Steamworks Documentation
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Microtransactions (In-Game Purchases)

Here are some general suggestions as starting points for basic protection against easy forms of fraud: [olist] [*] Use in-game knowledge of a user’s history to limit actions that can contribute to fraud. …

Pricing

[b]Q: How often can I change the price of my product?[/b] A: To protect user expectations about a newly released game, we ask that price changes wait until after 30 days from release. If you accidentally submitted a major pricing error at launch that you need to correct quickly, we’re able to accommodate that. …

User Authentication and Ownership

The API contains public methods that can be accessed from any application capable of making an HTTP request, such as game client or server. The API also contains protected methods that require authentication and are intended to be accessed from trusted back-end applications. More details on the Web API can be found [doclink=webapi_overview]here[/doclink]. …

Steam Workshop

This enables Steam to deliver a separate version of your game that customers have to opt in to and can be optionally password protected. [*] Beta of your Workshop (via Group) - You can set up a group in the Steam Community and use membership in that group to gate access to the Steam Workshop. …

Steam Datagram Relay

Using our APIs, you can not only carry your game traffic over the Valve backbone that is dedicated for game content, you also gain access to our network of relays. Relaying the traffic protects your servers and players from DoS attack, because IP addresses are never revealed. All traffic you receive is authenticated, encrypted, and rate-limited. …

ISteamNetworkingSockets Interface

. [*] Supports relayed connections through the Valve network. This prevents IP addresses from being revealed, protecting your players and gameservers from attack. [*] Also supports standard connectivity over plain UDP using IPv4 or IPv6. [/list] Related documents: [list] [*] [doclink=features/multiplayer/networking][/doclink] overview of the different networking APIs. [*] [api]ISteamNetworkingUtils[/api] Utilities for measuring ping and estimating ping time between peers. [*] [api]steamnetworkingtypes[/api] Miscellaneous types and utilities. [*] [doclink=features/multiplayer/steamdatagramrelay]Steam Datagram Relay[/doclink] A service for relaying your game traffic over the Valve backbone. …

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