Input sources can have different modes imposed on them that change how they behave. These are called "input source modes." Although these are useful for digital inputs, the most frequent place you'll find yourself using Input Source Modes is on analog controls, especially with touchpads, which can be configured in many different ways.
This section provides a detailed breakdown of the different kinds of input source modes known to the configurator, see
Input Source Modes in the General Concepts page for a high-level overview.
Each input source has different capabilities for
native mode (available in games that have exposed actions via the Steam Input API), as well as
legacy mode (everything else). Note that Legacy mode bindings are also available in games with native API support and can be mixed and matched with native action bindings -- you'll just have to click the "advanced" button in certain sections to enable it.
Д-пад
Това въвеждане ще действа като Д-пад. D-Pad's are a 4 way directional input that is digital (on or off) in nature.
Забележка за наследствения режим: Any type of button can be assigned, but XInput buttons will only work with XInput Gamepad compatible games.
Basic Settings
Име | Стойности | Описание |
---|
Requires Click | Вкл., изкл. | Whether you need to physically click the surface to trigger an input or not; otherwise just touching it is enough. |
Оформление | 8 Way (Overlap), 4 Way (No Overlap), Analog Emulation, Cross Gate | The type of Dpad emulation. |
Промяна на режима | … | See Mode Shifting |
Мъртва зона | 0,0 — 1,0 | If translating from an analog input, the radius of the central region to ignore. 0.0 is nothing, 1.0 is the entire surface. |
Additional Settings
Име | Стойности | Описание |
---|
Analog Emulation Pulse Time | 0,0 — 1,0 | Interval at which the key is pressed in Milliseconds. Note: is this value internally multiplied by 1000 perhaps? |
Analog Emulation Active % | 0,0 — 1,0 | Percentage of the Pulse Time that the key is held down. |
Задаване на радиуса за периферията | 0,0 — 1,0 | When outside this radius on the D-Pad, the assigned button or key will be sent. For example, the 'Run' or 'Sprint' button could be assigned when holding at the edge. The slider can be visualized as extending a radius from the center outward, with the point being where the outer ring begins. |
Задаване на периферията | Дигитално въвеждане/действие | When outside the specified radius on the D-Pad, the assigned button or key will be sent. For example, the 'Run' or 'Sprint' button could be assigned when holding at the edge. |
Обръщане на задаването на радиуса за периферията | Вкл., изкл. | If set, the binding will be sent when inside the radius instead of outside. For example, 'Walk' or 'Sneak' could be sent when inside a certain zone. |
Бутонен пад
This input will act as a set of buttons. You can assign actions to these buttons.
Забележка за наследствения режим: Any type of button can be assigned, but XInput buttons will only work with XInput Gamepad compatible games.
Basic Settings
Mouse (aka "Absolute Mouse")
Directly map the virtual joystick position to the full screen. Mouse Region mode provides the same functionality but has more configuration options for the active area.
Basic Settings
Име | Стойности | Описание |
---|
Действие при кликване | Дигитално въвеждане/действие | This action will be performed when you click the pad/stick. |
Чувствителност | 0,0 — 1,0 | Sets the sensitivity of this control. For the smoothest results, lowering in-game sensitivity while raising this hardware sensitivity will provide the game with more precision to work with. |
Ротация | 0,0 — 1,0 | Rotation is the horizon line of mouse movement. Swiping your thumb over the trackpad may result in a slightly canted movement. You can align this rotation to match your natural movements, so that a quick swipe results in a perfectly horizontal mouse movement. |
Ускорение | Вкл., изкл. | Acceleration will cause faster movements to cause more mouse movement relative to slow movements for the same space covered on the pad. |
Trackball Mode | Вкл., изкл. | Trackball mode makes the pad act like a trackball instead of a mouse. It will have momentum and friction, allowing you to flick it like a trackball. |
Trackball Friction | Изкл., вкл., ниско, средно, високо, никакво | Trackball friction determines how quickly the trackball slows to a stop when freely spinning. |
Friction Vertical Scale | 0,0 — 1,0 | Vertical Friction determines how fast the vertical movement comes to a stop relative to horizontal movement. At 50% along the slider it is equal, if less than half it will slow less quickly, if more, more quickly. For games where you control the camera, it is usually desirable to have high vertical friction so flicks are primarily used for spinning the camera along the horizontal axis. |
Промяна на режима | … | See Mode Shifting |
Интензитет на осезаемостта | Off, Low, Medium, High | This sets the intensity of the haptics. |
Invert Vertical Axis | Вкл., изкл. | If set, moving up on the pad will move the mouse down, while moving down on the pad will move the mouse up. Note that game settings often have this same settings, so you need to ensure they don't cancel each other out. |
Additional Settings
Име | Стойности | Описание |
---|
Sensitivity Vertical Scale | 0,0 — 1,0 | Vertical Sensitivity determines how much vertical movement occurs relative to horizontal movement. At 50% along the slider it is equal, if less than half vertical movement will be lower than horizontal, while more will increase the ratio to more vertical movement. |
Комбинация при докосване | Дигитално въвеждане/действие | An action can be sent while touching the pad. If momentum/trackball mode is active, this button will be released when it fully decays. Otherwise, this button will be released the moment you stop touching the pad. |
Trigger Press Mouse Dampening | Off, Right Trigger Soft Pull Dampening, Left Trigger Soft Pull Dampening, Both Trigger Soft Pull Dampening, Right Trigger Soft/Full Pull Dampening, Left Trigger Soft/Full Pull Dampening, Both Trigger Soft/Full Pull Dampening | The mouse movement can be dampened while the trigger is being pulled. This can help to correct for accidental movement while pulling the trigger. |
Trigger Press Mouse Dampening (Amount) | 0,0 — 1,0 | The mouse movement can be dampened while the trigger is being pulled. This can help to correct for accidental movement while pulling the trigger. |
Заглаждане | 0,0 — 1,0 | Smoothing helps to remove noise and jitter from the mouse. Smaller values will result in less filtering, while higher values will be more filtered and smoother. |
Комбинация за двойно почукване | Дигитално въвеждане/действие | A button can be sent when double tapping on the pad. Tapping doesn't require a full click, just a quick double-tap on the pad. |
Double Tap Duration | 0,0 — 1,0 | Double Tap Duration sets the time required between times to register as a double tap. Lower values will require a very fast double tap while higher values will allow a long time between taps. |
Double Tap Beep | Вкл., изкл. | Double Tap Beep will cause the controller to beep when a double tap is sent. |
Edge Spin Radius | 0,0 — 1,0 | If Edge Spin Speed is set, when outside this radius on the pad, the mouse will continue to send input at a constant rate in the specified direction. The slider can be visualized as extending a radius from the center outward, with fully to the left as always edge spinning and fully right as only the very edge engaging edge spin. |
Edge Spin Speed | 0,0 — 1,0 | If Edge Spin Speed is set, when outside the Edge Spin Radius on the pad, the mouse will continue to send input at the specified rate in the specified direction. |
Minimum Movement Threshold | 0,0 — 1,0 | The mouse will accumulate movement until this threshold has been passed and only send at that point. Intended for applications that exhibit aggressive filtering/clamping of the mouse, which can cause small motions to be lost, but shouldn't generally be required. Ideally this should be as small of a value as possible while not losing input for small motions. |
Invert Horizontal Axis | Вкл., изкл. | If set, moving left on the pad will move the mouse right, while moving right on the pad will move the mouse left. Note that game settings often have this same setting, so you need to ensure they don't cancel each other out. |
Движение с джойстика
This input will operate as a simple Joystick. This is intended for traditional joystick applications.
Забележка за наследствения режим: Joystick will only work with XInput compatible gamepad games
Basic Settings
Име | Стойности | Описание |
---|
Действие при кликване | Дигитално въвеждане/действие | This action will be performed when you click the pad/stick. |
Чувствителност | 0,0 — 1,0 | Sets the sensitivity of this control. For the smoothest results, lowering in-game sensitivity while raising this hardware sensitivity will provide the game with more precision to work with. |
Ротация | 0,0 — 1,0 | Rotation is the horizon line of mouse movement. Swiping your thumb over the trackpad may result in a slightly canted movement. You can align this rotation to match your natural movements, so that a quick swipe results in a perfectly horizontal mouse movement. |
Ускорение | Вкл., изкл. | Acceleration will cause faster movements to cause more mouse movement relative to slow movements for the same space covered on the pad. |
Trackball Mode | Вкл., изкл. | Trackball mode makes the pad act like a trackball instead of a mouse. It will have momentum and friction, allowing you to flick it like a trackball. |
Trackball Friction | Изкл., вкл., ниско, средно, високо, никакво | Trackball friction determines how quickly the trackball slows to a stop when freely spinning. |
Friction Vertical Scale | 0,0 — 1,0 | Vertical Friction determines how fast the vertical movement comes to a stop relative to horizontal movement. At 50% along the slider it is equal, if less than half it will slow less quickly, if more, more quickly. For games where you control the camera, it is usually desirable to have high vertical friction so flicks are primarily used for spinning the camera along the horizontal axis. |
Промяна на режима | … | See Mode Shifting |
Интензитет на осезаемостта | Off, Low, Medium, High | This sets the intensity of the haptics. |
Invert Vertical Axis | Вкл., изкл. | If set, moving up on the pad will move the mouse down, while moving down on the pad will move the mouse up. Note that game settings often have this same settings, so you need to ensure they don't cancel each other out. |
Additional Settings
Име | Стойности | Описание |
---|
Sensitivity Vertical Scale | 0,0 — 1,0 | Vertical Sensitivity determines how much vertical movement occurs relative to horizontal movement. At 50% along the slider it is equal, if less than half vertical movement will be lower than horizontal, while more will increase the ratio to more vertical movement. |
Комбинация при докосване | Дигитално въвеждане/действие | An action can be sent while touching the pad. If momentum/trackball mode is active, this button will be released when it fully decays. Otherwise, this button will be released the moment you stop touching the pad. |
Trigger Press Mouse Dampening | Off, Right Trigger Soft Pull Dampening, Left Trigger Soft Pull Dampening, Both Trigger Soft Pull Dampening, Right Trigger Soft/Full Pull Dampening, Left Trigger Soft/Full Pull Dampening, Both Trigger Soft/Full Pull Dampening | The mouse movement can be dampened while the trigger is being pulled. This can help to correct for accidental movement while pulling the trigger. |
Trigger Press Mouse Dampening (Amount) | 0,0 — 1,0 | The mouse movement can be dampened while the trigger is being pulled. This can help to correct for accidental movement while pulling the trigger. |
Заглаждане | 0,0 — 1,0 | Smoothing helps to remove noise and jitter from the mouse. Smaller values will result in less filtering, while higher values will be more filtered and smoother. |
Комбинация за двойно почукване | Дигитално въвеждане/действие | A button can be sent when double tapping on the pad. Tapping doesn't require a full click, just a quick double-tap on the pad. |
Double Tap Duration | 0,0 — 1,0 | Double Tap Duration sets the time required between times to register as a double tap. Lower values will require a very fast double tap while higher values will allow a long time between taps. |
Double Tap Beep | Вкл., изкл. | Double Tap Beep will cause the controller to beep when a double tap is sent. |
Edge Spin Radius | 0,0 — 1,0 | If Edge Spin Speed is set, when outside this radius on the pad, the mouse will continue to send input at a constant rate in the specified direction. The slider can be visualized as extending a radius from the center outward, with fully to the left as always edge spinning and fully right as only the very edge engaging edge spin. |
Edge Spin Speed | 0,0 — 1,0 | If Edge Spin Speed is set, when outside the Edge Spin Radius on the pad, the mouse will continue to send input at the specified rate in the specified direction. |
Minimum Movement Threshold | 0,0 — 1,0 | The mouse will accumulate movement until this threshold has been passed and only send at that point. Intended for applications that exhibit aggressive filtering/clamping of the mouse, which can cause small motions to be lost, but shouldn't generally be required. Ideally this should be as small a value while not losing input for small motions. |
Invert Horizontal Axis | Вкл., изкл. | If set, moving left on the pad will move the mouse right, while moving right on the pad will move the mouse left. Note that game settings often have this same setting, so you need to ensure they don't cancel each other out. |
Камера с джойстика
This input will operate as a joystick optimized for controlling a first or third person camera.
Забележка за наследствения режим: Joystick will only work with XInput compatible gamepad games
Basic Settings
Име | Стойности | Описание |
---|
Действие при кликване | Дигитално въвеждане/действие | This action will be performed when you click the pad/stick. |
Извеждане | Left Joystick, Right Joystick, Relative Mouse | When sending analog joystick commands to the game, should these commands be a left or right joystick as seen by the game? |
Крива за реакция на стика | Linear, Aggressive, Relaxed, Wide, Extra Wide | This determines the mapping of analog input to output. By default a linear 1:1 mapping is used. This curve can be altered so there is more or less room for fine controls. |
Промяна на режима | … | See Mode Shifting |
Интензитет на осезаемостта | Off, Low, Medium, High | This sets the intensity of the haptics. |
Swipe Duration | Off, Low, Medium, High | Swipes will cause a joystick 'flick' motion, as if slamming the stick to the side for a moment. How long should this 'joystick pegged' action persist? |
Additional Settings
Име | Стойности | Описание |
---|
Заглажданена движението от джойстика | Вкл., изкл. | Smoothing returns the stick to its neutral position as if it were driven by a physical spring rather than instantly returning when you stop touching. |
Invert Horizontal Axis | Вкл., изкл. | If set, moving left on the pad will move the mouse right, while moving right on the pad will move the mouse left. Note that game settings often have this same setting, so you need to ensure they don't cancel each other out. |
Invert Vertical Axis | Вкл., изкл. | If set, moving up on the pad will move the mouse down, while moving down on the pad will move the mouse up. Note that game settings often have this same setting, so you need to ensure they don't cancel each other out. |
Sensitivity Vertical Scale | 0,0 — 1,0 | Most games apply their own deadzones to controller output. If the control feels 'mushy' with a physical area of movement where no output is seen in game, it is likely caused by the game's deadzone. You can remove this using the Anti-Deadzone setting. This subtracts away the deadzone, and provides finer grain control within the remaining section. The higher the slider, the more is added to the smallest output value. Note that if all deadzone is removed entirely, all positions will cause input. You can use Anti-DeadZone Buffer to allow for a small area where no input will be sent, even if the anti-deadzone is larger than the deadzone of the game. |
Буфер за изходното противодействие на мъртвата зона | 0,0 — 1,0 | If an anti-deadzone has been applied, there may be no remaining actual deadzone as applied by the game, so touching anywhere will actively cause movement. To allow for a safe buffer area where no input will be sent, the anti-deadzone buffer acts as the new deadzone for the control. It can be visualized as a radius from the center of the pad, within which no input will be sent. |
Чувствителност на мишката | 0,0 — 1,0 | Sensitivity of the mouse cursor when the virtual joystick's output is set to Mouse. |
Скрол
This input will operate as a Scroll Wheel. Rotating clockwise or counterclockwise will fire off events like a scrollwheel, clickwheel, or jogwheel.
Забележка за наследствения режим: Any type of button can be assigned for the various events, but XInput buttons will only work with XInput Gamepad compatible games.
Basic Settings
Име | Стойности | Описание |
---|
Чувствителност | 0,0 — 1,0 | Controls the sensitivity of the scrollwheel. This determines how much of a rotation is required for the next binding to fire. |
Задаване по часовниковата стрелка | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when rotating clockwise. |
Задаване обратно на часовниковата стрелка | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when rotating counter clockwise. |
Swipe Direction | Circular, Horizontal, Vertical | Sets the type of motion required to move through the binding list. Either circular swipes of the pad, vertical swipes or horizontal swipes. |
Invert Direction | Изкл., вкл. | Switches the direction of the scroll action. |
Spin Friction | Изкл., вкл., ниско, средно, високо, никакво | This determines how long the scroll wheel will continue to scroll when flicked. Low friction results in a longer spin. |
Промяна на режима | … | See Mode Shifting |
Интензитет на осезаемостта | Off, Low, Medium, High | This sets the intensity of the haptics. |
Scroll Wheel Click Action | Дигитално въвеждане/действие | This action will be performed when you click the pad/stick. |
Additional Settings
Име | Стойности | Описание |
---|
Комбинация от списък за скролиране — 1 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the first item is reached. |
Комбинация от списък за скролиране — 2 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the second item is reached. |
Комбинация от списък за скролиране — 3 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the third item is reached. |
Комбинация от списък за скролиране — 4 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the fourth item is reached. |
Комбинация от списък за скролиране — 5 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the fifth item is reached. |
Комбинация от списък за скролиране — 6 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the sixth item is reached. |
Комбинация от списък за скролиране — 7 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the seventh item is reached. |
Комбинация от списък за скролиране — 8 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the eighth item is reached. |
Комбинация от списък за скролиране — 9 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the ninth item is reached. |
Комбинация от списък за скролиране — 10 | Дигитално въвеждане/действие | You can assign a button or key to be sent to the game when the tenth item is reached. |
Цикличен списък | Изкл., вкл. | When selected, the list will restart once either end is reached. Otherwise, the list will cease once either extreme is hit. |
Сензорно меню
This input will act as a Touch Menu. Touch Menus display on-screen when your finger touches the Touch Pad. Clicking on one of the shown buttons will fire off the appropriate action. Touch Menus can have a variety of buttons, layouts, size, opacity, and can use icons.
Забележка за наследствения режим: Any type of button can be assigned, but XInput buttons will only work with XInput Gamepad compatible games.
Basic Settings
Име | Стойности | Описание |
---|
Брой сензорни меню бутони | 2,4,7,9,12,13, or 16 Buttons | This selects how many on-screen buttons will show on your touch menu. |
On-Screen Horizontal Position | 0,0 — 1,0 | This determines where the Touch Menu will appear on screen. Adjust this slider to adjust the horizontal position. |
On-Screen Vertical Position | 0,0 — 1,0 | This determines where the Touch Menu will appear on screen. Adjust this slider to adjust the vertical position. |
Menu Activation Style | Button Click, Button Release, Touch Release/Modeshift End, Always | What sort of input activates the touch menu. |
Меню бутон 1 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 2 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 3 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 4 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Промяна на режима | … | See Mode Shifting |
Display Binding Label on Button | Вкл., изкл. | Touch menu buttons can show a text label of what is bound to them on the actual button. If an icon is enabled, this label will display in the upper left corner. If disabled, the icon or blank button will be used. |
Непрозрачност на менюто | 0,0 — 1,0 | This slider determines how translucent the touch menu appears on-screen. |
Размер на менюто | 0,0 — 1,0 | This slider determines the size of the touch menu on-screen. |
Additional Settings
Име | Стойности | Описание |
---|
Меню бутон 5 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 6 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 7 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 8 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 9 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 10 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 11 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 12 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 13 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 14 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 15 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 16 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Мишка-джойстик
This input feels like a mouse, but outputs a joystick. This is intended for games which do not allow simultaneous mouse and gamepad inputs. It's the next best option to the real thing for providing an emulated 1:1 response.
NOTE: Since this mode is seen by the game as a joystick, the sensitivity response is limited by the game's gamepad sensitivity settings. For best results, set the in-game gamepad camera sensitivity to the highest value possible.
Basic Settings
Име | Стойности | Описание |
---|
Действие при кликване | Дигитално въвеждане/действие | This action will be performed when you click the pad/stick. |
Чувствителност | Не е налично | Adjust sensitivity in-game. |
Ротация | 0,0 — 1,0 | Rotation is the horizon line of mouse movement. Swiping your thumb over the trackpad may result in a slightly canted movement. You can align this rotation to match your natural movements, so that a quick swipe results in a perfectly horizontal mouse movement. |
Sensitivity Vertical Scale | 0,0 — 1,0 | Vertical Sensitivity determines how much vertical movement occurs relative to horizontal movement. At 50% along the slider it is equal, if less than half vertical movement will be lower than horizontal, while more will increase the ratio to more vertical movement. |
Trackball Mode | Вкл., изкл. | Trackball mode makes the pad act like a trackball instead of a mouse. It will have momentum and friction, allowing you to flick it like a trackball. |
Trackball Friction | Изкл., вкл., ниско, средно, високо, никакво | Trackball friction determines how quickly the trackball slows to a stop when freely spinning. |
Friction Vertical Scale | 0,0 — 1,0 | Vertical Friction determines how fast the vertical movement comes to a stop relative to horizontal movement. At 50% along the slider it is equal, if less than half it will slow less quickly, if more, more quickly. For games where you control the camera, it is usually desirable to have high vertical friction so flicks are primarily used for spinning the camera along the horizontal axis. |
Промяна на режима | … | See Mode Shifting |
Интензитет на осезаемостта | Off, Low, Medium, High | This sets the intensity of the haptics. |
Invert Vertical Axis | Вкл., изкл. | If set, moving up on the pad will move the mouse down, while moving down on the pad will move the mouse up. Note that game settings often have this same settings, so you need to ensure they don't cancel each other out. |
Additional Settings
Име | Стойности | Описание |
---|
Trigger Press Mouse Dampening | Off, Right Trigger Soft Pull Dampening, Left Trigger Soft Pull Dampening, Both Trigger Soft Pull Dampening, Right Trigger Soft/Full Pull Dampening, Left Trigger Soft/Full Pull Dampening, Both Trigger Soft/Full Pull Dampening | The mouse movement can be dampened while the trigger is being pulled. This can help to correct for accidental movement while pulling the trigger. |
Trigger Press Mouse Dampening (Amount) | 0,0 — 1,0 | The mouse movement can be dampened while the trigger is being pulled. This can help to correct for accidental movement while pulling the trigger. |
Minimum Joystick X Output Value | 0,0 — 1,0 | This value determines the minimum amount of output the joystick will send when swiping. Adjust this value upwards until slow movements don't stop or stutter, but provide clean movement. Сходно с противодействието на мъртвата зона. |
Minimum Joystick Y Output Value | 0,0 — 1,0 | This value determines the minimum amount of output the joystick will send when swiping. Adjust this value upwards until slow movements don't stop or stutter, but provide clean movement. Сходно с противодействието на мъртвата зона. |
Комбинация за двойно почукване | Дигитално въвеждане/действие | A button can be sent when double tapping on the pad. Tapping doesn't require a full click, just a quick double-tap on the pad. |
Double Tap Duration | 0,0 — 1,0 | Double Tap Duration sets the time required between times to register as a double tap. Lower values will require a very fast double tap while higher values will allow a long time between taps. |
Double Tap Beep | Вкл., изкл. | Double Tap Beep will cause the controller to beep when a double tap is sent. |
Edge Spin Radius | 0,0 — 1,0 | If Edge Spin Speed is set, when outside this radius on the pad, the mouse will continue to send input at a constant rate in the specified direction. The slider can be visualized as extending a radius from the center outward, with fully to the left as always edge spinning and fully right as only the very edge engaging edge spin. |
Edge Spin Speed | 0,0 — 1,0 | If Edge Spin Speed is set, when outside the Edge Spin Radius on the pad, the mouse will continue to send input at the specified rate in the specified direction. |
Minimum Movement Threshold | 0,0 — 1,0 | The mouse will accumulate movement until this threshold has been passed and only send at that point. Intended for applications that exhibit aggressive filtering/clamping of the mouse, which can cause small motions to be lost, but shouldn't generally be required. Ideally this should be as small a value while not losing input for small motions. |
Invert Horizontal Axis | Вкл., изкл. | If set, moving left on the pad will move the mouse right, while moving right on the pad will move the mouse left. Note that game settings often have this same setting, so you need to ensure they don't cancel each other out. |
Регион за мишка
This input will act as a Mouse Region. Mouse Region sends mouse input to a game, but treats the pad as a 1:1 map to screen space, so touching a particular place on the pad will always put the cursor in the same place on the screen. In addition to working great for top-down style games, regions can be restricted to certain areas of the screen, scaled, stretched and mode-shifted in to select mini-maps, toolbars, inventory, etc.
Basic Settings
Име | Стойности | Описание |
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Размер на региона | 0,0 — 1,0 | This will scale the size of the region that is mapped to the outer extents of the pad/stick. |
Комбинация при кликване | Дигитално въвеждане/действие | This action will be performed when you click the pad/stick. |
Комбинация при докосване | Дигитално въвеждане/действие | An action can be sent while touching the pad. This button will be released when you stop touching. |
Horizontal Position | 0,0 — 1,0 | This is the on screen horizontal position that the region will be centered around. |
Vertical Position | 0,0 — 1,0 | This is the on screen vertical position that the region will be centered around. |
Region Horizontal Scale | 0,0 — 1,0 | Scale the horizontal region. You can use this to change the on-screen region from a circle to an ellipse or a line. |
Region Vertical Scale | 0,0 — 1,0 | Scale the vertical region. You can use this to change the on-screen region from a circle to an ellipse or a line. |
Промяна на режима | … | See Mode Shifting |
Интензитет на осезаемостта | Off, Low, Medium, High | This sets the intensity of the haptics. |
Additional Settings
Име | Стойности | Описание |
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Задаване на радиуса за периферията | 0,0 — 1,0 | When outside the specified radius, the assigned button or key will be sent. For example, the 'Run' or 'Sprint' button could be assigned when holding at the edge. The slider can be visualized as extending a radius from the center outward, with the point being where the outer ring begins. |
Задаване на периферията | Дигитално въвеждане/действие | When outside the specified radius, the assigned button or key will be sent. For example, the 'Run' or 'Sprint' button could be assigned when holding at the edge. |
Обръщане на задаването на радиуса за периферията | Вкл., изкл. | If set, the binding will be sent when inside the radius instead of outside. For example, 'Walk' or 'Sneak' could be sent when inside a certain zone. |
Snap Mouse Back on Stop | Вкл., изкл. | When you stop touching or disable the mode shift, should the mouse be snapped back to the position it was before the mode shift was engaged? |
Trigger Press Mouse Dampening | Off, Right Trigger Soft Pull Dampening, Left Trigger Soft Pull Dampening, Both Trigger Soft Pull Dampening, Right Trigger Soft/Full Pull Dampening, Left Trigger Soft/Full Pull Dampening, Both Trigger Soft/Full Pull Dampening | Trigger Dampening will reduce the amount of movement output by this mode while the trigger is being pulled. |
Trigger Press Mouse Dampening (Amount) | 0,0 — 1,0 | This sets how much the mouse movement should be dampened. Slide to the right to further stop mouse movement. |
Радиално меню
This input will act as a Radial Menu. Radial Menus display on-screen when your finger touches the Touch Pad. Clicking on one of the shown buttons will fire off the appropriate action. Radial Menus can have a variety of buttons, layouts, size, opacity, and can use icons.
Basic Settings
Име | Стойности | Описание |
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Menu Activation Style | Button Click, Button Release, Touch Release/Modeshift End, Always | The interaction with the radial menu can work in a few different ways. Click actions require the pad or stick to be clicked to use. If set to touch release/modeshift end, the action will be sent when it stops receiving input or if it's on a modeshift, when that modeshift ends. \"Always\" will always send the button so long as the option is highlighted. |
On-Screen Horizontal Position | 0,0 — 1,0 | This determines where the Radial Menu will appear on screen. Adjust this slider to adjust the horizontal position. |
On-Screen Vertical Position | 0,0 — 1,0 | This determines where the Radial Menu will appear on screen. Adjust this slider to adjust the vertical position. |
Непрозрачност на менюто | 0,0 — 1,0 | This slider determines how translucent the Radial Menu appears on-screen. |
Размер на менюто | 0,0 — 1,0 | This slider determines the size of the Radial Menu on-screen. |
Меню бутон 1 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 2 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 3 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 4 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 5 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Промяна на режима | … | See Mode Shifting |
Display Binding Label on Button | Изкл., вкл. | Radial Menu buttons can show a text label of what is bound to them on the actual button. If an icon is enabled, this label will display in the upper left corner. If disabled, the icon or blank button will be used. |
Center/Unselected Button | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Действие при кликване | Дигитално въвеждане/действие | You can bind actions to when this input is clicked. This is particularly useful when combined with the Always On menu activation type. |
Additional Settings
Име | Стойности | Описание |
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Меню бутон 6 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 7 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 8 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 9 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 10 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 11 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 12 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 13 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 14 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 15 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 16 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 17 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 18 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 19 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |
Меню бутон 20 | Дигитално въвеждане/действие | You can bind actions to this on-screen button. |