Steamworks Documentation
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Release Dates

There are also a lot of storefront features and tools on Steam that a game can benefit from as it builds awareness prior to launch: [list] [*]Visibility on lists and pages such as [url=https://store.steampowered.com/explore/upcoming/?snr=2_groups_partnerevents_]Popular Upcoming[/url] depend on release date. [*]Players that are interested in your game will add it to their [doclink=marketing/wishlist]Steam Wishlist[/doclink] to be notified upon release. [*]Some Steam events such as [doclink=marketing/upcoming_events/nextfest]Steam Next Fest[/doclink] are only available for unreleased games. …

Steam Branding Guidelines

[section]Steam Deck™ Branding Requirements and Logos[/section] Last Updated: May 2,2022 [docimg=300.jpg]300.jpg[/docimg] [docfile=steamDeck_guidelines_042922.pdf]Click here[/docfile] to view the Steam Deck Brand Guidelines [docfile=Steam_Deck_Logo_TM.eps]Click here[/docfile] to download Steam Deck logo files [section]Steam Early Access Branding Requirements[/section] We work hard to make sure that customers understand what they are buying when they get an Early Access title on Steam. …

ISteamGameCoordinator Interface

[/td][/tr] [tr=k_EGCResultBufferTooSmall][td][b]k_EGCResultBufferTooSmall[/b][/td][td]2[/td][td]The buffer is too small for the requested message.[/td][/tr] [tr=k_EGCResultNotLoggedOn][td][b]k_EGCResultNotLoggedOn[/b][/td][td]3[/td][td]The client is not logged onto Steam.…

Steam Audio

[/list] [subsection]Integrations[/subsection] Steam Audio includes the following integrations with game engines and audio middleware: [list] [*] Unity 2017.3 or later [url=https://valvesoftware.github.io/steam-audio/doc/unity/index.html](documentation)[/url] [*] Unreal Engine 4.27 or later [url=https://valvesoftware.github.io/steam-audio/doc/unreal/index.html](documentation)[/url] [*] FMOD Studio 2.00 or later [url=https://valvesoftware.github.io/steam-audio/doc/fmod/getting-started.html](documentation)[/url] [*] C/C++ SDK to allow integrating Steam Audio with any other game engine or audio middleware [url=https://valvesoftware.github.io/steam-audio/doc/capi/index.html](documentation)[/url] [/list] [subsection]Supported Platforms[/subsection] Steam Audio supports the following platforms: [list] [*] Windows 7 or later (32-bit and 64-bit) [*] Linux (32-bit and 64-bit, tested with Ubuntu 18.04 LTS) [*] macOS 10.7 or later (64-bit Intel) [*] Android 5.0 or later (32-bit ARM, 64-bit ARM, 32-bit Intel, and 64-bit Intel) [*] iOS 11.0 or later (64-bit ARM) [/list] The C/C++ SDK and various plugins are built using the cross-platform [url=https://cmake.org/]CMake build system[/url], allowing it to be ported to other platforms as needed. …

steam_gameserver.h

[/td][/tr] [tr=eServerModeAuthentication][td][b]eServerModeAuthentication[/b][/td][td]2[/td][td]Authenticate users, list on the server list, don't run VAC on clients that connect.[/td][/tr] [tr=eServerModeAuthenticationAndSecure][td][b]eServerModeAuthenticationAndSecure[/b][/td][td]3[/td][td]Authenticate users, list on the server list and VAC protect clients.…

IPublishedFileModerationService Interface

[/td][/tr] [tr=k_EPublishedFileRevision_ApprovedSnapshot][td][b]k_EPublishedFileRevision_ApprovedSnapshot[/b][/td][td]2[/td][td]The most recently approved content.[/td][/tr] [tr=k_EPublishedFileRevision_RejectedSnapshot][td][b]k_EPublishedFileRevision_RejectedSnapshot[/b][/td][td]4[/td][td]The most recently rejected content.…

Graphical Assets - Overview

Please check the [url=https://www.dropbox.com/scl/fo/cvkwbosmrimklcl9h0qko/AF5IPErKP-mQM_3YO1Dw2lA?rlkey=b3ad0izykq367g4luasrinw9z&st=zo3c4bco&dl=0] CURRENT TEMPLATES[/url] and review the dimensions below. Old dimensions are no longer accepted. …

Creating a retail and "Gold Master" disk

. [*] [code-inline]FontName[/code-inline] - Font used for menu text [*] [code-inline]FontHeight[/code-inline] - Height of menu text [*] [code-inline]MenuPos[/code-inline] - X and Y coordinates (in pixels) for the top left corner of the menu (ex: "200 324") [*] [code-inline]MenuStyle[/code-inline] - Alignment of menu text (0 = left, 1 = center, 2 = right) [*] [code-inline]ColorDefault[/code-inline] - RGB color for menu text (ex: "255 255 255") [*] [code-inline]ColorHover[/code-inline] - RGB color for menu text when the mouse is hovering over the text (ex: "250 180 60") [*] [code-inline]ColorDown[/code-inline] - RGB color for menu text when a mouse button is depressed over the text (ex: "0 0 0") [/olist] Setup can also display a EULA before installing your game. …

ISteamUserStats Interface

So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago, etc. You must have called [api]ISteamUserStats::RequestGlobalStats[/api] and it needs to return successfully via its callback prior to calling this. …

ISteamScreenshots Interface

[/td][/tr] [tr][td][b]pchFilename[/b][/td][td]const char *[/td][td]The absolute file path to a 2D JPG, PNG, or TGA version of the screenshot for the library view.[/td][/tr] [tr][td][b]pchVRFilename[/b][/td][td]const char *[/td][td]The absolute file path to the VR screenshot, this should be the same type of screenshot specified in [code-inline]eType[/code-inline].…

[table] [tr][th]Name[/th][th]Value[/th][th]Description[/th][/tr] [tr=k_EVRScreenshotType_None][td][b]k_EVRScreenshotType_None[/b][/td][td]0[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Mono][td][b]k_EVRScreenshotType_Mono[/b][/td][td]1[/td][td][/td][/tr] [tr=k_EVRScreenshotType_Stereo][td][b]k_EVRScreenshotType_Stereo[/b][/td][td]2[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoCubemap][td][b]k_EVRScreenshotType_MonoCubemap[/b][/td][td]3[/td][td][/td][/tr] [tr=k_EVRScreenshotType_MonoPanorama][td][b]k_EVRScreenshotType_MonoPanorama[/b][/td][td]4[/td][td][/td][/tr] [tr=k_EVRScreenshotType_StereoPanorama][td][b]k_EVRScreenshotType_StereoPanorama[/b][/td][td]5[/td][td][/td][/tr] [/table] [section=typedefs]Typedefs[/section] These are typedefs which are defined for use with ISteamScreenshots. …

Stats and Achievements

[/list] [*] For instance, if the player earned 77 points in the last round, which lasted 0.225 hours (13.5 minutes), that would be [code-inline]SteamUserStats()->UpdateAvgRateStat( "AvgPointsPerHour", 77, 0.225 )[/code-inline] [/list] In the above example, Steam will take the current rounds average of 342.2 points per hour ( 77 divided by 0.225 ) and blend it with the previous value. The result will reflect the total average over the player's last 20 hours of game time. If this were the first time the stat was updated for the current user, the current value would be 342.2. This example uses "hours" as the time unit, but you may use whatever time unit you wish. Just keep in mind that you must consistently use that unit as your base for "dSessionLength", as well as the Window property. …

Content Survey

If you already have ratings issued for your game directly by official rating board authorities, you may enter those under your game's Ratings section. [subsection]2) Mature Content[/subsection] The second part of the survey requires disclosure of any mature content that players may encounter. …

Daily Deals

[list] [*][b]Revenue[/b] - The threshold shifts over time based on how many games are demonstrating strong revenue, but typically the games that qualify sustainably reach tens of thousands of dollars in revenue per month. If your game has released within the last 2-3 months, it's too soon to evaluate it for a daily deal. [list] [*]First discounts tend not to be eligible for Daily Deals due to lack of performance data. …

Store Page, Building and Editing

. - [url=https://steamcommunity.com/groups/steamworks/announcements/detail/7126472323852954169?snr=2___ ]More Info[/url] [*]Changes to Store Page Written Descriptions- [url=https://steamcommunity.com/groups/steamworks/announcements/detail/4201376568915048836]More Info[/url] [list][*]No links to other websites - This means that you cannot use your store page to link to any other website, including social media pages. …

ISteamHTMLSurface Interface

If you send POST data with [code-inline]pchPostData[/code-inline] then the data should be formatted as: [code-inline]name1=value1&name2=value2[/code-inline]. You can load any URI scheme supported by Chromium Embedded Framework including but not limited to: [code-inline]http://[/code-inline], [code-inline]https://[/code-inline], [code-inline]ftp://[/code-inline], and [code-inline]file:///[/code-inline]. …

[/td][/tr] [tr=eHTMLMouseButton_Middle][td][b]eHTMLMouseButton_Middle[/b][/td][td]2[/td][td]The middle button is pressed.[/td][/tr] [/table] [subsection=EHTMLMouseCursor]EHTMLMouseCursor[/subsection] This lists the mouse cursors that the HTML surface will tell you to render. …

Community Moderation

This option is designed to remove the content from the hub/game, without affecting the content or the upload privileges of the owner. For example, if a Dota screenshot is uploaded to the CS2 hub, hiding it as incompatible would be the ideal moderation action (the player would still have their screenshot, but it would no longer be associated with CS2). …

Steam Remote Play

For example, if you wanted to add a menu actionset, you could do it like this: [docimg=TouchBindings_1.PNG]TouchBindings_1.PNG[/docimg] [docimg=TouchLayoutMenu.png]TouchLayoutMenu.png[/docimg] [code=cpp] #include "steam/isteaminput.h" void GameInit() { SteamInput()->Init(); } void GameQuit() { SteamInput()->Shutdown(); } void GameLoop() { GameInit(); while ( bRunning ) { const InputActionSetHandle_t k_ActionSetGame = 1; const InputActionSetHandle_t k_ActionSetMenu = 2; SteamInput()->ActivateActionSet( STEAM_INPUT_HANDLE_ALL_CONTROLLERS, BInMenu() ? k_ActionSetMenu : k_ActionSetGame ); ... } GameQuit(); } [/code]…

ILobbyMatchmakingService Interface

[b]Example Response:[/b] [code=json] { "response": { "appid": 480, "lobby_type": 2, "steamid_owner": "76561197984069643", "lobby_metadata": [ { "key_name": "name", "key_value": "Olive's lobby" }, { "key_name" : "motd", "key_value" : "Raid at 5 PM" } ], "members": [ { "steamid": "76561197984069643", "member_metadata": [ { "key_name": "ready", "key_value": "1" }, { "key_name": "role", "key_value": "captain" } ] }, { "steamid": "76561197985812219", "member_metadata": [ { "key_name": "role", "key_value": "weapons" } ] } ] } } [/code] …

Steam Next Fest: February 2027

You can check out our past live Q&A sessions on YouTube [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]here[/url]. These sessions cover a wide variety of topics to help you prepare for getting the most out of Steam Next Fest. …

Steam Next Fest: June 2027

You can check out our past live Q&A sessions on YouTube [url=https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m]here[/url]. These sessions cover a wide variety of topics to help you prepare for getting the most out of Steam Next Fest. …

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