Steamworks-documentatie
18 zoekresultaten gevonden voor "mac macos osx"
Platforms

macOS[/subsection] Steam officially supports Intel Mac, OS X version 10.11 (El Capitan), or later. [b]Notarization[/b] Starting October 14th, 2019 Steam will require all new macOS Applications to be 64…

-bit and notarized by Apple. If your Mac application already supports 64-bit, please login to Steamworks and select the "macOS -> 64 Bit Binaries Included" checkbox in the "Supported…

Uploading to Steam

option (the path and optionally, any arguments required to launch the game). Hover over the (?) to learn more about each field. The example below shows 5 launch options, 2 for Windows, 2 for macOS and 1…

main installation folder, add the sub-folder name in the Executable field. Don't use leading slashes or dots.[/callout] [callout][b]Platform Note:[/b] As shown above, macOS applications may be launched…

Community Graphical Assets

] 32px x 32px ICO. You can also submit an ICO file with multiple sizes to accommodate scaling on different resolutions. [callout]Note: To properly display your application icon on macOS desktop shortcuts…

, you must also submit an icon file in ICNS format in the "Mac Icon" asset field. If one is not provided, then the shortcut will be created with a default Steam logo icon. [docimg=mac_icon.jpeg…

Steamworks SDK

; DirectX to OpenGL compatibility layer for macOS. See the [url=https://github.com/ValveSoftware/ToGL]ToGL github[/url] page for more information. [*] [b]public/steam[/b] - [doclink=sdk/api][/doclink…

. This was used to set the correct permissions for macOS applications before SteamPipe became available. [*] [b]SteamPipeGUI.zip[/b] - A [doclink=sdk/uploading#steampipe_gui_tool]SteamPipe GUI Tool…

Action Manifest Files

; ); } char rgchFullPath[1024]; #if defined(_WIN32) _snprintf( rgchFullPath, sizeof( rgchFullPath ), "%s\\%s", rgchCWD, "steam_input_manifest.vdf" ); #elif defined(OSX) _snprintf…

SteamPipe Local Content Server

Steam executable is: [list] [*] [b]For Windows[/b]: C:\Program Files (x86)\Steam\ [*] [b]For macOS[/b]: Steam.app/contents/macOS/ [*] [b]For Linux[/b]: ~/.local/share/Steam/ [/list] …

Developing for SteamOS and Linux

to port your game to Linux. Developing a Linux game for Steam can be challenging for developers coming from a Windows or macOS development background. The following information will help you…

=http://eclipse.org/downloads/?osType=linux]Eclipse[/url] - another IDE that can be configured for Linux development. Available on Windows, macOS, and Linux. [*] [url=http://www.tuxfiles.org/linuxhelp…

Creating and using InstallScripts

redistributables? Why doesn't Run Process work in my macOS install script?[/b] [b]A.[/b] We don't currently have support for installing Mac redistributables. You will need to put the installer into your main…

. [callout]NOTE: Install script functionality described below is primarily for Windows operating systems. MacOS support is limited to file permissions and symlinks. There is no Linux/SteamOS install script…

Steam Cloud

%\Saved Games\[/td][/tr] [tr][td]MacHome[/td][td]macOS[/td][td]~/[/td][/tr] [tr][td]MacAppSupport[/td][td]macOS[/td][td]~/Library/Application Support/[/td][/tr] [tr][td]MacDocuments[/td][td]macOS

] property where the value is different per OS. The Windows version is configured as the Root Path with the company in Unity set to DefaultCompany and the Project called AutocloudSample. On macOS and Linux…

Steam Overlay

-rasterized games. macOS: Overlay support for 10.15 (Catalina) requires adding entitlements to your build configuration. Details are provided on the [url=https://partner.steamgames.com/doc/store/application…

Steam Audio

] Steam Audio supports the following platforms: [list] [*] Windows 7 or later (32-bit and 64-bit) [*] Linux (32-bit and 64-bit, tested with Ubuntu 18.04 LTS) [*] macOS 10.7 or later (64-bit Intel…

ICloudService Interface

][td][b]platforms_to_sync[/b][/td][td]string[/td][td]✔[/td][td]List of platforms for which this file is valid. Possible values: All, Windows, MacOS, linux, Android, iPhoneOS, Switch. Case-insensitive…

parameters, such as "platforms_to_sync", the syntax when used as a GET param is as follows: [code=http]&platforms_to_sync[0]=macos&platforms_to_sync[1]=windows[/code] In a JSON-encoded field…

Steamworks API Overview

expect. [section]Getting Started[/section] [b]NOTE:[/b] The Steamworks API officially supports C++, using Microsoft Visual Studio 2008+ on Microsoft Windows, GCC 4.6+ and Clang 3.0+ on macOS and SteamOS…

(MSDN)[/url] You must also ship the [code-inline]steam_api[64].dll[/code-inline] in your run-time directory (next to your programs executable, or in your dll search path). [*] [b]macOS[/b…

Steam Cloud Play (Beta)

game streaming service, delivering real-time gameplay straight from the cloud to your laptop, desktop, Mac, SHIELD TV, or Android device. NVIDIA GFN FAQ https://www.nvidia.com/en-us/geforce-now/faq…

Steam Input Gamepad Emulation - Best Practices

controller device. On macOS and Linux emulated controller input is provided by a driver. [*] The controller will show up in your game as an Xbox controller which means that controllers with extra inputs will…

ISteamHTTP Interface

that the HTTPS request should require verified SSL certificate via machines certificate trust store. This currently only works Windows and macOS. [b]Returns:[/b] bool Returns [b]true[/b] upon success…

steam_api.h

] [tr=k_EMarketingMessageFlagsPlatformWindows][td][b]k_EMarketingMessageFlagsPlatformWindows[/b][/td][td]1 << 1[/td][td][/td][/tr] [tr=k_EMarketingMessageFlagsPlatformMac][td][b]k_EMarketingMessageFlagsPlatformMac