Steamworks Belgeleri
Steam Cloud
In Brief
Steam Cloud automatically stores files from your game on Steam's servers so your players can log into Steam and access their saved games from any computer.
Level of integration
Configuration of file paths required on Steamworks website. Optionally, some API calls required from within game code to Steamworks for upload, download, enumerate, and delete.

Steam Cloud Genel Bakış

The Steam Cloud provides an easy and transparent remote file storage system for your game. Files specified in the Auto-Cloud configuration or written to disk (created, modified, deleted, etc.) using the Cloud API will automatically be replicated to the Steam servers after the game exits.

If the user changes computers, the files are automatically downloaded to the new computer prior to the game launching. The game can then access the files by reading them through the Cloud API or reading them directly from disk as usual. Avoid machine specific configurations such as video settings.

The Steam Client does the work of ensuring that the files are kept synchronized across all computers the user may be accessing.

Users can globally disable Cloud synchronization in the Steam Settings under Cloud by unchecking "Enable Steam Cloud synchronization for applications which support it."

Users can also disable the Cloud synchronization on a per game basis in each games properties.

Spacewar_Cloud_Properties.png

Notes and Best Practices


It is important to remember that Steam will synchronize the user's Steam Cloud files for your game before and after every session. Any matching files which change during the session will be uploaded to Cloud storage immediately afterward. If your game writes very large files, or many small files, to Steam Cloud, then this may cause a noticeable impact on the user's internet bandwidth and also delay their ability to shut down Steam or re-launch the game.

As a general rule, smaller files will work better. If the saved state for a given user can be split up into different categories - things which may change frequently, and things which may not change often - then we recommend using separate files for those categories. That way, the un-changed state will not be re-uploaded after every session.

File Size Limits


The absolute limits on file sizes for Steam Cloud may change over time. Here are some current limits and thresholds:

SizeRestriction
100MBMaximum size for a call to ISteamRemoteStorage::FileWrite or ISteamRemoteStorage:;FileWriteStreamWriteChunk
256MBMay result in a non-optimal storage endpoint choice for the user's location, negatively impacting upload/download performance

Initial Setup

To set up Steam Cloud you must set the Byte quota per user and Number of files allowed per user options on the Steam Cloud Settings page in the Steamworks App Admin panel.

This quota is enforced on each Cloud-enabled game, on a per-user-per-game basis. It's recommended to set the values to reasonable amounts for your game title.

NOT: Don't forget to click Save at the bottom of the page, and Publish your updated settings. Once published the cloud icon will be visible in the Steam client for anyone that owns your game.

If your game has already been released to the public then you can check the box labeled Enable cloud support for developers only. If developers-only mode is enabled then only the steam accounts which own a "Developer Comp" license for your title will see the cloud icon and will be able to use the Steam Cloud. This is useful to safely test Steam Cloud integration without breaking the public user experience. This has no effect on unreleased games since no one owns the game yet, they won't be able to see or access any cloud storage for the specific app ID.

You are able to share Cloud storage space between two app IDs by filling out the Shared cloud APP ID field. This is most commonly used to share saved games between a demo and a full game. A value of 0 disables this feature.

Steam Cloud API and Steam Auto-Cloud

Steam provides two different methods of utilizing the Steam Cloud, read up on how the two methods differ, and determine which would be the best for your application.

First up is the Steam Cloud API.
The Cloud API provides a series of functions which allows you to directly integrate the Steam Cloud into your game. The Cloud API isolates individual Steam users files from each other and provides a greater level of control over the Steam Cloud.

The Steam Cloud API is exposed via the ISteamRemoteStorage API interface, and you can find example usage in the Steamworks API Example Application (SpaceWar) project.

The second is Steam Auto-Cloud.
Steam Auto-Cloud was designed for legacy games where you can not easily integrate the Steam Cloud API. It provides a quick and easy way to get started but lacks the power and flexibility that is available with the Steam Cloud API.

It is generally recommended that you use the Cloud API if possible as it allows for deeper integration and customization, and it enables you to best provide the high quality experience that Steam users have come to expect from the Steam Cloud.

Steam Auto-Cloud

Steam Auto-Cloud is an alternative to the Steam Cloud API that allows apps to use Steam Cloud without writing code or modifying the game in any way. It only requires that you specify the file groups which you want persisted to the Cloud. Steam will automatically sync the groups of files when the application launches and exits. Avoid machine specific configurations such as video quality.

Setup

After completing the Initial Setup the Steam Auto-Cloud configuration section will unlock on the Steam Cloud Settings page.

Root Paths describe groups of files which will be persisted to the Steam Cloud. Each Root Path can be as specific as a single file or as wide as all files under a given subfolder. Use a new path for each group of files to sync.

A Root Path is composed of 5 parts:
  1. Kök

    Aşağıda bir oyunun kayıt dosyalarının yaygın olarak saklandığı yerlerin yollarının bir listesi vardır.
    KökDesteklenen İS'lerKarşılık Gelen Yol
    Uygulama Yükleme DiziniHepsi[Steam Install]\SteamApps\common\[Game Folder]\
    SteamCloudDocumentsHepsiPlatforma özgü yol, ör. Linux'da: ~/.SteamCloud/[kullanıcı adı]/[Oyun Klasörü]/
    WinMyDocumentsWindows%USERPROFILE%\My Documents\
    WinAppDataLocalWindows%USERPROFILE%\AppData\Local\
    WinAppDataLocalLowWindows%USERPROFILE%\AppData\LocalLow\
    WinAppDataRoamingWindows%USERPROFILE%\AppData\Roaming\
    WinSavedGamesWindows%USERPROFILE%\Saved Games\
    MacHomemacOS~/
    MacAppSupportmacOS~/Library/Application Support/
    MacDocumentsmacOS~/Documents/
    LinuxHomeLinux~/
    LinuxXdgDataHomeLinux$XDG\_DATA\_HOME/
  2. Alt dizin

    Buluta alınan dosyaların kökle ilişkili alt dizin yolu. Eğer alt dizin yoksa "." kullanın.

    Auto-Cloud özel yol değerleri
    Auto-Cloud, alt dizin içinde yer alan benzersiz Steam kullanıcı tanımlayıcılarının kullanılabilmesini sağlar. Bu sayede her Steam kullanıcısının bilgisayarında ayrıca yer alan kayıt dosyalarını saklayabilme olanağı elde edersiniz. Oyununuzdaki mevcut kullanıcıların SteamID veya HesapID'lerini alıp saklamak ve okumak için ISteamUser::GetSteamID'yi kullanabilirsiniz.
    • {64BitSteamID} - Kullanıcıların 64 bitlik Steam ID'lerini eklemek için bu değişkeni Steam yolunda kullanın. 64 bitlik bir Steam ID'si şöyle görünür: 76561198027391269
    • {Steam3AccountID} - Kullanıcıların Steam 3 Hesap ID'lerini eklemek için bu değişkeni Steam yolunda kullanın. Hesap ID'si şöyle görünür: 67125541
    Örnek: SavesDir/{64BitSteamID}
  3. Örüntü

    Eşleşecek dosya maskesi örüntüsü. * işaretini joker olarak kullanabilirsiniz. Eğer dizindeki bütün dosyaları istiyorsanız * işaretini kullanmanız yeterlidir.

    Örnek: *.sav
  4. İşletim Sistemi

    Bu dosyaların eşitleneceği işletim sistemlerini belirler. Bu sadece eğer dosyalar İS'ye özelse gereklidir ama umuyoruz dosyalarınız İS'ye özel değildir!
  5. Rekürsif

    Eşleşen dosyaları ararken alt klasörleri de dahil et. Bu, Steam dışı kullanıcı adları ya da ID'ler gibi gerekirci olmayan adlara sahip alt dizinler için kullanışlıdır. Eğer bu bir Steam ID kullanıyorsa "Alt Dizin" alanında özel yol değerleri kullanmanızı şiddetle tavsiye ediyoruz.

Root Overrides

If your application is cross-platform and requires different directories for each OS. You can use the Root Overrides functionality to specify an override the Root Paths that you set above.

The root paths specified above can be overridden to correspond to a different path on another OS. If you use Root Overrides, you must specify [All OSes] in the Root OS drop down above.

A Root Override consists of 5 parts.
  1. Orijinal Kök

    Bu, yukarıda belirttiğiniz köklerden birine karşılık gelir.
  2. İşletim Sistemi

    Geçersiz kılmanın uygulanacağı işletim sistemi.
  3. Yeni Kök

    Orijinal kökün belirtilen işletim sisteminde atanacağı yeni yer.
  4. Yol Ekle/Değiştir

    Bu size, hem yeni hem de orijinal kök alt dizinleri arasına bir alt dizin ekleme imkânı verir.
  5. Yolu Değiştir

    Etkinleştirildiği zaman Yol Ekle/Değiştir'de belirtilen yolun orijinal alt dizinin tamamen yerini almasına neden olur.

Example: Configuring Auto-Cloud for Unity Applications

The following is an example of setting up Auto-Cloud for use with Unity and the Application.persistentDataPath property where the value is different per OS. The Windows version is configured as the Root Path with the company in Unity set to DefaultCompany and the Project called AutocloudSample. On macOS and Linux/SteamOS, the alternate paths from Application.persistentDataPath are set in the Add/Replace Path field and Replace Path is enabled.

With these settings, Auto-Cloud files will be synchronized between the three folders as shown in the Preview samples.

Cloud_Unity_Auto-Cloud_Example.png

Pre-release Testing

If you are adding Steam Auto-Cloud to a game which is already released and you have enabled developer-only mode during the Initial Setup then you must complete some additional steps to test the functionality.
  1. Test edeceğiniz uygulama için Geliştirici Erişimi lisansına sahip bir Steam hesabıyla giriş yapın.
  2. Tarayıcınıza steam://open/console yazarak Steam konsolunu açın.
  3. Test etmek istediğiniz uygulamanın App ID'sini şu komutun uygun yerine ekleyerek testappcloudpaths <AppId> komutunu girin. Ör.: testappcloudpaths 480
  4. Konsola set_spew_level 4 4 girin.
  5. Uygulamanızı Steam'den başlatın.
  6. Etkinlik için konsolu kontrol edin, eğer dosyalar zaten Auto-Cloud yollarında mevcutsa bu dosyaları yükleniyor olarak göreceksiniz. Aksi bir durum söz konusuysa eşitlemeyi tekrar tetiklemek için uygulamanızın bazı dosyalarını kaydedin ve uygulamayı kapatın.
  7. Steam Auto-Cloud'dan dosya indirmeyi test etmek için farklı bir bilgisayar başına geçin ve yukarıdaki adımları tekrar edin.
  8. Desteklenen bütün işletim sistemlerinde denediğinizden emin olun.
  9. Testi sonlandırmak için testcloudapppaths 0 ve set_spew_level 0 0 ayarlamasını yapın. Konsol sekmesinden kurtulmak için Steam istemcisini yeniden başlatın.

Don't forget to disable developers-only mode and publish the changes when you're done testing.

Debugging

First, always ensure that you have published your changes on the Steam partner website and have waited up to 10 minutes or restarted your Steam client to receive the published changes.

If you run into issues with Steam Cloud you should check the log file located at %Steam Install%\logs\cloud_log.txt.

See Debugging the Steamworks API for additional information.