussions/0/1744469130477656355/]Steamworks Developer Discussions support thread[/url] [/list] [/list] [section=flat_interface]Flat interface for binding to other languages[/section] The SDK has a few features to facilitate the creation of binding layers for other languages. …

ISteamHTTP Interface

[/td][/tr] [tr=k_EHTTPMethodHEAD][td][b]k_EHTTPMethodHEAD[/b][/td][td]2[/td][td]The HTTP Method is set to HEAD.[/td][/tr] [tr=k_EHTTPMethodPOST][td][b]k_EHTTPMethodPOST[/b][/td][td]3[/td][td]The HTTP Method is set to POST.…

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