Steamworks Documentation
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Unreal Engine

This should be fixed in future versions of the engine, but in the meantime, open up your new project's Target.cs file, and add the following line: [code]StaticAllocator = StaticAllocatorType.Binned2;[/code] Finally, you must make sure that the application uses the proper version of the Android SDK and NDK for the device (currently, 30). …

[callout]In the section marked [b]Input Mapping Contexts (IMC)[/b] the Steam Frame controller keys will appear as options. Ensure that the Input Action types match the type of key input that you bind them to![/callout] [section]Variable Rate Shading (VRS)[/section] The Steam Frame Unreal Engine plugin supports Variable Rate Shading (VRS), which allows the engine to manage the resolution at which different areas of the screen are rendered. …

Enhanced Rich Presence

To start you off, though, here are some thoughts to consider: [subsection=multiplayer]Multiplayer Games[/subsection] Depending on the multiplayer game type, information that helps a player's friends know when to jump in can vary. Some games are played in rounds that are determined by time, or by players remaining, and so that information is most useful to display. …

[b]Examples of data to show if applicable[/b] [list] [*]Time remaining [*]Time passed [*]Players still alive [*]Map or Zone name [*]Player level [*]Player Class [*]Game score [*]Difficulty [*]Game mode type [*]Spots open on the server [*]Action being taken (deck building, roster changing, on main menu etc.) [/list] [callout][b]NOTE:[/b] Keep in mind that this rich presence string will need to fit on one line, and is shown under a players name in the friends list. …

Advertising on Steam

Promotions may involve other Steam products, or products/brands outside of Steam. These types of promotions are encouraged and many customers find value in them. However, under no circumstances is it okay to charge other developers to participate in a bundle or to sell access to a sale page or other page on Steam. [*][subsection]Paid Advertising Outside Steam[/subsection] Developers may want to run paid advertising campaigns to drive traffic to their Steam product pages. …

Steamworks API Overview

The [doclink=api][/doclink] catalogs and documents every interface, function, callback, and type supported in the API. Integration with the Steamworks API is never required to ship your product on Steam, but it is highly recommended as it allows you to accomplish many interactions that Steam users expect. …

An event will only come through one or the other, not both. You must make sure that you are registering for the right type of event! Call results must be created as a member in a struct/class using the CCallResult type and you will also need to create the member function that will receive the callback. …

Localization and Languages

Over 60% of Steam users use it in a language other than English, so tailoring your experience for those users is important. [section]Types of localization[/section] Steam supports two separate types of localization - store page and in-game. You can use either independently of each other, but supporting both is ideal. …

Event Graphical Assets

These assets are used on the event page, as well as various places on Steam, including your store page, Community Hub, and in the Steam Library. The exact location of all communication depends on the type of event, user preferences, and the context in which the event is displayed. [table] [tr][td][b]Overview[/b][/td] [td]For an overview of the events and announcements tools, please see [doclink=marketing/event_tools]Events and Announcements Tools[/doclink][/td][/tr] [tr][td][b]Examples[/b][/td] [td][doclink=marketing/event_tools/event_examples]See examples[/doclink] of how events and announcements appear in the Steam store, community, and library.…

Points Shop Items

If you create Points Shop items for multiple games with your account, submit each to the corresponding game's page, the format for which is below: partner.steamgames.com/apps/communityitems/*YOUR_APP_NUMBER_HERE*/ [section][b]SPECIFICATIONS[/b][/section] The animated item types available through the Points Shop are as follows, in order of popularity: [section][b]Animated Avatar Frames[/b][/section] [h4]Visible anywhere your Steam profile avatar is seen. …

Note that this time field cannot be changed once you publish your approved items. [subsection]How many items can I upload per item type?[/subsection] You can upload a maximum of 10 items per item type. Please note that items cannot be deleted once they are published. …

Multiplayer

[h4]Do you want your game to be Peer-to-peer based or server based?[/h4] Depending on the type of game one or the other will likely make your game more enjoyable for users. If your game is highly competitive like an esport then we recommend that you use [doclink=#gameservers][/doclink]. …

Steam Deck and Steam Machine Compatibility Review

[docimg=deck_compat_developer_post_desktop_1.png]deck_compat_developer_post_desktop_1.png[/docimg] [section]FAQ[/section] [b]What application types are eligible for compatibility review?[/b] At this time, this process is only available for games. There is no compatibility review process for other app types, e.g. demos, DLC, tools, or soundtracks, other than in exceptional cases. …

The compatibility review program is a service to help customers understand the type of experience they can expect to have with a game before launching it on Deck or Machine. To that end, we think it's critical that customers see, as quickly as possible, the data that reflects the current state of any game. …

Wishlists

[subsection]Promotional Discounts[/subsection] When you run a discount on your game, a notification e-mail or mobile push notification will be issued to users with your game on their wishlist, as long as you meet the following criteria: [list] [*]Any type of discount at or above 20%, whether a curated feature spot, a weeklong deal, or a custom configured discount [*]Discounts must, at a minimum, affect the lowest priced package for a game. …

" From there, you can select "Manage Email Preferences" to pick which types of communication you wish to receive. [h4]Q: Will all customers receive wishlist notifications?[/h4] [b]A:[/b] Only customers who have verified their email address with Steam will receive notifications. …

Age Ratings Mandatory in Germany

If you are unsure whether your game has a USK rating, please check on their [url=https://usk.de/?s&jump=usktitle&post_type=usktitle]official website[/url]. [b]Q. Will this affect customers who already own a license to my game?[/b] A. No. If your game does not have an age rating this will affect the visibility of your game on the German Steam storefront but German customers who already own a license will be able to continue to access and play it without restrictions. …

PC Café Requirements and Sign Up Instructions

. [*]You should not enter a Doing Business As ("DBA") or "friendly name" or alias/nickname for your company name.[/list] [subsection]Company Types[/subsection] You will need to provide both the legal company name and company form to onboard to Steamworks. An example of a Company Form is "A Quebec limited liability partnership" or "A Washington State corporation" or "A Sole Proprietorship". …

Recurring Subscriptions

. [*] Service is not allowed to charge more than the agreed amount in the period (so if the user agreed to $20 a month, they cannot charge more than $20 each month – but may charge less). [*] User is only allowed to cancel this type of subscription. [/list] [b]Configuration:[/b] Please see [doclink=features/microtransactions/recurring_billing][/doclink] for details on getting this set up. …

Authentication using Web API Keys

. [*]IP Whitelist - Each publisher key can also be locked to a specific set of calling IP addresses. [/list] The four types of Web API Key Permissions are: [list][*]Microtransactions for initializing, finalizing, and reconciling in-game purchases. [*]Sales Data calls to the IPartnerFinancialService API. [*]Economy calls for games that use the Steam Inventory Service. [*]General API calls for things like authenticating a user or checking ownership of a DLC-- everything not included in the above three permissions. …

Recurring In-Game Billing

Notification of cancellations will be done through the [webapi]ISteamMicroTxn/GetReport[/webapi] Web API. If your billing agreement is set to the "Game" type, then your backend server will need to the WebAPI [webapi]ISteamMicroTxn/ProcessAgreement[/webapi] to charge the user on each recurring event. …

Accessibility Features

[h4]Recommendations[/h4] [list] [*] Let players save at any time, except during loading, or if loading the save would cause game-breaking scenarios. [*] Allow both manual saving and auto-saving, and use separate save slots for both types of saves. Don't have auto-saves overwrite manual saves. [/list] [section=audio_recommendations]Audio[/section] [subsection=volume_controls]Custom Volume Controls[/subsection] [h4]Why is this tag important to players?…

Players can look for this tag to know that they can adjust the relative levels of different types of sound in the game. [h4]Recommendations[/h4] [list] [*] Provide separate volume controls for music, sound effects, ambient audio, and character speech. [*] The more distinct volume controls you can provide, the better. …

Steam Tags

The tag order is the same, it's just the translation of the term that changes based on the language of the user. [section]Tags and Non-Game Content Types[/section] The Tag Wizard can be used in association with any game or DLC on Steam. A Demo inherits the tags associated with its base game. Tags may also be applied to other app types such as applications, soundtracks, music, tools, videos, etc. with the Steam Store tagging interface, available on your title's store page.…

Downloadable Content (DLC)

Some examples of additional content that could be delivered as DLC include: [list] [*]Expansions [*]New maps or levels [*]Additional characters [/list] DLC could be used for supplemental content that does not show up in-game such as [list] [*]Artbooks or wallpapers [/list] [doclink=store/application/soundtrackapp][/doclink] are handled with a special type of App ID that's different from DLC. Other types of in-game content such as cosmetics, consumable items or currencies may better be served by [doclink=features/microtransactions/implementation]microtransactions[/doclink]. …

Step by Step: Leaderboards

For positional based leaderboards, use Ascending. For high-score, use Descending. [*] [b]Display Type[/b] - Determines the types of data to be displayed with the leaderboard. Select from Numeric, Seconds or Milliseconds. [*] [b]Writes[/b] - If this is set to Trusted, the leaderboard scores cannot be set by clients, and can only be set by via SetLeaderboardScore WebAPI. …

Application Settings for Virtual Reality

If your game submits a suggested input binding for Meta Quest 2 controllers, SteamVR will automatically rebind most controller types so they will work. The following controller profiles should have customized bindings, due to the difficulty in automatically rebinding them: [list] [*] HTC Vive wands [*] Valve Index controllers [*] Windows Mixed Reality controllers [/list] If you build with OpenVR, your application will automatically support any current and future OpenVR-supported head-mounted displays (HMDs), such as the HTC Vive, Oculus Rift, or Windows Mixed Reality family of devices. …

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