Dokumentace systému Steamworks
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Action Manifest Files

File, we need to enable Steam Input dev-mode so that we can export configurations as a developer and receive error messages if we make mistakes when editing the actions manifest. 1) Go to Steam Big...

running without the game installed in Steam or have local changes you need to make then you can override the Action Manifest path with the SetInputActionManifestPath API call. This override will be...

Uploading to Steam

make new chunks for the modified asset data and the modified portions of the TOC. However, what we have seen in some game engines is that the TOC information is distributed throughout the file. Even...

option (the path and optionally, any arguments required to launch the game). Hover over the (?) to learn more about each field. The example below shows 5 launch options, 2 for Windows, 2 for macOS and 1...

Platformy

podporuje Windows, macOS a Linux (SteamOS). Statistiky využití jednotlivých systémů a jejich verzí nabízí [url=http://store.steampowered.com/hwsurvey]náš hardwarový a softwarový průzkum[/url], s jehož pomocí...

/discussions/14/]systém Windows má své vlastní podfórum ve skupině Steamworks Development[/url]. [subsection]Apple macOS[/subsection] Klient služby Steam oficiálně podporuje zařízení Mac s procesory Intel...

Microtransactions (In-Game Purchases)

Requirements[/section] For any in-game purchases, you'll need to use the microtransaction API so Steam customers can only make purchases from the Steam Wallet. You can learn more about how to complete this...

context in which a user makes a purchase in your game is something that only your game servers can understand. Your game is especially vulnerable if the in-game purchases are part of an economy where...

Steamworks SDK

; DirectX to OpenGL compatibility layer for macOS. See the [url=https://github.com/ValveSoftware/ToGL]ToGL github[/url] page for more information. [*] [b]public/steam[/b] - [doclink=sdk/api][/doclink...

. This was used to set the correct permissions for macOS applications before SteamPipe became available. [*] [b]SteamPipeGUI.zip[/b] - A [doclink=sdk/uploading#steampipe_gui_tool]SteamPipe GUI Tool...

Getting Started for Developers

the couch, we also recommend the following: [list] [*] Make your UI readable from several feet away. Our rule of thumb: when your game is running at 1920x1080, your fonts should be a minimum of 24px in...

libraries for handling things like input, make sure you're using the latest version, or at least version 2.0.8 or above. This version allows Steam to tell SDL to ignore input for controllers configured...

Updating Game Build

]Testing[/section] Before deploying your update, you'll probably want to make sure you test it yourself from a Steam build. There are a number different ways you can do this, so be sure to check out the...

you've uploaded and tested your build, you're ready to make it live for players. To do so, you'll need to switch your desired build to be the new 'default' build. If you created new depots in the process...

Talk And Slides From GDC 2019

the effects of off-topic review bombing. [/list] [subsection]23:22 - Kassidy Gerber[/subsection] Kassidy talks about the new best-in-class network that Valve makes available for game developers to use...

in multiplayer games. This new free API provides game developers with: [list] [*] A durable, reliable, world-wide private network upon which to host, deliver and match-make their games. [*] Fast ping...

Getting Started for Players

[section]Global Settings[/section] Before we start a game we'll need to make some basic choices and set some global settings in Big Picture mode. [subsection]Step 1: Pick a Controller[/subsection...

controller you want to use, make sure to connect it to your computer, and if it uses batteries, make sure that it is charged. Next, we'll visit the controller settings. You can access these through either the...

Events and Announcements Tools

[introblock=Announcements.gif] [h5]In Brief[/h5]You can make posts or schedule events to communicate with your players about news, live-events, or updates happening in your game. These posts are...

,ukrainian]tutorials/events_overview/video/event_talk2[/docvideo] [section=getting_started]Getting Started[/section] Before you post an event or announcement, make sure the account you're going to post from...

Grafické prvky pro komunitu

na ploše systému macOS, musíte v systému Steamworks v poli „Ikona pro Mac“ poskytnout také soubor formátu ICNS. Pokud tak neučiníte, případný zástupce bude vytvořen s výchozí ikonou loga služby Steam...

Steam Workshop

User Generated Content via the Steam Workshop has helped foster a long and pro-active community for their title ARK: Survival Evolved. And some of the technical and design steps they took to make it...

] There are two main types of Steam Workshop integration options available. Each has benefits and trade-offs, so you should think carefully about which option makes the most sense for your product. [olist...

Steam Deck FAQ

to send out a second wave of approvals - so if you haven't already submitted a hardware request [url=https://partner.steamgames.com/hardware]here[/url] please make sure you do so. That said, we won't have...

- there's nothing special about the devkits, no special hardware or software that makes them easier to develop for. You can use the same tools and testing methods with a retail unit that you can with a devkit...

Curators and Curator Connect

[section]Overview[/section] When marketing your game, it's not always enough for your game to simply be put in front of players; often a review by someone that a player trusts can make all the...

trust can make all the difference in discovering the interesting and exciting games to play next. These are the goals of Steam Curators–giving a way for trusted voices to help players explore Steam and...

Steam Cloud Play (Beta)

on their local PC. Developers must manually opt-in the games they wish to make available on GeForce NOW. Below are instructions that show you how to sign up your game in Steamworks. We are using...

a whitelist of games that have signed up in Steamworks. Please make sure to take the steps below to ensure your Steam game is approved for GeForce NOW in Steamworks and will be available on the GFN service...

Setup instructions for the VR arcade model

://store.steampowered.com/join]new Steam accounts here[/url]. Make sure to write down account name and email address used; you will need this later to register the accounts with your commercially licensed account. [*]Once...

the accounts have been created, you will need to go back to the [url=https://partner.steamgames.com/home]Steamworks website[/url] (make sure you're logged in with your [b]master account[/b]) and go...

Step by Step: Stats

with grabbing the app ID we are currently running as. In addition it hooks up the call back methods to handle asynchronous calls made to Steam. Finally it makes an initial call to [code-inline...

initialized. Make sure you have a steam client open when you try to make this call and that [api]steam_api::SteamAPI_Init[/api] has been called before it. [b]What it does[/b] - This method basically wraps...

OAuth

/x-www-form-urlencoded[/code] [Section=RetrieveSteamID]Retrieving the User's SteamID[/Section] Once you have an OAuth token for a user, you can make a server to server call to securely get the SteamID...

by AppId, so make sure to specify all AppIds which should be include when creating your Client ID. Once you have the OAuth token, use the [doclink=webapi/ICloudService]ICloudService[/doclink] Steam WebAPI...

Scheduling Steam Next Fest Live Stream Events

game and to interact with the developers behind the game. [b]IMPORTANT:[/b] Make sure you read our [doclink=store/broadcast/demo]livestreaming a demo documentation[/doclink] for details on how to set up...

length that make sense. We recommend an hour at minimum. The featuring via the schedule will only last for a single hour and will only appear on the schedule at the start of the hour and last for that...

Setup instructions for the PC Café model (incl. PC Café Server and Content Cache)

Server account per location. [*]Once the account has been created, go back to the Steamworks website (make sure you're logged in with your Steam master account), navigate to the "Users &...

depending on the amount of games that you will offer. [/callout] [b]Configuration[/b] To enable the content cache or make any changes, go to "Settings" and select "Content Cache" from...

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